All is quiet on the western front. Anyone still playing this?
It got best strategy 2014 award from GameInformer so I guess they are.
... Maybe.
All is quiet on the western front. Anyone still playing this?
I've only played a couple hours since release. I liked it but there were definite improvements to be made. Mostly, I've been waiting for the patch that'll fix everything. (I thought about playing it after that first patch, but found other things to play and now I fear it'll be a while before I want to jump in again.)
I feel like Firaxis went all but radio silent after the tepid launch... though maybe it's just my disinterest colouring my perception.
I've played more Civ5 in the past 7 days than my total time with BE... I'll be back in a year after a few patches.All is quiet on the western front. Anyone still playing this?
It got best strategy 2014 award from GameInformer so I guess they are.
... Maybe.
Age of Wonders 3 got robbed hard then.It got best strategy 2014 award from GameInformer so I guess they are.
... Maybe.
All is quiet on the western front. Anyone still playing this?
Same here. It's not even fun compared to CIV V.I uninstalled Beyond Earth, not going back to that game until it's received some substantive changes and additional content.
All is quiet on the western front. Anyone still playing this?
The fastest I can get my win times down on Apollo so far is around turn 230. The game ends far too soon for a lot of the mid to late game buildings and units to be of any use.
Getting more and more familiar with the tech tree is a good step, since affinities are tied to specific techs, not tech progress as a whole. There are slingshots just like in Civ5, but they aren't so apparent since you don't have the historical familiarity to base things off.
If you're ahead on tech you shouldn't be behind on affinities. They go hand-in-hand. (It's one of the main criticisms of the meta design)
This game is going to the bin, but the good news is that Civ 6 can still be great since nothing is fundamentally broken.
They finally released a patch so I could play with my slightly-older graphics card, so I've played a couple games.
Do you have any general tips on how you get your win time so quick? I feel like it's much more straightforward in Civ V, but in BE affinity progress seems to hold up my progress all the time. Even when I'm pretty clearly ahead of the AI in tech, they're somehow well ahead of me in affinity (on Vostok or so).
I usually go with the Prosperity tree so I can expand to 4-5 cities while having a health that hovers around 0. It seems like internal trade routes are still way better than external ones, but beyond that I pretty much just stagger around in the tech web based on immediate rather than long term goals, and at some point around T200 I start pushing for affinity techs. Nothing seems much more powerful than anything else to me.
Still having some fun with it, but I'd agree it needs a lot more time in the oven to be on par with Civ V.
strategy stuff
Farm strategy is good, but it's not always the best. There's a lot of situational decisions you have to make in the game to get the most bang out of your buck, especially when you take synergies into consideration. For example, if I didn't get the Ectogenesis Pod, I probably won't go for the Vertical Farming tech, and will probably go for biowells instead. That means I'm not going for a game that has much Purity points in it, and therefore will probably avoid some of the other Purity techs in favor of others.Last game I did go for the farm bonuses, and they did seem pretty effective so I might go that route again while trying some of the specific recommendations here.
This is great, thanks a lot!
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One thing struck me while I was plodding through Beyond Earth's early game. There's almost no reason to chase any of the wonders in this game outside of victory condition wonders and ones that provide health bonuses that fill in the gaps left by your building quests. In Civ V early game wonders lend themselves to playstyles. The Great Library - Science, Stonehenge - Religion, The Colossus - Commerce, The Parthenon - Culture, The Statue of Zeus - Conquest. If your immediate neighbour is Attila the Hun and he builds the Statue of Zeus, you're probably shitting bricks, throwing whatever playstyle you had in mind for that particular game out the window and scrambling to build an army. The Pan-Asian-whatever builds the Stellar Codex and has 3 more tiles of satellite coverage over their cities. Oh, okay.
More or less, but the ectogenesis pod is a really really good early wonder.I re-installed Beyond Earth to see what, if any, meaningful changes had been made and while there are minor improvements here and there (managing trade routes is less shitty) the core experience is unchanged.
One thing struck me while I was plodding through Beyond Earth's early game. There's almost no reason to chase any of the wonders in this game outside of victory condition wonders and ones that provide health bonuses that fill in the gaps left by your building quests. In Civ V early game wonders lend themselves to playstyles. The Great Library - Science, Stonehenge - Religion, The Colossus - Commerce, The Parthenon - Culture, The Statue of Zeus - Conquest. If your immediate neighbour is Attila the Hun and he builds the Statue of Zeus, you're probably shitting bricks, throwing whatever playstyle you had in mind for that particular game out the window and scrambling to build an army. The Pan-Asian-whatever builds the Stellar Codex and has 3 more tiles of satellite coverage over their cities. Oh, okay.
