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Catherine |OT| Sheep, Matrimony, Terror - Love Is Gone

Caj814

Member
Well just made it to the last area staying nice and Blue throughout this play through.

Escorting a freaked out pregnant Katherine that's AI controlled while a recently murdered nightmare Catherine is chasing you at the same time?

2roHq.jpg
 

ixix

Exists in a perpetual state of Quantum Crotch Uncertainty.
Zaraki_Kenpachi said:
Ok, that's good then if there are no major differences between releases. Makes it harder to decide what platform though. :(

You're probably going to be using the d-pad a lot during the puzzles, if that makes a difference. Beyond a certain point I used it pretty much exclusively.
 
ixix said:
You're probably going to be using the d-pad a lot during the puzzles, if that makes a difference. Beyond a certain point I used it pretty much exclusively.

Really? I think you just swung me to the PS3 version if I wind up getting it.
 

PooBone

Member
Finished the game yesterday. I enjoyed it up until day 9. The game sets you up and tells you how long you have to go to make it to "true freedom," then throws about two more hours and more block puzzles at you. I got REALLY REALLY tired of the damn blocks by the end of the game, but I still enjoyed it.
 

Korigama

Member
Caj814 said:
Well just made it to the last area staying nice and Blue throughout this play through.

Escorting a freaked out pregnant Katherine that's AI controlled while a recently murdered nightmare Catherine is chasing you at the same time?

http://i.imgur.com/2roHq.jpg

Oh yeah, THAT part. It's like Atlus decided the game wasn't hard enough as it was, so they decided to add something that pretty much boiled down to dumb luck.

That said, though, (spoilers for gameplay)
it's not quite the last area, despite them saying it would be
.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
Zaraki_Kenpachi said:
Really? I think you just swung me to the PS3 version if I wind up getting it.

The only time you need the analog is when you walk around the bar or the "nightmare station".
 

ixix

Exists in a perpetual state of Quantum Crotch Uncertainty.
Zaraki_Kenpachi said:
Really? I think you just swung me to the PS3 version if I wind up getting it.

The puzzles are entirely block-based, and one tap of a direction on the d-pad equals one block moved. This is pretty handy considering that in the later stages moving one block too far can easily mean instant death.

I used the analog stick for the first couple of puzzles just because I thought "3d character, 3d environment, use the analog" but the actual gameplay is pretty much purely digital. After I realized that and switched to the d-pad I never once looked back.
 
Akuun said:
I really like how this game makes you feel genuinely conflicted over who to choose. Neither girl is cut and dry, and they both have traits that make you think twice. For example, both of these traits would be dealbreaker territory to me:

Katherine:
Saying she'll take care of the bank accounts
Catherine:
Threatening to kill you

Yet they both have their good points, and you have to choose one. As the game goes on, Vincent goes from someone who is just a typical indecisive loser to someone that you genuinely feel for, because his dilemma is so believable.

looking back, that's likely my favorite aspect of the whole game - the way vincent's nightmare experiences force him to re-examine himself, & his relationships. i was surprised just how well they managed to make it work, & make it feel right (as in, pretty believable)...
 

Amory

Member
You know what's really awesome and fun? Getting fucked over by pure random chance
like on the last level over and over again

ugh
 

CatPee

Member
Zaraki_Kenpachi said:
So... What kind of game is this? Even from the OP I'm still not sure what you do in the game. Is it just some weird dating sim?

Think of it as 'Hanging Out In a Bar With Your Friends: The Game', except with freaky sheep, monsters, and nightmare block puzzle-solving gameplay.
 

zlatko

Banned
Made it up to 7-2 on hard in one sitting for tonight. Haven't tried 7-2 yet, but I'll continue on tomorrow in my next play session where I hope to wrap up the game.

I don't find the game too difficult once you learn the mechanics, but I do find certain things just stupid as shit. There are blatant levels that instead of testing your wit... just have 100% random factors. These are usually on boss levels, after the check point when they go nuts on hard. You'll be trying to have successful patterns, repeat the same thing after you die, then you die before you even reach that spot, because of something like the boss pulling a block you needed to keep going up, even though last time it never fucked with that block. Shit like this pisses me off in ANY kind of game... do not have random factors like this that lead to player death.

