Okay, I'm lost again. Chasing the person again. Got to the top with a broken cathedral window that had a Pain Box in it. No idea where to go next.
Have mission objective selected through the book, and follow the arrow on the map?
It's pure bullshit. God what a terrible part and wait of what comes later. They were on drugs.
If you rate the game by gameplay alone and boss fights 8.5 makes sense. Story and some level design that was boring didnt affected the fun of the game that much for me. It is sad the story was poor when the voice acting was amazing in the game and the previous games had decent-good writing.
He pulled a David Cage on the writting.I just want to know how MoF could do so much with so little story-wise, and yet LoS2 hasVictor Belmont
Supposedly Enric has always been the lead writer, so...what the hell happened?
Honestly they should forget Lords of Shadow 2 even exists if they return Castlevania to Japanese hands. I just beatIf only the next Castlevania game returned to Ayami Kojima artstyle and actually look as good as the art in game with the level design of the castle area of LoS2 and expand on it and LoS2 combat with some improvements as adding more weapons.
Writing go Dark Souls but finding scrolls for extra detail on the plot and story cutscenes on boss fights mostly with a small amount out of battles.
Im asking for something not so hard to do tbh.
I got bad news for you.I can put up with the odd pacing of the game, but every stealth encounter really just saps my drive to press on. Only 2 or 3 hours in, and hope I never see another Golgoth again,
Honestly they should forget Lords of Shadow 2 even exists if they return Castlevania to Japanese hands. I just beatand am slowly coming the conclusion that those poor reviews were spot on. Combat is a decent step up from LoS1 and the boss battles are pretty cool but literally everything else is a huge disappointment. The level design is awful, the story makes little sense, and the environment art is a massive step down from LoS1's incredibly diverse locales. In LoS1 I couldn't wait to see what wonders the next level awaited me while LoS2 already feels like a slog. I doubt I'll finish it.The Toy Maker
I'm stuck.
I'm in Overlook Tower. I just beatand now I'm supposed to find theAgreus. The arrow on the map tells me to ride the toy maker's elevator (with the shooting mini game), but after that there is just a balcony with some enemies and I can't get further up nor cross the gap to the other side.2nd mirror shard
Can anybody help?
there's a pillar covered in yellow buttons
Yes, so...?
Interact with it.
Been playing since I got my Belmont's Tomb CE earlier yesterday. The CE's box looks pretty different to the promo image in the OP post.
Decided to call it quits for a while. Stuck in a room with two elevators, and a butt-load of demons with shotguns and grenade launchers. Couldn't figure out what to do with the elevators.
Really? By that point in the game, you should've known that mist form is overpowered.
The next room you just have to be super fast. Nothing special about it.
The only real bullshit section to me was the dagger throwing platforming section towards the end. Fuck that shit. Took me 15 minutes to figure out lol.
4/10 is probably harsh, but people saying this is an 8.5/10 game are really generous and probably very kind people.
Once people stop playing it on the normal difficulty, and move on up to the next two, they'll know what I'm talking about. Too many times the game does shit that is completely unavoidable.
Like what exactly? Played my first playthrough on Hard, now I'm NG+ on Very Hard. The game gives you the tools to beat everything.
You mean like when you get knocked down and as you're recovering you get hit with an unblockable attack that tracks you, or has a wide enough radius to hit you as you're trying to dodge? Shit like that happens quite often, especially when you've been knocked into a corner (thanks camera). Sometimes evenactivates too slowly to let you escape from the followup hit. There are many unblockable attacks, or attacks with stupid hitboxes that hit at wider arcs (or even behind) than their graphic indicates. Some of which make it impossible to use melee against and avoid behind hit 100% of the time. That doesn't make the game impossible to beat or anything, but it does show how unpolished many aspects of the combat are.Mist Form
And I don't know what you mean about "the game gives you tools to beat everything". You can beat the game with just whip attacks alone. That doesn't change the fact that many of the specials (melee especially) have startup that make them useless outside of max range, or half screen that you get knocked out of before they can activate. While the majority (all but the smallest) of the enmies can gleefully plow right through your attacks and continue attacking you.
Sounds to me that you just aren't very good at the game.
I love it when the standard reply is used. I finished the first game on Paladin without any upgrades on my second playthrough. I never died to any trash enemies, or any of the bosses in LoS2 (continue screens were from stealth sections) either.
Compared to virtually all of the other favorite action games, there's something decidedly unpolished with the combat with the LoS games though. And hell, in the first game you could just throw pretty much any trash enemy and would be invincible while doing so. In this game, you don't really have that option until they are almost dead anyway. But hey, I guess it not being Assassin's Creed or Batman level is saying something for it. I never said I didn't have fun playing it, but there were just too many instances where I just had to shake my head at how bad the game was in that regard. And if you think I'm full of shit, look around the web.
Well, dodo-bird spammed my way to 100% secrets. Dunno what I'll do about lore... hmm
Sounds to me that you just aren't very good at the game. Yes, if you get knocked down you can get caught in a flurry of attacks (pretty sure I know the enemies you mean), but if you don't get knocked down in the first place that's not really a problem. Every attack has a way you can avoid it*, which can be done on reaction, I don't know exactly what more you want. Some attacks can only be dodged if you go straight backwards, others straight left/right, some require diagonal. Some attacks need to be somersaulted, others mist form'd etc. I'm not having the problems you are because I'm not getting hit. If you focus hard enough it's fine.
And as far as beating the game with just whip attacks alone, that's required for some of the challenges.
Played to completion all DMC and Platinum titles. I like the combat in those, and in this. Combat in this is fine. Camera's better than MGR.
*actually IIRC thehas a few moves that are impossible to dodge if you're directly in front of it, but you can just dispel it with a Void projectile.combined fire witch creature
I don't know yours but my mist form lasts about 3 seconds.Really? By that point in the game, you should've known that mist form is overpowered.
The next room you just have to be super fast. Nothing special about it.
The only real bullshit section to me was the dagger throwing platforming section towards the end. Fuck that shit. Took me 15 minutes to figure out lol.
I blame lots of deleted sections in development and Klownami messing with the ending.I just want to know how MoF could do so much with so little story-wise, and yet LoS2 hasVictor Belmont
Supposedly Enric has always been the lead writer, so...what the hell happened?
This game completely reiterates my guesses following the first game, that Gabriel is basicallyAnakin Skywalker
There's even a lot of dialogue in this game that is very similar to that story.
Still not dispatched, for fuck's sake.
By the way, something that bothered me in the demo was the light effect after hitting an enemy with the Void Sword or the Chaos Claws. I was hit all the time because I wasn't able to see the enemies charging because of all the light. Has it been toned down in the game?
Finally got to the Aggreus 'stealth' section, took me 6 tries. It was until I realized that the one patch of leaves at the halfway point couldn't be skipped and needed multiple jumps. Very stupid, hard to believe a designer sat down and thought that it would be a good idea.
The leaf rustling is hit and miss when alerting him. Sometimes you can take a few steps before the detection jumps to the next level. Other times you go straight to red instantly and get killed.
Also the game makes it seem like the moment he goes red you die instantly but what actually happens is he runs to the spot where it turned red first. As long as you are out of sight when he gets there, the alert resets.
Hard to believe anyone was stuck for an hour+ there.
I don't know yours but my mist form lasts about 3 seconds.
After playing it, the Rat stuff isn't TOO horrible.
Still completely and utterly unnecessary. Who the hell decided that after LoS, what was missing was being able to turn into a Rat...I mean what the fuck