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Call of Duty: Black Ops II |OT| Black to the Future

i've been using EMP grenades a lot as of recently and i love those things.

pretty fun running around the bottom of hijacked and popping them to destroy sentries/guardians on the upper decks

also, fuck flak jacket. too many times have i thrown C4 in front of someone and popped it in front of them with no effect.
 
Had a guy using ghost last night literally walk up to my claymore, take the full brunt of it, and survive. How's that work?!?

He might have had the perk that delays detonation, or was using lightweight which make you so fast you trigger explosives but can safely run by them.

Flak Jacket?

I have seen people take a RPG to the head and walk away.

It's so ridiculous. If someone has flak jacket equipped it takes 4, yes 4 shots to kill them with the war machine.
 
He might have had the perk that delays detonation, or was using lightweight which make you so fast you trigger explosives but can safely run by them.



It's so ridiculous. If someone has flak jacket equipped it takes 4, yes 4 shots to kill them with the war machine.

Positive he wasn't using flak jacket (since you get an on-screen indicator when an enemy takes damage from your bullet/equipment when it occurs). And, no, he didn't speed by the claymore either. He walked up some stairs, right into the path of the claymore and stopped. It exploded right in his face, and he then proceeded to run around the corner and kill me. :\
 
Positive he wasn't using flak jacket (since you get an on-screen indicator when an enemy takes damage from your bullet/equipment when it occurs). And, no, he didn't speed by the claymore either. He walked up some stairs, right into the path of the claymore and stopped. It exploded right in his face, and he then proceeded to run around the corner and kill me. :\

The flak jacket on-screen indicator is iffy at best. It doesn't always display when damaging someone with it on so you need to keep a mental track on who's using it and who isn't if you're using a lot of explosives. Just another wonderful new feature of the game this year.
 
The flak jacket on-screen indicator is iffy at best. It doesn't always display when damaging someone with it on so you need to keep a mental track on who's using it and who isn't if you're using a lot of explosives. Just another wonderful new feature of the game this year.

The Flak Jacket indicator is iffy you're right, but there has been at least a few instances where I was POSITIVE the person I threw C4 wasn't using flak jacket; I mean I've gotten killed by the person I was throwing C4 at before and Flak Jacket wasn't on his list of perks.
 
The Flak Jacket indicator is iffy you're right, but there has been at least a few instances where I was POSITIVE the person I threw C4 wasn't using flak jacket; I mean I've gotten killed by the person I was throwing C4 at before and Flak Jacket wasn't on his list of perks.

Yeah, I wouldn't doubt that either. I do believe the majority of the time it's just the icon not showing up, but what you're saying happens too.

I've had a few killcams with people standing directly in my exploding claymores and bounching betties without flak jacket before killing me in BO1 and 2. I don't use C4 myself, but I wouldn't be surprised if it happened. I always just assume it's lag but who knows this game.
 
keep in mind that there is a recent glitch discovered that lets you put extra stuff in your class, such as second perks without using the perkgreed wildcards.
 

eek5

Member
He might have had the perk that delays detonation, or was using lightweight which make you so fast you trigger explosives but can safely run by them.



It's so ridiculous. If someone has flak jacket equipped it takes 4, yes 4 shots to kill them with the war machine.

War machine and death machine are broken. I give the other team 150 points for killing me but get 25 a piece in TDM? On top of that flak jacket eats up all the ammo in the war machine and there is no way to tell if someone is running flak jacket or not until you hit them once (and by then it's too late). Garbage. The kills should be 100 a piece in TDM at the very least.
 
War machine and death machine are broken. I give the other team 150 points for killing me but get 25 a piece in TDM? On top of that flak jacket eats up all the ammo in the war machine and there is no way to tell if someone is running flak jacket or not until you hit them once (and by then it's too late). Garbage. The kills should be 100 a piece in TDM at the very least.