As I mentioned the pillow system in the story is horrible on hard since you'll generally be on 2ish pillows at anytime. You have 2 attempts to make it to the check point from memory, pray random factor doesn't kick in, then you roll the dice to complete the second half of the level. Fail your # of pillows and you are forced to drudge through too many loading screens, and unskippable cut scenes, and it also ruins the questions in the confessional as well as pulling you out of the game experience. It should have been infinite pillows no matter what... or at least if you run out of pillows let me restart from the beggining of the level with the # of pillows I came in with.

As for the story, characters, etc I'm not jiving with it at all. Things like some of the confessional questions are stupid("Are all men stupid?" GEE WHAT A GOOD QUESTION), and a lot of the game is wishy washy about you are trying to be in the game. I'm being honest in my answers as Vincent, and even though you are steering him to good...he just lies anyway and is a douche. It makes my choices as the story is going on have no barring or impact, and if it's all just for a payout at the end, it makes the story as you play even more "meh," compared to previous Atlus game offerings.

There's a lot to just scrutinize this game over, and there isn't much here that makes this game worth its $60.00 price tag....Glad I rented it, even though Persona 4 is still my favorite game of all time. Jeff Gerstman's review which I just read a few minutes ago probably sums up my feelings about the game as well:

http://www.giantbomb.com/catherine/61-32367/reviews/

I hope Persona 5 is next. :/
 
Amory Blaine said:
You know what's really awesome and fun? Getting fucked over by pure random chance
like on the last level over and over again

ugh
Many of the bosses have this problem. I'll be climbing flawlessly and while pulling a block or bouncing on a spring block, something will kill me. A lot of my deaths have been from random stuff like that.

Honestly, that's probably the only complaint I have for this game.
 

GuardianE

Santa May Claus
After reading some comments in here, I don't think that the puzzles have really clicked with me yet. I'm not terrible or anything, but I'm also not particularly good yet.

I keep falling back to the same strategy of a) creating stairs, and b) removing blocks to drop down levels. I watch all of the strategies in the waiting rooms of the Nightmare before the confessionals, but I seem to just forget them when I'm faced with a puzzle... especially a boss puzzle.

I'm not sure how to approach certain block formations, aside from solid walls. Also, I panic when I try to circle around the formation on the back side and I can't see ANYthing or maneuver the camera in any fashion where I can actually see. Any advice?
 

zlatko

Banned
GuardianE said:
After reading some comments in here, I don't think that the puzzles have really clicked with me yet. I'm not terrible or anything, but I'm also not particularly good yet.

I keep falling back to the same strategy of a) creating stairs, and b) removing blocks to drop down levels. I watch all of the strategies in the waiting rooms of the Nightmare before the confessionals, but I seem to just forget them when I'm faced with a puzzle... especially as boss puzzle.

I'm not sure how to approach certain block formations, aside from solid walls. Any advice?

Some things I've noticed as someone who is playing on hard:

*Level design for whatever reason on most of the game is set to focus on the left half of the screen as you climb. This means it's rare that you go to the right side of the screen to mess with shit, as you can keep progressing with just left half.

*You want to find the smallest number of pulls, ALWAYS. On hard you generally can't afford to do too many pulls without progressing up, or else come the boss stages they catch up too quick. Since I doubt you're playing hard, you have plenty of time, but remember, that to go up, your goal should be the least # of things you need to do to get to the next row. If you're having to pull like 5+ blocks or something to get to the next row, then you're probably doing it wrong since it's rare that you need this many pulls until the later levels.

* Try to look on the left side where is the next area you want to get up to where there is a straight line of blocks. Is it 3 up high away, 4 high away? It's from here you can see you can picture the solution backwards going from top the bottom. Experiment the quickest way to get to that spot, and then memorize it, so if you fail you'll be able to do it faster next time.


Hope some of this helps. :)
 

genjiZERO

Member
I've got money to blow on on game right now. Should I get this or Deus Ex? I have to say the no Japanese voices is a knock against Catherine...
 

Korigama

Member
genjiZERO said:
I've got money to blow on on game right now. Should I get this or Deus Ex? I have to say the no Japanese voices is a knock against Catherine...

Given the quality of the dub (and the fact that it's set in the US anyway, in spite of design subtleties of Vincent's apartment and the bar looking Japanese), this isn't a problem at all, really.
 
