• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Civilization V Brave New World |OT| More than Content Tourism

-tetsuo-

Unlimited Capacity
Yea I think I am about to get mobbed in my game. Spies reveal multiple civs coming for me. Trying to make defensive pacts as fast as possible D:
 

GK86

Homeland Security Fail
Yea I think I am about to get mobbed in my game. Spies reveal multiple civs coming for me. Trying to make defensive pacts as fast as possible D:

I was trying to get some pacts going as well. Its funny too, one of the other bigger nations on my continent had a pact going with me. After it ended was when the Polish brought their rain on fire on me. Didn't help that rebels had spawned and I was at war with Sweden. I'm 0-2 thus far.
 

-tetsuo-

Unlimited Capacity
I was trying to get some pacts going as well. Its funny too, one of the other bigger nations on my continent had a pact going with me. After it ended was when the Polish brought their rain on fire on me. Didn't help that rebels had spawned and I was at war with Sweden. I'm 0-2 thus far.

Homeland security fail.

I'm sorry
 

wumpy

Banned
fantastic dlc with big performance improvements

pocatello FTW

dont quite get tourism yet, it hasnt made any difference to my couple of games.. think im going to convert those archology relic things to cultural sites
 
Yep. It might be worth building forts at the borders if you think you might get attacked from that direction.

Building 4 to 5 layers thick of forts is the best. I always find it worth having a spare worker just to do that from the start. Well, not immediately from the start, but as soon as I can get a cheap spare worker.
 

Totakeke

Member
Building 4 to 5 layers thick of forts is the best. I always find it worth having a spare worker just to do that from the start. Well, not immediately from the start, but as soon as I can get a cheap spare worker.

Sounds like you either have too much underutilized space or your cities are small. :p



Culture victory is very challenging, I'm playing on emperor it feels like it basically encompasses all victory types... maybe the least related to the space victory, but you do have to be good at everything. I'm playing as France and Austria is in the lead with like 60% more points than me and this is going to take forever to win. Good thing I'm still on track to winning though as long as Austria doesn't decide to kill me off.

How do you exactly convert your main religion or have someone converts to yours again? Want to see if I can somehow get that shared religion tourism bonus.
 
Dear Firaxis,

The next time you release a Civ product, please don't do it right before a Steam Sale. I feel horrible buying all these games and then just going back and playing Civ.

Sincerely,
Me


P.S. Don't rush Civ VI. BNW will hold me for awhile.
 

-tetsuo-

Unlimited Capacity
Dear Firaxis,

The next time you release a Civ product, please don't do it right before a Steam Sale. I feel horrible buying all these games and then just going back and playing Civ.

Sincerely,
Me


P.S. Don't rush Civ VI. BNW will hold me for awhile.

I just did that. I bought another 4X game, as well D:
 

Enco

Member
Holy shit the multiplayer is infuriating.

Is there NO way to load a game as private? I set up the game as private initially but every time I load it it reverts as public and a shit load of people join. It's so so so annoying and blows my mind how dumb the devs have to be to make it like tat.
 

Bregor

Member
Holy shit the multiplayer is infuriating.

Is there NO way to load a game as private? I set up the game as private initially but every time I load it it reverts as public and a shit load of people join. It's so so so annoying and blows my mind how dumb the devs have to be to make it like tat.

Check private before you load the game. It's always worked for me.
 

Enco

Member
Check private before you load the game. It's always worked for me.
Doesn't work for me.

Maybe somewhere along the line the game fucked up.

I just tested it with a new game and it seemed to stay private so who the hell knows.

Which map do you guys prefer? I'm thinking going either Pangea or Small Continents. Gonna be playing with 3 others.
 

EMT0

Banned
Guys, do you know that feel when you roll Isabella and get the Great Barrier Reef x2 and Potosi all within reachable settling distance of your first couple of cities?

I know that feel. I know now, and it's the feel of unstoppable killing machine.
 

gazele

Banned
Oh, I have to build the wonders to find out eh.

