Everytime I quit out of a game "Migrating Hosts" appears. When I play Free for All I never think I'm good. Oh look I'm on the outer edge of the map, nice time to get two or three kills because I spawned in the right place. Yup, there's a guy, with his back to me, poor guy didn't have a chance. Can't even hear me coming since all the soldiers are wearing socks and slippers. Then I spawn across the map and I can't find anyone and I can't catch up.
Not a single one of these stats matter without dedicated servers. Was he there? Was I there? Was his reaction faster? Was mine? What's his ping? What's mine? Am I host? Is he host? I knew he was there but I didn't get the kill. Did he know I was there? Should he have gotten the kill? I want a series with a little chaos, a lot of variation, zero lag compensation, dedicated servers or the ability to use dedicated servers, and everything unlocked from the start.
Sometimes when I go .30 K/D in an objective game AND I never get much hold of a position, I save the day with a few well timed scorestreaks, or maybe an otherwise useless smoke grenade and SMAW blast to clean out a hardpoint or bomb site.
Hell, why do they even track stats in normal public matches? Do it in League Play. And why can't I copy my pub match classes to league play?
Why is there no 4 on 4? What happened to Team Tactical? Why do I need to play with 6 or 9 people in every game? These maps are too small for that. Multi-team is neat but it starts to feel like Free For All in a very short amount of time.
I was playing CS in 2000 with 16-32ms ping games. God, DAMN. In 2012 though, twelve friggin years later, I don't even know what it is. Ever. Instead I see an absolutely meaningless set of bars. But as much as I loved them, I'm not going back to CS or Unreal Tournament 2004, I got bored of those maps over a decade ago, and nearly a decade ago respectively. Instead I'm stuck with Call of Duty 9: Socks, Slippers, Submachine guns, and Subtracted Servers. Shameful.