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Call of Duty: Black Ops II |OT| Black to the Future

Oh, i forgot about graphics. How on earth did Treyarch manage to make this look worse than part 1? When i started the campaign i let out an "oh shit." Fucking terrible.
 

Dogfaced Boy

Neo Member
Spawns are a joke but that could be fixed eventually. Maps on the other hand, not so much.

Maps might as well have been randomly generated they're so poorly designed, blatantly unoriginal, redundantly convoluted and incoherent. It's like Treyarch listened to all of the COD naysayers that think COD is just run-n-gun chicken with his head cut off and peek-a-boo simulator and intentionally made maps, guns and sound design (free nuketown and ninja perk with preorder) that pretty much redeems their opinion. Trey does realize that the crouch walk in the game for a reason right? It is the rock to the sound whore's scissors. It's already in the game.

Game design 101 for Treyarch: flanking is not possible without choke points. I need to be able to predict the enemy location or else it's not flanking, it's running around like an idiot.
I love how every single 90+ degree turn in these maps has a waist high trash can or a construction barrier or crate in the corner. Brilliant problem solving there, treyarch. So brilliant, you use it on every corner. Their are more ways to infiltrate a completely irrelevant 6 by 6 room in Blops2 than there were ways to infiltrate an entire map long building in Bloc or the three story building focal point in Crash.

And it's the larger maps that are the worst offenders. Entire portions are irrelevant and are there to serve as some illusion to the fact that your "big" map plays out exactly like the small ones.

This game's maps are so bad, they make MW3's maps seem downright brilliant by comparison. It takes integrity and confidence and creative problem solving to design a good map: to say "Let's not just add some buildings and then interconnect them in every way possible, because we're not sure if we can balance these maps and we're not sure if the chokepoints will work."

About as much intelligence is required to play this game as their was intelligence used to make it. And the game locked up on me twice.

Some good points there and I agree wholeheartedly. Critical thinking like this is the reason I keep coming back to GAF for my COD analysis (been lurking since the MW2 OT - first post!)

I've been playing on PC since MW1 and I would have to say the spawns on this iteration are by far the worst. Add to this the server problems, graphical stuttering and removal of the specialist streak and this may go down as the first Call of Duty that I give up on o_O
 
Spawns are a joke but that could be fixed eventually. Maps on the other hand, not so much.

Maps might as well have been randomly generated they're so poorly designed, blatantly unoriginal, redundantly convoluted and incoherent. It's like Treyarch listened to all of the COD naysayers that think COD is just run-n-gun chicken with his head cut off and peek-a-boo simulator and intentionally made maps, guns and sound design (free nuketown and ninja perk with preorder) that pretty much redeems their opinion. Trey does realize that the crouch walk in the game for a reason right? It is the rock to the sound whore's scissors. It's already in the game.

Game design 101 for Treyarch: flanking is not possible without choke points. I need to be able to predict the enemy location or else it's not flanking, it's running around like an idiot.
I love how every single 90+ degree turn in these maps has a waist high trash can or a construction barrier or crate in the corner. Brilliant problem solving there, treyarch. So brilliant, you use it on every corner. Their are more ways to infiltrate a completely irrelevant 6 by 6 room in Blops2 than there were ways to infiltrate an entire map long building in Bloc or the three story building focal point in Crash.

And it's the larger maps that are the worst offenders. Entire portions are irrelevant and are there to serve as some illusion to the fact that your "big" map plays out exactly like the small ones.

This game's maps are so bad, they make MW3's maps seem downright brilliant by comparison. It takes integrity and confidence and creative problem solving to design a good map: to say "Let's not just add some buildings and then interconnect them in every way possible, because we're not sure if we can balance these maps and we're not sure if the chokepoints will work."

About as much intelligence is required to play this game as their was intelligence used to make it. And the game locked up on me twice.

Bolded is spot on. The quality of map design and game balance has disintegrated since COD4.
 
I still think these maps are way better than the MW ones post COD4 but yeah they aren't as good as black ops. They are a bit too complicated for their own good. The bolded part above explains it. Could be worse, could be plenty better.

Still having fun so there's that.
 

Linkhero1

Member
The game's starting to grow on me after a few 2.0 k/d matches. Still dislike the fact it's taking me a long time to get adjusted to this game.
 
