Circana June 2025: #2 Death Stranding 2 #3 Mario Kart World #10 Rune Factory ; Switch 2 sold 1.6M, Mario Kart retail + bundle 82% attach rate (~1.3M)

live footage of square enix prepping for another game to port to Xbox like ff16.

clown-clown-meme.gif
 
What's the split between those who purchased it seperatley and those who had to get it part of a bundle?
The game sold 1.32 Million first month, including bundles, and physical managed to climb to the third spot. According to reports from France the 70% of Switch 2 sales are bundles… A vague estimate is ~Between 250K~300K physical in June.
 
Also just to show Xbox game sales are down the gutter.

Ff16 landed #4 on Xbox chart but didn't even crack top 20 for Junes chart.

They don't buy games but love to cry about exclusivity 🤡
 
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One is Doom and multiplat, the other is Death Stranding and not multiplat. It's a game about an Amazon delivery guy.
I don't think when these games are greenlit with over 100m dollar budgets the consensus is it's about a "Amazon delivery guy" so our expectations are lower…

Both of these games are meant to be profitable. Very silly argument.

I doubt we will get a 3rd death stranding if this game doesn't pick up in sales, because again, companies shoot to make a profit.
 
I don't think when these games are greenlit with over 100m dollar budgets the consensus is it's about a "Amazon delivery guy" so our expectations are lower…

Both of these games are meant to be profitable. Very silly argument.

I doubt we will get a 3rd death stranding if this game doesn't pick up in sales, because again, companies shoot to make a profit.
Death Stranding took 1 year and 5 months to hit 5 million sales.
 
I don't think when these games are greenlit with over 100m dollar budgets the consensus is it's about a "Amazon delivery guy" so our expectations are lower…

Both of these games are meant to be profitable. Very silly argument.

I doubt we will get a 3rd death stranding if this game doesn't pick up in sales, because again, companies shoot to make a profit.
Some people trying to make the low sales to look like is part of a plan and expected is impressive indeed.
 
100%… And people pretending that everything is fine is even worse.
Yeah, the sales of FF XVI, FF7 Rebirth and now DS2 signals a clear trend, PS can no longer get third party single player games into big heights, they have built an audience of live service players, gone are the days of PS1, PS2, PS3 and even PS4 who could deliver single player hit after hit, especially for third party exclusive games on the PS, Square Enix games did so terrible as exclusives on the PS5 that their console gaming segment just had huge losses for years.
 
Really hope DS2 is a success
Really depends on their expectations. Sony's samey PS4 sequels have sold less this gen and I'm expecting the same here.

A PC port down the line will help but it will sell less there now that the novelty is gone. I wonder if a Switch 2 port would be possible and how well it would do.
 
Really depends on their expectations. Sony's samey PS4 sequels have sold less this gen and I'm expecting the same here.

A PC port down the line will help but it will sell less there now that the novelty is gone. I wonder if a Switch 2 port would be possible and how well it would do.

The problem with that is that for DS2 to make sense, they're gonna need to port DS Director's Cut to Switch 2 as well.

And if they do that, then releasing DS2 shortly after is just going to nuke it from the expected burnout and the two games being practically interchangeable.
 
Really depends on their expectations. Sony's samey PS4 sequels have sold less this gen and I'm expecting the same here.

A PC port down the line will help but it will sell less there now that the novelty is gone. I wonder if a Switch 2 port would be possible and how well it would do.
They should start with the first game, it would certainly perform well on the hardware.
 
Sony's samey PS4 sequels have sold less this gen and I'm expecting the same here.
Both SM2 and GoWR started fantastically with way less consoles around and I'm sure will outsell first games eventually. Even R&C Rift Apart in the end went above R&C remake on PS4.

The narratives against realities in this sales threads on GAF is something to truly behold.
 
So I've seen Matt's comment about DS2 and all that, but it doesn't change my POV that it's underperforming relative the first game. Being #26 for the year and underperforming compared to DS1 don't have to be mutually exclusive things.

