Man, the Glenn/Cyrus flashback scenes still hit the right notes, just like I remember ten years ago. With "At the Bottom of the Night" playing in the background, damn. So good.
Picked this up yesterday. Unfortunately, Canadian EB (or at least mine) doesn't get the poster nor the soundtrack CD. I guess it'll have to do.
As always, I get sucked in every time I play, and I'm already at the End of Time. The DS-specific features are pretty neat, and I'm quite impressed to hear the soundtrack translated so faithfully. The only thing off are some sound effects, but this is present in both the PSX version and emulation. Oh well, I always have my SNES cart to go back to.
Maybe I'm becoming more sentimental or something, but despite the umpteen times I've seen it already, watching the CT ending this most recent time made me shed a tear. Two, in fact.
Ah, that music...
Edit: I picked my preferred version of the "main" ending, which is
to leave Crono dead and kill Magus so that Lucca goes fangirl over Frog's human form and so that the adventure isn't quite over yet. Also saved Lara, but that's incidental
. But those things came before the credit roll, which is what really hit me pretty hard.
I saw a copy at BestBuy earlier. I, like, knew the game was coming out on DS and all, but I sitll almost exploded in my pants when I saw it on the shelf. I almost bought it too. I just don't exactly have a DS to play it on though.
Some re-named things I could go without... Some I'm indifferent with... Some I dislike.
All in all, the new translation is neither better nor worse. I like how it seems more fleshed out and clear-cut, but I also think it loses a tad bit of charm that the game originally had.
The extras and near-perfectness of the game put it over the top, though. Well worth $40. I just now got to Lavos Core.
I'm not sure whether you guys are making me want more to go back and remind myself what all the old tech names were, or more to not go back since ignorance might be bliss.
On a music note, I do know that I hate the renaming of "To Far Away Times" to "Outskirts of Time." Even though I'll never see that title in-game, it worries me that in the future S-E might start calling the song that. :/ The original title sounds like a journey, the new one a mere description or setting.
I'm not sure whether you guys are making me want more to go back and remind myself what all the old tech names were, or more to not go back since ignorance might be bliss.
On a music note, I do know that I hate the renaming of "To Far Away Times" to "Outskirts of Time." Even though I'll never see that title in-game, it worries me that in the future S-E might start calling the song that. :/ The original title sounds like a journey, the new one a mere description or setting.
I also seem to be having a problem with money in this version; a problem I don't ever remember having before. Anyone else notice something to this effect?
I was wondering why that part of the medley didn't ring any bells for me. It's because it was the element of Frog's Theme that we NEVER hear in the actual game. Magus' battle theme was what I clicked to.
I bought the game on Thursday and was glued to it all weekend. I couldn't put it down for more than 10 minutes before starting it up again. I'm already passed Zeal and I'm doing the sidequests now. I don't usually get obsessed over games like this but Chrono Trigger is sex in it's purest form. After I'm finished this I may start playing Chrono Cross again, screw the haters.
On a music note, I do know that I hate the renaming of "To Far Away Times" to "Outskirts of Time." Even though I'll never see that title in-game, it worries me that in the future S-E might start calling the song that. :/ The original title sounds like a journey, the new one a mere description or setting.
Random observations from my replay (I haven't played this game since 2000 on the SNES).
1. Is it just me or did their stomachs used to grumble (On the SNES) when they would use those sleep chambers in the future to refill HP/MP (but you're still hungry ..etc.)?
2. It seems their is added facial expressions to the character sprites. (ex. Marle getting shocked and having her jaw drop)
I'm currently in 65,000,000 B.C. trying to rebuild the Masamune for Frog. I'm glad the difficulty wasn't effed with. It seems just right.
The new translation is bugging the hell out of me.
Frog's non-accent (it gave him character dammit!)
The whole scene after fighting the security robot and getting the seed.
Doan: "You guys look different than the rest of us"
Marle: "it's because we're HEALTHY" (not 'we have hope' dammit)
Doan: "Healthy eh? it's got a nice ring to it"
Child: "What's that?"
Doan: "It just may be our future!"
and renaming the techs was competely unnessecary, what was wrong with just Antipode? Why'd we have to stick Bomb at the end of it.
edit:
Gato said:
Random observations from my replay (I haven't played this game since 2000 on the SNES).
1. Is it just me or did their stomachs used to grumble (On the SNES) when they would use those sleep chambers in the future to refill HP/MP (but you're still hungry ..etc.)?
2. It seems their is added facial expressions to the character sprites. (ex. Marle getting shocked and having her jaw drop)
I'm currently in 65,000,000 B.C. trying to rebuild the Masamune for Frog. I'm glad the difficulty wasn't effed with. It seems just right.
Yes they did use to grumble. It seems with the new version they did a few things to make it not seem as bleak and depressing in the future as it should be. Between this and the restanslation I stated above seems to have taken some of the atmosphere out of the future timeline. At least to me anyway.
Random observations from my replay (I haven't played this game since 2000 on the SNES).
1. Is it just me or did their stomachs used to grumble (On the SNES) when they would use those sleep chambers in the future to refill HP/MP (but you're still hungry ..etc.)?
2. It seems their is added facial expressions to the character sprites. (ex. Marle getting shocked and having her jaw drop)
I'm currently in 65,000,000 B.C. trying to rebuild the Masamune for Frog. I'm glad the difficulty wasn't effed with. It seems just right.
I remember 'hope' in that scene with Marle and Doan, but the whole bit about being "Health-y?! Has a nice ring to it!" was definitely in the old game. I haven't played the DS version yet and I remember those lines.
I've been using headphones and the grumble doesn't sound quite the same to me. It sounds more like digital distortion then the sort of bassy, almost vocalized noise that's there on the SNES version
I've been using headphones and the grumble doesn't sound quite the same to me. It sounds more like digital distortion then the sort of bassy, almost vocalized noise that's there on the SNES version
I finally got my copy in the mail. Thanksgiving week screwed me, so I'm a little later then everyone else. Today will be hell though, I have to make it through 6 more hours of work with a terrible cold/flu and Chrono Trigger just begging to be played.
I gave up after the fucker said c'mon back every once in a while. Its a the fucking end of the game. When is he going to finish.
Also nice of game designers to have a convoluted maze and useless enemies that always come back. WTF I can deal 4000 damage but it still takes 10 minutes to get up and 10 minutes to get back down. My Rainbow for an EXIT spell.