• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Civilization V Brave New World |OT| More than Content Tourism

samn

Member
Hey guys, I just recently got the game on steam sale, can someone explain how a cultural victory works?

Did you get just Civ V or did you get it with BNW?

In the base game you achieve a cultural victory by being the first civ to gain 5 full social policy trees and complete the Utopia project in one of your cities.

In BNW each civ is constantly producing tourism and culture and adding these to buckets over time. So if you we're producing 5 tourism and 10 culture per turn, after 100 turns you would cumulatively have 500 tourism and 1000 culture. You win a culture victory by having a higher cumulative tourism value than each other civ's cumulative culture value. So tourism is like offence, culture is like defence. You accumulate tourism by creating great artists/musicians/writers who then create great works which can be placed in certain types of buildings, or by using archaeologists to dig up artifacts.
 
Hey guys, I just recently got the game on steam sale, can someone explain how a cultural victory works?
It's certainly not the easiest victory for new players to get their head around.

Put simply, your total Tourism Points need to eclipse the total Culture points of the enemy with the highest culture. For example:

Enemy 1 has 5000 culture points
Enemy 2 has 500 culture points
Enemy 3 has 50 culture points

You will need 5001 Tourism points to win the game.

So far, I've not been able to achieve a 'pure' cultural victory on immortal, there's always one runaway civ that my tourism points can't catch. However, eliminating him/her from the game has great results :)
 

Totakeke

Member
I'm not on Immortal, so take this with a grain of salt but:

You need to be on the sea. The sea trade routes are easier to manage, with a better range of travel and easier ability to change between different destination, and they bring in more cash. My Venice strategy has been trade, before all else. Maximizing strengths, and all that. It's handy that money in Civ V can be used to further any other goal.

If you're strapped for food, then send a caravan or two from cities with better food production back to your capital. They can bring in huge amounts of food.

I was playing around a bit with the internal trade routes thing and the food or production bonuses doesn't really matter whether it's a sea route or land route. Foreign trade routes definitely bring in a lot more gold through sea though. It still feels unlikely to win without a big focus on science, but maybe the internal trade routes can offset the observatory loss. Spending 10 turns building a cargo ship is really killing it early on though.
 

Didly

Banned
So far, I've not been able to achieve a 'pure' cultural victory on immortal, there's always one runaway civ that my tourism points can't catch. However, eliminating him/her from the game has great results :)

I've been having the same problem. There is always that one goddamn civilization that is a juggernaut, almost double that of the second highest AI civilization and beating me by quite a bit as well.

The benefit of playing culturally with patronage is the direct power if gives you in the world congress. I've yet to do it, however, I feel that if the first congressional meeting is held in your civilization, and you have a ton of city state allies you can probably pass an embargo or standing army - on that juggernaut civ - through at the first commune by sheer delegate count. I think playing aggressive politically is the key there.

So far I am attempting this with Siam, with a mind to discover the world, trying to ally all cultural city states for the culture benefits, which are multiplied by their UA (+50% from friendly+).

Any thoughts?
 
I was playing around a bit with the internal trade routes thing and the food or production bonuses doesn't really matter whether it's a sea route or land route. Foreign trade routes definitely bring in a lot more gold through sea though. It still feels unlikely to win without a big focus on science, but maybe the internal trade routes can offset the observatory loss. Spending 10 turns building a cargo ship is really killing it early on though.

Yeah, the trade returns scale kind of weird. Takes eons for them to ramp up, but once you get them going, it's almost an out-of-control money train.

Somewhere along the line I took on a benefit that gives me +1 Science for financial buildings (mints, banks, etc.). That's helped to mitigate things a bit for me. Got +1 happiness for 'em, too, so that's helping to make my financial investments confer a few science benefits, too.
 

Aureon

Please do not let me serve on a jury. I am actually a crazy person.
Okay, got a runaway win with Venice on Immortal (Archipelago), a completely runaway victory. May actually try Deity now.

Scrap culture, scrap science: Venice is made for Diplomatic.
I'm amazed i took so long to understand that.

Wall o' text incoming.

Culture order: Tradition (full) -> Patronage -> Rationalism (first and +2sci per specialist) -> Finish patronage -> Ideology.
Unlocking Commerce (for the Big Ben, or actually going to get the -25% cost) can be a good idea.
Unlocking Aesthetics can be too, +25% on the three Artists can be huge for your culture potential, and for Tourism when you'll have to defend your Freedom teeth and nail.

