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Bungie Announces Destiny 2 Iron Banner / Prestige Raid / Seasons Reveal

Strakt

Member
https://www.bungie.net/en/News/Article/46381

Dat armor

Iron_Banner_Gear.gif


Iron Banner

Begins: October 10, 2AM Pacific
Ends: October 17, 2AM Pacific

The game is Control.

As the first Faction Rally comes to an end, the Iron Lords are hosting the next ritual. Their special event has undergone some changes. The Iron Banner is still your chance to stand and be proven in the fires of friendly competition.

What's different?
Combat will be between two teams of four players
Your fighting abilities, not your power levels, will decide the outcome
Bounties and Ranks have been replaced with an Iron Banner Engram

How can you compete?
Complete the Destiny 2 campaign – the only way to reach the Tower
Visit Lord Saladin in the Tower to begin the Iron Banner Quest
Fight in the Iron Banner playlist with Quickplay modes and matchmaking

What's in it for you?
Earn Iron Banner Tokens in every match (earn more if you win)
Daily and Season* Milestones that track your progress to glory
Claim brand new armor wrought in the forges of the Iron Lords

10052017_Prestige_Raid.jpg


Prestige Raids

Combat against other Guardians not your thing? The ultimate PVE challenge also arrives in your Director on Tuesday at 10AM Pacific. The morning after the weekly reset begins a new invitation from Calus to join him for the Prestige Raid.


Seasons

*There is that word again: Season.

There is a mention of seasons when you inspect your Clan. Now, we're talking about it on the blog. What does it all mean?


Panel Discussion: The Seasons of Destiny.
Friday, October 20, 4:30PM Pacific
CoolCat Theater + CoolCat Channel


What do Seasons mean in Destiny 2?

What will change from season to season?

How many seasons can we expect?

When does Season Two begin?


We'll be answering that question, and more like it, at TwitchCon.
 

Carl

Member
If power level doesn't matter then what's the point in iron banana? It's just regular control surely
 
If power level doesn't matter then what's the point in iron banana? It's just regular control surely

Yeah pretty weird really. I always liked having at least some modes where power mattered, it made the loot hunt feel more useful.

This seems to be yet another change that makes the loot grind less important.

I wonder when the first PC iron banner will be, bummer to miss out on the first one.
 
What the hell? What is even the point of Iron Banner if power level isn't a factor? For fucks sake. I think I'm done with this game.
 

Tovarisc

Member
If power level doesn't matter then what's the point in iron banana? It's just regular control surely

Just noticed that. WTF?

IB was like that in D1 release and community demanded for power level to matter so Bungo made it matter. Like it should. Why to regress?

What, they're all excellent.

When I think scholar (warlock) I don't think that tanky looking armor.
 

Carl

Member
Yeah pretty weird really. I always liked having at least some modes where power mattered, it made the loot hunt feel more useful.

This seems to be yet another change that makes the loot grind less important.

I wonder when the first PC iron banner will be, bummer to miss out on the first one.
Power level nattering was the defining thing of IB. It mixed things up and separated it from the other modes, made things tougher and more fun

Now it's just the same as the rest
 
So... Wasn't literally the whole point of Iron Banner to make item levels matter? I'm disappointed that it's gone. Armor looks okay but it just seems kind of pointless. Functionally there's nothing special about it. How unfortunate.
 

ocean

Banned
Just noticed that. WTF?

IB was like that in D1 release and community demanded for power level to matter so Bungo made it matter. Like it should. Why to regress?



When I think scholar (warlock) I don't think that tanky looking armor.
People complained because power *allegedly* mattered but ultimately didn’t.

It’s weird they took away power level advantages from Trials and Iron Banner but to be honest it’s never matter much. People spend the vast majority of their time in destiny at level cap or close enough to it that it wouldn’t matter anyways.

Everybody who plays the game regularly will be at or near 300+ so enabling Light would only be relevant insofar as super casuals and newbies dip their feet in. This measure makes monthly special activities open to them without really diminishing my experience at all so it’s good.