What I'm more curious about, is if DS2's performance is indicative of SIE's multiplatform strategy starting to catch up with them. By that, I mean gamers who can notice a pattern in timing of these ports, and are deciding they don't need to play these games Day 1 on PS5 if they can wait six months for a PC version (in DS2's case, most likely), or a year later which might be the case for an Xbox version (and potentially as a Game Pass deal).

There might be a sizable group of people who are interested in eventually playing DS2, but if they're on PC or even Xbox, then they already know the first one is on their platform, so chances are the sequel will be there shortly. Their interest might not be Day 1 level, hence they know they don't need a PS5 to play the game since the probability is very high it'll be on their system in due time, and they're fine with waiting. They've got games like E33, Nightreign, Counterstrike 2, GTA Online, Schedule 1, DOTA 2, Fortnite, Roblox, even stuff like Forza Horizon 5, or Mario Kart World to tide them over not to mention plenty of other games.

And this is where I think PlayStation's reliance on FOMO over having genuine exclusives is going to start causing some big damage over time. Most gamers aren't as stupid as these companies want to pretend; when something's done long enough, people pick up on patterns and adapt their habits around that. I would say what's contributing to DS2 underperforming isn't even just the release pattern of the first game, but a combination of SIE's other ports to other platforms (already touched on that a moment ago), and a bizarre lack of marketing for the game from SIE & KojiPro, like in terms of television or film trailer adverts. Feels like all the marketing's been focused on Youtube trailers to the PlayStation channel and virtually nothing more; I saw way more adverts on TV for Metaphor than I have Death Stranding 2 and that is crazy!

So now that we have this number, can we guesstimate the worldwide Switch 2 launch month? Inquiring minds want to know!

Launch month? Probably at least 5 million...I think it was ~ 1.2 million in Japan the first week alone and they were doing ~ 200K every other week in the month. So that's about at least 3.2 million between US & Japan for June (or through July 5th as I think that was the tracking period end date for month of June for Circana).

Very easy to assume ~ 5 million globally at the low end for all other markets combined. Right now I have to imagine it's around 8-8.5 million units, or will be by the end of this month. Even if they slow down to 2 million worldwide every other month of the year, they'll hit around 18 - 18.5 million by EOY, which is absolute insanity.
 
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So I've seen Matt's comment about DS2 and all that, but it doesn't change my POV that it's underperforming relative the first game. Being #26 for the year and underperforming compared to DS1 don't have to be mutually exclusive things.

What I'm more curious about, is if DS2's performance is indicative of SIE's multiplatform strategy starting to catch up with them. By that, I mean gamers who can notice a pattern in timing of these ports, and are deciding they don't need to play these games Day 1 on PS5 if they can wait six months for a PC version (in DS2's case, most likely), or a year later which might be the case for an Xbox version (and potentially as a Game Pass deal).

There might be a sizable group of people who are interested in eventually playing DS2, but if they're on PC or even Xbox, then they already know the first one is on their platform, so chances are the sequel will be there shortly. Their interest might not be Day 1 level, hence they know they don't need a PS5 to play the game since the probability is very high it'll be on their system in due time, and they're fine with waiting. They've got games like E33, Nightreign, Counterstrike 2, GTA Online, Schedule 1, DOTA 2, Fortnite, Roblox, even stuff like Forza Horizon 5, or Mario Kart World to tide them over not to mention plenty of other games.

And this is where I think PlayStation's reliance on FOMO over having genuine exclusives is going to start causing some big damage over time. Most gamers aren't as stupid as these companies want to pretend; when something's done long enough, people pick up on patterns and adapt their habits around that. I would say what's contributing to DS2 underperforming isn't even just the release pattern of the first game, but a combination of SIE's other ports to other platforms (already touched on that a moment ago), and a bizarre lack of marketing for the game from SIE & KojiPro, like in terms of television or film trailer adverts. Feels like all the marketing's been focused on Youtube trailers to the PlayStation channel and virtually nothing more; I saw way more adverts on TV for Metaphor than I have Death Stranding 2 and that is crazy!
If I didn't have $40 of PSN money saved up from the stars program I would have waited for the PC version and I love DS. I don't want Sony to stop PC ports but living on timed exclusives, console or otherwise is going to bite them in the ass.
 