Honestly, I don't even both using a Death Machine anymore. Just don't find the pros to outweigh its cons. I do still like using the War Machine, though, but agreed, using four grenades to kill one guy is just ridiculous. Splash damage, OK, maybe that takes a few hits to kill. But a direct hit to the chest, from distance, should kill anything, Flak Jacket or not.
 
keep in mind that there is a recent glitch discovered that lets you put extra stuff in your class, such as second perks without using the perkgreed wildcards.

Is this on a specific platform or all of them? It'd explain all kinds of nonsense I've been seeing but doubting.

Honestly, I don't even both using a Death Machine anymore. Just don't find the pros to outweigh its cons. I do still like using the War Machine, though, but agreed, using four grenades to kill one guy is just ridiculous. Splash damage, OK, maybe that takes a few hits to kill. But a direct hit to the chest, from distance, should kill anything, Flak Jacket or not.

It's also a mid-level killstreak, so you'd think exceptions would be made for it. Flak jacket can't survive the rc-xd, lightning strikes, hellstorm missiles, lodestar or vtols, but it can survive the war machine, AGM and hunter killer? Some of the decisions they went with just baffle me.
 

Makoto

Member
I wonder if scrubs will stop accusing me of wallhacking if Treyarch puts the minimap in the killcams.

The sheer lack of even a tiny bit of critical thinking in this playerbase is astounding.
I do still like using the War Machine, though, but agreed, using four grenades to kill one guy is just ridiculous. Splash damage, OK, maybe that takes a few hits to kill. But a direct hit to the chest, from distance, should kill anything, Flak Jacket or not.
It's honestly not. The player with the Flak Jacket had a counter for your scorestreak. Simple as that.

Just like the players who shoot a stealth chopper down before it gets to take out anyone.
Just like the players who hack the sentry gun before it ever fires even one round.

If you have the War Machine and you fire on someone who has Flak Jacket, either switch to a gun or expend the rest of the ammo necessary to take him out. It's that simple. Just because you acquired the scorestreak doesn't mean you're automatically entitled to free points every time you see an opposing player.

It's also a mid-level killstreak, so you'd think exceptions would be made for it. Flak jacket can't survive the rc-xd, lightning strikes, hellstorm missiles, lodestar or vtols, but it can survive the war machine, AGM and hunter killer? Some of the decisions they went with just baffle me.
Flak Jacket does not mean immunity from the AGM or HK. I've been taken out by both of those with Flak Jacket on. And as an avid War Machine user, the Flak Jacket complaining is depressing. Just use up the rest of the ammo needed. It's rate of fire more than makes up for how much explosive reduction Flak Jacket provides.

Edit: Having just gone over my own stats, my ratio with the War Machine is higher than that of my Stealth Chopper, Escort Drone and A10 ratios. The people who complain aren't using the War Machine properly that's for sure.
 

eek5

Member
Flak Jacket does not mean immunity from the AGM or HK. I've been taken out by both of those with Flak Jacket on. And as an avid War Machine user, the Flak Jacket complaining is depressing. Just use up the rest of the ammo needed. It's rate of fire more than makes up for how much explosive reduction Flak Jacket provides.

4 shots is completely arbitrary though.

2 regular noob tubes kill flak
both hk and rcxd have lethal radius against flak jacket users
Edit: Having just gone over my own stats, my ratio with the War Machine is higher than that of my Stealth Chopper, Escort Drone and A10 ratios. The people who complain aren't using the War Machine properly that's for sure.

Sure but what's your k/d ratio with the war machine compared to sc/ed/etc? Exactly.
 

Makoto

Member
4 shots is completely arbitrary though.

2 regular noob tubes kill flak
both hk and rcxd have lethal radius against flak jacket users
Arbitrary? You realize the War Machine has 6 pieces of ammo that are capable of being fired semi-automatically? And you're comparing this to a weapon that requires 4 seconds of reload time between shots? That's... balance.