Yeah, the dub is good. It's not a problem, unless your need it, and if you do, go ahead and import it.

Inazuma is THE technique that you need to be confident in to succeed in the 7th floor. Without it you'll waste a lot of time building pyramids and getting stuck. Once that clicks, you'll blow through this floor. Everything to beat the game is there in front of you.
 

Erigu

Member
Korigama said:
Given the quality of the dub (and the fact that it's set in the US anyway, in spite of design subtleties of Vincent's apartment and the bar looking Japanese), this isn't a problem at all, really.
Considering how superior the Japanese dub is and the fact it's the original version, it kinda is...
 

tiff

Banned
genjiZERO said:
I've got money to blow on on game right now. Should I get this or Deus Ex? I have to say the no Japanese voices is a knock against Catherine...
Human Revolution is out now?
 
Erigu said:
Considering how superior the Japanese dub is and the fact it's the original version, it kinda is...
Do you know this from experience? How is the Japanese VA superior to the English VA? Having it sound better to your ears really isn't a qualifier for making it superior.
 

Korigama

Member
Erigu said:
Considering how superior the Japanese dub is and the fact it's the original version, it kinda is...

Is it (honest question, not intended to be sarcastic)? Even if it is, I had no issue with the English dub. To be honest, the only time I get picky about the lack of the original Japanese voices in a game is KoF (which Atlus already confirmed will be JP only with XIII); this has everything to do with not only being used to the characters sounding a specific way, but the fact that the English dubs SNKP used themselves in the MI series and XII were terrible.
 

GuardianE

Santa May Claus
zlatko said:
Some things I've noticed as someone who is playing on hard:

*Level design for whatever reason on most of the game is set to focus on the left half of the screen as you climb. This means it's rare that you go to the right side of the screen to mess with shit, as you can keep progressing with just left half.

*You want to find the smallest number of pulls, ALWAYS. On hard you generally can't afford to do too many pulls without progressing up, or else come the boss stages they catch up too quick. Since I doubt you're playing hard, you have plenty of time, but remember, that to go up, your goal should be the least # of things you need to do to get to the next row. If you're having to pull like 5+ blocks or something to get to the next row, then you're probably doing it wrong since it's rare that you need this many pulls until the later levels.

* Try to look on the left side where is the next area you want to get up to where there is a straight line of blocks. Is it 3 up high away, 4 high away? It's from here you can see you can picture the solution backwards going from top the bottom. Experiment the quickest way to get to that spot, and then memorize it, so if you fail you'll be able to do it faster next time.


Hope some of this helps. :)

Yeah, I'm playing on Normal. I'm getting better, but I always feel like I'm missing something obvious... or that I'm going about the climb in an inefficient way. And when I use the "staircase" method (the one where you pull out a block, climb on top, pull the above block and the bottom block, the climb up top and pull the next block, etc, etc), I'm always one block shy of being able to reach the upper edge.

This is a simplified representation of a predicament I often run into:
_____________
I __ I __ I __ I
I __ I __ I __ I
I __ I __ I __ I
I __ I __ I __ I

That does help, though. Thank you.
 

Caj814

Member
Korigama said:
Oh yeah, THAT part. It's like Atlus decided the game wasn't hard enough as it was, so they decided to add something that pretty much boiled down to dumb luck.

That said, though, (spoilers for gameplay)
it's not quite the last area, despite them saying it would be
.

Just got through it and I guess I called it when I first saw the initial Catherine trailers.. .

Catherine was a succubus the entire time that NO ONE else saw since I found it weird after all the times she appeared there was no signs of her being there and no one else saw recalled her after going to the bar multiple times. Well I guess I'll finish it later tonight and start a 2nd play through going all red. . .but it seems pointless since it looks like it leads to a typical Japanese BAD END
 

Erigu

Member
Do you know this from experience? How is the Japanese VA superior to the English VA?
From what (admittedly little) I've seen of the English dub, some characters sound off (Ishida Rue / Trisha, "the voice", the narrator, Johnny...). In some cases, I found that quite irritating. I realize that's likely not to be an issue if you don't know the original version, but...

Having it sound better to your ears really isn't a qualifier for making it superior.
Your mileage may vary, naturally...