The multiplayer lobby is pretty bad. Everything is so damn big. Especially the players online info. And i preferred black ops 1 smooth round edges playercard to this ones hard flat look.

Why do companies lose their mojo after awhile? :(
 

excaliburps

Press - MP1st.com
So im the only one getting a servers not available message?

Yep. Activision said on Twitter that they know PS3 version is having problems so it's a universal thing.

People do look at your K/D to see how good you are. Hell I do it as well. I just have to stop obessing about it lol. Yeah I am on level 15 and it is painful thus far. I am mostly using AR. I cannot seem to find a setup that works for me yet though. As a secondary I so use a launcher to knock down the UAV but of course the issue is many times I die before I can get a lock on it. But yeah overall I may have a game or two where I go 12-7 but many, many games I end up going like 4-11, 6-8 and so on. Very rare for me to finish with a + K/D.

But yeah this is probably the toughest COD yet online. Seems like many people are struggling to do well.

Back when I played MW2, I was a camping SOB. I used Scavenger and the noob-tubes, etc. I was a camping beast. :) Now, I keep on running around trying to run-n-gun, but I get cheap killed by people camping. Makes me think that I should do it again.

Ironically, in Battlefield, I rarely camp and run around like a headless chicken, but it works. Here? Not so much...

Yeah, playing this has made me realize how much I take BF3 for granted. Between the shit maps, gameplay, and constant hard locks (2 this morning within an hour of each other,) I'm packing it in.

It's like Retard Rumpus Room.

Exactly. I remember some of GAF bitching about Op Metro, but that map's design is way better than what I've played from Black Ops 2 so far. It's like long spaces lined up with the occasional chokepoint.

My two main gripes now are the map design and the spawns. I can't even count how many times I've been killed by someone spawning behind me and vice-versa. This was especially highlighted in that ship stage. Not sure, but is it "Hijacked?"

Also, it seems Black Ops 2's games are the most lopsided I've seen so far. Either we obliterate the enemy or get raped. Seeing as you can't count on kills to pull of a ks reward to turn things around, I'd say scorestreaks are a double-edged sword.

I've played a game where literally, there were drones, lightning strikes, etc. being unleashed on everyone. I can image that not being fun for the opponent.
 
Is there a strategy in this game other than being patient , watching corners--basically camping areas for short bursts before moving on? Because when I try to be aggressive people just shoot me in the back or spawn behind me.

My biggest streaks last night came when I basically just pushed on an area, waited for a short moment where people would run in blindly, kill them and then do the same with another area.

I don't know how you can run and gun and maintain a good ratio in this game.

This is all that works. I went 30-5 last night on cargo, just holding one side of the map.
 

Concept17

Member
I'm contemplating getting this.

How bad is the spam in this game in terms of nades and killstreaks? Completely ruins most CoD games for me. I prefer 95% of the game be all about gunplay.
 
So I gotta camp you say?

I rarely used to, but it seems this option seems more likely than ever. I noticed most of the other players do this.

In my few days with the game, the more I ran around, the worse I did. 12-17.
I would get shot in the back, I would get shot right after I spawn. Lightning strike as soon as I spawn etc.

I camp with my missiles to shoot down UAV's right away, and hold certain points, and bam I had a few killer matches KD wise.

Sad but it is what it is. You run you die.
 
I skipped MW3 for BF3 last year, so I bought Black Ops 2 this year......it took me awhile but I am good again. I think that scope that tags people is bullshit though.....talk about a game changer.
 

excaliburps

Press - MP1st.com
This is all that works. I went 30-5 last night on cargo, just holding one side of the map.

How do you deal with the spawns, though? Once you wipe a good portion of the enemy out, they spawn near where you are or as far away from the cluster of people as possible.

So I gotta camp you say?

I rarely used to, but it seems this option seems more likely than ever. I noticed most of the other players do this.

Yeah, most of the top-level people are doing it, too.

im on 360.

Oops! Sorry. PS3 having problems a ton now, too.

I'm contemplating getting this.

How bad is the spam in this game in terms of nades and killstreaks? Completely ruins most CoD games for me. I prefer 95% of the game be all about gunplay.

Not really about grenades and killstreaks. I don't think it's going to be that much of a problem. Certainly way less noob-tubers now compared to previous CoD games. Of course, seeing as the game has been out a day, I might be wrong after a few weeks. :)
 
wow...