Sure but what's your k/d ratio with the war machine compared to sc/ed/etc? Exactly.
War Machine: 4.32
SC: 2.4
ED: 2.7
A10: 1.87 (because guess what, despite this being higher than the Stealth Chopper and the Escort Drone, the counter to this is simple: run into a building every time the strafing run is about to begin. And you guys have the audacity to complain about Flak Jacket users.)
 

eek5

Member
Arbitrary? You realize the War Machine has 6 pieces of ammo that are capable of being fired semi-automatically? And you're comparing this to a weapon that requires 4 seconds of reload time between shots? That's... balance.
Arbitrary as in it isn't bound by what kind of damage flak jacket reduces; it's being reduced twice as much as regular explosives

War Machine: 4.32
SC: 2.4
ED: 2.7
A10: 1.87 (because guess what, despite this being higher than the Stealth Chopper and the Escort Drone, the counter to this is simple: run into a building every time the strafing run is about to begin. And you guys have the audacity to complain about Flak Jacket users.)

KILL TO DEATH, not kills per scorestreak
 

Makoto

Member
Arbitrary as in it isn't bound by what kind of damage flak jacket reduces; it's being reduced twice as much as regular explosives
Because it's semi-automatic. You can fire 6 grenades in rapid succession. If it required 2 to take out a Flak Jacket player, then Flak Jacket is pretty much useless.

KILL TO DEATH, not kills per scorestreak
What does it matter?

If I used the War Machine 50 times and only got 30 kills from it, that would speak just as much as providing a KDR for it.
 

eek5

Member
What does it matter?

If I used the War Machine 50 times and only got 30 kills from it, that would speak just as much as providing a KDR for it.

Because war machine requires active use and the others don't. No way in hell I have a 1.9+ k/d w/ war machine compared to a regular gun
 

eek5

Member
So how would I look up the KDR for the War Machine?

It doesn't matter. The point I'm trying to make is that there is an opportunity cost with using the war machine/death machine that doesn't exist with the scorestreaks you're comparing it to.
 

Makoto

Member
It doesn't matter. The point I'm trying to make is that there is an opportunity cost with using the war machine/death machine that doesn't exist with the scorestreaks you're comparing it to.
The opportunity cost is irrelevant. If someone takes you out, your Stealth Chopper is still in the air. If someone takes you out, you can still use the War Machine.

If anything, the fact that you're able to actively use it makes the opportunity cost for the War Machine lower than most streak rewards because like I said earlier: players are able to shoot down Stealth Choppers before they fire one shot and players are able to hack sentry guns before they fire one shot. The likelihood of you missing all of your War Machine shots by the time you expend all of the ammo is low.

Edit: Your performance with the War Machine is practically connected to how good you as a player.
 
I wonder if scrubs will stop accusing me of wallhacking if Treyarch puts the minimap in the killcams.

The sheer lack of even a tiny bit of critical thinking in this playerbase is astounding.

It's honestly not. The player with the Flak Jacket had a counter for your scorestreak. Simple as that.

Just like the players who shoot a stealth chopper down before it gets to take out anyone.
Just like the players who hack the sentry gun before it ever fires even one round.

If you have the War Machine and you fire on someone who has Flak Jacket, either switch to a gun or expend the rest of the ammo necessary to take him out. It's that simple. Just because you acquired the scorestreak doesn't mean you're automatically entitled to free points every time you see an opposing player.


Flak Jacket does not mean immunity from the AGM or HK. I've been taken out by both of those with Flak Jacket on. And as an avid War Machine user, the Flak Jacket complaining is depressing. Just use up the rest of the ammo needed. It's rate of fire more than makes up for how much explosive reduction Flak Jacket provides.

Edit: Having just gone over my own stats, my ratio with the War Machine is higher than that of my Stealth Chopper, Escort Drone and A10 ratios. The people who complain aren't using the War Machine properly that's for sure.

