Capcom: Resident Evil needs to be more actiony, survival horror = sales less than CoD

Are they comparing RE to COD? Seriously? Are those people on drugs? lol
A game can sell as far as it appeals go, Survial Horrors selling 1M+ copies are a SUCCESS, COD selling 1+M is a failure, Dead Space 2 selling 3M was INCREDIBLE, RE5 selling 6M was pure luck, because we came from 4 and we didn't know that we were going to play Resident Evil: The Paul Anderson Movie: The Game. Good luck this time Crapcom.

Also, lol at this company this gen, not a single worthy game (until now) I have faith in DD, but Captom thinks it's a Skyrim beater, the only Skyrim beater is another Elder Scroll, the only COD beater is the last COD, the only Halo beater is the next Halo, the only GTA beater is the one coming after the last. Don't fuck the fans with BS hoping your franchise will become the next big thing, if it wasn't in 15 years, it won't be now.

Halo isn't that hard to beat. Plenty of games have done it this gen.

Also it wasn't only coming off RE4 that got 5 those sales.


Punching zombies in the face in RE5 was hilarious. Coop removed all tension. DS games have actual scares, like that goddamn
alarm clock
in DS2.

All RE's save 1 and 2 are like that. Even everyone's pet RE4 spent the majority of it's time shitting itself with wacky nonsense.

I can't say I found a bit of DS scary. After the big transformation and then the third school area I just kinda rolled my eyes at shit.
 
This is a dumb, awful dragon to try and chase.

Because 99% of games will absolutely never reach it and 90% of games won't even tap the same audience.

This. Look at the MMO genre. I feel that Guild Wars 2 is the only game that stands a chance at longevity because of both its smart business model and its desire to be different from WOW.

People chasing the COD train are always a step behind because the COD developer stable, and Activision, are continually building upon the franchise and adding in more intelligent hooks to keep people playing. ELITE was the newest thing. With the next installments of COD aiming to do a mechanical overhaul to reinvent the games themselves, it sets anyone trying to copy their success wholesale even further behind.

I feel that in life and business, everyone wants to chase what the established bar is rather than setting it higher themselves. It might seem safe to take less risks in trying to achieve what's already been done, but you should always aspire to be the next thing that everyone wants to be in the future, rather than what they already know.
 
How many haters in here thought Binary Domain was an amazing game? Isn't that one pretty blatant?
 
Capcom has become everything I hate about a publisher/developer, a completely souless, trend-chasing company, they're trying to out-activision activision.
 
Blatant what? Action game? RE was once a horror title. That's why people are upset.

You're very right, funny how it's easy to forget that. I made a bad analogy about Japanese making great games that have a heavy western influence, but guess it doesn't exactly apply here.
 
All RE's save 1 and 2 are like that. Even everyone's pet RE4 spent the majority of it's time shitting itself with wacky nonsense.

I can't say I found a bit of DS scary. After the big transformation and then the third school area I just kinda rolled my eyes at shit.

Well of course none of these games are like Amnesia or anything. Though I jumped a few times each in DS1 and 2, when I didn't jump at all in RE5. But that should have nothing to do with overall quality imo. DS1 and 2 had far better pacing and economies. DS1 was more tense (always very close quarters) and DS2 had better designed combat/setpieces. I think DS2 has the most satisfying (visceral?) gunplay of any TPS in terms of audio design, hit feedback, etc...
 
You're very right, funny how it's easy to forget that. I made a bad analogy about Japanese making great games that have a heavy western influence, but guess it doesn't apply here...

That's not really why people are upset.

And I thought BD was pretty great. I've not played the full game, but the demo was pretty slick, in my humble opinion. Not because it was similar to Western cover-based third person shooters, but because of the (AFAIK) wholly original concept of degradable enemies. (Well, they're similar to necromorphs in DS, but still.) The voice command options were also really cool, even if they didn't work 100% of the time.
 
Well of course none of these games are like Amnesia or anything. Though I jumped a few times each in DS1 and 2, when I didn't jump at all in RE5. But that should have nothing to do with overall quality imo. DS1 and 2 had far better pacing and economies I think. DS1 was more tense (always very close quarters) and DS2 had better designed combat/setpieces.

Disagreed.

However from what I have seen I will say that Amnesia is better then all three of them.
 
"RE4 started in that direction, and RE5 kept going in that direction," he said. "And I think that especially for the North American market, we need to keep going in that direction, and take that a step further. And that's exactly one of the reasons that Revelations is the way it is," he said.

AvCmq.gif
 
You're very right, funny how it's easy to forget that. I made a bad analogy about Japanese making great games that have a heavy western influence, but guess it doesn't exactly apply here.

Considering how little BD sold, it was a VERY bad one.

They don't want great games, they have been making them for years. They want great sellers.


