DarienA said:There are only sporadic attempts at damage control in this thread... you Nintendo folks MUST improve.
DarienA said:There are only sporadic attempts at damage control in this thread... you Nintendo folks MUST improve.
DarienA said:There are only sporadic attempts at damage control in this thread... you Nintendo folks MUST improve.
DarienA said:There are only sporadic attempts at damage control in this thread... you Nintendo folks MUST improve.
DarienA said:There are only sporadic attempts at damage control in this thread... you Nintendo folks MUST improve.
DJ Demon J said:I'm sure this will come as a shock to many, but I don't see this as that big a deal.
If I'm reading the release dates correctly, GC will get it Jan 2005 while PS2 will get it late 2005. I don't know how well Viewtiful Joe is selling on PS2, but I doubt it's going gangbusters. I think the Resident Evil franchise has been diluted over the years, and doesn't have the same draw anymore. I'd wager 60-70% of RE4's total sales will come from GCN (of course I reserve the right to change this estimate at any time).
Sho Nuff said:GAMECUBE GRAPHICS
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PS2 GRAPHICS
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dark10x said:Now you know that isn't necessarily going to be true...
The PS2 should have little problems replicating things like character models (at least the main characters). I'd imagine that they will be able to bring over most of the geometry pretty faithfully (with only minor downgrades). Textures will present much more of a problem...
I think we made end up seeing a port that is about on par with Viewtiful Joe PS2. That is, the game will look pretty accurate, but a lot of small changes were made that resulted in degraded visuals.
Yeah, I'd say Demento already looks pretty close to RE4 quality wise actually. Maybe they share some coding assets?kpop100 said:After seeing Onimusha 3 and the DMC3 demo, I don't see why the PS2 wont be at least adequate. I doubt it'll be a disaster. I don't think I can wait to play the PS2 version, extra content or not though.
OG_Original Gamer said:Actually, the fire, water are things I dont see the PS2 replicating. Textures aswell, can the PS2 do indirect texturing.
jarrod said:Funny enough Mikami wanted to port an enhanced version of DMC1 over to GameCube early on, but Capcom higher ups wouldn't allow it as they were getting a decent rate reduction by keeping it PS2 exclusive. I wouldn't be surprised if that was part of Mikami/Studio 4's motivation in dropping the franchise (for R&D1 to take over)... maybe Mikami/Studio 4 will similarly refuse to port RE4 themselves (leaving it to either Studio 1 or more likely Studio 3).
jarrod said:Funny enough Mikami wanted to port an enhanced version of DMC1 over to GameCube early on, but Capcom higher ups wouldn't allow it as they were getting a decent rate reduction by keeping it PS2 exclusive. I wouldn't be surprised if that was part of Mikami/Studio 4's motivation in dropping the franchise (for R&D1 to take over)... maybe Mikami/Studio 4 will similarly refuse to port RE4 themselves (leaving it to either Studio 1 or more likely Studio 3).
SantaCruZer said:nintendo should hire mikami.
That is actually one thing I have very little doubt will be replicated nicely.Actually, the fire, water are things I dont see the PS2 replicating
Goof Troop!dark10x said:I can't think of a single Mikami title with good gameplay mechanics, however. He doesn't seem like a good fit for Nintendo...
dark10x said:Err, why?
Nintendo is known for delivering rock solid play mechanics and great game design. Even if you dislike the Nintendo aesthetics, you can't really deny that they consistantly deliver high quality gameplay.
I can't think of a single Mikami title with good gameplay mechanics, however. He doesn't seem like a good fit for Nintendo...
Nintendo is known for delivering rock solid play mechanics and great game design
jarrod said:Goof Troop!
Mikami would be a good fit on Nintendo since he appearently dislike the PS2 .(and sony)
SantaCruZer said:I liked Goof Troop.
dark10x said:Was there anything unique or special about the game? I've never played it...
It was a lot more difficult to butcher play mechanics back in the day, but perhaps GT was something unique?
It's an excellent overhead adventure/puzzler... short but sweet from what I remember. I believe Mikami actually worked on NES/SNES Disney games mainly before breaking out with Resident Evil in 1996 (which was so successful he got his own software R&D division afterward).dark10x said:Was there anything unique or special about the game? I've never played it...
It was a lot more difficult to butcher play mechanics back in the day, but perhaps GT was something unique?
DarienA said:http://www.morbidcreations.com/re_behind/rebehind-int0-1.htm
S: I have to apologies to the users who believed me to buy Dream Cast to play Resident Evil CV, I didn't know Capcom put out the "only on DC" thing. When I found out, that was too late.
T: This time, we really mean it.
Marconelly said:That is actually one thing I have very little doubt will be replicated nicely.
First level of Onimusha 3 has probably the best realtime fire effects in any (released) game so far. When you play it, make sure that when you get to the burning castle, walk up the stairs and walk to the right on the porch, so that you can see the fire and smoke upclose.
OG_Original Gamer said:I have no doubt that the PS2 can make great looking fire, but I don't see it looking the same. RE4 is using indirect texturing aswell making every flame have a heatwave affect.
Polygon count won't be a problem though.
dark10x said:Plenty of PS2 games feature a similar heatwave effect on each fire source. Even if they had to approach it differently, there is no reason why it couldn't be done.
OG_Original Gamer said:One more thing I like point out is that the fire in RE4 isn't static, its constantly moving when dealing with villagers that have torches, that also are a source of lighting. Just watch the TGS 2k4 video and you'll see what I'm saying.
UltimateMarioMan said:Until Capcom comes out and says it (Not some picture on a website in a language I can't read)
UltimateMarioMan said:Until Capcom comes out and says it (Not some picture on a website in a language I can't read) I look on this as another rumor.
UltimateMarioMan said:Until Capcom comes out and says it (Not some picture on a website in a language I can't read) I look on this as another rumor. And even if true late 2005 compared to very early 2005 is a long time. It could even slip to early 2006. By then everyone will be oohing and ahing the X-Box 2 and RE4 will be considered an outdated port. Sure you Sony fanboys wait until the PS2 version, I'll have beaten it and unlocked all the secret stuff been wowed by its awesomeness and moved on to another great GC game(Zelda hopefully) by then.
Sure you Sony fanboys wait until the PS2 version, I'll have beaten it and unlocked all the secret stuff been wowed by its awesomeness
and moved on to another great GC game(Zelda hopefully) by then.