So much for 3rd parties not being happy with the sales
We never actually got told which third party said that as the quote actually said A third party studio, not multiple. I'd assume Sega as I don't see Yakuza on the list and never see it in top selling digital either.

but i was told in 8 different threads that shadows was a flop, how is it doing better than cod
The game has to sell over 8 million units to break even and that's at full price. Until it reaches that point without a sell, it's still losing Ubisoft money. Whether you want to consider it a flop or not is up to you.
 
You being sure of the future doesn't make it a reality right now.
It's a repeated cycle on GAF.

We're hearing SONY DOOMED SALES BAD malarkey with every new release, then actual numbers chime in (including Sony's own earnings) and it turns out that almost everything was an eleborate bs where people were desperately trying to fit a square peg into a round hole.
 
Both SM2 and GoWR started fantastically with way less consoles around and I'm sure will outsell first games eventually. Even R&C Rift Apart in the end went above R&C remake on PS4.

The narratives against realities in this sales threads on GAF is something to truly behold.
Don't you know that games only sell as much as the last public update tells us? Once they say it's 3m then it can never be 3m+1.
 
Xbox is absolutely dead christ, being outsold by the Switch 1 is just madness.

Death Stranding 2 was the best-selling game on the platform it was available on, and yet people still consider the idea that the game is doing poorly — with absolutely no basis for it.

But regardless of that, I think anyone with even the slightest common sense knows this game wasn't made to sell millions and millions.

Ds2 bitter and jealous haters age like milk. 🤣


Why are people cheering for DS2 not selling well ?
It's one of the best and most unique games this gen. Gamers can be so weird man

I am a big Kojjma fan, enjoyed DS1 and also a Sony Pony, so I have no interest in seeing DS2 flop or reason to be one of these supposed "haters".

Whilst I don't think DS2 has been a flop at all, I am part of the camp that believes it has underperformed.

I am interested in this subject because I only play single player narrative focused games like DS2 and yet despite the critical acclaim and weight behind the title it is struggling to break into the mainstream and the audience appears to be becoming more niche for these games.

I think this is why some are interested in commenting on its sales figures. We are alarmed by the trend and how all the gaming hours is getting sucked up by things like GAAS and a handful of titles. The newer kids on the block just ain't interested.
 
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Just noticed FF16 is the 4th best selling Xbox game despite being a 2 year old port and being shadow dropped without any prior marketing / pre-order cycle.


GG Square, hopefully they learnt keeping games locked to a platform was bad for them.
 
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It's a repeated cycle on GAF.

We're hearing SONY DOOMED SALES BAD malarkey with every new release, then actual numbers chime in (including Sony's own earnings) and it turns out that almost everything was an eleborate bs where people were desperately trying to fit a square peg into a round hole.
Based on everything we have, Death Stranding 2 has underperformed in every market so far. I wouldn't expect a massive turnaround but I wish you the best.
 
Nintendo is probably the #1 at IP and talent management in this industry. They carefully built up this title since the SNES days.

Probably? I think it's basically cemented at this point. They've been in this business as a platform holder longer than anyone else and it shows, in a good way.

...although some of the game pricing, Game Key stuff and that one Switch 2 demo being a $10 game were pretty dumb gaffes.

If it was a mega IP then they wouldn't have given it to him later on. They clearly value their relationship with him over this specific IP that they can't possibly keep going without him anyways.

This title was mainly designed as an arthouse one, not mass-market.

That's an interesting way to put it, and I think it's accurate. It also makes it SIE's Hellblade 2, in a sense. Which at least market performance-wise, might give us a good barometer to measure against, though with a multiplier since more well-known talent is involved with DS2.