Announced that Sid Meier’s Starships™ is planned for launch on PC, Mac and iPad in spring 2015. This turn-based, tactical space combat game will feature cross-connectivity and unlockable bonuses with Sid Meier’s Civilization: Beyond Earth.
Source: From the Take-Two financials thread.
I have the same bugs. Recently, I've gotten other leaders attempting to make deals with me which I want to accept but when I do, they scoff at the deal and refuse. They refuse their own deal!Interesting, trying to provide some sort of incentive for PC gamers to buy it, I guess. I don't know if it's a game I'm interested in, don't really know anything about it, or if the the Beyond Earth tie-in is something I care about. I don't imagine it being something dramatically substantive.
Been wrapping up playins as the remaining factions and map types I hadn't beaten the game on yet as well as climbing through the difficulties and, boy, Beyond Earth sure is buggy, buggier than I recall it being when I bought it at launch. I've had everything from the Next Turn button stop functioning completely after nearly 100 hours of being perfectly fine or espionage window go completely blank, saving, quitting out and reloading fixing neither issue. I've had the game outright crash when processing a turn. I've had weird audio issues when a A.I. leader attempts to have a "diplomatic" dialogue with me where two audio files play over top of each other and no animation plays on the leader. Weird selection issues with worker and military units, when one overlaps the other, the selection is switched and interrupts whatever the queued action was on the other unit. Units being unresponsive and requiring three or four clicks to make them move. All manner of minor quality of experience issues to major progression stoppers.
I've played Civ V for over 1200 hours and haven't encountered as many issues as I have with Beyond Earth in its 100 or so.
I have the same bugs. Recently, I've gotten other leaders attempting to make deals with me which I want to accept but when I do, they scoff at the deal and refuse. They refuse their own deal!
I don't have any major bugs in any of my games. Did you verify your install? Maybe something didn't get installed correctly.
Ah, I've never had that happen in Civ 5. I suppose that when I choose "What will make this deal work?" and no additional options appear, it means I must be really screwed militarily by comparison then, huh?Nope, that's just Civ V A.I. logic. Say earlier you make a deal with an A.I. leader where you lend them a strategic or luxury resource for 30 turns, in BE that would be trading a resource for a favour. Basically to earn a positive relationship modifier with an A.I. When that deal ends, they propose to renew the deal and then immediately shoot it down, it usually means they want more than what you're already providing them. Next time that happens try clicking the "What will make this deal work?" option to see what exactly they want. Usually it's a sign that their military is greater than your own and they're gradually going to become more and more hostile towards you. Insulting and denouncing you. If they're in close proximity to you, they're likely to declare war on you, even without any significant negative relationship modifiers.
It'll just be an additional amount of gold/energy per turn on top of the free resource, however if they propose the deal you can simply decline. You receive no penalty for doing so, you just lose the very minor positive relationship modifier.
I find in beyond Earth the moment you pop a strategic resource--like titanium, xenomass, floatstone, whatever--even if an A.I. can't do anything with the resource, they'll ask for it for 30 turns in exhange for a favour. It could be 60 turns in to a game or a core building material for a completely different Affinity, it's completely useless for them but they'll ask anyways. I just use it as a cheap early game coin to get positive relations with A.I. civs, usually to try and maintain safe trading partners.
IMO, this game is actually much easier than Deity Civ5. I think you're just not familiar enough with the game yet. See my tips above.I don't think I'm going to bother with Soyuz or Apollo runs. I was able to work myself up to Deity runs in Civ V back in Vanilla but I just don't think I can do it in Beyond Earth. In part because I don't like the game all that much but also because I think the advantages the A.I. get are pretty much bullshit. I get that the A.I. is brain dead and needs the playing field tilted in its favour in order to be an actual challenge but it doesn't make it any less bullshit.
