I gave MW3 a lot of shit for how the game was devised and how it basically catered to those who weren't k/d ratio freaks or high body count players. After playing black ops 2, it really makes me appreciate what IW did with MW3, and I take back a lot of the shit I gave them.
In my normal group of six, four of us are aggressive players who are all about k/d ratio, getting a shit ton of kills, and leveling the opposing team with killstreaks. The other two are dedicated support players and do all they can to support us for the over all win - throwing up UAVs, shooting UAVs down, making noise to attract enemies to them so we can keep our streaks going safely, etc - basically allowing us to focus on nothing but killing the opposing team. As you can imagine, those two absolutely loved MW3's support class, as they were finally being rewarded for their play style with killstreaks of their own that they found fun. That's all gone in blops 2 and those two players in our group are not happy, nor are they doing even remotely good - I'm talking 0 and 20 and consistently.
They're effectively doing more harm than good now, but there's not much they can do. Sure they have PLENTY of UAVs to shoot down, but at what cost? Contributing 20+ deaths to the opposing team is not helping. I feel fucking awful, they're flat out not enjoying it at all and I just don't see folks sticking this out longer than three months without some drastic changes. I think Treyarch might have alienated a good chunk of their playerbase by going on this camping witch hunt and turning blops 2 into nothing but SMG run and gun.