• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Civilization V Brave New World |OT| More than Content Tourism

Maledict

Member
My gods the Zulu are insane.

Took Persia out of the game completely using basic spearmen with the Zulu unique abilities, and am about to do the same to India using the upgrade version. Their special promotions are ludicrous, and they gain experience so fast when combined with Honour it's madness.

Think its the first time I've ever been able to actually use melee assaults to take out cities rather than just use one melee along with a ton of archers. Movement 3, +75% flanking bonus, +10% strength, +10% strength in open terrain, 30% damage resistance - that's a LOT of bonuses.
 

Jintor

Member
I had an opportunity to force Freedom with World Congress since me and the other Freedom civ had the most delegates combined, but I got greedy and used too many on the other vote.

The world congress ain't too problematic if you count your votes. Getting that additional influence via trade routes though shut down my gold earning potential by end-game... I always seem to shoot ahead once I hit the modern era.

Anyway, time to play a science game on a small map to round out those cheevos. Any thoughts on a good civ? Also everyone is way too namby-pamby on Prince. Next difficulty level up will have more cut-throatness right? Last war I had was in 1050 and that wasn't even involving me, Napoleon tried to jack the Iroquai.

I keep thinking about how amazing it would be if you could hit a button and it'd generate a newspaper front page just based on what was going on in the world, kind of like SimCity 2000 used to do.
 
They get more aggressive the bigger their (cheated) advantages get. But yeah, if you manage to stay ahead of the curve they're all gonna play nice. That said, I've had some pretty insane matches on Pangea.

They may not be all-out insanely aggressive, but if you don't watch out there's a good chance one or two civilizations eat the others and you'll suddenly face real threats.

I'm playing on Immortal and still seeing endless peace, and not just with me, but between AI civs. They've gone too far with the lack of war. It seems like every game I've played there is one AI civ that goes to war, and everyone else stays buddy buddy.
 
The world congress has given me a new found hatred for the AI

Banning all my luxuries (who has such an issue with citrus anyway) then trying to embargo me.

I'm trying for a cultural victory as well, all my neighbours are stronger than me more or less.

I'm in the 1600's and I've achieved influential status with one of the 5 civs left in the game.
Is that good?

I get the impression tourism is a trickle then a surge once you get ideologies and airports/hotels.
 

Jintor

Member
The world congress has given me a new found hatred for the AI

Banning all my luxuries (who has such an issue with citrus anyway) then trying to embargo me.

I'm trying for a cultural victory as well, all my neighbours are stronger than me more or less.

I'm in the 1600's and I've achieved influential status with one of the 5 civs left in the game.
Is that good?

I get the impression tourism is a trickle then a surge once you get ideologies and airports/hotels.

yeah cos of the 50% cultural conversion modifiers, they add up like crazy, whereas previously you're only working from great works
 
I was kind of hoping you'd be able to disobey passed proposals or even walk out a la Hitler at the League of Nations.


Obviously there ought to be a massive diplomatic penalty for doing so, but still.
 

Jintor

Member
I really, really like this idea of not only having to fight your enemies but also manage these virus-like idealogical memes and religions spreading across the population.
 
I'm finding that the AI isn't very aggressive at any difficulty.

Deity AIs for warmonger Civs remain largely unchanged. Same for any other Civ that goes Honor first. They will be in your face early on into the game and remain there for some time.

The big difference is Tradition and especially Piety first Civs that aren't war oriented will not declare on you out of the blue on turn 60-80 anymore just due to army size advantage.

Does anyone else think the World Congress comes too early in the tech tree?

If anything it is too slow to really kick in once established. It is a disruptive force in a game that needs more disruption of the player.
 
I'm finding that the AI isn't very aggressive at any difficulty.

They're demonstrably less aggressive on King, based on the three games I've set up.

I've only continued on to the Modern Era in my latest, but it's there where I'm seeing them finally start to make a push. Seems like they're a little late to decide to pursue a domination victory. And some of the warmongers (Montezuma, Genghis, Shaka) have behaved rather curiously.

Genghis settled in with around 6 cities and has just coasted to a ~6th place finish. He goes for a lot of research agreements, but his science output is still just too mediocre to go for victory. He had opportunities to sneak attack me, but chose to honor our game-long alliance quite faithfully.

Montezuma got boxed in and never bothered to do anything about it. He's got big cities that don't seem to be going for anything in particular.

Shaka got so far behind in tech that I thought he glitched until he started attacking the last place civ in the modern era.


