Fimbulvetr
Member
Solo said:I don't know what you're trying to say, but you aren't saying it.
What do you get for completing trials?
Solo said:I don't know what you're trying to say, but you aren't saying it.
JohngPR said:I'm about halfway through this game and halfway through Enslaved and I can safely say that from a game play perspective, Castlevania definitely has Enslaved beat.* I'm surprised by how small Enslaved's move set is, even after you upgrade. As far as story, too early to tell right now.
*- The reason I'm comparing the two is because A) They came out on the same day and are both third person character action games and B) I'm playing both at the same time. :lol
luxarific said:I did have some minor design and camera quibbles with C:LOS, but on the whole Mercury Steam should be proud of the game they made. I know I'll be picking up the sequel day one.
Fimbulvetr said:What do you get for completing trials?
brandonh83 said:trophies/achievements!
Fimbulvetr said:So nothing?
The Bookerman said:What type of files do you have?
slasher_thrasher21 said:You know I overheard this dlc talk but have not actually seen the official statement on it. Was any details leaked, or simple..."were working on dlc" ?
jett said:OMG WTF! I load up the game to mess around with the trials and whatnot and I've been regressed to Chapter 6. Apparently I fucked up while trying to make a newer backup of my saved game. :lol Damnit MS, why couldn't you allow multiple saved games.
There's not. That's the only thing like that in the game, don't worry.DualShadow said:Please tell me there are no moresections.........horse
Vrakanox said:The differing opinions on this game are pretty crazy. It's really interesting reading them all. I'm really excited to see what the next Castlevania game is going to be like. I hope they either alternate between what they have now or just do something completely new.
Silver_DNA said:I thought Gabriel's head was a little too small for his shoulders, but I got over it.
Silver_DNA said:The story seems really sparse. There is some real talent in the actors, but only Patrick Stewart seems used. That and there is a stark contrast between Gabriel's speaking voice and motions and the grunts and actions he makes when whipping monsters.
Weird, I feel like this timer wasn't in my game.Pneophen said:Sincehas a time counter for completing the whole stage, I decided to try for a speed run through it. Wasn't too horrible, but you really have to fight the camera to not die.The Clockwork Tower
Clear time of 2:37
NeoUltima said:There's not. That's the only thing like that in the game, don't worry.
Dance In My Blood said:Weird, I feel like this timer wasn't in my game.
slasher_thrasher21 said:You know I overheard this dlc talk but have not actually seen the official statement on it. Was any details leaked, or simple..."were working on dlc" ?
Segata Sanshiro said:I do remember someone (probably Cox so whatever that's worth) saying the first DLC wouldn't be anything too big, but the second one would be "meaty".
TimeKillr said:QTEs are not inherently bad. Just like every game mechanic, they can be used well, or they can be used badly. Jumping can be used badly (see a ton of NES games which shitty jumping mechanics or jumping in first person games) or they can be used perfectly (see the NES SMB series, or hell, every single Megaman game).
jett said:I replayed the entirety of Chapter VI to XII today, to "fix" my save game snafu. You know what, I kind of liked it better the second time around. The frustration and annoyances are largely gone as I now know exactly how the developer intended me to handle their platform sequences, I know the enemies' patterns, and I'm more familiar with the combat. I actually had more fun that the first time playthrough, I didn't play to the end be done with the game but I played because I was actually having fun ZOMG.
brandonh83 said:yep, this is exactly what I was trying to say in one of my big convoluted posts a couple of pages or so back. glad you liked it a bit... better though
it really is one of those games where when you know what to do exactly it does cut down on some frustrations.
That's precisely where the game's biggest problem lies though. Every step of the way, it is a process of figuring out exactly what the developer wants you to do, whether its the platforming, the sequencing of the boss fights, the level navigation ... even how you approach combat in most situations. That kind of ultra-rigid game design only works if the gameplay is either very easy or very intuitive ... this game is neither.brandonh83 said:yep, this is exactly what I was trying to say in one of my big convoluted posts a couple of pages or so back. glad you liked it a bit... better though
it really is one of those games where when you know what to do exactly it does cut down on some frustrations.
jett said:This is kind of an interesting game to analyze its shortcomings. Another thing I thought of is why does Gabriel auto-die every time he falls of a ledge? You have a hookshot douchebag, how about you use it.
Kaijima said:---
On the flipside, here's one positive and interesting aspect of the game I haven't seen anyone else (on Gaf at least) remark on. This game breaks with the tradition of almost all 3rd person action beat-em-ups in that there is no inventory management. From DMC to Ninja Gaiden to Bayonetta, a staple of this genre is item collection, weapon management, and grinding supplies. You hoard currency, stock consumables, and build and upgrade weapons. While LoS does involve spending experience in the movelist to unlock abilities, the entire game is played "in the moment" - power ups and buffs, healing and regeneration, mana / energy supplies. All of it is tied to the action itself and happens as a result of fighting enemies. I've found this gives the game a lot of forward momentum when fighting. Nothing ever interrupts the action of just straight playing the game and there is a lot more give-and-take since "supplies" must be farmed in active combat, when you're in danger. At most, you just have to break up scenery to keep your subweapons stocked. But again, that happens as you explore and doesn't involve juggling menus, visiting shops, etc.
I found by the end that this did help the game feel more like a classic straight-up action game than it appeared at first; I wouldn't necessarily want every game in the genre to follow suit, but it does give LoS a bit of its own identity, something a lot of people questioned whether it had at first.
brandonh83 said:Just wonder what it could be, the first one. If it's something smaller, I don't really see it being new environments. Hopefully it's not any more trials. Jesus.
luxarific said:I have to say I'm with people who thought the game started out slow. I would have preferred that it start out in a<--spoilered out of an excess of caution.castle, as I thought the indoor environments were, on the whole, more fun to platform in then the outside ones
Vrakanox said:Hmm. If the first one is a new character or something that would be worth it. Hopefully one of the two will add to the story.
jett said:Well...God of War is very similar in that regard.
Segata Sanshiro said:Be kind of cool if the DLC let you play as Zobek while Gabriel narrates a bunch of out of character shit about *him* that isn't happening on screen.
"So, Zobek has reached the Palace of Glistening Gold and has decided to touch little boys in their bathing suit areas. This was unforeseen. His lust for small children is clearly insatiable."
What's this error?bone_and_sinew said:Only 8 trials remaining until I'm done and I can do my Paladin run
Speaking of which, I got the unhandled error when attempting a trial for the final boss and my save was deleted. I have a copy on a usb stick so nothing was lost but man, I can't believe that bug made it through qa. I only found out about the error because of this thread. I would've raged hard if I didn't know about since I had 38 hours on that save.
ShockingAlberto said:What's this error?
Ledsen said:PS3 bug that sometimes erases your entire save file.
WickedLaharl said:final boss is pissing me off. i know what to do but i'm failing pretty hard on my execution
WickedLaharl said:final boss is pissing me off. i know what to do but i'm failing pretty hard on my execution