They're basically playing on Settler and can plop cities down anywhere, like cancerous polyps, without having to worry about developing tiles or any sort of Health penalty and this accounts for usually half of their score. If not more. Whereas I'm restricted to three or four cities for the first two hundred or so turns if I go deep into Prosperity, and maybe two or three if I go Knowledge. The bigger frustration is that they start with all sorts of units, buildings, culture that I have to burn my first hundred turns acquiring.
Even if I have all of my spies stealing technology and science constantly, even if I do every building and espionage quest to get more spies, and have them stealing science and tech as well, I can't catch up. The A.I. rushes all of the Affinity levels it can, gets a scary military really fast and because diplomacy is nonexistent and Affinities don't seem to bind Civs together as much as Religion or Ideologies do in Civ V, you get Civ V vanilla hostility. Everyone is a warmonger and there's little to no consequence. I miss City-States, I miss the World Congress. Minor Powers are a shitty version of City-States.
Minor Powers appear in the least convenient spots possible. Most are useless until you complete a few building quests and add energy and production to each route mid-game. But then there are beauties like Stet Mining Facility, which absolutely blows you production levels up to ridiculous levels once they're maxed. But then minor Powers can be attacked and destroyed with no consequence. You have no diplomatic recourse to make someone stop. There's no penalty either, the rest of the world doesn't freak out when someone nukes a Minor Power. If you declare war on someone to make them stop attacking a vital Minor Power, you're the villain.
In Gemini I have to have my victory wonder by roughly turn 300, I don't want to imagine what it's like in Apollo. I can't get far enough into a Soyuz game to find out.
That may be true that I don't understand Beyond Earth well enough to game it like I can Civ V but I also just have no intention of playing it anymore. At 100 hours I've won with every faction and victory condition on every map size and type and it doesn't feel like there's an
But then minor Powers can be attacked and destroyed with no consequence. You have no diplomatic recourse to make someone stop. There's no penalty either, the rest of the world doesn't freak out when someone nukes a Minor Power. If you declare war on someone to make them stop attacking a vital Minor Power, you're the villain.
Were preparing another update for Civilization: Beyond Earth. This update has two major purposes: Further balance updates and improvements to the game, and laying the groundwork for integration with Sid Meiers Starships.
Both the Starships and Beyond Earth teams have been interested in the idea of having two separate games able to pass information between them, and what that might mean for players. This is our first experiment with this cross-game connectivity. Were handling this through my2K. If you log into your my2K account within Starships or Beyond Earth, then we will be able to establish a connection between the two games. If you don't already have a my2K account, you'll need to create one. For now, this system works for Beyond Earth and Starships, but may extend to future titles as well. The first time you log into your my2K account from Beyond Earth, you will get an exclusive map: the Glacier planet. The my2K system has been used on other 2K titles previously, including Firaxis Haunted Hollow.
Along with this connectivity, weve added Incoming Transmission to the main title screen of the game. Key information and updates about the game will appear in this menu location.
In terms of game balance, the Wonders have undergone major revisions. One of the most consistent pieces of feedback the team received was that certain Wonders were built only rarely, and players reported that some felt like marginal upgrades over other resource buildings. The Beyond Earth team took a general cost pass on all the Wonders in the game, and changed the effects of most of them. Complete notes on the changes are below.
Additional gameplay balance changes were made as a result of the changes to the Wonders, but also in response to systems reported as too powerful. Trade routes in particular have undergone two important changes. First of all, trade routes are still one of the primary resource generators for a given city. Now, trade routes will be unlocked primarily through city population. Constructing a Trade Depot allows trade routes to be built and gives the city one trade route slot. Other trade routes now unlock at population thresholds. This prevents players from using small cities as massive trade hubs during the middle- and late-game. Secondly, there is now an auto-renew route option, as requested by many players.
Friendly aliens no longer prevent citizens from working plots, much to the joy of Harmony factions, who understand that nothing tills the soil quite like Siege Worms, and that Wolf Beetles are the mascots for many Academies.
The team also took the opportunity to fix bugs, adjust the AI, and add user interface changes.
Wed like to thank you for your continued feedback on Beyond Earth, and we hope that you enjoy these updates.
