bummer: the opm neo contra demo is really, really short

drohne

hyperbolically metafictive
it's like a third of a stage, if that. the e3 demo was two full levels, and while i didn't expect them to put that on a demo disc, i did expect at least one. oh well. i guess the full game is coming out in a couple weeks. and what's there is reasonably cool, although it doesn't begin to suggest the game's total coolness.

now to see if mgs3 is as completely unplayable without a radar as i remember it being!
 
i like being able to see. :) if kojima's team can't manage a usable camera -- and there's every indication that they can't -- then at least i want the radar to compensate.

i can't even sit through the opening of the mgs 3 demo. i guess i'll try it again tomorrow.
 
short is an understatement. All you do is ride that stupid dinosaur, then climb a wall. End of demo. You don't even get to control Bill Rizer for crissakes.
 
Yeah I wasn't too impressed with Neo Contra. Not being able to shoot in one direction and move in another was a big fall out for me on the dino ride.
 
ToyMachine228 said:
Not being able to shoot in one direction and move in another was a big fall out for me on the dino ride.

you can do that - just tap the direction you want to shoot in, hold the L2 button to lock your direction of fire, and then move however you like. it works really well once you get used to it.

and yeah, piston, it's weird that the demo contained absolutely none of the run and gun action that makes up the bulk of the game.

neo contra is really damned good. i worry that this short, potentially confusing demo will give people the wrong idea.
 
Wario64 said:
How's the music in Neo Contra? Is it still being composed by Akira Yamaoka?

Well, the demo has two songs in it...

The song on the wall is new, but the song during the dino ride is actually "07 BATTLE TRAIN" from SS (which, in case you did not know, is used during the second stage for the, you guessed it, battle train).
 
music sounds like yamaoka, yeah. the intro is this really strange house number with a female vocalist actually singing about contra, and the in-game music is techno-rock reminiscent of shattered soldier's soundtrack.

if neo contra is two hours long, it'll be the biggest game of its kind ever. i'd expect something closer to 1 hour.
 
Brandon F said:
Still haven't seen this disc around yet, what others demos are there again?

I actually don't have the OPM demo yet, to be quite honest. The demo is also available on the new Konami demo disc, however, which I grabbed yesterday (along with Jak 3 and R&C 3 discs).

The disc contains the following playable demos...

Neo Contra
Ys VI
Suikoden IV
Turtles - Battlenexus
King Arthur
Silent Hill 4

There are also a few videos, but nothing special. Ys VI on PS2 is interesting. I've already finished the game on PC, but I was disappointed with the PS2 version. While all characters and enemies are now full 3D (as opposed to rendered sprites on the PC), the framerate is now 30 fps (whereas I played it at 60 fps on the PC). That kind of ruins the fluidity the game had going on. Outside of that, though, it actually LOOKS better than the PC version...

Suikoden IV was actually kinda fun, but there are WAYYYYYYYYYY too many random battles (like, one every 3 or 4 seconds). The game looks vastly superior to Sui 3 and the battles are ultra quick (that's the one plus side). You can be in and out of a battle in less time than it takes Skies of Arcadia to actually get to the in battle menu. :P

Disappointingly, SH4 on PS2 actually looks BETTER than the XBOX version. I've already finished it on XBOX, but I was quite suprised to see that the visuals were nicer looking and the loading was about the same. Ah well...
 
Brandon F said:
Very interested in trying Y's VI, where is that Konami demo disc available?

It should be available at EB nationwide. It requires that you reserve MGS3, though. I dunno if you're interested in MGS3, though...so it may not be easy to nab.
 
AssMan said:
Area 51 is surprisingly GOOD. It may very well be the one of the most shocking games this year.

Yea, it was good. Definitely want to play it. More excited about that than Killzone actually. I watched the Killzone video and it looked bland compared to the other console FPSes coming out this year.

Call to Duty looks good as well.
 