Germany and Poland have made way-too-late pushes for conquest. Germany's taken about a USSR-sized portion of the map and is the nominal 1st place (I'm still likely to beat 'em to a science victory, as they seem disinterested in it). Poland is basically the "best of the rest", and has killed off a bunch of the middling civs on my starting area while remaining about 2 full upgrades behind my military.

I can't quite tell if those two erred, or if they were just being pragmatic. Poland certainly couldn't have ever beaten me had they tried. Germany though...perhaps they should have moved sooner? Tough to tell. They've certainly got some momentum now.
 

Totakeke

Member
Okay, got a runaway win with Venice on Immortal (Archipelago), a completely runaway victory. May actually try Deity now.

I tried to similar what you did, beeline tech to Optics, and I find that there's a lot of variables for that to work.

First, you have two have one or two city states near you. One for you to steal a worker and the other for you to buy. Of course, you don't have to steal a worker and can just buy one, but that's just another thing that may not work out. Having two or more city states close enough to you (within ~10 tiles) doesn't happen that often either. It also feels often than I don't get any city states nearby either.

Second problem is happiness. You can't really grow that big past 6-7 pop in immortal especially if you beeline to optics and buy the city state asap. You'll immediately drop down to -5 happiness or more and that slows down your growth already. What do you do at this stage? Still focus on growth? But you're already growing at a penalty so that's not very efficient. Of course, you can get lucky and pop a few technologies for luxuries (which doesn't happen that often either) or research yourself, but then you're going to delay that National College.

Working boats are also difficult to build early on when you have so much other stuff going on. Working boat only gives you +1 food while granaries give you +2 food and a cargo ship can give you like +4 food. Granaries cost 20% more production than a working boat and a cargo ship costs about 60% more, so per production cost, working boats early on are definitely not so powerful. So early on in most cases I'd rather than a few good land tiles than a few sea resources because they cost much less for early game. Of course, once you get a lighthouse (which isn't that soon) and all that changes.


So maybe Venice is just so good after the slow setup that it'll snowball everyone 2 eras afterwards. I haven't played that far yet and I'm mostly experimenting with normal/random starts to see what's the optimal build order.
 

Aureon

Please do not let me serve on a jury. I am actually a crazy person.
I had specified that Lux tech should be gotten, if needed. Ideally, it's Mining.
Ideally, you should have 2 lux on capital, one of which is easily gotten (mining, or founding straight on top of the resource, so you can have it before you get a worker)
If the CS is too far, build\buy the worker. It's not a grave problem.

Do everything you can to stay on positive happiness, including buying a lux for 8gpt.
A fair strategy is also to get the Optics Merchant, move him to a CS (it's 20 plots of sea - screw land routes, 4 food instead of 7 - and it may take a while) and delay buying off the CS until you've gotten the tech for using it's (hopefully already improved) lux.

Working boats for fish shouldn't even be gotten early game: Fish are good enough as 4food from Lighthouse.
Lux is a different story, and i usually rush-buy a workboat as soon as optics is unlocked.

You can also steal the worker from the same CS you're going to buy, CSs have their incredible AI cheats too, and will get one quickly.

6-7 pop should be turn ~35, at turn 35 you should have atleast your first lux.

A shitty start on what's functionally an OCC game won't do you any favours, though.
 
Quick question about trade routes, when sending food/production between your cities does it subtract that food/production from the sender and give it to the other city? Or is it basically a bonus for expending on of your trade routes?
 

Totakeke

Member
I had specified that Lux tech should be gotten, if needed. Ideally, it's Mining.
Ideally, you should have 2 lux on capital, one of which is easily gotten (mining, or founding straight on top of the resource, so you can have it before you get a worker)
If the CS is too far, build\buy the worker. It's not a grave problem.

Do everything you can to stay on positive happiness, including buying a lux for 8gpt.
A fair strategy is also to get the Optics Merchant, move him to a CS (it's 20 plots of sea - screw land routes, 4 food instead of 7 - and it may take a while) and delay buying off the CS until you've gotten the tech for using it's (hopefully already improved) lux.

Working boats for fish shouldn't even be gotten early game: Fish are good enough as 4food from Lighthouse.
Lux is a different story, and i usually rush-buy a workboat as soon as optics is unlocked.

You can also steal the worker from the same CS you're going to buy, CSs have their incredible AI cheats too, and will get one quickly.

6-7 pop should be turn ~35, at turn 35 you should have atleast your first lux.

A shitty start on what's functionally an OCC game won't do you any favours, though.