It doesn't make you immune to the AGM, hunter killer, or war machine, but it's not an instant kill. Two shots from an AGM will kill you and you can survive an hk hit so long as you're at full health. I think it's outrageous that you have to use over half you allotted ammo to kill a single person due to a perk.

It's has nothing to do with using the war machine properly. There's nothing to it - you point and shoot at will, but that doesn't mean you waste the majority of your ammo killing a single person. It's to be use sparingly, and part of that is knowing how many shots it takes to kill each player based on their proximity to the explosion. Having to use 8 of your 12 shots to kill someone with flak jacket is silly and simply not worth using. You're better off using something that's not immune to flak jacket, like an rc-xd which costs half the points to obtain.
 
And as someone who knows he's not terrible at this game, I know you're wrong because using the War Machine in a non-derp manner is incredibly easy.

Ah, I remember you. You're that guy who basically drove everyone away from the original BLOPS thread. And like that, poof, you're on my ignore list. Again.
 

Makoto

Member
I think it's outrageous that you have to use over half you allotted ammo to kill a single person due to a perk.
I don't. That perk is there to give players a fighting chance. Just like Cold-Blooded gives players a fighting chance against the targeting systems of attachments and perks. Just like Blind Eye gives players a fighting chance again AI controlled air support streaks. Flak Jacket gives players a fighting chance against War Machine users. The 3-4 grenades that it requires to take out a Flak Jacket user is just enough to give the user an opportunity to shoot back, as opposed to not being able to shoot at all.

It's has nothing to do with using the war machine properly. There's nothing to it - you point and shoot at will, but that doesn't mean you waste the majority of your ammo killing a single person. It's to be use sparingly, and part of that is knowing how many shots it takes to kill each player based on their proximity to the explosion. Having to use 8 of your 12 shots to kill someone with flak jacket is silly and simply not worth using. You're better off using something that's not immune to flak jacket, like an rc-xd which costs half the points to obtain.
So why aren't you using it sparingly? Why must you use nothing but War Machine ammo to take someone out? You also have a gun in your possession right? Why are you incapable of using that once you discover that your opponent has Flak Jacket? Perhaps it's a close-quarters situation you find yourself in and you don't have time to switch weapons. Well then, why are you in a close-quarters situation with the War Machine? This is precisely what I'm talking about when I mention the proper usage of a War Machine. Just because you have a War Machine doesn't mean you're a one-man army incapable of being taken down. There are appropriate places to use and not use the War Machine.

Ah, I remember you. You're that guy who basically drove everyone away from the original BLOPS thread. And like that, poof, you're on my ignore list. Again.
I'd like to see some evidence as to what made me drive people away from the original BO thread but I suppose ignoring someone else's posts is the easier (albeit less mature) route.
 
So why aren't you using it sparingly? Why must you use nothing but War Machine ammo to take someone out? You also have a gun in your possession right? Why are you incapable of using that once you discover that your opponent has Flak Jacket? Perhaps it's a close-quarters situation you find yourself in and you don't have time to switch weapons. Well then, why are you in a close-quarters situation with the War Machine? This is precisely what I'm talking about when I mention the proper usage of a War Machine. Just because you have a War Machine doesn't mean you're a one-man army incapable of being taken down. There are appropriate places to use and not use the War Machine.

Never said it was an issue in general or a CQC issue for that matter. It's also not a cut and dry example like that, as there's far too many variables at play to limit it to a single example, especially one with an unknown outcome for doing something risky by putting yourself at a disadvantage by going into an animation that stops you from shooting while the enemy is not. Lag compensation alone could screw you over.

I don't have a problem getting killed while using the war machine, and it has nothing to do with being a OMA or unstoppable. It's about why a mid-level scorestreak takes four shots to kill someone while a one of the earliest and easiest scorestreaks obtainable is a guaranteed kill. I'd be fine with flak jacket blocking the rc-xd, hellstorm or any other entry-level scorestreaks, but it shouldn't nerf the war machine so much, even if it meant boosting the required points to use it. It's a specialty weapon that has very, very limited ammo and for the most part is weaker than the scorestreak options available before it.

