BudokaiMR2
Member
Yeah wow at the third area.
fml
fml
7threst said:Could it be that a Euro-release depends on how well the game will sell when it gets a possible release in the US?
Euro-releases of Atlus-games are weird anyway. We didn't even get Strange Journey for example.
Xater said:If you have a PS3 I'd recommend just importing the US version which is inevitable. I gave up waiting for Atlus games to be released in Europe. Some still do but most of the time it takes ages.
Genkobar said:@putarorex, are you sure you weren't just under the spell of the? If you're in Stage 3, it's caused by thebutt monster, that reverses your controls. The only time aside from that when the controls would get screwy for me, was when I'd have Vincent hanging from a block on the "back-side" of the tower; the left and right would switch from his perspective to the player's sometimes.rain of hearts that pours down the tower
Agree 100%.atomsk said:re: difficulty
I never felt like the game was cheap in terms of difficulty, even though I died about 50-75 times. Granted, for "easy" that probably seems excessive, but I could always tell where I was making the mistakes.
I would imagine they'll make the advancing blocks slower and add more checkpoints.
Supernatural phenomena is the focal point of the entire story.Zoc said:How about the story? I find Japanese stories like this too often veer often into the supernatural or fantastic. I expect that's the case here, too, but is it really bad?
Pyrokai said:So the Japanese version contains subtitles? I may have to import the PS3 version if so......
Edit: I ask because in the OP it says the "Asian" version does NOT contain subtitles. Does....that include the Japanese version or are there technically two different versions out there or something? I is confused (yes I know Japan is Asia...I'm a geography major, after all )
luka said:Oh man I hope my copy gets here tomorrow. Spoilers are getting harder to avoid and resist...
Supernatural phenomena is the focal point of the entire story.
AND SOME OF THEM MAKE NO SENSE. I have no idea why three of them changed me how they did.Jonnyram said:Your own choice does, yes.
Did you order from playasia? Mine still isn't here.simtmb said:Finally got my copy. Came with the bonus soundtrack and artbook which i wanted. Going through Normal difficulty on my first try. Loving it so far as expected. Just stopped after finishing the Nightmare level on the 3rd Day.
I love the difficulty, puzzle section gameplay is intense, music godlike, visuals brilliant. Not really anything bad to say about the game from my end.
Here's hoping it gets localized in the near future.
Really? Did you preorder it? Because mine came the day after it launched.luka said:Did you order from playasia? Mine still isn't here.
Yeah, I kind of skimped on shipping. Import fees are nuts here.pizzafreedom said:Really? Did you preorder it? Because mine came the day after it launched.
Blue_Gecko said:So, elephant in the room here:
Do you get to fuck Catherine or not?
And in the toilet, though that might be from the phone too, I guess.alekth said:You can save from your phone when not in an nightmare.
Just gimme subtitlesdk_ said:Would buy the English version. Come one, Atlus!
Jonnyram said:I'm deliberately going the "bad guy" route on my first playthrough, but I have a question about something.
There are some points in cutscenes where the "??? meter" appears, with the pointer waving, but there are no dialogue options. Can you do anything at these points, or is it just indicating that this is where something different would happen if you had a different state?
Hyperborean said:I am afraid I'll never get to play this game in its original difficulty if I wait for the English version...
Maybe the cutscenes are worth watching 50 times?fubarduck said:What this means is that for a puzzle that takes 50 times to complete (and it will take you that many times for some of them), you would have to rewatch the same 2-3 minute cutscenes 49 times.
fubarduck said:I think we're pretty much the same kind of gamer. We like challenges, and never stray from difficult titles. I am a Golden God in Super Meat Boy!
That having been said, the game design of Catherine is absolutely horrible.
You get only 5 continues -- for the whole game. Once you run out, you have to load from a save file.
What this means is that for a puzzle that takes 50 times to complete (and it will take you that many times for some of them), you would have to rewatch the same 2-3 minute cutscenes 49 times.
