Davey Cakes
Member
Never mind the matchmaking and rankings. The one thing I truly loved about Halo was 4-player split-screen local play.
You don't see that much anymore.
You don't see that much anymore.
We're talking 2007 here. Online co-op was not common at the time, at least not on consoles. I don't know jack about PC gaming. People were excited as hell that Halo 3 not only had online co-op, but four player online co-op. Minds were blown when that was announced.It took them until Halo 3 to get online co-op.
Bungie is definitely the GOAT IMO, I spent so much time on Halo 2 mp man, and the fact that the maps were free after a certain time was a great idea.
People who are super into it will spend the extra dough, but the base isn't fractured because everyone will get it eventually.
Greatest Of All TimePlease, someone tell me what GOAT stands for...
It ran in lockstep. If it had bad input lag or crashed, it was because of those specific hosts/clients. In other words, if it was running like shit, you needed to fix your shit.You're right about it running like shit, though.
lol I will never forget Halo 2 launch night. Bungie.net's forums were flooding with people who were fucking PISSED about there being no server browser. People wanted Bungie's blood that entire week.
Good explanation.their matchmaking system is terrible imo
All I know is that I've had two or three solid online co-op experiences out of probably forty attempts. That's across half a dozen different modems, routers, and internet providers. And it seems like many other people have had similarly poor experiences. Pretty awful track record. I don't know whether or not Bungie could / should have tried some other system, but the one they went with didn't work well.It ran in lockstep. If it had bad input lag or crashed, it was because of those specific hosts/clients. In other words, if it was running like shit, you needed to fix your shit.
But it was a shame they didn't get co-op matchmaking or host migration in until Reach. ODST would have been so much more amazing with those things.
Good explanation.
I feel like I could have played twice the amount of games if the game had the option for a faster mp mode, and that would have mattered more to me. And I think I had a 1,1 win ratio in mw2 and it wasn't exactly all land slide victories and losses. But this doesn't matter, by 2014 we should have the best of both worlds and I hope Bungie can provide it.The reason it was "slow" was because most of the time it was actually trying to match based on skill making for a vastly superior experience compared to games today. Look at the great MM systems we have in games like CoD, Titanfall you are just thrown into a game with literally anyone. The experience is completely ruined when you're steamrolling people who can barely navigate a 3D plane, because the game matches players that have no reason to ever be in the same match together.
From what I'm reading in this thread, it sounds like their matchmaking algorithm placed a higher priority on grouping players of similar skill levels rather than minimizing pings/latencies. That design does indeed sound terrible, especially if it's used in games with smaller populations.
Give me a nice server browser any day.
Yeah, a lot of people have shitty internet, lol. It played fine for me and my friends a majority of the time.All I know is that I've had two or three solid online co-op experiences out of probably forty attempts. That's across half a dozen different modems, routers, and internetincorrecs. And it seems like many other people have had similarly poor experiences. Pretty awful track record. I don't know whether or not Bungie could / should have tried some other system, but the one they went with didn't work well.
Get back to us after 10 AM PDT Monday.
Interesting example. I never successfully matched against human opponents along with a group of friends in CS:GO. And I tried more than a few times.
Reach inherited nearly every piece of infrastructure from 3 besides a few gametype options and party theater. Are you just talking about gameplay, because that's not what this thread was about.Agree until they hit Reach. That was a step back from halo 3 IMO.
This was on 360 around launch and then some weeks or months later. Haven't tried it lately. It would literally never find a match. We had to play against bots if we wanted to play on the same team.Really? I play with friends all the time and can't think of a single instance of it failing. If they're in the lobby with me, they're in the game with me 100% of the time.
I hope Destiny has Halo 3's ranking system.
We're talking 2007 here. Online co-op was not common at the time, at least not on consoles. I don't know jack about PC gaming. People were excited as hell that Halo 3 not only had online co-op, but four player online co-op. Minds were blown when that was announced.
You're right about it running like shit, though.
Reach inherited nearly every piece of infrastructure from 3 besides a few gametype options and party theater. Are you just talking about gameplay, because that's not what this thread was about.
This was on 360 around launch and then some weeks or months later. Haven't tried it lately. It would literally never find a match. We had to play against bots if we wanted to play on the same team.
But those are PC/Mac, not console. I've been under the impression we were talking about console games. Bungie had outstanding online play (cooperative and competitive) in the Marathon and Myth series on Mac and PC as well.The original Doom had online 4 player co-op. As did Doom 2, and Quake, and there were mods for Half-Life. And Descent. This was in the 90's alone.
I can state pretty confidently that Destiny will not have Halo 3's ranking system. It's easy to forget how pointless it became.
Never mind the matchmaking and rankings. The one thing I truly loved about Halo was 4-player split-screen local play.
You don't see that much anymore.
I was actually talking about all the boosting. Essentially, a constant influx of highly skilled players making new accounts to the detriment of the entire population. The problem was intertwining skill ranking with progression.Taking off those rose-tinted nostalgia goggles would force people to accept that they wasted a lot of time obsessing over something incredibly pointless. But hey, at least I was a Grade 3 Brigadier!
Bungie's multiplayer systems destroy pretty much every other developer
I agree with this, I don't want to be spending 60% of the time in the lobby, some seem to actually enjoy it..........I don't.
The OP maybe right but most games if not all games copy COD now, although I do prefer the good ol SOCOM style myself
I strongly disagree that playlists are an improvement over server browsers. There are many aspects of community and continuity that come from conventional servers that don't translate to playlists; furthermore, server browsers let me assess the quality of the match before committing to it.
And the idiots at DICE still haven't implemented a party system in Battlefield. Thank you for reminding me why I should be even more excited for Destiny!
Call me old school but I actually think all console games get playing any MP shooters wrong, and that it was figured out on PC's 10 years ago, if not longer.
Just give me the ability to have a proper server browser with the ability to filter by things like game mode, player count, map, gameplay type, and ping, and that is all I ever have or ever really will need (of course there are additional filters, but just listing the major ones).
I know the major difference with consoles, especially initially and last generation, was the fact a lot of games used peer to peer. It does not matter, those matches still could easily be presented in a "server" browser.
The truth is most console games really over complicate the process when all is said and done. Really as I said, a good server/match browser with good filters is really all one needs. Also of course the ability to play with friends easily, but all games should just have a way to join friends in a lobby and/or the ability to easily join a friend if they are already playing.
I honestly believe I could create a pretty damn good system to play a MP game online if any developers out there need an independent consultant to help them with theirs. I will charge a fair price. LOL
I really hope they don't make it so that competitive requires players to actually go somewhere on the game map to initiate. In their podcasts and such, they made it sound like they were going for a seamless experience where you stay in character and go to a specific place to initiate competitive. That sounds bad.Happy to help. Hopefully we get some good stuff on Monday.
Maybe not iteration, but they did significantly expand the feature set of online console games with Halo 3. Screenshot, video, and gametype sharing, plus custom weekend playlists. Add Forge into that, and that's a pretty huge leap forward no matter what you're trying to judge the game by.They innovated with the matchmaking in Halo 2 but never really iterated on the system in any meaningful way.
Never mind the matchmaking and rankings. The one thing I truly loved about Halo was 4-player split-screen local play.
You don't see that much anymore.