Chris Dring: Ghost of Yotei is the biggest 1st party PlayStation launch in Europe since Spider-Man 2, with launch sales in-line with Ghost of Tsushima

What you mean to say is, Sony stopped reporting sales numbers this gen on all their big games and we know the reason why. :)
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they report total hardware and games sales, what they don't do is report individual games sales.
 
Chris seems like a bit of a donkey tbh. His comment about the C team was the most egregious thing and he did damage control saying that was misinterpreted lol. 🙄

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He also stated that Mario Wonder wouldn't be able to sell over 20m mark lifetime.

Mario Wonder sold 16m units in 1.5 years on the Nintendo Switch alone.
 
Do people buy good games and not give a shit about online trolling? No one could have seen that coming. :messenger_tears_of_joy:

I finished the game last weekend and it's fantastic. Everything is better except the setting. I liked the Mongols and invasion war setting of Tsushima more. If they ever make a third game, please make one about the Imjin War.
 
Are you okay?

Want to talk?
I was perfectly fine ignoring these threads but I was tagged so I'm just responding. I told this clown to @ me when he could prove me wrong and he @'s me for this nonsense. This is not proof, there are no numbers.

But you are right, until we see numbers there is nothing to talk about so I'll dip out and you guys can pretend that this story means anything in the grand scheme of things.
I am? Nah, making shit up looks like this:

What did Dring actually say?



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You just have poor reading comprehension. He literally said "in line" which doesn't mean more, it means in line with the installed user base. He is saying the same thing Mat Piscatella said two days ago:

Turns out, Ghost of Yotei ranked 12th during its debut, with 4.4% of active PS players that week giving it a go.Ghost of Tsushima also ranked 12th in its launch week back in 2020 with... 4.4% of active PS players engaging.

In case you are bad at math, 4% of 80 million is less than 4% of 120 million, but it's "in line". So, no, not only did it not outsell GoT it literally sold less as a total and is only equal in percentage of total consoles on the market.

Not that it matters, there still isn't a single definitive sales number about GoY from ANYWHERE, we have nothing half truths and bullshit.

What you mean to say is, Sony stopped reporting sales numbers this gen on all their big games and we know the reason why. :)

It's the same reason that MS stopped reporting their sales figures for hardware and software since gamepass launched.
Exactly. Bragging about sales numbers is huge, positive publicity for your brand. All these companies stopped when their sales started shitting the bed. Ubisoft, for example, didn't switch from sales to players because it was a better metric, they did it to hide sales numbers, and now they're hiding player numbers. If GoY came out and sold 5 million copies in the first week, you can guarantee they'd have announced it. So if other people want to fall for this nonsense, they can have it, but I believe numbers, not fanboys running defense.
 
Don't get me wrong I like the game and I think it's very good but these over hyped fake news from social media and journaliste without actual number started to become a trend and in most cases an indication that the game is not doing very well , we have seen this before with Assassin's creed shadow and dragon age the veilguard and both flopped, usually companies like to brag about their sales number if their games is doing well specially Sony , the absence of sale number tells me the game isn't doing as well as it should be.
 
You just have poor reading comprehension. He literally said "in line" which doesn't mean more, it means in line with the installed user base. He is saying the same thing Mat Piscatella said two days ago:

How can you be this dumb? LMAO. It's literally in black and white, Yoteis' sales, actual copies sold, are the same as Tsushima's
 
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I was perfectly fine ignoring these threads but I was tagged so I'm just responding. I told this clown to @ me when he could prove me wrong and he @'s me for this nonsense. This is not proof, there are no numbers.

But you are right, until we see numbers there is nothing to talk about so I'll dip out and you guys can pretend that this story means anything in the grand scheme of things.

You just have poor reading comprehension. He literally said "in line" which doesn't mean more, it means in line with the installed user base. He is saying the same thing Mat Piscatella said two days ago:



In case you are bad at math, 4% of 80 million is less than 4% of 120 million, but it's "in line". So, no, not only did it not outsell GoT it literally sold less as a total and is only equal in percentage of total consoles on the market.

Not that it matters, there still isn't a single definitive sales number about GoY from ANYWHERE, we have nothing half truths and bullshit.