Religion: unless anything good is there, try to start with Fertility Rites (But if you have 3+ sea resources, get God of the Sea), then head for the +15% production and +15% food. As complementary, Tithe and the +25% pressure can be useful.


Coastal start is a need. Fish is good, damn good, since you're rushing optics. Calendar\Trapping lux are terrible, if both are that way.. consider a reroll.

Build Order is usually (on archipelago) Monument -> Shrine -> Granary, since there's no need for scouts, or workers (steal it!)

Since you usually get the best roll in the world, Abundant\Legendary starts are actually harder.

Tech priority is Optics rush (Step by for a lux tech, if you REALLY have to)
Steal your first from a CS, possibly not the one you're going to buy, but it's still okay.
Get going into full Tradition, leaving Garrison for last.

With your first Merchant of Venice, buy a city state that's in sea range. Get as soon as possible a sea trade route for +7 food to Venice.
{Note: Puppeted cities have terrible cultural growth, so until you slap atleast a great work per puppet, it's useless to give them permanent food trade routes: they'll actually end up with unemployed citiziens}

After that, rush to Currency (if you've got a Desert start), else decide if you want to rush Colossus (Iron Working) or just go for National College as soon as possible.
If you don't rush to currency, still remember that it has the first market specialist, and is critical to acquiring more Merchants of Venice.

The importance of National College, and atleast 1-2 Great Scientists, cannot be overstressed. Get it, and get it fast.
(You should really grab Porcelain Tower, possibly by doing Leaning Tower of Pisa and using it's Great Engineer for it)

Colossus, and/or petra, since they give +2 trade routes instead of +1, are HUGE. They're hard to catch, though. If you've spotted Ramses, don't even try.

After that, catch up a bit in cultural techs (Engineering is high priority, due to +2 trade route and getting those free Acqueducts), and head straight for Compass\Education. Done these two, it's just a matter of going forward, and you can actually start trying to get Wonders, since Venice will be huge.
At this point, Notre Dame is usually a good shot.
Going past 4 cities is pretty useless, since an allied CS will usually provide the same science, if you count the +5% per puppet.

As soon as your gold base is decent, Cultural CSs are VITAL. You'll often have 9-20 culture by yourself, until you start getting wonders, so having +12 per CS means a pretty fast culture growth. You'll be screwed without them.
After Cultural, get Mercantile if you need the happiness, and Militaristic. You need units only to have enough military score not to get a war on your hands, and they're usually enough.

And that gets us to the main point: Patronage.
Pledge to Protect + Consulates means free friendship.
Scholasticism is huge, and while Merchant Confederacy is pretty useless, the finisher is incredible, since you can hold ALL CSs of the game, with Venice's huge gold potential, Patronage and, in lategame, Freedom.


After 3 tenets in Freedom (or five, if gold isn't enough to keep a strong grip over all CSs and you need , finish up Rationalism, get a free tech, blow all your faith on GSs, and rush into Telecommunications (and possibly, Globalization) to unlock the World Leader proposal. Free Tech + 2x GS (3, possibly, if you've got some good faith wonders \ religious CSs) means you can get Ecology+Telecommunications+Globalization all in one shot. In the best case, this should be doable by turn 200. (But expect 300-350, unless you're a deity player)

Oh god why i've written that much. Ohwell.
 
Getting the 25% rush buy discount in commerce +Big Ben really makes you want to win via autocracy and domination. It is even easier now-the new social policies let you basically rush buy bombers for more than half off with that combo, and the bombers come out of the Venezian assembly line with two damage promotions and air repair. They'll get logistics really fast and there is nothing in the game that beats logistics air repair bombers provided you aren't sloppy with where you base them.
 

TriniTrin

war of titties grampa
I love this game!! LOVE IT!!!

But I just dont understand tourism at all. Is there something i can read that will help me get it? I have like 142+ tourism and everyone else is at like +30 but i just don't understand why none of the other countries are supporting me so i can win that culture victory. So confused....
 
I guess I am doing something wrong, but lately it's been hard for me to stop playing Sid Meier's Shoshones. I don't think I've ever played a Civ that's so... liberating o_O

Well no that's not quite true. I also found England to be quite liberating on an archipelago map. Getting +2 naval movement, building the Great Lighthouse, and Naval Tradition along with Ships of the Line make for some fast awesome combat.