So, if you use several of your continues in the beginning stages (which you will) and then save with only one or two continues, you will literally spend more time watching the same cutscene over and over than playing the game.
That's the complaint about the game in Japan. Not that it's too hard, but that "5 continues" is completely arbitrary and forces you to unnecessarily waste hours of your life.
Ways this mechanic could be forgivable:
- Your 5 continues could be refreshed for each new level (they aren't)
- You could load a save file that puts you right at the beginning of the puzzle (you can't)
- You could just have infinite continues
I'm curious as to what Atlus intends to do with the patch. I don't want the game to be less difficult at all; the difficulty is just fine as-is. I simply want to actually play the game instead of watching the same cutscene for 2 hours in exchange for 5 minutes of gameplay.
fubarduck said:I think we're pretty much the same kind of gamer. We like challenges, and never stray from difficult titles. I am a Golden God in Super Meat Boy!
That having been said, the game design of Catherine is absolutely horrible.
You get only 5 continues -- for the whole game. Once you run out, you have to load from a save file.
What this means is that for a puzzle that takes 50 times to complete (and it will take you that many times for some of them), you would have to rewatch the same 2-3 minute cutscenes 49 times.
So, if you use several of your continues in the beginning stages (which you will) and then save with only one or two continues, you will literally spend more time watching the same cutscene over and over than playing the game.
That's the complaint about the game in Japan. Not that it's too hard, but that "5 continues" is completely arbitrary and forces you to unnecessarily waste hours of your life.
Ways this mechanic could be forgivable:
- Your 5 continues could be refreshed for each new level (they aren't)
- You could load a save file that puts you right at the beginning of the puzzle (you can't)
- You could just have infinite continues
I'm curious as to what Atlus intends to do with the patch. I don't want the game to be less difficult at all; the difficulty is just fine as-is. I simply want to actually play the game instead of watching the same cutscene for 2 hours in exchange for 5 minutes of gameplay.
Volcynika said:I know this is kind of a lame solution, but I just skip the cutscenes if I have to repeat them. D:
yaweee said:Oh, a dumb and completely senseless continue feature? Sounds like the Persona team hard at work. # of continues was the only difference for P3 and P4's "Easy" mode. It was a bit of a convenience due to the dungeon crawling, but a finite number of non-replenishable continues over a rather long RPG made absolutely no sense, whatsoever, and did very little to change the difficulty of the game. They're just brining that mechanic to Catherine, and if they managed to not change the continue systems between P3, FES, P4, and P3P, I can't imagine them changing it in a patch for Catherine.
Team Persona's HD debut topped the charts in its first week of release, selling 141,826 units on PlayStation 3. The Xbox 360 version debuted at seven with 21,936 units.
Catherine is the first HD game from the folks behind Persona. That makes it a big event amongst gamers, and it looks like Atlus aims for it to sell a decent amount. The publisher said today that it hopes to sell 150,000 units of the Xbox 360 and PS3 title following its release this Winter.
Wow, it beat Marvel vs Capcom 3 :OSolidSnakex said:Great news for Catherine
http://www.andriasang.com/e/blog/2011/02/24/catherine_tops_charts/
This is really impressive when you consider that Atlus was targeting 150k for Catherine
http://www.andriasang.com/e/blog/2010/10/22/atlus_restructuring/
fubarduck said:The difference is, in an RPG you don't die within the first 10 seconds of gameplay, and you can save before each battle. If you could save at the beginning of the level, it'd be fine.
You can't do anything. It pops up to remind you where you are meter-wise then you hear Vincent's state of mind as a result of it. I'm doing the bad guy route after completing it as the good guy and the scenes play out the same but what he thinks is different.Jonnyram said:I'm deliberately going the "bad guy" route on my first playthrough, but I have a question about something.
There are some points in cutscenes where the "??? meter" appears, with the pointer waving, but there are no dialogue options. Can you do anything at these points, or is it just indicating that this is where something different would happen if you had a different state?