What I would absolutely rant about is them capping token then una like they did with Faction rally. If you don’t want people getting full sets in one go, don’t put it all for offer (like D1: this month we get chest and legs only for instance). Offering it all but making it RNG with limited chances whether you get a full set is atrocious design.
 

Gator86

Member
All of those sets look great, but PvP is ass. Not sure I have it in my heart to suffer through it for some cooler looking gear.

Also, power level giving an advantage will never not be dumb. I say this as a person with 3 characters at 305. Why give people who have wasted more time playing an advantage in a game mode that's already a massive slog? Glad they got rid of it.

Curious about seasons though. Maybe they've learned something from Blizzard and have a really cool idea ready to go.
 

GhaleonEB

Member
Wait so... it isn't Iron Banner anymore? I'm confused.

It's Iron Banner, just updated for Destiny 2. It will still be called Iron Banner.

I'm curious about the "seasons". My first thought is they will be marked off with expansion releases, such as the first two we know about so far. Hopefully Bungie has a solid enough roadmap to outline their general plans beyond them (and maybe, for those as well).
 

Carl

Member
People complained because power *allegedly* mattered but ultimately didn’t.

It’s weird they took away power level advantages from Trials and Iron Banner but to be honest it’s never matter much. People spend the vast majority of their time in destiny at level cap or close enough to it that it wouldn’t matter anyways.

Everybody who plays the game regularly will be at or near 300+ so enabling Light would only be relevant insofar as super casuals and newbies dip their feet in. This measure makes monthly special activities open to them without really diminishing my experience at all so it’s good.

But without that it's just the same game mode on the same maps, just with different rewards
 
Maybe power level will matter in pvp when Season 2 hits.

Yea well after trials was also neutered it I'm not gonna be waiting around to find out. Power level was literally the only reason for Iron Banner to exist. It has no point whatsoever without that being factor. It's basically just yet another tedious grinding activity to get another artificially limited form of currency doing the same exact shot you've done hundreds of times already. Fuck that.
 

ocean

Banned
Power level nattering was the defining thing of IB. It mixed things up and separated it from the other modes, made things tougher and more fun

Now it's just the same as the rest
It only “changed things up” if you were using Y1 weapons like BTRD and Her Benevolence. But this was only relevant for the absolute sweatiest tryhards tbh. IB was special because it was super easy to team up for PvP which is often tricky outside dedicated clans. But really check your friends list: the vast majority of people who play enough to care whether light matters, will be close enough to cap that it won’t make a difference outside of blocking new players from giving it a go.

But without that it's just the same game mode on the same maps, just with different rewards
Yeah that’s what it’s been for 3 years. Except for Vanilla when there were a bunch of 29s, every other IB has been full of people at or super close to cap so it’s never been, overall, a place where light matters anyways outside of restricting the use of old guns (which aren’t even a thing in d2 yet)
 

Carl

Member
It only “changed things up” if you were using Y1 weapons like BTRD and Her Benevolence. But this was only relevant for the absolute sweatiest tryhards tbh. IB was special because it was super easy to team up for PvP which is often tricky outside dedicated clans. But really check your friends list: the vast majority of people who play enough to care whether light matters, will be close enough to cap that it won’t make a difference outside of blocking new players from giving it a go.


Yeah that’s what it’s been for 3 years. Except for Vanilla when there were a bunch of 29s, every other IB has been full of people at or super close to cap so it’s never been, overall, a place where light matters anyways outside of restricting the use of old guns (which aren’t even a thing in d2 yet)

I mean I played during the entirety of d1 and it always felt like a change of pace from regular crucible to me. Must have been a placebo effect :p

If they're not even going to pretend it's any different I don't really see the point
 

Mikey Jr.

Member
So it's essentially normal PVP, just.........

You collect more tokens now.

Ok. Just give those tokens out in normal PVP now. Whats the point of this special mode?
 
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