And I've found Shoshones to fit me the same way, and more. Have a bunch of cool resources near this new city? Great Expanse will pick up all or nearly all of them for you, which is especially great since territory growth is much slower without Great Works now. Need to get a specific ruins bonus to coincide with the strategy you're working on? No problems, Pathfinders have you covered. And you want land Frigates? Well it's not quite that extreme, but free movement Composite Archers are just overpowered at the point they're available, and harvesting barbarians for gold and culture via Honor is an absolute cakewalk.

I really really really like playing as Shoshones :D My first victory was sadly a diplomatic victory with the Shoshones, and I had to take control of the World Congress since Alexander picked Autocracy and was picking lame things like embargoing City States and banning luxuries that I liked (and he didn't have). I was 2 civs away from a cultural victory though, and I think not going for and maxing out Aesthetics for the Great Works doubling finisher made the difference, so I'm going to pay more attention to that now.

Is there any way I can stop World Leader votes from ever taking place or stop it from recurring? Because otherwise it seems that diplomatic victory becomes a time limit; either win before the World Leader vote starts, or become the World Leader.
 
Kinda wanna try a venice domination game. Seems hard as hell.

Not really

You should have a ton of gold
Focus on policies/wonders that give more gold, reduce the cost of buying units and buildings
Ally with the city-states you don't buy
Bribe other civs to join you in war
Control the world congress
????
Dominate
 
Is there a way to gauge how close other civs are getting to a cultural victory? I'd figured that it's buried in a menu somewhere, but hadn't found it yet.
If you click on the suitcase on the top bar, it should bring up the tourism/cultural victory UI for you. I think the tabs are:

1. Determine positioning of Great Works in your culture buildings.

2. Swap Great Works with other civs.

3. Tourism output vs culture output per civ and how close each civ is getting culturally dominated.

4. Shows how many civs have been dominated by each civ and how much happiness/unhappiness each are dealing with due to ideology.

Edit: So tab 3 should be what you are looking for at a detailed level and likely what you need, and tab 4 should show how many civs each civ has culturally dominated.
 
If you click on the suitcase on the top bar, it should bring up the tourism/cultural victory UI for you. I think the tabs are:

1. Determine positioning of Great Works in your culture buildings.

2. Swap Great Works with other civs.

3. Tourism output vs culture output per civ and how close each civ is getting culturally dominated.

4. Shows how many civs have been dominated by each civ and how much happiness/unhappiness each are dealing with due to ideology.

Edit: So tab 3 should be what you are looking for at a detailed level and likely what you need, and tab 4 should show how many civs each civ has culturally dominated.

Awesome, thank you. I look forward to checking this tonight and finding out that another civ is a turn away from a cultural victory!
 
For elaboration, you can make exhibits that have some coherency to then, which gives extra bonuses. Like, having three classical warfare pieces in the same exhibit can give you s plus 3 bonus.
Yup. Each Great Work by itself provides +2 culture and +2 tourism, so assuming culture buildings and Great Works are even between all civs, the culture and tourism will just cancel each other out (although I guess due to the +1 culture from the culture buildings themselves, culture will overtake tourism in a completely even field). Theming bonuses is one of the few ways to get your tourism to overtake the culture growth of other civs.
 

EMT0

Banned
What are your takes on late-game conquest victories, GAF?

I just played a game as Babylon on King where I started next to a lake surrounded by desert tiles with plenty of oasis, gold, and wheat, with some sheep and marble thrown in too. My starting production was atrocious and I was at the end of a large but short peninsula. I turtled and tried to bum rush science and Petra to save myself. I missed the GL but I managed to get Petra and from there I proceeded to farm GS like it was going out of style and settled them all around Babylon, which as a city, was a complete monster. It was size 40 in the end of the game and was outputting ~170 hammers and ~1000 beakers per turn.

But back to my tale. I didn't bother to settle a second city until around 1000AD, which I put as a coastal city in order to snag some wonders I wanted that were sea-only. It was around 1600AD and the time of cavalry and rifles that I decided 'what the hell' and plopped down three cities in the span of one turn and took up most of the decent land around Babylon. But after I teched to industrialism, I realized I had no coal.