Korigama said:
Is it (honest question, not intended to be sarcastic)?
It has Wakamoto, so, by default...!
But seriously, yeah, I'd say it is, myself... It's just hard to equal/beat some of those actors.
And I'd be in support of the original version (no matter the language) being included anyway. I can see how that would be a problem with the Xbox 360 version though...

Even if it is, I had no issue with the English dub.
I don't think it's bad, overall, from what I've seen. Just... it would have been nice to have both.

To be honest, the only time I get picky about the lack of the original Japanese voices in a game is KoF (which Atlus already confirmed will be JP only with XIII); this has everything to do with not only being used to the characters sounding a specific way, but the fact that the English dubs SNKP used themselves in the MI series and XII were terrible.
I like how Capcom tends to give you the choice (even going far as to let you pick your preferred voice for each character).
 

RetroMG

Member
Last night as I was trying to sleep images from this game kept flashing through my head. Always just when I was about to fall asleep, BAM! Level boss! BAM! Horrifying Monster! BAM! Sheep!

Then I tried to put on my iPod to distract me, only to realize the playlist was set to the Soundtrack.

Finally fell asleep to Zero Punctuation.
 

UNCyrus

Member
genjiZERO said:
I've got money to blow on on game right now. Should I get this or Deus Ex? I have to say the no Japanese voices is a knock against Catherine...

I was disappointed in the no audio options either, but this game has tons of replay value. I vote this.
 

Papercuts

fired zero bullets in the orphanage.
GuardianE said:
Yeah, I'm playing on Normal. I'm getting better, but I always feel like I'm missing something obvious... or that I'm going about the climb in an inefficient way. And when I use the "staircase" method (the one where you pull out a block, climb on top, pull the above block and the bottom block, the climb up top and pull the next block, etc, etc), I'm always one block shy of being able to reach the upper edge.

This is a simplified representation of a predicament I often run into:
_____________
I __ I __ I __ I
I __ I __ I __ I
I __ I __ I __ I
I __ I __ I __ I

That does help, though. Thank you.

They pretty much design it so the staircase isn't typically a way from the start to reach the next area, it's usually done at the end, if at all later on.

For that picture, you can infinity loop up with 3 blocks if you pull the left and middle out, climb up and pull the left out, push it all the way off the right, pull the middle out, climb, pull the right out, push it all the way left, pull middle out, repeat.
 
GuardianE said:
This is a simplified representation of a predicament I often run into:
_____________
I __ I __ I __ I
I __ I __ I __ I
I __ I __ I __ I
I __ I __ I __ I

That does help, though. Thank you.

This is an easy pattern once you learn the trick. Move the bottom left block all the way to the right, pull out the middle block, climb up one level, pull out the right block and move it all the way to the left, pull out the middle block, climb up one level, pull out of the left block and move it all the way to the right, pull out the middle block, climb up, etc etc. You can keep going infinitely as long as breakable or immovable blocks don't get in your way.

edit: beaten.
 
Korigama said:
Is it (honest question, not intended to be sarcastic)? Even if it is, I had no issue with the English dub. To be honest, the only time I get picky about the lack of the original Japanese voices in a game is KoF (which Atlus already confirmed will be JP only with XIII); this has everything to do with not only being used to the characters sounding a specific way, but the fact that the English dubs SNKP used themselves in the MI series and XII were terrible.

I'll agree with him to an extent. As much as I enjoyed the dub, and how I almost always prefer them, I still think every game that is going to use a dub should include the original audio track and English subtitles. This debate has been settled in the anime community for about a decade now: Sub vs. Dub? How about include both and make everyone happy?


Korigama said:
Given the quality of the dub (and the fact that it's set in the US anyway, in spite of design subtleties of Vincent's apartment and the bar looking Japanese), this isn't a problem at all, really.

The game is most certainly set in Japan. How else could Vincent meet with the characters of Persona 3 if it wasn't?

1444859-p3p_mysteryman2_super.jpg
 

Korigama

Member
Erigu said:
I don't think it's bad, overall, from what I've seen. Just... it would have been nice to have both.

This is understandable (the option for both is always a nice bonus).

I like how Capcom tends to give you the choice (even going far as to let you pick your preferred voice for each character).

To be honest, I do consider it a wasted opportunity to not have the original Japanese and a professional English dub handled by Atlus with KoF XIII after SNKP turned to them for help with the game's release (it was something I was looking forward to after hearing they would be working together before finding out it would be JP only).