Nah, you don't, museums have two slots and can have theme bonuses

Was so close to cultural victory with Indonesia but lost to Austria due to time victory, need to turn that off lol

Couldn't seem to get my Judaism going for some reason
 

Mobius 1

Member
Is there a way to see the playtime of a game?

If you end/win/lose the game, the summary screen will show you the total playtime.

My first game with Brazil was a time victory and it took 7:21. It was a strange game, technology was barely at Artillery levels by 2025. That's what constant war and strife will do to you.


Now...is there anywhere I can buy/get the soundtrack?
 
Playing as Venice....what an odd civ to play as..........I guess I should be focusing on gold and diplomacy? Is a science victory even possible?
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Playing as Venice....what an odd civ to play as..........I guess I should be focusing on gold and diplomacy? Is a science victory even possible?

Venice actually makes diplomacy harder, cause you're taking away potential votes if you want to expand, and you need to expand to keep up.
 

jph139

Member
Going for Science as Poland - sucks that you can't apply your "free new era Policy" to your Ideology when you advance by entering the Modern Era. Policy triggers first.

Now...is there anywhere I can buy/get the soundtrack?

Gods & Kings had all of the music files as MP3s somewhere in their Steam folder - you know, titled and everything. Might be the same here? And of course Gold comes with the Deluxe Soundtrack (though it's base game only).
 

f0rk

Member
When does tourism start really kicking in? I got beat to the louvre because I had to take Rome, I have like +30 atm from just Venice. Are there some mad multipliers eventually? Feeling like I'm not doing much and the game could just end with me out of time
 

delirium

Member
I beat Prince with India a few nights ago with a cultural victory but I discovered something weird. Are Great Merchants able to buy city states like the Merchant of Venice or was it a bug?
 
I didn't even know I have this game on my STEAM account. I barely use it and I was going to purchase it couple of days ago and it said I already own it. I must have bought it last year during the summer sales.

Is the single player any good? I don't think I will touch the multiplayer for this, not enough time.
 

Aureon

Please do not let me serve on a jury. I am actually a crazy person.
I didn't even know I have this game on my STEAM account. I barely use it and I was going to purchase it couple of days ago and it said I already own it. I must have bought it last year during the summer sales.

Is the single player any good? I don't think I will touch the multiplayer for this, not enough time.

AHAHAHAH
WELCOME TO THE TIME MACHINE
 

Maledict

Member
Venice actually makes diplomacy harder, cause you're taking away potential votes if you want to expand, and you need to expand to keep up.

I'd disagree. As Venice it seem puppet ting more than 3 or 4 city states doesn't seem that useful, so you end up with gazillions of cash to spend bribing the others.

Also, I think every time a city state is removed from the game the number of votes required to win via diplomacy also goes down.
 

Dylan

Member
Behold! The brave Breakfastonians have expanded into a thriving civilization.

hV5H0Hj.jpg

DypfzXg.jpg
 
I'd disagree. As Venice it seem puppet ting more than 3 or 4 city states doesn't seem that useful, so you end up with gazillions of cash to spend bribing the others.

Also, I think every time a city state is removed from the game the number of votes required to win via diplomacy also goes down.

Yep. I took three in my last game and found it was more than enough. If you're pursuing a Diplomatic win with Venice, you absolutely need to go Freedom and push as quick as possible to Treaty Organization (Gain 4 more Influence per turn (at Standard speed) with City-States you have pledged to protect). Because Venice gets double trade routes, you should eventually have enough routes to trade with most of the city-states at same time. Once you have them locked down like so they're tough to lose, and you'll control the World Congress for the rest of the game. By the time the United Nations was formed and I hit Globalization, I was in control of 48 delegates and pushing through whatever I wanted.
 

teh_pwn

"Saturated fat causes heart disease as much as Brawndo is what plants crave."
I've mastered the expansion. Can easily win on prince.

Like before BNW, you have to control your workers manually early game otherwise they waste time going back and forth on the map every time a new luxury gets annexed. Focus on the tiles actually worked already and what will be. Build a trade network.