Panic set in, and when panic sets you do desperate things. And so, I plopped a city right next to some coal on the border of my nearest neighbor, Isabella. We were great friends. Emphasis on were. About twenty turns later, she tries to DOW me with conquistadors but gets easily repelled when I rushbuy some walls and a Gatling Gun. Deciding to pay her back for her treachery, I queue up some frigates in my second city(Akkad) while building two artillery units and a cavalry to clean up in Babylon.

Long story short, I destroy her backwards little empire, but the rest of the world begins to turn on me. Theodora, who had been a thorn in my side all game diplomatically, denounces me. I see that she's packing Great War Infantry while I was on the cusp of Battleships. I smirk at her denunciation.

Ten turns later, Theodora is dead and Bismark, who was second in points only to me denounces me. I've now got bombers and tanks.

Ten turns later, Bismark is down to a coastal city being assaulted by a city-state ally of mine and his wonder-whoring capital of Berlin is my prize. I've killed everybody on my continent.

Then the Moroccans denounce me, and I see that he's basically at Isabella's tech levels.

Three turns later, Montezuma is dead. Why Montezuma? Because he was the closest to me in tech and the one with the biggest army aside from me. Three more cities to go with my dozens of puppets.

Two turns later, Morocco is dead. Close to no army, and all it took was a couple of battleships, a couple of bombers, a frigate, and a tank to take his three cities while I congregated my forces at the isthmus of the continent were Jakarta lay.

One turn later, I've nuked Gajah Mada and I roll a tank into his capital, Domination victory is mine for the first time ever.

--------------------------------------------------------------------------------------------------

The moral of the story is, late-game domination is very easy to snowball into, given the chance and a tech lead. If Isabella had never DOWed me, I'd have been turtling and probably barely pulling off a science victory with my two big cities and three glorified outposts.
 

Trigger

Member
Late game domination is very easy because the AI isn't very competent with it's attack strategies. If you just pick the right city to start your conquest you can overwhelm them easily. All the AI has is numbers, and I find that they don't always fully upgrade their armies as well. lol, if anything makes the late game hard it's the amount of time it takes for everything to go down. You're not getting many new techs and wonders at this point so things so down to a crawl it feels.
 

Myomoto

Member
What's the point of swapping great works? I couldn't understand that.

Getting the works need for theming bonuses.

What are your takes on late-game conquest victories, GAF?

I just played a game as Babylon on King where I started next to a lake surrounded by desert tiles with plenty of oasis, gold, and wheat, with some sheep and marble thrown in too. My starting production was atrocious and I was at the end of a large but short peninsula. I turtled and tried to bum rush science and Petra to save myself. I missed the GL but I managed to get Petra and from there I proceeded to farm GS like it was going out of style and settled them all around Babylon, which as a city, was a complete monster. It was size 40 in the end of the game and was outputting ~170 hammers and ~1000 beakers per turn.

But back to my tale. I didn't bother to settle a second city until around 1000AD, which I put as a coastal city in order to snag some wonders I wanted that were sea-only. It was around 1600AD and the time of cavalry and rifles that I decided 'what the hell' and plopped down three cities in the span of one turn and took up most of the decent land around Babylon. But after I teched to industrialism, I realized I had no coal.

Panic set in, and when panic sets you do desperate things. And so, I plopped a city right next to some coal on the border of my nearest neighbor, Isabella. We were great friends. Emphasis on were. About twenty turns later, she tries to DOW me with conquistadors but gets easily repelled when I rushbuy some walls and a Gatling Gun. Deciding to pay her back for her treachery, I queue up some frigates in my second city(Akkad) while building two artillery units and a cavalry to clean up in Babylon.

Long story short, I destroy her backwards little empire, but the rest of the world begins to turn on me. Theodora, who had been a thorn in my side all game diplomatically, denounces me. I see that she's packing Great War Infantry while I was on the cusp of Battleships. I smirk at her denunciation.

Ten turns later, Theodora is dead and Bismark, who was second in points only to me denounces me. I've now got bombers and tanks.

Ten turns later, Bismark is down to a coastal city being assaulted by a city-state ally of mine and his wonder-whoring capital of Berlin is my prize. I've killed everybody on my continent.

Then the Moroccans denounce me, and I see that he's basically at Isabella's tech levels.

Three turns later, Montezuma is dead. Why Montezuma? Because he was the closest to me in tech and the one with the biggest army aside from me. Three more cities to go with my dozens of puppets.