Oh, looks like I'll have to go reserve MGS3 now... gonna pick that game up anyways, but that demo disk sounds *AWESOME*... does that include the MGS3 demo too?
 
oh, so that konami demo disc is finally out? i assume it's the same depressingly short neo contra demo. i've got mgs3 preordered, so i may as well pick it up. and then cancel my mgs3 preorder after a respectable lapse of time. do you know if it's just at eb, or would gamestop have it as well?

i didn't really like the area 51 demo on the oxm disc. nice graphics, but otherwise it seemed like a chaotic mess.
 
Is Neo Contra being made by the team that did the Contra Shattered Soldier PS2 game, or is it from Apaloosa (sp), the people that made the awful PSX Contra games?
 
Sound like the Shaterred Soldier team because it's very reminiscent. I think this Contra is going to be a great game!
 
Lyte Edge said:
Is Neo Contra being made by the team that did the Contra Shattered Soldier PS2 game, or is it from Apaloosa (sp), the people that made the awful PSX Contra games?

why would appaloosa do it? that was years ago. anyway, yeah, same as SS.
 
jooey said:
why would appaloosa do it? that was years ago. anyway, yeah, same as SS.

I heard from someone that it was Appaloosa; glad to know he was wrong. :)
 
drohne, you do have some kind of radar in MGS3 demo. You have the sonar, and the motion detector. They have batteries, though, so you can't use them all the time, but you can use them for a pretty long time. I found the demo perfectly playable without them, though. It's actually easier to just look around a bit and adjust the camera if necessary, than to rely on those two devices, IMO.
 
drohne said:
i like being able to see. :) if kojima's team can't manage a usable camera -- and there's every indication that they can't -- then at least i want the radar to compensate.

i can't even sit through the opening of the mgs 3 demo. i guess i'll try it again tomorrow.

Camera is usable. Play demo first, bitch later.
 
Marconelly said:
drohne, you do have some kind of radar in MGS3 demo. You have the sonar, and the motion detector. They have batteries, though, so you can't use them all the time, but you can use them for a pretty long time. I found the demo perfectly playable without them, though. It's actually easier to just look around a bit and adjust the camera if necessary, than to rely on those two devices, IMO.

I recommend just looking around (1st person or using the right analog stick) with the thermal goggles equipped. All the guards and animals are easy to spot using them.
 
i really had a terrible time with mgs3 at e3. i'd stop at a certain point to scope out guard routes in first person mode, but then i'd have to make my actual move completely blind. and by the time i'd approached the guards i'd lost them or they'd spotted me. the more organic environments make matters difficult as well.; guard routes aren't as predictable. i guess i could've just shot or tranquilized them from a distance, but i've never liked playing mgs that way.

i'll certainly give it another chance, and i'll try out the devices marconelly mentioned, but my impression was that mgs3's camera wasn't up to the game's demands. you very often can't see what you need to. i really think they should've gone with a more controllable, lower angled camera if they were going to axe the radar.
 
The mere mention of Area 51 in this thread motivated me to finally give it a try on this OXM disc I have.

5 minutes later I quit from the pause menu. Game blows.
 
drohne said:
i really had a terrible time with mgs3 at e3. i'd stop at a certain point to scope out guard routes in first person mode, but then i'd have to make my actual move completely blind. and by the time i'd approached the guards i'd lost them or they'd spotted me. the more organic environments make matters difficult as well.; guard routes aren't as predictable. i guess i could've just shot or tranquilized them from a distance, but i've never liked playing mgs that way.

i'll certainly give it another chance, and i'll try out the devices marconelly mentioned, but my impression was that mgs3's camera wasn't up to the game's demands. you very often can't see what you need to. i really think they should've gone with a more controllable, lower angled camera if they were going to axe the radar.

Could you not simply move the camera with the right stick and "lock" it in place? That was a feature shown off at E3, but I have not actually tried it myself (as I don't have the demo).
 
I had pretty much the same impression of the MGS 3 demo, and I enjoyed the first two. MGS 1/2 camera + no radar is a bad combo.
 
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