I'd like to see some evidence as to what made me drive people away from the original BO thread but I suppose ignoring someone else's posts is the easier (albeit less mature) route.

Dunno what this is about and I'm not going to get too involved, but it's pretty clear you're looking for a fight. If someone agrees to disagree so be it, no need to continue pressing with the 'I'm right, you're wrong' mentality.
 

Makoto

Member
Never said it was an issue in general or a CQC issue for that matter. It's also not a cut and dry example like that, as there's far too many variables at play to limit it to a single example, especially one with an unknown outcome for doing something risky by putting yourself at a disadvantage by going into an animation that stops you from shooting while the enemy is not. Lag compensation alone could screw you over.
And this is also why I mentioned that your performance with the War Machine is tied to your ability as a player. It's not a cut and dry situation but it sure isn't the always-a-pain-in-the-ass-whenever-I'm-up-against-Flak-Jacket-users-why-is-this-scorestreak-so-garbage situation that some are making it out to be. I consider the War Machine to be one of the best scorestreaks in the game because I have control over it. And because typically I outperform scorestreaks higher than it.

I don't have a problem getting killed while using the war machine, and it has nothing to do with being a OMA or unstoppable. It's about why a mid-level scorestreak takes four shots to kill someone while a one of the earliest and easiest scorestreaks obtainable is a guaranteed kill. I'd be fine with flak jacket blocking the rc-xd, hellstorm or any other entry-level scorestreaks,
The RC-XD is not the guaranteed Flak Jacket counter that you've made it out to be since 1) it's louder than most sounds in the game 2) you're able to shoot it, as opposed to the HK which I've been taken out by with Flak Jacket at full health. For 450 points, you get one chance take out players with the RC-XD. For double that, exactly double, you get 12 in the form of the War Machine. And since this is a discussion about Flak Jacket, let's assume everyone on the opposing team has Flak Jacket. In that case, you get 3-4, assuming you aim about right every time and unlike the RC-XD, your grenades cannot be shot and destroyed before it reaches its target. I'm not seeing how the RC-XD is a better investment than War Machine. Or any of the streaks before it for that matter.

but it shouldn't nerf the war machine so much, even if it meant boosting the required points to use it. It's a specialty weapon that has very, very limited ammo and for the most part is weaker than the scorestreak options available before it.
I'm an avid War Machine user because it's one of the strongest options available. So when you says things like the RC-XD is a better alternative, it is simply incorrect because it doesn't do the job as effectively as the War Machine despite the lower score requirement. An RC-XD isn't stronger than the War Machine at defending or attacking Hardpoints. The HK isn't stronger than the War Machine at effectively taking out a flag carrier. The Lighting Strike isn't stronger than the War Machine at flushing players out of a building.

We also differ on our perspective of the ammo. You find it to be very limited ammo. I find it to be a lot. 3-4 grenades may be required to take out a Flak Jacket user but it only takes one grenade to take out an area full of enemies trying to capture a point in Domination, which is what I see more of in my experience than the former.

It's not the problematic experience that it's being made out to be.
 
And this is also why I mentioned that your performance with the War Machine is tied to your ability as a player. It's not a cut and dry situation but it sure isn't the always-a-pain-in-the-ass-whenever-I'm-up-against-Flak-Jacket-users-why-is-this-scorestreak-so-garbage situation that some are making it out to be. I consider the War Machine to be one of the best scorestreaks in the game because I have control over it. And because typically I outperform scorestreaks higher than it.


The RC-XD is not the guaranteed Flak Jacket counter that you've made it out to be since 1) it's louder than most sounds in the game 2) you're able to shoot it, as opposed to the HK which I've been taken out by with Flak Jacket at full health. For 450 points, you get one chance take out players with the RC-XD. For double that, exactly double, you get 12 in the form of the War Machine. And since this is a discussion about Flak Jacket, let's assume everyone on the opposing team has Flak Jacket. In that case, you get 3-4, assuming you aim about right every time and unlike the RC-XD, your grenades cannot be shot and destroyed before it reaches its target. I'm not seeing how the RC-XD is a better investment than War Machine. Or any of the streaks before it for that matter.