Two turns later, Morocco is dead. Close to no army, and all it took was a couple of battleships, a couple of bombers, a frigate, and a tank to take his three cities while I congregated my forces at the isthmus of the continent were Jakarta lay.

One turn later, I've nuked Gajah Mada and I roll a tank into his capital, Domination victory is mine for the first time ever.

--------------------------------------------------------------------------------------------------

The moral of the story is, late-game domination is very easy to snowball into, given the chance and a tech lead. If Isabella had never DOWed me, I'd have been turtling and probably barely pulling off a science victory with my two big cities and three glorified outposts.

My attempts at science victories almost always end in domination because the political stage turns to absolute shit just post-industrial era in my games. Everybody starts hating everybody else, and that usually ends up meaning me as well. Since by going hard science you're usually far ahead in weapons as well, it becomes really easy to just start scooping up the majority of opponents in a game, and honestly, why stop then?
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Each building that can hold more than one great work has potential for a theming bonus if certain conditions are met. You can find these conditions by mousing over the +0 number to the side of the great work slots. The max theme bonus of any building is 2^(number of great work slots). For example, the Louvre has a maximum potential of +16 additional tourism if you can fill the slots with 4 great works, 2 of which are art, 2 of which are artifacts, each from a different era and civilization. There are also half bonuses for meeting some but not all of the requirements. I'm not sure how they work for buildings with slots greater than 2, but I know that I've gotten +2 from filling buildings that can only hold 2. For example, Museum wants 2 pieces of art or artifacts from the same era and same civilization. If I have 2 artifacts from the same era but not the same civilization, I can still get +2.
 
Since by going hard science you're usually far ahead in weapons as well, it becomes really easy to just start scooping up the majority of opponents in a game, and honestly, why stop then?

When executed properly, science wins are just as fast and require 1/10th of the unit micro to execute. Also it is very hard to snowball against larger AIs on an appropriate difficultly-they may be behind you, but your ability to outpace them is balanced by their ability to out-spam you.
 
Each building that can hold more than one great work has potential for a theming bonus if certain conditions are met. You can find these conditions by mousing over the +0 number to the side of the great work slots. The max theme bonus of any building is 2^(number of great work slots). For example, the Louvre has a maximum potential of +16 additional tourism if you can fill the slots with 4 great works, 2 of which are art, 2 of which are artifacts, each from a different era and civilization. There are also half bonuses for meeting some but not all of the requirements. I'm not sure how they work for buildings with slots greater than 2, but I know that I've gotten +2 from filling buildings that can only hold 2. For example, Museum wants 2 pieces of art or artifacts from the same era and same civilization. If I have 2 artifacts from the same era but not the same civilization, I can still get +2.
Hmm, are you sure about the 2^(# of great work slots) rule? IIRC when I have a building with 2 great work slots and I fulfill the conditions, I get +2 tourism, and when I have a building 3 great work slots and fulfill the conditions, I get +3 tourism. I do know that filling out the Aesthetics tree will double the theming bonuses, but even so I would expect a +8 tourism bonus from a synergized Louvre with Aesthetics filled out.
 

Ferrio

Banned
Each building that can hold more than one great work has potential for a theming bonus if certain conditions are met. You can find these conditions by mousing over the +0 number to the side of the great work slots. The max theme bonus of any building is 2^(number of great work slots). For example, the Louvre has a maximum potential of +16 additional tourism if you can fill the slots with 4 great works, 2 of which are art, 2 of which are artifacts, each from a different era and civilization. There are also half bonuses for meeting some but not all of the requirements. I'm not sure how they work for buildings with slots greater than 2, but I know that I've gotten +2 from filling buildings that can only hold 2. For example, Museum wants 2 pieces of art or artifacts from the same era and same civilization. If I have 2 artifacts from the same era but not the same civilization, I can still get +2.

Man that would of made a cultural victory so much easier... it was easy as is though.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Hmm, are you sure about the 2^(# of great work slots) rule? IIRC when I have a building with 2 great work slots and I fulfill the conditions, I get +2 tourism, and when I have a building 3 great work slots and fulfill the conditions, I get +3 tourism. I do know that filling out the Aesthetics tree will double the theming bonuses, but even so I would expect a +8 tourism bonus from a synergized Louvre with Aesthetics filled out.

I might've made a mistake cause the last culture game I played was with Napoleon, who doubles his theming bonuses. I need to check.