Exactly. Bragging about sales numbers is huge, positive publicity for your brand. All these companies stopped when their sales started shitting the bed. Ubisoft, for example, didn't switch from sales to players because it was a better metric, they did it to hide sales numbers, and now they're hiding player numbers. If GoY came out and sold 5 million copies in the first week, you can guarantee they'd have announced it. So if other people want to fall for this nonsense, they can have it, but I believe numbers, not fanboys running defense.
"In line" means about the sales were about the same. It has nothing to do with install base.

Likewise Mat's 4.4% comment is also not related to PS5's installbase.
 
Exactly, and we know why they stopped reporting individual games. I'll let you into a secret. It stopped with a certain title called last of us 2. They did the initial announcement and then stopped.
Yep, the shift to aggregate sales numbers is how you hide underperforming games. It's the same as publishers shifting to player numbers instead of sales numbers. We all know Indy flopped and Shadows didn't sell better than Valhalla.

I mean shit, Ubi pulled out of Circana reporting all together a month or two ago. Those mfers have PTSD.
 
If you don't have any competition, then of course you'll find success even with such a lame duck. For me it's nice, but nothing more than that.
 
What you mean to say is, Sony stopped reporting sales numbers this gen on all their big games and we know the reason why. :)

It's the same reason that MS stopped reporting their sales figures for hardware and software since gamepass launched.
Spider-Man 2? God of War Ragnarok? Astrobot? The thing is they take longer to reveal PR for those sales.
 
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You just have poor reading comprehension. He literally said "in line" which doesn't mean more, it means in line with the installed user base. He is saying the same thing Mat Piscatella said two days ago:
Quite frankly you have poor reading comprehension if that is your takeaway, especially if you still believe that after he clarified sales are the same. Not once did he mention the install base or that sales are relative to it.

It's either that or you are allowing your judgment to be impaired by what you wish to believe rather then what is true.
 
Spider-Man 2? God of War Ragnarok? Astrobot? The thing is they take longer to reveal PR for those sales.
They are also non consistent with reporitng. Gt7 is probably heading towards best selling GT with the amazing legs it has.

Iirc GT sport sold something like 12 million from the Insomniac leak. I don't think we ever had those sales report.
 
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The copium is strong in this thread rofl.

Selling about the same units to a much smaller userbase + higher price tag is actually a smashing success.
 
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They are also non consistent with reporitng. Gt7 is probably heading towards best selling GT with the amazing legs it has.

Iirc GT sport sold something like 12 million from the Insomniac leak. I don't think we ever had those sales report.
Exactly. GT7 is probably at 15M at this point, could've had a PR article on those sales and we never got that. The Last Of Us i think surpassed like 30M in sales...and no article.
We usually get these numbers buried in some random PS blog article. Sony doesn't really do this anymore.
 
I'm a bit skeptical that its selling on par with Tsushima in Europe while beating the numbers of Helldivers 2. That would mean Tsushima also sold better than Helldivers 2.

In Germany Tsushima received a sales award for 100.000 sold units (digital & physical) in its launch month and then one for 200.000 units two months later.
Helldivers 2 received a sales award for 200.000 sold units in its launch month and another one for 400.000 units also two months later.
Thats a huge difference. Cant imagine the rest of Europe being so different to be able to catch up. Did he mean Playstation-only or what metric is he using?
 
Exactly. GT7 is probably at 15M at this point, could've had a PR article on those sales and we never got that. The Last Of Us i think surpassed like 30M in sales...and no article.
We usually get these numbers buried in some random PS blog article. Sony doesn't really do this anymore.

Its probably because a sales figure on its own is pretty meaningless without more context.
What was the budget?
What's the genre?
Is it the type of game to have long legs where initial take-up is expected to be low/average but over time does very well? (GAAS can fall into this one quite easily)
When did it launch? (several factors here, from time of the year, to what is the competition at the time, to when in a console lifecycle is it released)
What are the review scores? (they still matter to some)
etc. etc. etc.

And in the case of this game, what controversy surrounds it? (part of that is many YouTube grifters out there just downright lying about the game to try and get people to not buy it)

At the end of the day, this will easily make double its budget so I honestly don't think Sony will be too concerned, they will of course look into anything surrounding the game that could help with sales in the future no matter where it ends up eventually sales wise.
 