I'm an avid War Machine user because it's one of the strongest options available. So when you says things like the RC-XD is a better alternative, it is simply incorrect because it doesn't do the job as effectively as the War Machine despite the lower score requirement. An RC-XD isn't stronger than the War Machine at defending or attacking Hardpoints. The HK isn't stronger than the War Machine at effectively taking out a flag carrier. The Lighting Strike isn't stronger than the War Machine at flushing players out of a building.

We also differ on our perspective of the ammo. You find it to be very limited ammo. I find it to be a lot. 3-4 grenades may be required to take out a Flak Jacket user but it only takes one grenade to take out an area full of enemies trying to capture a point in Domination, which is what I see more of in my experience than the former.

It's not the problematic experience that it's being made out to be.
I see the disconnect now, you're playing objective based games. I'm strictly a TDM player. I can't speak for objective based modes like hard point or domination, but I can't find a lobby where flak jacket isn't widely used by the opposing team.

I still do not agree with a perk nerfing a mid-level scorestreak, but not some low-end scorestreaks. It's practically useless in TDM.
 

user_nat

THE WORDS! They'll drift away without the _!
They should change "Reconnecting to party" to "Wasting your time".

Because it never actually works.
 

kyo27

Member
Wow this game is really pissing me off lately. Last night after every single match, the game would separate my party in the pregame lobby. I also had to turn up the brightness on the game all the way up and turn up the brightness in my tv settings as well, because apparently the new cool thing to do is sit in the darkest corner you can find with a target finder and coldblooded on so your name doesn't show up while you hide.
 

Shadybiz

Member
I have a question about camos.

I am trying to get gold on the Tac-45. I only have up to I think the Blue Tiger (?) camo. I know that one of the camos is going to require 10 Bloodthirsty medals.

Here is the question: Will it count historical Bloodthirsties towards the camo? To put it better, once I get to the point where I am working towards that camo, will it show the medals that I already have, or does it start counting then? I am asking because I went onto Elite, and it shows that I have 0% progress towards getting 10 Bloodthirsties, even though I know I have at least 4 or 5. Same goes for double kills and revenge medals; I have had many of them, but it still shows 0. I would think it would be rather jerk if I had to start them over again.
 

Radec

Member
I have a question about camos.

I am trying to get gold on the Tac-45. I only have up to I think the Blue Tiger (?) camo. I know that one of the camos is going to require 10 Bloodthirsty medals.

Here is the question: Will it count historical Bloodthirsties towards the camo? To put it better, once I get to the point where I am working towards that camo, will it show the medals that I already have, or does it start counting then? I am asking because I went onto Elite, and it shows that I have 0% progress towards getting 10 Bloodthirsties, even though I know I have at least 4 or 5. Same goes for double kills and revenge medals; I have had many of them, but it still shows 0. I would think it would be rather jerk if I had to start them over again.

It will restart. You have to get the bloodthirsty again when you get the final headshoot camo. the black one, which unlocks the rest for you to take the challenge.
 

Shadybiz

Member
It will restart. You have to get the bloodthirsty again when you get the final headshoot camo. the black one, which unlocks the rest for you to take the challenge.

Agh, that sucks so bad...those are not that easy to come by with a pistol. Ah well, thanks for answering, though!
 

Cudder

Member
So I just completed the story, but want to play it again without losing everything. So, the course of action seems to be:

Go to mission select, go to the first mission, hit rewind story to that part?

How do I change difficulty when I rewind the story?
 
Some of the replies are nuts, but the guy is purposely ruining peoples games. There was a guy on my team earlier today that was blocking people into corners just like him. So stupid and annoying.
 
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