Quality-wise tho DS2 easily sails well over Hellblade 2 many times over. It's an actual game, for starters. And they did expand on the original's scope and improved many mechanics, versus HBII's regression in basically every area but visual compared to its original.

Gamepass? 👀🙄👀🙄

Probably Nintendo contributing to that surge TBH. New Switch 2 owners without NSO accounts making new ones? That'd be my guess.

DS2 is the opposite of AC Shadow.
AC Shadow opened at no.2 on the top 20 YTD chart while DS2 opened at no.26 and will be out of top 30 by the end of 2025.

It's unfortunate because DS2 is probably the better game overall, but combination of timed pseudo exclusivity + virtually no big marketing + already somewhat niche concept = market sales underperformance.

Still think it's gonna win GOTY at TGAs tho. Geoff won't let his best friend go home empty-handed.
 
Just noticed FF16 is the 4th best selling Xbox game despite being a 2 year old port and being shadow dropped without any prior marketing / pre-order cycle.


GG Square, hopefully they learnt keeping games locked to a platform was bad for them.
So many people with no taste at all.
Maybe it's the fact that every character in that game has the face of a blowup sex doll that makes it sell.
 
So many people with no taste at all.
Maybe it's the fact that every character in that game has the face of a blowup sex doll that makes it sell.

The franchise name still has prestige, and it's up to Square to sort it out before it loses all of it for the next numbered entry.

They probably don't have the balls to do a full turn based game like Expedition 33, or do give a numbered title to a pixel art game with a big budget.
 
Xbox is absolutely dead christ, being outsold by the Switch 1 is just madness.








I am a big Kojjma fan, enjoyed DS1 and also a Sony Pony, so I have no interest in seeing DS2 flop or reason to be one of these supposed "haters".

Whilst I don't think DS2 has been a flop at all, I am part of the camp that believes it has underperformed.

I am interested in this subject because I only play single player narrative focused games like DS2 and yet despite the critical acclaim and weight behind the title it is struggling to break into the mainstream and the audience appears to be becoming more niche for these games.

I think this is why some are interested in commenting on its sales figures. We are alarmed by the trend and how all the gaming hours is getting sucked up by things like GAAS and a handful of titles. The newer kids on the block just ain't interested.
In two weeks Sony will present the official reports for the first quarter of 2025 (ending in June), so it won't be long before we know the real sales scenario and whether or not they met the publisher's expectations.

I imagine sales are within expectations. Other than that, some people in this thread will do everything they can to convince themselves that this game was a failure.
 
The franchise name still has prestige, and it's up to Square to sort it out before it loses all of it for the next numbered entry.

They probably don't have the balls to do a full turn based game like Expedition 33, or do give a numbered title to a pixel art game with a big budget.
Didn't FFXVI only sell like 22K copies on Xbox?
 
The franchise name still has prestige, and it's up to Square to sort it out before it loses all of it for the next numbered entry.

They probably don't have the balls to do a full turn based game like Expedition 33, or do give a numbered title to a pixel art game with a big budget.
I would prefer any of those options to what they are doing now!
 
Based on everything we have, Death Stranding 2 has underperformed in every market so far. I wouldn't expect a massive turnaround but I wish you the best.
Oh you sure had your fun with silly PSN charts stats until Circana's actual data shattered the whole narrative with reality.

I don't see any reasonable (and non-derailing) way to continue this charade until some more verifiable numbers will drop again.
 
Just noticed FF16 is the 4th best selling Xbox game despite being a 2 year old port and being shadow dropped without any prior marketing / pre-order cycle.


GG Square, hopefully they learnt keeping games locked to a platform was bad for them.



Sold 22k as of June 16, in 1 week of release according to the Alinea Analytics guy.

Sold 3 million in 5 days for PS5.

GG Square!
 
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Oh you sure had your fun with silly PSN charts stats until Circana's actual data shattered the whole narrative with reality.

I don't see any reasonable (and non-derailing) way to continue this charade until some more verifiable numbers will drop again.
The Circana data just confirms is not doing so well actually, at the end of the year or in a few months is going to be out of the top 30.
 
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