Mortialus said:
The game is most certainly set in Japan. How else could Vincent meet with the characters of Persona 3 if it wasn't?

1444859-p3p_mysteryman2_super.jpg

Cameo. One answer considered was the possibility of him being on a business trip. Either way, it's already established that the setting for Catherine is the US. It's been discussed more than once throughout this very topic.
 

Akuun

Looking for meaning in GAF
Catherine has easily the best dub in any localized game I've played. All, and I mean ALL of the voices sound completely believable and do not sound out of place at all. The voice acting is really top notch.

genjiZERO said:
I've got money to blow on on game right now. Should I get this or Deus Ex? I have to say the no Japanese voices is a knock against Catherine...
I'd get Deus Ex because I'm super hyped for it and possibly has more play time available in it, but Catherine is really a great game too. Plus Catherine is out right now and Deus Ex comes out in a few weeks... the wait is really agonizing.

Yeah, I'm playing on Normal. I'm getting better, but I always feel like I'm missing something obvious... or that I'm going about the climb in an inefficient way. And when I use the "staircase" method (the one where you pull out a block, climb on top, pull the above block and the bottom block, the climb up top and pull the next block, etc, etc), I'm always one block shy of being able to reach the upper edge.

This is a simplified representation of a predicament I often run into:
_____________
I __ I __ I __ I
I __ I __ I __ I
I __ I __ I __ I
I __ I __ I __ I

Small rules for climbing (minor spoiler for those who do not want to learn the trick on their own):
- It sounds like you're using the trick where
you pull out one block, climb on top of it, pull out the block directly above the first one, then slide down and pull your first block to the side. The corollary to this trick is that when you're at the top of a staircase and are one block short, you can pull out that block over the block you're currently standing on, then pull out the block you were standing on over the previous block you stood on, and keep repeating until you reach the bottom, when you can climb all the way back up again. This ALWAYS works as long as you have at least two spaces at the bottom of your staircase. If you don't have that space, then that's when things get more complicated.

As for the graphic you have, I'll try to explain the strategy for this (they call it Inazuma in the game), which lets you climb a wall like this. This is an answer to your example:

_____________
I _A I _B I _C I
I _7 I _8 I _9 I
I _4 I _5 I _6 I
I _1 I _2 I _3 I

1. Pull out blocks 2 and 3.
2. Climb up and pull out block 6.
3. Pull block 6 to the left so that it stands in front of block 5. You'll fall onto the side of block 2.
4. Climb along the sides of the blocks and pull yourself back up on block 3.
5. Push block 6 to the left so that it stands in front of block 4.
6. Pull out block 5.
7. Climb on top of block 6 and pull out block 7.

The rest of the steps repeat the same pattern.

8. Pull block 7 to the right so that it stands in front of block 8.
9. Climb back along the sides and pull yourself back up on block 6 (it's in front of block 4 at this point)
10. Push block 7 to the right so that it covers block 9.
11. Pull out block 8.
12. Climb on top of block 7 and pull out block C.

Hopefully that helps show how the pattern goes. For wider walls, just keep in mind that you can
give yourself additional height by changing the direction your stairway runs.

Edit: beaten repeatedly, haha
 

GuardianE

Santa May Claus
Papercuts said:
They pretty much design it so the staircase isn't typically a way from the start to reach the next area, it's usually done at the end, if at all later on.

For that picture, you can infinity loop up with 3 blocks if you pull the left and middle out, climb up and pull the left out, push it all the way off the right, pull the middle out, climb, pull the right out, push it all the way left, pull middle out, repeat.

iconoclast said:
This is an easy pattern once you learn the trick. Move the bottom left block all the way to the right, pull out the middle block, climb up one level, pull out the right block and move it all the way to the left, pull out the middle block, climb up one level, pull out of the left block and move it all the way to the right, pull out the middle block, climb up, etc etc. You can keep going infinitely as long as breakable or immovable blocks don't get in your way.

edit: beaten.

Thank you guys very much! It's looks so obvious now, but I just didn't put it together. This will really help me immensely.

EDIT: Thanks to you too, Akuun. I think my brain simply didn't process that I could hang a cube off an edge like that. I knew it, but didn't put it into practice.
 
Korigama said:
Cameo. One answer considered was the possibility of him being on a business trip. Either way, it's already established that the setting for Catherine is the US. It's been discussed more than once throughout this very topic.