Exactly. GT7 is probably at 15M at this point, could've had a PR article on those sales and we never got that. The Last Of Us i think surpassed like 30M in sales...and no article.
We usually get these numbers buried in some random PS blog article. Sony doesn't really do this anymore.
People are only raising these questions because they're desperate to find any evidence that the game is doing poorly.

There are people in this thread bringing up completely ridiculous points, like:

"Why didn't they reveal the exact sales numbers?" / But that's never been done — only specific markets disclose those numbers.

"Why are they only revealing numbers from Europe?" / Everyone who's been on this forum for a while knows that there are different entities that report sales for each region, and there's always a discrepancy in the timelines for when those reports come out.

As for sales announcements… we'd never even know how many units some games sold if it wasn't for the Insomniac leak.
 
With GoY we have people that are jumping from a "it is not going to do well at all because of my perceived grievance X and Y which is sure to be terrible because of the voice actor's nefarious plot to make the game uber woke" to "please, it cannot be doing well at all, it has to fail, it has to… let me spread as much BS as I can in the hope it sticks and makes for a horrible word of mouth" to "ok, it did not tank at launch like I needed it to, but the battle to kill the game's legs is just starting, must shill harder!"…

People resorted to make BS rumours about the game's ending and going to threads to spoil people with an apparently made up ending just to drum negativity up… sigh 😞.

It's really embarrassing for these people.
So much energy and time wasted on a lost battle that there wasn't any reason to fight in first place.
 
People are only raising these questions because they're desperate to find any evidence that the game is doing poorly.

There are people in this thread bringing up completely ridiculous points, like:

"Why didn't they reveal the exact sales numbers?" / But that's never been done — only specific markets disclose those numbers.

"Why are they only revealing numbers from Europe?" / Everyone who's been on this forum for a while knows that there are different entities that report sales for each region, and there's always a discrepancy in the timelines for when those reports come out.

As for sales announcements… we'd never even know how many units some games sold if it wasn't for the Insomniac leak.
This is exactly the issue. People are starting with a conclusion and then working backwards to find a agenda, rather than discussing the actual information being shared and it's actual limitations.
 
Could be in the case if first week sales of Helldivers II were way lower (something around 50% or even less) of week 2 or week 3 sales. Which would mean beating Helldivers first week sales isnt something extraordinary.

Helldivers was an outlier where sales kept growing week on week. Still took about 3 or 4 weeks before it hit 3 million

The comparison with other FP titles doesn't really matter anyway. We know Tsushima's sales and it's more or less on track with that. We don't need to compare it with other titles to gauge its success
 
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Exactly. GT7 is probably at 15M at this point, could've had a PR article on those sales and we never got that. The Last Of Us i think surpassed like 30M in sales...and no article.
We usually get these numbers buried in some random PS blog article. Sony doesn't really do this anymore.
In my understanding.
Jim was marketing guy and Sony fought at that time so "every little bit helps". Now tech guys took over and there is no real need to push momentum in public, so Sony just deprioritize all this stuff.

Its probably because a sales figure on its own is pretty meaningless without more context.
Any news on platform/it's staple games keeps momentum in public and helps with marketing. Details not so important and like 99% of those who'll read news will ignore details (and those who really need details pays for specialized reports of Circana and co that have numbers).
 
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It was clear that Yotei was selling very well, it was at the top of the list in every country and on the PSN store, those who had hoped it would be a flop since its announcement were left wanting, there will be another time :pie_smfaceyes:
 
What is it about the game you aren't enjoying? :)

Another Sony safe bet sequel taking no creative risks, visuals and technical uplift over the previous game is laughable too considering we're in the third wave of PS5 era games.

Most of all I'm pissed about Jin not returning as I was a big fan of his from the first game, and felt his story was worth continuing.
 
Another Sony safe bet sequel taking no creative risks, visuals and technical uplift over the previous game is laughable too considering we're in the third wave of PS5 era games.

Most of all I'm pissed about Jin not returning as I was a big fan of his from the first game, and felt his story was worth continuing.
Safe and not taking risks?

You mean like establishing one new character in a franchise that everyone liked (Jin) and deciding to go for a completely different main character for the sequel (a woman, which is an even worse risk clearly)?

