Host Samurai said:I think it would be pretty cool if the sequel started out with linear levels with branching paths like Rondo with different bosses at the end of each set path. The game would be taking the Rondo approach until you reach the castle. When you reach the castle the game would shift into more of a Metrovania/Batman AA approach. It would be a cool way to change the pace of the game. And when you beat the game the castle should turn upside down like SotN. It will never happen but I can dream.
That sounds awesome. Although I'm not sure about the inverted castle. I would rather descend into the abyss for the final confrontation.