Any of you ever have the problem where your explorer finds an excavation site, but it won't let you set one up?
building a world wonder is just so unfullfilling now
I've played a few games, really enjoying it!
the only issue for me seems to be .. the aliens.
They keep just swarming around my cities and killing me from like 60+ turns in.
and i dont normally like to build an army in these games but it seems i might need to in this or i'll be done in for by little green men.
it's a pity there isn't a "solo" single player mode. Something like Starcraft 2's single player campaign, but still good fun.
I had a weird problem where I couldnt find my jets. I know I have them cause my city says I couldnt build anymore since had some based already :/
I've been reading this thread, and something came to me.
Why didn't they just make BE an expansion to Civ V? It seems like this would have solved many complaints about lack of fresh content and it feeling like a reskin of Civ V. It already uses the same engine and it seems like not much was reworked besides the new tech tree, which could have easily been saved for Civ VI if it was gonna cause too much conflict with the base game.
Who knows, maybe it started out as an expansion and it got morphed into a full game to beta test the new tech web, which we all know is going to be featured more fully in Civ VI.
I've been reading this thread, and something came to me.
Why didn't they just make BE an expansion to Civ V? It seems like this would have solved many complaints about lack of fresh content and it feeling like a reskin of Civ V. It already uses the same engine and it seems like not much was reworked besides the new tech tree, which could have easily been saved for Civ VI if it was gonna cause too much conflict with the base game.
Who knows, maybe it started out as an expansion and it got morphed into a full game to beta test the new tech web, which we all know is going to be featured more fully in Civ VI.
I dont see how making it an expansion would have solved the two complaints you mentioned, people who feel the content isnt fresh and its a reskin would make the same complaints about the expansion.
Why make it an expansion when you can make more money selling it as a full game? Though there's nothing wrong with this concept/premise being a full game, even I wish wish it were more polished.
It just feels weird how a bunch of Earth survivors go to a new planet and fight over the planet. Why not work together? Civ games make sense in that they represented history of human civilization. I really hope Neo France and Neo Russia don't fight over dumb stuff in a few thousand years when we're tilling a new planet.
No? The two expansion to Civ V while enhanced gameplay still kept the base game, which it seems what BE is doing. Nobody would complain about an expansion playing like the base game, that would be insane.
Now you can obviously still complain about other design choices, but to bitch about an expansion following the formula of the game it's expanding on is kinda silly.
Honestly, it makes sense to me. These guys weren't sent by "Earth," they don't represent the collective will of mankind. They're sent by their sponsors, to carve out a chunk of the planet in the name of those sponsors. Of course they're going to be bringing some baggage along with them.
Also, there's other planets, apparently. At least going off of one of the quest texts.
This bugs the hell out of me. It's not like they're desperate for screen space, the whole affair is super minimalist anyway. Whose idea was it to put freaking trade routes under the "oh yeah, and then there's this stuff" tab?
Now 300 turns into my very first Civ game.
I'm lost as hell.
I'm depleting energy at ~30 a turn. Only way I'm surviving is because I keep siphoning energy with spies... I guess.
I have generators everywhere.
I have an aircraft carrier floating around... but no planes so it can't attack.
I'm -10 health for like 50 turns. I've built a bunch of clinics... what else can I do?
And even if I figure those out... I don't know the "point" behind anything I'm doing. Should I be building an army? Should I start a war? Or should I literally just be clicking "next turn" over and over and over again, and again?
Profiteering: +0.5 health for every trade unit under your command.
Alternative Markets: Trade Routes with Stations grant +6 Energy per Station tier.
Interdependence Network: +25% yield from Trade Routes with your own Cities
Any of you ever have the problem where your explorer finds an excavation site, but it won't let you set one up?
When you have your explorer selected, it will tell you how many Excavation modules it has. Send him back to the capital to get more.
This seems like an amazingly minor thing to get so hung up on, its not like the mainline games make sense if you examine them for real world verisimilitude. Also, if you want to rationalise it, its not a forcefield, its explicitly ultrasonics which presumably keep the aliens from wandering in (or in the case of your trader vehicle coming near) but isnt enough to keep them at bay when youre shooting at them which is why they dont mount it on tanks. Or maybe ultrasonics mess up the electric systems of automated weapons. Or maybe it is what it is an acceptable veneer for the raw game mechanics behind it. Just like people dont get hung up on Ghandi nuking Oda Nobunaga.
Good question. In Alpha Centauri I believe the different factions arose from disagreements on the ship to the new planet but in this game they start off already assed up at one another. Why not pick different planets?It just feels weird how a bunch of Earth survivors go to a new planet and fight over the planet. Why not work together? Civ games make sense in that they represented history of human civilization. I really hope Neo France and Neo Russia don't fight over dumb stuff in a few thousand years when we're tilling a new planet.
Research planetary surveyor(?) the third leaf in the center tech group.How do I build boats and things to transport my dudes to other islands?
I love the game but holy shit that tech tree is inscrutable.
OK thanks.Research planetary surveyor(?) the third leaf in the center tech group.
Exploration is awful with all the aliens and miasma. Is there a better unit for exploration than the explorer? I feel like its not really a unit to send out to reveal the map. Too squishy and valuable unlike the scout in Civ V.
What I find is that I miss the variety and personalities of the leaders from Civ V. I think it would go a long way with the current setup if there was a male and female option per sponsor as well as a aggressive or peaceful personality for each.Game just isn't as fun without the 'real' historical stuff I find. Obviously some people prefer the sci fi stuff but playing this made realize the history aspect is one of the major reasons why I love the series.
wat?I... didn't know that you could research the second leaf tech without researching the first.
wat?
wat?
wat?
Some of these decisions seem odd to me.