I think you're right, it's cause I always finish Aesthetics so I thought that was the default >_>
 

Enco

Member
What's the best way to win at multiplayer?

What's the best way to quickly get a lot of research?

Finished my first multiplayer game as Russia. Huge army but not advanced enough. Plus I got a shitty island. I lost but it was fun. 13 hours. Going to start a new game tomorrow on the Boreal wasteland map.
 

Enco

Member
Domination.


Every way requires setup. Either through Research Agreements, Wonders or Great Scientists.
Thanks.

I didn't attack others early enough but that's because I was surrounded by deep sea and needed astronomy before I could do anything.

Hopefully the next game goes better.
 

Sibylus

Banned
About to start probably the final phase of my first game, only two other civs in the game adopted Freedom after me, yet I'm still putting all the Order and Autocracy civs on blast with my immense culture and tourism. Still haven't hit Internet or the like yet, so methinks my kulturnaut's best days are still ahead of it.
 

Vespene

Member
In multiplayer, the only way a non-domination victory can happen is if both sides are evenly matched militarily. At some point the stalemate makes players turn for a science win. Diplomatic and cultural victories are all but impossible against most experienced players.
 

Jintor

Member
I forgot about Nap's chateaus and theme bonuses, no wonder he's got culture down pat

guess I'm gonna have to get DIPLOMATIC on his short ass
 

Maledict

Member
Regarding theming bonuses - it's only museums that have the flexible rules about what gives a bonus. Every other building from my experience requires you to place *exactly* the specified items. Museums are much more generous and most item combos will give you a +1 bonus whilst you look for the final bits to get +2.
 

Vespene

Member
Diplo victory is guaranteed once you take the Freedom ideology and go straight for the city state per turn influence. The only thing that other civs can do against it is take out the city states, and the civs don't work together for such a complex task like that.
 

Maledict

Member
There's a few civs that can upset than plan - Ghengis and Assyria both seem hellbent on conquering city states and obviously Venice and Austria will remove them from the game. Not sure if any other civ targets them for elimination though.

Has anyone seen an autocracy civ try for diplomatic victory? Their influence boosting tennant is even stronger than the Freedom one (6 influence a turn) but does require you to have a huge army on each city states borders.
 
722 gold per turn on turn 300 (and that's without a golden age)... Venice is a powerhouse! Sadly, all I've been doing for the majority of the game is clicking 'Next Turn' and doing a few trade deals. This is Immortal and the whole world is at peace. Diplomatic Victory can be quite boring sometimes :(

Instead of waiting, maybe I should just build 50 bombers and annihilate everyone.
 
Diplo victory is guaranteed once you take the Freedom ideology and go straight for the city state per turn influence. The only thing that other civs can do against it is take out the city states, and the civs don't work together for such a complex task like that.

I actually had a game where I was Portugal and basically the first proposal in the World Congress was to embargo city states. Unfortunately everybody else was for it and city state delegates hadn't kicked in yet. Even though I went freedom, which eventually became the dominant ideology, I couldn't make trade routes with city states. I still won Diplo victory, but just through buying out city states and planting diplomats in capitals for the globalization boost.
 

Jintor

Member
Haha, suckers, that'll teach you to go an opposite ideology to me. I bribed all the city-states and rammed through a global ideology = freedom when everyone else was autocrat/order. Bahahaha!
 

CzarTim

Member
Haha, suckers, that'll teach you to go an opposite ideology to me. I bribed all the city-states and rammed through a global ideology = freedom when everyone else was autocrat/order. Bahahaha!

I had an opportunity to force Freedom with World Congress since me and the other Freedom civ had the most delegates combined, but I got greedy and used too many on the other vote.
 

-tetsuo-

Unlimited Capacity
Went from 8th to 2nd in one war and took over some prime land in the process. Venice on a come up. It still sucks that in a 12 player game 8 of us started on the same continent when the others each got their own :/
 

Meteorain

Member
Domination.

Prolonged wars in the new expansion are too detrimental in terms of happiness and makes everything go to shit unless you swiftly crush someone.

Science Vic is always the safest option whilst maintaining a good standing army for defence. You always need to tech anyway, and being defensive is easier than attacking
 

i_am_ben

running_here_and_there
man having to reselect where your cargo ships go on an arcipeligo map as Venice is as annoying as hell.

You basically have to scroll through 45+ cities to find the one you want.
 
Top Bottom