Seanspeed said:
Sure, there's some sucky guns, but there's no 'dominant' ones either, like the M16 with CoD4, and the MP40 in WaW.
UMP, Intervention and ACR say hi?
Speaking of the weapons, my flatmate and I watched Shooter yesterday and it's funny how they basically just copied the weapon loadout from that. Mark Wahlberg's two sniper rifles of choice are an Intervention and a Barrett - he uses both in the intro scene and they use the Intervention to frame him. :lol
Afterwards, we watched Zombieland which has ACR, UMP45, Models and M1014. MW2 is turning me into a gun nut. :lol
Ever since the update, 90% of the games I'm in my latency is at 4 green bars.
Don't understand the poor netcode comment.
Granted, I haven't played a ton of online FPS but this is the only one I've seen have so many lag spikes, so many occurences of "WTF, I shot that guy first!" and just random laggy weirdness. There is not one match in this game that doesn't have at least some instance of lag in some form (lag spikes, 20 feet Commando lunges, guys eating 10 bullets and then just turning around and headshotting you, etc) and I don't think the same is true for the other FPS I've played (which is mostly Halo).
Edit: To add to this, I think the fact that they added features that the netcode can't handle counts as "poor netcode" (though that might not be technically true). For example, Lightweight and FMJ kills are too much for the game to handle. A Lightweight user will often strafe out of your shots even though you're clearly hitting him, and spray a couple akimbo'd SMGs with FMJ at a wall and it will almost always result in a slideshow on your end.