I've beaten the game. Aside from the English names, I don't recall anything explicitly stating the game is set in the U.S.
 

cj_iwakura

Member
Here's my opinionated breakdown, having finished the sub from start to finish.

Dub Superior
Vincent
Orlando
Toby
Erica
Announcer (he really grew on me)

Sub Superior
Computer Announcer
Katherine (I love ya Michelle, but you're no Kotono Mitsuishi.)
Jonathan

Tie Game (Both VAs are amazing)
Boss
Catherine


The dub is amazing, regardless.
 

genjiZERO

Member
Korigama said:
Given the quality of the dub (and the fact that it's set in the US anyway, in spite of design subtleties of Vincent's apartment and the bar looking Japanese), this isn't a problem at all, really.

it's a authenticity issue. I like my Japanese games in Japanese and American ones in English.


Thanks for the advice everyone. I think I'll pick up Deus Ex now (when it comes out), and this on a little later on when I've got some extra cash.
 

Erigu

Member
Korigama said:
To be honest, I do consider it a wasted opportunity to not have the original Japanese and a professional English dub handled by Atlus with KoF XIII after SNKP turned to them for help with the game's release (it was something I was looking forward to after hearing they would be working together before finding out it would be JP only).
I consider the console release of that one a tiny miracle in itself, so I wouldn't ask for much beyond that. Poor SNK-Playmore... ^^;

it's already established that the setting for Catherine is the US.
I don't think it is, actually...
And while I agree that the game doesn't appear to be set in Japan, I don't think it takes place in the States either...
 

Korigama

Member
Mortrialus said:
I've beaten the game. Aside from the English names, I don't recall anything explicitly stating the game is set in the U.S.

Like I said, this debate has already come up before.

http://www.neogaf.com/forum/showpost.php?p=29683304&postcount=1542
http://www.neogaf.com/forum/showpost.php?p=29684439&postcount=1563

Erigu said:
I don't think it is, actually...
And while I agree that the game doesn't appear to be set in Japan, I don't think it takes place in the States either...

The other inaccuracy that probably led to people calling things into question, aside from interior design, was probably
the rainfall being measured in millimeters instead of inches in the anime cutscene after stage 8
.
 

cj_iwakura

Member
MCXC Pioneer said:
You can buy sake at the bar, how is Catherine not set in Japan? I haven't been to a bar here in the states where I can buy sake.

Boss is a classy gentleman who caters to his clientele, that's how.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
cj_iwakura said:
Here's my opinionated breakdown, having finished the sub from start to finish.

Dub Superior
Vincent
Orlando
Toby
Erica
Announcer (he really grew on me)

Sub Superior
Computer Announcer
Katherine (I love ya Michelle, but you're no Kotono Mitsuishi.)
Jonathan

Tie Game (Both VAs are amazing)
Boss
Catherine


The dub is amazing, regardless.
Wait, there were English subtitles available in the JP version?
 
MCXC Pioneer said:
You can buy sake at the bar, how is Catherine not set in Japan? I haven't been to a bar here in the states where I can buy sake.

Probably the same reason Vincent and Katherine kneel at the table in his apartment - it's an anachronism because the game was made in Japan, sort of like when American movies set in other countries or different time periods often have little mistakes in them.
 
BigJiantRobut said:
Probably the same reason Vincent and Katherine kneel at the table in his apartment - it's an anachronism because the game was made in Japan, sort of like when American movies set in other countries or different time periods often have little mistakes in them.
Those are pretty big, obvious mistakes though
 

cj_iwakura

Member
MCXC Pioneer said:
Those are pretty big, obvious mistakes though

Maybe Japan has conquered the world and forced their traditions onto the subjugated American populace.


(They do have the Persona users on their side.)
 
MCXC Pioneer said:
Those are pretty big, obvious mistakes though

Not really. I've been to bars that serve sake. Maybe not dive pizza joints like Stray Sheep, but it happens. And really, the kneeling thing isn't a huge obvious mistake though. It's just a cultural anachronism.
 

anddo0

Member
Just to be clear, there aren't any trophies or special endings tied to "difficulty" levels right?

Playing on normal is slowly sucking the fun out of the game for me. I just want to make sure I'm not missing anything by going down in difficulty.
 
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