brandonh83
Banned
LiK said:I love that most of them didn't require specific buttons and was more about timing. More games should do that.
If devs absolutely must put QTE's in games, then sure. Like I said, to me they felt far easier in this game, though there were still a couple of instances where I didn't think a QTE was about to happen, and ended up getting caught off guard.
But like I said above, I'd rather simply watch an awesome cutscene play out without having to worry about when a random QTE is about to pop up.
To me it's distracting from the otherwise awesome action directing and that's not good.
Segata Sanshiro said:This game also commits the cardinal QTE sin:The last shot of the last boss is a QTE. That is absolutely the most unsatisfying way to end a game, and any designer that thinks that's the way to do things needs a good slap in the face.
Yep, I like to think that the classic way of depleting an enemy's health by beating it into submission is good enough. It's like, it doesn't matter how good you are and how hard you fought, bitch if you miss triangle you're redoing this shit.