Never said it was an issue in general or a CQC issue for that matter. It's also not a cut and dry example like that, as there's far too many variables at play to limit it to a single example, especially one with an unknown outcome for doing something risky by putting yourself at a disadvantage by going into an animation that stops you from shooting while the enemy is not. Lag compensation alone could screw you over.
And this is also why I mentioned that your performance with the War Machine is tied to your ability as a player. It's not a cut and dry situation but it sure isn't the always-a-pain-in-the-ass-whenever-I'm-up-against-Flak-Jacket-users-why-is-this-scorestreak-so-garbage situation that some are making it out to be. I consider the War Machine to be one of the best scorestreaks in the game because I have control over it. And because typically I outperform scorestreaks higher than it.
I don't have a problem getting killed while using the war machine, and it has nothing to do with being a OMA or unstoppable. It's about why a mid-level scorestreak takes four shots to kill someone while a one of the earliest and easiest scorestreaks obtainable is a guaranteed kill. I'd be fine with flak jacket blocking the rc-xd, hellstorm or any other entry-level scorestreaks,
The RC-XD is not the guaranteed Flak Jacket counter that you've made it out to be since 1) it's louder than most sounds in the game 2) you're able to shoot it, as opposed to the HK which I've been taken out by with Flak Jacket at full health. For 450 points, you get one chance take out players with the RC-XD. For double that, exactly double, you get 12 in the form of the War Machine. And since this is a discussion about Flak Jacket, let's assume everyone on the opposing team has Flak Jacket. In that case, you get 3-4, assuming you aim about right every time and unlike the RC-XD, your grenades cannot be shot and destroyed before it reaches its target. I'm not seeing how the RC-XD is a better investment than War Machine. Or any of the streaks before it for that matter.
but it shouldn't nerf the war machine so much, even if it meant boosting the required points to use it. It's a specialty weapon that has very, very limited ammo and for the most part is weaker than the scorestreak options available before it.
I'm an avid War Machine user because it's one of the strongest options available. So when you says things like the RC-XD is a better alternative, it is simply incorrect because it doesn't do the job as effectively as the War Machine despite the lower score requirement. An RC-XD isn't stronger than the War Machine at defending or attacking Hardpoints. The HK isn't stronger than the War Machine at effectively taking out a flag carrier. The Lighting Strike isn't stronger than the War Machine at flushing players out of a building.
We also differ on our perspective of the ammo. You find it to be very limited ammo. I find it to be a lot. 3-4 grenades may be required to take out a Flak Jacket user but it only takes one grenade to take out an area full of enemies trying to capture a point in Domination, which is what I see more of in my experience than the former.
It's not the problematic experience that it's being made out to be.