Uhm, fair enough. I will have to play this game myself, hopefully by Thursday evening.Fugu said:What? I've only made two posts in this topic, and the other was asking whether or not shotguns were primaries. What is this assumption based off of?
I would be happy to explain my problem with the gunplay.
The removal of stopping power has caused them to necessarily balance guns in a way that encourages rock-paper-scissors type weapon selection that prevents gunplay from being a viable method of play in diverse environments. Specifically, the variance between gun damage (from one shot for close-range headshots for all snipers and the M14K to five shots for basically every SMG at range) makes it difficult to beat a player who has made the correct gun choice for the specific scenario presented. It makes it more difficult to be successful as an individual as the odds are more heavily stacked against you than they were before if you were using stopping power (even SMGs would kill in 3-4 at max range with stopping power). It also completely destroys the balance of SMGs and LMGs; LMGs were balanced by their ability to kill in two hits anywhere with stopping power. SMGs were balanced by their ability to reward a skilled player at a distance, particularly when coupled with a silencer. Assault rifles are ultra-viable, and single shot assault rifles make sniper rifles entirely redundant in this format. The presence of the one hit kill outside of sniper rifles also has ridiculous rammifications towards the depth of firefights, as a player with the M14 can end a firefight instantly with one well-placed shot without the consequences of using a sniper rifle as a primary weapon (the M14 does not have a hostile spread nor does it have particularly bad recoil).
In short, the game should never require you to take five shots to kill someone unless you are shooting through a surface, nor should it ever allow you to kill a player in one shot without having to undertake serious drawbacks. That both exist simultaneously is particularly ridiculous.
I really, truly love CoD4 and I didn't hate MW2 (it wrapped the solid gunplay of CoD4 in a burrito of stupid). I didn't buy this game just to shit on it; it's doing a pretty good job of accomplishing that itself.
Cool!. While I don't think Black Ops looked great, I think it looked better than what most people say. Even with that lower resolution. So I will probably have no issues with MW3's visuals.CozMick said:It looks 10x better than Black Ops!
Full Metal Jacket said:So, how fast are mw2 players adapting to 3.
Dawnville bitchJB1981 said:Crash is still the best CoD map ever
JB1981 said:Crash is still the best CoD map ever
JB1981 said:Crash is still the best CoD map ever
Trojita said:Looks like this game has all the problems I hated about Black Ops. I'll pass on this.
RedSwirl said:Also, something about FOV locked at 60 and framerate locked at 85. Last part sounds strange to me since all previous games let you Vsync to your refresh rate
RedSwirl said:Still no lean.
Victrix said:Literally the only problem we had is there's a stupid bug with party chat turning off in all game modes instead of S&D only, but that's about it.
Sub Base.JB1981 said:Crash is still the best CoD map ever
jonezer4 said:That was intentional (albeit stupid) in MW2, right? I'm assuming it's the same for this?
RedSwirl said:framerate locked at 85. Last part sounds strange to me since all previous games let you Vsync to your refresh rate.
Jarate said:Overall, The game is very good, but it feels almost like a really well done Cod 4 mod then anything else
LifEndz said:Played four matches or so and the lag is pretty bad so far.
legbone said:damn, not what i wanted to hear. are you on 360 or ps3? wired or wireless? i thought this had dedicated servers. of course with 5 million or more people playing i guess dedicated servers don't mean anything if your netcode is shit.
legbone said:what are those?
i just ordered black ops for $33 bucks last week and am currently thinking of picking this up while waiting for skyrim since my black ops has gone on some screwy mail mission and may not make it to me for another week. what are the issues?
Forsaken82 said:You can say the same thing about almost every sequel this generation... Why is CoD always singled out in this regard? What do you guys expect from sequels? Should every sequel be like Red Steel 2 in that it is a complete divergence from its precursor?
That makes a lot of sense lol. Thanks for sharing thatStrider2K99 said:Important point about Founder Status for Elite:
http://oneofswords.com/2011/11/how-do-i-activate-founder-status-in-elite/
LifEndz said:Played four matches or so and the lag is pretty bad so far.
All verifiably true except the 85FPS thing. I have a CRT and my refresh rate is 85Hz and it runs above that; I have Vsync off.RedSwirl said:Reading some bad PC news but I don't know if it's old.
All servers are unranked. You can't level up and unlock things by playing on servers, only P2P (edit: the word they use is "public". Could mean IW's own servers?) . All unlocks on servers are controlled by whoever's running the server.
Still no lean.
Also, something about FOV locked at 60 and framerate locked at 85. Last part sounds strange to me since all previous games let you Vsync to your refresh rate.
Possible good PC news: I don't know if the console version has SSAO but apparently PC does.
Mik2121 said:Compared to what exactly?
Brian Fellows said:For me its not the campers that are the problem. Its the million different pathways in each level. I've never had this much trouble maneuvering maps in a COD game before. No matter where you are in a map there are just too damned many spots you have to check. Too many ways for people to get behind you. Too many places for people to see you from.
This has actually led to me camping more than I ever have before.
See You Next Wednesday said:How the fuck did they have any Hardened Editions left?
I went in an hours after the opened & they said they never even had any in the store.
All the regular edition 360 copies were snatched & there was one lone Ps3 copy on the shelves.
The wii copies of the game were untouched though.
legbone said:what are those?
i just ordered black ops for $33 bucks last week and am currently thinking of picking this up while waiting for skyrim since my black ops has gone on some screwy mail mission and may not make it to me for another week. what are the issues?
Can you confirm/deny the other stuff?Lazy Jones said:Nope, I get 130 or so.
Fugu said:The removal of stopping power has caused them to necessarily balance guns in a way that encourages rock-paper-scissors type weapon selection...
I'm sure it has nothing to do with there being seven of them on the 360 alone.Jangocube said:Because CoD is the most popular game series at the moment, so it's the easiest to single out.
Mikasangelos said:No dedi's on console. P2P.
Dev said it would cost too much to Dedi console ports.
What about the SSAO thing? Seems strange for them to add graphical effects that aren't present on consoles. Previous COD games on PC just had textures one level cleaner than on console.Fugu said:All verifiably true except the 85FPS thing. I have a CRT and my refresh rate is 85Hz and it runs above that; I have Vsync off.
legbone said:damn, not what i wanted to hear. are you on 360 or ps3? wired or wireless? i thought this had dedicated servers. of course with 5 million or more people playing i guess dedicated servers don't mean anything if your netcode is shit.
RedSwirl said:Can you confirm/deny the other stuff?
+1JB1981 said:Crash is still the best CoD map ever
Glad I'm not the only one who noticed this. Doesn't bother me too much, but it would have been nice to have graphical parity across SP and MP.The Antitype said:Holy shit.
The difference in graphics between single-player and multiplayer is like night and day. Two totally different games.
I don't remember a gap like this since Rainbow Six Vegas in 2006, where the multiplayer basically looked like Rainbow Six 3 on the original xbox.