Infact, has there been a "westernised" Japanese game that has sold mind boggling amounts or even more than previous entries? I guess in hindsight you could argue RE5 was pretty western but it seemed to me like a Japanese game.
 
Binary Domain was the most by the numbers generic japanese-western-wannabe game ever. Seriously WTF sega?
(Story was good though)
 
That's not exactly what I meant, so allow me to clarify: RE5 sold huge numbers, likely due to amazing marketing, among other factors. It was a far more streamlined, action-oriented game than previous entries in the series, RE4 included. As a result, RE5 fans are inadvertently encouraging Capcom to dump horror in favor of more action elements.

RE5 has fans? I'm being serious. Everyone seems to hate it. For good reasons.

Wow, that's pretty narrow-minded. "If a game doesn't do huge numbers on a relatively young platform, screw it, that platform doesn't deserve it".

If you were a RE fan, you'd have bought a 3DS for RE:R.

Correction, you must have meant to say "If you were a insane RE fan". I'm an enormous RE fan but I'm not going to spend $200 on one game. Probably because I don't have brain damage yet.
 
Nah, B. GAF will always have someone who enjoyed Game X and will make damned sure that you know it.

Likewise GAF will always have someone who didn't enjoy Game X and will make damned sure you know it. Not making much of a point.

EDIT: For the record, I've seen threads on GAF where more people spoke fondly of RE5 than not. Probably less likely to find people saying it is better than RE4 though.
 
the bad taste is strong with this one.

How so? RE5 was more polished than both of them, consists of likable characters and an awesome antagonist, and it has a pretty awesome co-op.

I don't mind the direction RE4 and RE5 has taken the series, I love it actually. What I don't like is how they are trying use the COD card to justify their decision. Lets be honest, I knew the series was going to end up this way after RE4.
 
Correction, you must have meant to say "If you were a insane RE fan". I'm an enormous RE fan but I'm not going to spend $200 on one game. Probably because I don't have brain damage yet.

No one is asking you to spend $200 on one game. You buy the system and the game, then buy other games. System seller and what-not.
 
How so? RE5 was more polished than both of them, consists of likable characters and an awesome antagonist, and it has a pretty awesome co-op.

I don't mind the direction RE4 and RE5 has taken the series, I love it actually. What I don't like is how they are trying use the COD card to justify their decision. Lets be honest, I knew the series was going to end up this way after RE4.

RE5 was most certainly not super-polished in single player. Sheva's AI was not up to snuff for me. A glorified pack mule at best.

I'd agree that DS1 had a few rough edges, but DS2 was polished to a fucking shine.

Moving towards action is not a problem in of itself. As long as they maintain RE4 and some of RE5's encounters that encourages thoughtful play against a few, but still relevant enemies, it's fine. But I really hope they don't mindlessly toss cannon fodder enemies at the player as an excuse to up the body count in hopes of making the game more "epic" or something.
 
please tell me this interview happened before ORC came out, they cant seriously look at it bomb and go further in that direction can they?
 
More actiony than the already full of action RE4/5 ? they want Rambo simulation? RE6 to be co-directed by Paul W.S. Anderson ?

Anyway there wasn't any survival horror Resident Evil since Code Veronica, RE4 ans RE5, Revelations and Operation Raccoon City are action games,It's not a "survival horror" just because it have zombie or infected people, Action horror ,Gorror themed maybe..survival horror? Capcom don't even know what type of games they are making.
 
Capcom has become everything I hate about a publisher/developer, a completely souless, trend-chasing company, they're trying to out-activision activision.

When the bulk of your creative team leaves the company and you fail to do enough to replace them, or build up new people in their place, it's bound to happen.

I don't really agree with a lot of stuff Inafune says, but his criticisms about the corporate structure at Capcom, like the lack of people with game development experience at the board level, seems right on the money.
 
i'm glad resident evil on the ps1 was my first and last experience with the franchise. this way, I don't feel disappointed by the utter shit that gets released these days.

You played the worst rendition of an awesome game, and you missed the series' best game...

Resident Evil 4
 
How so? RE5 was more polished than both of them, consists of likable characters and an awesome antagonist, and it has a pretty awesome co-op.

I don't mind the direction RE4 and RE5 has taken the series, I love it actually. What I don't like is how they are trying use the COD card to justify their decision. Lets be honest, I knew the series was going to end up this way after RE4.

Remind me again who was this awesome antagonist?
 
the market is small, compared to the number of units Call of Duty and all those action games sell...
God fucking damnit.

On the other hand I had a great time with Resident Evil 5 co-op.

So, OK I guess. I'm just going to pretend that COD had nothing to do with it.

*puts fingers in ears*

la la la la laaaa
 
Not suprised. DmC is the beginning of the end of cacpcom.


Im patiently waiting for the day that the RE live action movies are more like RE than the games themselves.
 
Resident Evil 5 would have been perfect as a spin-off house of the dead arcade action game but as the successor to RE4 its just shameful.
 
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