Havent been able to play the PS3 version of the games mutiplayer since yesterday, and what I did play was U-G-LY...
Serious difference in look by a mile
 

Jack_AG

Banned
Great, great, great game. Not getting shit in the back because I'm actually paying attention.

Is anyone else's gamestop code for the calli g card not working?
Not working. Used the code on the receipt to register for a 2nd code which comes via e-mail. Use that on the COD website and "poof" nothing. Keeps saying invalid.

Happening to everyone I ask.
 
You don't need to keep rushing for the sake of rushing.

Whats crazy, is when you are playing HQ (my favorite mode) They want you to rush to get to the HQ and rack up points. The problem is you die so much with these small maps and the opponent spawning over and over in front of the HQ its stupid.

If you ignore the HQ and just camp you get success, then you can rush in to get those few bogus points for capturing it after your team mates have died 20 times trying to get it.
 

MrDaravon

Member
The game's starting to grow on me after a few 2.0 k/d matches. Still dislike the fact it's taking me a long time to get adjusted to this game.

Yeah, I'm still having a rough time of it, but I've clawed my way up to a 1.05 k/d lol. I know we talked about this yesterday, this is what I'm using now:

Rzbbh.jpg


I've been going back and forth on whether or not to use the Suppressor or the Long Barrel on the Vector, I feel more effective with the Long Barrel but I don't show up on radar with the Suppressor. With SMG's my main hurdle has been forcing myself to hipfire more, I always tended to ADS in previous games, so the laser sight is helping with that. The M27's not bad, but I think what's going to really turn things around for me is getting a Stock unlocked for an AR.
 

Linkhero1

Member
In my few days with the game, the more I ran around, the worse I did. 12-17.
I would get shot in the back, I would get shot right after I spawn. Lightning strike as soon as I spawn etc.

I camp with my missiles to shoot down UAV's right away, and hold certain points, and bam I had a few killer matches KD wise.

Sad but it is what it is. You run you die.

I've encountered most of this as well. The worst offender seems to be people spawning right behind me, which is irritating.

You don't need to keep rushing for the sake of rushing.

I don't.

Yeah, I'm still having a rough time of it, but I've clawed my way up to a 1.05 k/d lol. I know we talked about this yesterday, this is what I'm using now:

Rzbbh.jpg


I've been going back and forth on whether or not to use the Suppressor or the Long Barrel on the Vector, I feel more effective with the Long Barrel but I don't show up on radar with the Suppressor. With SMG's my main hurdle has been forcing myself to hipfire more, I always tended to ADS in previous games, so the laser sight is helping with that. The M27's not bad, but I think what's going to really turn things around for me is getting a Stock unlocked for an AR.

I don't have my CoD Elite login information, so I can't post my setup. I'll do that when I get home to give you an idea. I'll try your setups as well.

For SMG, I prefer the first one unlocked over next two you unlock. I've been having more luck with it + Suppressor.
 
How do you deal with the spawns, though? Once you wipe a good portion of the enemy out, they spawn near where you are or as far away from the cluster of people as possible.

The spawn switch happened and I just ducked in a corner behind where they usually come down of the crates. I never stayed in one spot but always on one side of the map. If you rush HQ you die. I wait for everyone else to do the dirty work, then I slide in.

Its sad, but as a team mate, ill get you some kills, and I won't die very much. This is the way the game makes me play.
 

MrDaravon

Member
I don't have my CoD Elite login information, so I can't post my setup. I'll do that when I get home to give you an idea. I'll try your setups as well.

For SMG, I prefer the first one unlocked over next two you unlock. I've been having more luck with it + Suppressor.

Are you talking about the POW-57? I fucking hated that thing, I used it from the get-go and hated SMG's until I checked out the default one (MP7) and thought it was way better, so a difference of opinion there :p. The MSMC (the one after the Vector) seems pretty good as well, I'm kind of flip-flopping between that and the Vector, but I'm sticking with the Vector right now mostly because I have more unlocked on it. I think after MW3 and Halo 4 recoil hits me a lot harder in this game than most people, and the Vector seems to have less of that then the POW-57.
 
B

bomb

Unconfirmed Member
k/d is a worthless stat.

Classic example, played a TDM a year or so ago and we won 7500-~5000. After the game, a guy on the other team started complaining that his team was horrible and that he “owned” us. He went 10-1 and bragged about his 10K/D. The problem is in a 6v6 he left out the most important equation: 75/players on your team or in this case 75/6=12.