It's extremely important to start caravans otherwise you'll go broke. But once you get that gravy train going, gold is never a problem.

Culturally I typically go for:
Liberty
Aesthetics or Commerce, depending on what you're doing
Rationalism
Freedom (+25% great people, half food specialists, half unhappiness from specialists)

Seems they nerfed religion's happiness so I do this:
6+ city size +1 happy
+15% production
+2 happiness garden
+15% growth
+25% spread

Then it's a balance of happiness and growth. If you can chain luxury "we love the king day" to jump start into mega cities with tons of specialists.

Trade is a good way to control religion's spread.

Everything else is pretty much "it depends" on the map.

The AI is much more aggressive about wonders, but much less aggressive militarily.
 

Emerson

May contain jokes =>
When does tourism start really kicking in? I got beat to the louvre because I had to take Rome, I have like +30 atm from just Venice. Are there some mad multipliers eventually? Feeling like I'm not doing much and the game could just end with me out of time

This pretty much. I'm certainly not a master Civ player but I played a match focusing entirely on Culture/Tourism and still only had 1 Civ influenced when the game ended in 2050.
 

-tetsuo-

Unlimited Capacity
For me anyway. I don't have interest in playing against a dumb AI that spams units and has happiness handicap.

They do that so they can keep up. My emperor gsme right now is waaaaay more fun thsn the prince one where they lay down and die.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Tourism is a lot deeper than most people would expect. Early on, It's a matter of rushing key wonders, maintaining culture, and maximizing Great Works bonuses, which is straightforward enough. But toward the late stages of the game, you have the Hotel and Airport that lets you turn cultural wonders/improvements into tourism generators. These are HUGE. Combined with Archeaology dig sites, you can easily get +10 culture from any one of your towns, and not just your wonder spamming capital.

One thing you should keep in mind is that you shouldn't turn ALL your dig sites into artifacts, only as much as needed to get theme bonuses. With the above two buildings, I think you actually get more Tourism from turning dig sites into Landmarks. This is even more true if World Congress passed the Heritage Sites resolution.

If you're Brazil you should use late game Musicians to Tourism bomb (provided you're in Carnival), rather than create a great work. Because +2 Tourism per turn isn't going to do a whole lot at 1990 AD, but +500 tourism might swing things in your favor.

And don't forget, Faith domination will let you buy Artists/Writers/Musicians with faith in the late game, which can be a huge boost. And religious buildings also generate culture (that can be used with Hotel + Airport) to turn all your cities into Tourism producers. The most cities you have, either through expansion or conquest, the more this is true.

And last but not least, if a civ is holding out by spamming culture/tourism themselves, you can always wage war to take them out.

In my last game, I was Napoleon and had +800 tourism by 2000 AD, and I still couldn't overtake the wonder-spamming/conquesting Russia. I had to go for a Diplo victory instead. Culture is no longer the "turtle and build" victory. With BNW, it's probably the most complex of all the victories, requiring science, military, economic and diplomatic prowess.
 

Jintor

Member
Fucking hell I can not stop playing this god damn game.

Been up until 2 for three nights in a row now. God fucking damnit.

I've developed a new love for archipelagos if you choose the right civ right off the bat. Indonesia's extra spices helps a lot, but so does Carthage's instant harbors...
 

-tetsuo-

Unlimited Capacity
I found out also that you get bonuses based on the deal you have with other civs. Open borders, trade routes and ideologies all affect your influence on them.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
I found out also that you get bonuses based on the deal you have with other civs. Open borders, trade routes and ideologies all affect your influence on them.
Right, if you really want to tourism swamp an empire, you should trade with every city they have. It'll provide 25% bonus to tourism vs that city for each trade route iirc. Sure, you lose out on some science, but it's all a matter of tradeoffs.

It's something I considered but never tried, cause in that game I was desperately trading with other city states to keep their influence up using the Treaty Organization (Freedom 3).
 

