Also the fact DS uses high profile Hollywood celebrities……it can't be THAT niche especially compare to actual niche games from Vanillaware and Falcom.
Yeah, like I don't think Norman Reedus has done anything niche since hitting it big in Walking Dead. And other people like Del Toro definitely have a niche they like to play in, which isn't exactly mega-mainstream like say the MCU (well, even tho those films aren't doing so well these days), but a lot of non-dark fantasy film fans know about stuff like Pan's Labyrinth, for example.
If there is any game which proves how dumb Sony's multiplatform first party "strategy" is, it's DS2. Turns out expanding to other platforms doesn't really increase game sales. It mostly just bleeds users to the competition.
100%. And some of those competitors, like PC, offer a lot of feature advantages either of inferior value on PlayStation or MIA completely. And considering almost all the big timesink GAAS titles are cross-platform these days, the choice to jump main platforms couldn't be easier.
I bet the vast majority who played DS1 on PC or even Xbox, are just waiting for a DS2 to their platform because the cadence was already established with the first game. If DS1 took six months to get a Steam port, why not expect similar for 2? If you waited a few years to play DS1 on PC, you can probably wait six or so months to get the sequel on that platform.
SIE have basically trained non-PS gamers to "just wait" for their games on those other platforms. Also with how many core gamers at least (not so sure about casuals & mainstream) have at least two platforms to play on, the whole "won't abandon their digital library" argument doesn't hold up because that was never something they'd risk doing to begin with. Shifting new purchases to another platform ecosystem (i.e PC) doesn't mean that same person can't keep their sub platform (i.e PlayStation) around for their older purchases.
Couldn't disagree more with you analysis on DS2. It has ALL the hallmarks of a cinematic SP game that PS gamers love? Seriously? Who the hell loves being a delivery man? Sure it has the cinematics and everything else but the game play which I would argue is the most important part is completely different than anything else.
It's wild to me that people are shocked that DS2 is selling the way it is when DS1 wasn't that big of a seller to begin with. All I ever heard about this series is that it's a walking simulator and if you google gameplay that's exactly what you are going to see is a walking sim. Why did we expect DS2 to sell so much better than DS1 is my question? It took the first game like 2 years and the PC market just to sell 5 million. I'd argue it did those numbers just based on curiosity and Kojima's name a lone.
DS1 also went into Game Pass and got a lot of additional players that way, mainly through Xbox and PC. So it's possible they've trained latecomers to expect the sequel on Game Pass at some point, and those people are just choosing to wait until it shows up there (or until the game comes to their platform for B2P sale).
That could be another reason for DS2 underperforming, and I already mentioned the lack of traditional advertising. But this whole thing with some of you saying it's very "niche" with no commonality to SIE's AAA story-driven games is just cope, and you know it. Theme, style & cast-wise this is strongly in line with a Naughty Dog, SSM or Guerrilla AAA game.
The gameplay might be a bit different in some areas (no duh), but it still has modern trademarks like an open world, weapon crafting system, skill tree etc. that SIE's games also have.
You might think this way but Sony sure didn't, with the marquee first party marketing and the numerous prime time TV spots.
They marketed this like any of their own tent-pole AAA games.
This sounds like cap. I haven't seen a
SINGLE commercial for DS2 on TV, because if there were any, they'd 100% at least show up on Toonami or Adult Swim (I still watch both periodically). That's where I saw HFW, GOWR, and even Metaphor commercials when those games were coming out (FF XVI and VII Rebirth too). Haven't seen anything for Death Stranding 2 so I'm inclined to believe that marketing budget is basically not there.
So that's actually one reason I can see DS2 underperforming: there's barely been any traditional advertising. And that is very surprising considering SIE are publishing.
It's in term of sales. This talk is kind of meaningless when our biggest point of comparison (Death Stranding on PS4) didn't exactly do that much better. 'Underperforming' in relation to what, though? SIE's expectations (that we don't know of)? The same company that is publishing what is probably the last project directed by Hideo Kojima himself?
Saying DS2 is niche by sales doesn't tell the whole story though. Let's be honest here: given who's involved with the game, the games that person's made in the past which have been very popular with PS enthusiasts in the AAA space on prior consoles, plus the style of games they're known to make (which is continued here, in overdrive, and that includes the Hollywood-studded cast), DS2 by all accounts should be doing better in sales than it appears to be doing. It should be selling better, especially if other talking points are meant to be taken as true (i.e ports of prior installments to other platforms drawing those players in to buy the sequels on PS due to FOMO).
Just running to "well DS2 is niche" feels like preemptive cope to me, because I think some folks are afraid that discourse over the sales will turn into an argument on the game's quality. I can't speak for everyone, but I know for myself, that is not the case. DS2 seems like a very high-quality experience, so I'd argue the two main factors for it underperforming in sales compared to the 1st game launch-aligned, are:
1: Lack of traditional advertising, at least going from anecdotal evidence on my end. My litmus is usually ads on Toonami & Adult Swim, because many of SIE's other major releases this gen had at least a couple ads there I was able to catch, like HFW, GOWR, and Astro Bot. Even Metaphor had some regular adverts on there when it was new, and that surprised me because MS usually suck horribly in traditional advertising for games post-360 era.
2: Trained player expectations for eventual DS2 ports to PC and Xbox. DS1 got ported to PC in six months; I think SIE's FOMO strategy isn't as strong as they thought it'd be in the case of games like this, so a good portion of people who played the game on PC (either through Steam or PC Game Pass) feel they can just wait. After all, it's "only" six months, and there are plenty of major releases coming in the meantime, like Silksong (major hype; I don't get the hype myself, tho Hollow Knight is a quality experience) to tide them over.
To me those are the clearest explanations for any potential sales underperformance of DS2 compared to DS1 launch-aligned.