Sounds like the safe bet would've been continuing the Jin story instead of this new character no?

I also don't know what risks you want this to take. It's already an open world game that's a delight to navigate, graphics are amazing (not only the assets are much better but it's all 60fps unlike the PS4 version) and a clear step up from the prequel.

It's a sequel that grabbed the mechanics of the first game and made them better, while expanding on them. It also created new ones as well.

Isn't that what sequels do? Did you expect a reboot? lol Like going from GOW Ascencion to GOW 2018?
 
Another Sony safe bet sequel taking no creative risks, visuals and technical uplift over the previous game is laughable too considering we're in the third wave of PS5 era games.

Most of all I'm pissed about Jin not returning as I was a big fan of his from the first game, and felt his story was worth continuing.

It's a spiritual sequel. A SEQUEL. What do you want? Aliens? What creative risks do you expect them to take vs what other game sequels have taken in the past?
And technical uplift? Have you played the game? Its freaking gorgeous. No offense, but its people like you that complain that a sequel isn't something totally different that the first game and also complain that it doesn't have the latest, cutting-edge graphics, and then also complain that the sequel took too long to release, cost too much, and laugh when it sells bad.

Another thing is wanting Jin to return tells me you did not have a good understanding of the GoTs story. Jin's arc was complete. There was nothing else to tell.
 
Another thing is wanting Jin to return tells me you did not have a good understanding of the GoTs story. Jin's arc was complete. There was nothing else to tell.

No it wasn't, the developers alluded to the cannon ending in which Jin lets Lord Shimura live, and Shimura warns him that the Jito is sending all his forces after Jin because he is now considered an enemy of the state. This would have made for an interesting story, something akin to a Batman sequel, Jin fighting the Samurai forces as well as the Mongol invaders. It was a cliff hanger ending, and no one at the time even discussed that his arc had been complete.

Safe and not taking risks?

You mean like establishing one new character in a franchise that everyone liked (Jin) and deciding to go for a completely different main character for the sequel (a woman, which is an even worse risk clearly)?

Sounds like the safe bet would've been continuing the Jin story instead of this new character no?

There's many ways to make creative risks, replacing the main character within another "bad ass female bent on revenge" is hardly one of them, we already got that with AC Shadows this year.

I also don't know what risks you want this to take. It's already an open world game that's a delight to navigate, graphics are amazing (not only the assets are much better but it's all 60fps unlike the PS4 version) and a clear step up from the prequel.

It's a sequel that grabbed the mechanics of the first game and made them better, while expanding on them. It also created new ones as well.

Isn't that what sequels do? Did you expect a reboot? lol Like going from GOW Ascencion to GOW 2018?

Speak for yourself on the visuals, I struggle to tell the difference between the original and sequel at times and many others have said the same thing, it looks better marginally better, the geometry is still PS4 level. and it's riddled with blurry textures the game is carried mostly by its fantastic art style, heck even the shoddy RTGI implementation wasn't enough to make it seem like a substantial upgrade over its predecessor.
 
No it wasn't, the developers alluded to the cannon ending in which Jin lets Lord Shimura live, and Shimura warns him that the Jito is sending all his forces after Jin because he is now considered an enemy of the state. This would have made for an interesting story, something akin to a Batman sequel, Jin fighting the Samurai forces as well as the Mongol invaders. It was a cliff hanger ending, and no one at the time even discussed that his arc had been complete.

You can talk about whatever possible scenarios you want, but the dude's story is done. Those same developers decided not to continue it.

There's many ways to make creative risks, replacing the main character within another "bad ass female bent on revenge" is hardly one of them, we already got that with AC Shadows this year.

This is more and more sounding like you are upset the main character is female, more than you actually liking Jin. Since we are talking about risks, what do you suggest other than the massive risk of keeping Jin as the protagonist?
Also, SP and Ubisoft aren't checking with each other when developing their games to make sure there are no similarities....

Speak for yourself on the visuals, I struggle to tell the difference between the original and sequel at times and many others have said the same thing, it looks better marginally better, the geometry is still PS4 level. and it's riddled with blurry textures the game is carried mostly by its fantastic art style, heck even the shoddy RTGI implementation wasn't enough to make it seem like a substantial upgrade over its predecessor.

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