[LOCALIZATION]
- Added support for Simplified Chinese
[WONDERS]
- General cost pass on all Wonders
- Xenodrome - Provides a small positive influence to alien opinion each turn, and negative alien opinion recovers twice as quickly
- Panopticon - Gives +1 unit sight and +5 anti-orbital strike range on city
- Mass Driver - Gives +1 city strike range and +25% city strike damage
- Gene Vault - Gives free worker to new cities
- Ectogenesis Pod - Gives 1 Food per 4 pop in its city
- Quantum Computer - Gives free orbital unit maintenance and +50% orbital unit duration
- Drone Sphere - Gives +50% speed to worker builds and explorer expeditions
- Cynosure - Gain +1 Science for every 3 population in its city
- Ansible - Affinity XP is gained 25% faster
- Stellar Codex - +8 Orbital Coverage range
- Master Control - Free Maintenance and +1 Movement for Workers
- Precog Project - Military Units can achieve two additional levels of Veterancy
- Human Hive - City immune to Covert Operations
- Holon Chamber - Gain Science equivalent to 10% of global Energy income each turn
- Archimedes Lever - Any hostile unit within 2 tiles of the city suffers 10 attrition damage per turn
- Memetwork - All Affinity Level requirements for buildings, units, and wonders reduced by 1
- New Terran Myth - +2 Culture from Trade Routes
- Markov Eclipse - Military Units attack at full strength even when damaged
- Promethean - City no longer produces Unhealth
- Nanothermite - All air, ranged, and city bombard attacks 25% stronger
- Xenomalleum - +5 Titanium, Petroleum, and Geothermal resource
- Xenonova - Penalties due to Unhealth reduced by 50%
- Bytegeist - All Virtue Tier synergy bonuses require one less point to complete
- Armasail - City suffers 50% less damage from ranged attacks
- Deep Memory - +1 Culture for every 3 Population in every City
- Tectonic Anvil - +5 Production from Canyons
- Crawler - +25% Production for buildings and wonders
- Daedelus Ladder - All City Yields +10%
- Resurrection Device - Benefits from positive Health effects increased by 50%
[GENERAL BALANCE]
- Domination victory is now won by controlling all original player capitals including your own.
- Veterancy Promotions: All combat boost promotions add +10% strength
- Veterancy Promotions: All unit heal promotions starting at level 4 heal 75 hp
- Veterancy Promotions: Adding level 5 and 6 unit veterancy promotions to work with Precog Project
- Virtues: Replaced Applied Aesthetics virtue with Applied Metasociology virtue - City Intrigue decreases faster when an Agent is present
- Virtues: Settler Clans virtue now gives +1 population in new cities
- Trade Routes: Trade route slots now primarily unlocked based on city population. Trade Depot allows building trade routes and gives 1 slot, all others unlock at population thresholds
- Trade Routes: Added option to auto-renew Trade Routes
- Covert Ops: Lowered intrigue level required for affinity covert ops
- Friendly aliens no longer prevent city citizens from working plots
[UI]
- Added tech filters for Units and Orbital categories
- Victory progress tooltips show explicit status of quest objectives
- Re-enabling yield for canyon plots (2 production, not improvable)
- Added "Incoming Transmission" on main menu for in-game messaging
[AI]
- Fixed an issue where Victory Wonders could be built by AI in captured territory, and not be able to be interacted with
- Fixed an issue that could cause the AI to not aggressively target rival planetary Wonders
- Fixed an issue where non-Harmony AI players were not clearing Miasma properly
- AI is now more selective about desiring alliances
- AI will now form alliances to counter a strong shared neighbor.
[OTHER]
- Added my2K functionality to title, allowing cross-game connectivity and unlocks with other Firaxis titles (starting with Sid Meier's Starships), along with other future perks
- Added Glacier map that unlocks when signing in to my2K for the first time
[BUGS]
- Fixed an issue where Covert Ops panel could go blank in the middle of a game, or after a coup
- Fixed an issue where AI aircraft city UI was displaying in Fog of War
- Fixed an issue where resource pods and relics where not placing properly on the Taigon map type
- Fixed an issue with the Growth Potential quest failing when the AI would destroy a target station
- Fixed an issue where an AI leader would sometimes propose an offer that they would not accept when you agreed
- Fixed an issue where a player might not be able to restart a Victory wonder (like the Beacon) if a Victory wonder was attacked after the countdown had started
- Fixed an issue that was causing the skeleton to not drop when a Worm was killed (still only a chance, but now works properly
- Fixed an issue that was causing Xenomass under an existing alien nest to not be counted when the nest turned friendly
- Fixed misc crashes as reported by Steam error reporting
- Additional misc bug fixes