That means for him to do his share, he has to get 12 kills to get to 75. That is the main goal. If he is sooo good, he should be getting in more gun fights that end in a death either way more than 11 times in a ~7minute game. Also, if he thinks he is above average he should know that he is expected to get at least ~20 every game due to his average teammate being below average.
 

BadTaste

Member
Yeah, I'm still having a rough time of it, but I've clawed my way up to a 1.05 k/d lol. I know we talked about this yesterday, this is what I'm using now:

Rzbbh.jpg


I've been going back and forth on whether or not to use the Suppressor or the Long Barrel on the Vector, I feel more effective with the Long Barrel but I don't show up on radar with the Suppressor. With SMG's my main hurdle has been forcing myself to hipfire more, I always tended to ADS in previous games, so the laser sight is helping with that. The M27's not bad, but I think what's going to really turn things around for me is getting a Stock unlocked for an AR.

I'm using Rapid Fire as a 3rd attachment on the Vector, recoil is nuts but it drops people pretty fast, good gun.

Anyway, I just got out of a frustrating match, I hadn't seen such excessive camping ever. Some of them locked down an area, they had bouncing bettys at the doors, and they would just sit there with their iron sights up aiming at corners.

Le sigh...
 

Linkhero1

Member
Are you talking about the POW-57? I fucking hated that thing, I used it from the get-go and hated SMG's until I checked out the default one (MP7) and thought it was way better, so a difference of opinion there :p. The MSMC (the one after the Vector) seems pretty good as well, I'm kind of flip-flopping between that and the Vector, but I'm sticking with the Vector right now mostly because I have more unlocked on it.

Sorry, I meant the default one. I don't recall my final choices for perks and the other attachment at the moment since I was playing around with them all day yesterday. I haven't leveled up high enough to get anything beyond a Vector, but I will definitely check them out.

I've had no luck with any of the Assault Rifles. Can't seem to hit my target properly :(
 
Yeah I don't care about k/d much at all, ever. Seems like a dumb thing. I'm always in the thick of things. I mean I usually do well and have a pretty good one 9though search and destroy can bring me down at times), I still think it's a dumb stat.

Though I don't mind if people aim for a high one while trying to win the game, but those that would rather have a high k/d than win a match are the worst, and they are everywhere.
 

MrDaravon

Member
I just realized that this game has competitive multiplayer matchmaking achievements, isn't that a first? I don't remember the last few having them.

I'm using Rapid Fire as a 3rd attachment on the Vector, recoil is nuts but it drops people pretty fast, good gun.

I'll have to check that out, I don't have that unlocked yet. The recoil may wind up being an issue for me on that, but we'll see. I could pair it with the Fore Grip to probably make up the difference, but that only works ADS.

Sorry, I meant the default one. I don't recall my final choices for perks and the other attachment at the moment since I was playing around with them all day yesterday. I haven't leveled up high enough to get anything beyond a Vector, but I will definitely check them out.

I've had no luck with any of the Assault Rifles. Can't seem to hit my target properly :(

Yeah, the MP7 is solid. Except for the second one, they seem to get better. I also haven't had a ton of luck with AR's. I didn't like the first one, and I don't like the SWAT and FAL since I don't really care for burst/single fire weapons. The Type-25 didn't seem to be doing it for me, but hen the 5th one (M27) I seem to be doing alright with. I get the Scar at 40 which I'm looking forward to, as that's often been my go to AR in previous games, and I've heard the SMR after that is also really good.
 

alterno69

Banned
I'm contemplating getting this.

How bad is the spam in this game in terms of nades and killstreaks? Completely ruins most CoD games for me. I prefer 95% of the game be all about gunplay.

Not exactly camp, what i do is try not to run, only run from cover to cover. Enter a room and wait a few seconds there before moving on, chances are someone will come running right at you, take a look through the windows, move to the next area. No need to go from end to end running like a mad man.

I just walk around the map taking my time in every room and of course keep an eye on the radar at all times.

I just realized that this game has competitive multiplayer matchmaking achievements, isn't that a first? I don't remember the last few having them.



.

Yes, i got a trophy last night but didn't check what it was for, i thought it was weird too.
 
The maps in BLOPS 1 were the best since COD 4. Everything afterwards has been abysmal.