Jintor

Member
Right, if you really want to tourism swamp an empire, you should trade with every city they have. It'll provide 25% bonus to tourism vs that city for each trade route iirc. Sure, you lose out on some science, but it's all a matter of tradeoffs.

It's something I considered but never tried, cause in that game I was desperately trading with other city states to keep their influence up using the Treaty Organization (Freedom 3).

25% for every trade route?!? Hesus.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
25% for every trade route?!? Hesus.

That's what I remember but I didn't pay much attention to the screen when I saw it. It might be less.

Let me check.

EDIT: Okay, I was wrong. It's 25% for any trade route in either direction. 25% for open borders. 25% for shared religion. -34% for differing ideologies. 25% for diplomat in capital AND differing ideologies.
 

Aureon

Please do not let me serve on a jury. I am actually a crazy person.
They do that so they can keep up. My emperor gsme right now is waaaaay more fun thsn the prince one where they lay down and die.

outgrowing Emperor is terrible, Immortal is a gigantic step up and the true cheating begins : (

That's what I remember but I didn't pay much attention to the screen when I saw it. It might be less.

Let me check.

No, it's +25% if there's any trade route, and doesn't stack.

+25% Diplomat
+25% OBT
+25% Trade Route
+25% Same Religion
+33% Same Ideology
-33% different ideology
 
No, it's +25% if there's any trade route, and doesn't stack.

+25% Diplomat
+25% OBT
+25% Trade Route
+25% Same Religion
+33% Same Ideology
-33% different ideology

Which is a cool way of guiding ideologically-opposed civs into conflict (cold or hot) with one another.
 

Dylan

Member
Is it true that if you aren't going for a cultural victory, you might as well simply ignore tourism altogether?

Even if you aren't going for a military or science victory, it is still advantageous to generate military units and science, but tourism doesn't provide any tangible turn-by-turn advantage, which is a bummer.

I only just got to the Renaissance era so hopefully I just haven't arrived to where it comes in handy.
 

Trigger

Member
If you're not worried about tourism than I hope you're prepared to follow other civs' ideology. Nothing worse than having rebels spawn in your country because they're tired of freedom and wants some autocracy.
 

Dylan

Member
If you're not worried about tourism than I hope you're prepared to follow other civs' ideology. Nothing worse than having rebels spawn in your country because they're tired of freedom and wants some autocracy.

But I thought that the defense against tourism is culture. There is a clear turn-to-turn advantage for generating culture, but as far as I can tell not for tourism. (Again, I'm still early game.)
 

Totakeke

Member
Nah, you don't, museums have two slots and can have theme bonuses

I'm not talking about whether a building or wonder have a theme bonus though (everything with two or more slot does), I'm talking about the requirements for the theming bonus, i.e. two art pieces from same civ and same era. So far I don't see that information in the civpedia.

Is it true that if you aren't going for a cultural victory, you might as well simply ignore tourism altogether?

Even if you aren't going for a military or science victory, it is still advantageous to generate military units and science, but tourism doesn't provide any tangible turn-by-turn advantage, which is a bummer.

I only just got to the Renaissance era so hopefully I just haven't arrived to where it comes in handy.

I'll go back tonight and get some screencaps of the cultural victory I just won on Emperor, but basically the unhappiness penalty you'll incur from having different ideologies is really crazy. Doesn't matter so much to the AIs due to their happiness bonuses, but on higher difficulties you definitely want to be careful of the high tourism civ because they'll dictate the way you play later in the game unless you wipe them out.

Unless you're running away with the game, at higher difficulties every happiness counts and you'll usually be hovering at the edge.

But I thought that the defense against tourism is culture. There is a clear turn-to-turn advantage for generating culture, but as far as I can tell not for tourism. (Again, I'm still early game.)

Yes, tourism is solely a late game thing but to build it you need to start early, like culture.

Actually, maybe you don't have to build it early... I wonder if one could come up with a strategy that mostly ignores tourism until like renaissance or modern (but you still need the wonders) and only start to focus on it later.

Edit: Oh, you're right, there's no point in generating tourism if you're solely using it for defense.
 
Top Bottom