MW2 had some good maps.

What happened to the maps like

Crash
Backlot
BOG
Crossfire (one of the best)
Summit ( my favorite map of all time)
District
Strike
Invasion
Rundown
Underpass

Wheres the inspiration?
 
I just realized that this game has competitive multiplayer matchmaking achievements, isn't that a first? I don't remember the last few having them.



I'll have to check that out, I don't have that unlocked yet. The recoil may wind up being an issue for me on that, but we'll see. I could pair it with the Fore Grip to probably make up the difference, but that only works ADS.



Yeah, the MP7 is solid. Except for the second one, they seem to get better. I also haven't had a ton of luck with AR's. I didn't like the first one, and I don't like the SWAT and FAL since I don't really care for burst/single fire weapons. The Type-25 didn't seem to be doing it for me, but hen the 5th one (M27) I seem to be doing alright with. I get the Scar at 40 which I'm looking forward to, as that's often been my go to AR in previous games, and I've heard the SMR after that is also really good.

I have dropped AR's completely. Since moving to MP7 I have gone up significantly.
 

Linkhero1

Member
I have to agree with Liquidsnake. I've never liked CoD maps as much as the first BlOps.

Yeah, the MP7 is solid. Except for the second one, they seem to get better. I also haven't had a ton of luck with AR's. I didn't like the first one, and I don't like the SWAT and FAL since I don't really care for burst/single fire weapons. The Type-25 didn't seem to be doing it for me, but hen the 5th one (M27) I seem to be doing alright with. I get the Scar at 40 which I'm looking forward to, as that's often been my go to AR in previous games, and I've heard the SMR after that is also really good.

I actually got a chance to play with the SCAR at the midnight launch event and I have to say that I'm looking forward to it. I was destroying others with it, so I'm hoping I can achieve that online. It's going to suck once we prestige and lose everything.
 

CorrisD

badchoiceboobies
What are everyones classes?

After playing MW3 so much in the last year it is a little odd using different weapons, I seem to be settled with the Type 25 at the moment as my main AR class, and a little run around with the PDW-57 for the smaller maps seems to be a good choice.

I had a quick mess around, and until some later perks are unlocked this is what I've settled on at level 30, and a quick few custom games trying out weapons I think I might use the M8A1 when I can unlock it.


Any advice?
 

Stitch

Gold Member
Is it actually possible to choose which map and mode I want to play? I can choose which mode I want and then it just drops me into a random map... Man, I want a server browser.
 
Yeah, I'm still having a rough time of it, but I've clawed my way up to a 1.05 k/d lol. I know we talked about this yesterday, this is what I'm using now:

Rzbbh.jpg


I've been going back and forth on whether or not to use the Suppressor or the Long Barrel on the Vector, I feel more effective with the Long Barrel but I don't show up on radar with the Suppressor. With SMG's my main hurdle has been forcing myself to hipfire more, I always tended to ADS in previous games, so the laser sight is helping with that. The M27's not bad, but I think what's going to really turn things around for me is getting a Stock unlocked for an AR.

I go through all the guns and do all the challenges....I never stick to a gun I like. Maybe I am in a huge minority on that one. I also don't give a shit about K/D ratio.....it doesn't mean anything.
 

alterno69

Banned
I'm doing ok with the Mtar myself, i'm afraid to try other weapons :S . I'm a mid range kinda guy, i need a gun good enough to kill someone from a distance but be good at mid range and at least decent in CQC.
 
i'm having trouble getting used to this game, because after last week's HaloFest 2012 I'm too used to Spartan jumping and moving around faster. i'll get used to it

and i also keep trying to activate my promethean vision, but just end up flash banging myself
 
B

bomb

Unconfirmed Member
What are everyones classes?

After playing MW3 so much in the last year it is a little odd using different weapons, I seem to be settled with the Type 25 at the moment as my main AR class, and a little run around with the PDW-57 for the smaller maps seems to be a good choice.

I had a quick mess around, and until some later perks are unlocked this is what I've settled on at level 30, and a quick few custom games trying out weapons I think I might use the M8A1 when I can unlock it.



Any advice?

I really like your FAL set up. Surprised by the AA Secondary in every class. Are UAVs easy to spot/worth shooting down? Feel like with the smaller maps I would be killed while trying to shoot things down.

I personally love concussion grenades on these smaller maps. They work so well.
 
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