Turn 35 should be just a few turns after you finish optics if you beeline straight to it. Well, there's a difference between an average start vs. a shitty start. I think I played about 6 games up to researching optics and buying the city state then trying to see what goes from there. You really don't have money to rush buy a work boat early on unless you have a lot of city states around you. Having scout, warrior, and worker will already put you in red even before buying a CS if you focus just on food tiles.

Quick question about trade routes, when sending food/production between your cities does it subtract that food/production from the sender and give it to the other city? Or is it basically a bonus for expending on of your trade routes?

It's just a extra bonus, pretty sure.
 

Totakeke

Member
What is a CS please

City State.

Just realized I typed buy a worker instead of build a worker in my post. Yeah, you don't have money close to buying a worker using straight beeline to optics and focusing on capital food growth in immortal. Even if you do have a luxury that might still be too slow.
 

Aureon

Please do not let me serve on a jury. I am actually a crazy person.
Quick question about trade routes, when sending food/production between your cities does it subtract that food/production from the sender and give it to the other city? Or is it basically a bonus for expending on of your trade routes?

nope.

Turn 35 should be just a few turns after you finish optics if you beeline straight to it. Well, there's a difference between an average start vs. a shitty start. I think I played about 6 games up to researching optics and buying the city state then trying to see what goes from there. You really don't have money to rush buy a work boat early on unless you have a lot of city states around you. Having scout, warrior, and worker will already put you in red even before buying a CS if you focus just on food tiles.
Scout isn't needed on Archipelago usually, though.
Gold changes greatly depending on start, too. Mining resources are great for that.

Happiness problems = Get Monarchy first. Helps greatly.
 

Totakeke

Member
nope.


Scout isn't needed on Archipelago usually, though.
Gold changes greatly depending on start, too. Mining resources are great for that.

Happiness problems = Get Monarchy first. Helps greatly.

If I'm not building a scout then definitely stealing a worker is much more riskier. It's possible I suppose. Not sure if playing Archipelago would limit sea trade routes either.

Sure, you could get a mining resource for gold, but you can't do that at the same time as growing your capital to 6-7 by turn 35 to have enough money to buy a worker, buy a work boat, or have anywhere near 8gpt to buy a luxury.
 

Jintor

Member
I should be careful what I wish for I guess. about 100 turns into my King game my nearest neighbour Oda sucks up with protestations of friendship and then marches a dozen warriors and catapaults and steals my capital before utterly annihilating me. My fault for playing expansion instead of wondering why he was massing troops... to be fair, he was sandwiched between me and another small civ. But I never play defensively so I was easy game... ugh. Bulk of my army was on the other side of the continent and getting back to my capital in time meant that they got peppered by cities...

Wow though the wide plains ability is freaking amazing. You can plop a city down anywhere and the radius will go straight for the resources.
 
Oda is basically a giant troll in the game. Japan is basically the worst Civ for players to play: the unique ability is just terrible for most of the game because you focus on unit preservation over damage output, the unique units are not really useful.

On the other hand, in the hands of an AI with limitless capacity to spam and being a total backstabber asshole, he's super annoying. His honor opening bias and UA often cause tradition and piety civs to feed him cities, making his spam later on in the game even stronger.

Giant jerkface. Civ V managed to make a leader and Civ worse than Civ IV's Japan/Tokugawa, something I didn't think was possible.
 

KePoW

Banned
It seems like everyone in this thread is a Civ master, so I could use some pointers! I'm new to Civ franchise and getting rocked on Prince difficulty (which I understand has the AIs as "equal" rules to human player).

Can anyone give me a few bulletpoints with a foolproof method to beat -- Prince with Domination victory on Large/Huge size maps. That's the style I like to play, I just don't know any strats.

I think part of the problem is I have no idea on "build order" for cities... I just randomly choose buildings right now. It seems I get out-teched by several of the AI civs, and I just lose out in the end. I don't know if I should concentrate on research if I'm only going for Domination?

Would appreciate any help, you guys make it sound like the game is super easy even on Emperor/Immortal!
 

Vespene

Member
It seems like everyone in this thread is a Civ master, so I could use some pointers! I'm new to Civ franchise and getting rocked on Prince difficulty (which I understand has the AIs as "equal" rules to human player).

Can anyone give me a few bulletpoints with a foolproof method to beat -- Prince with Domination victory on Large/Huge size maps. That's the style I like to play, I just don't know any strats.

I think part of the problem is I have no idea on "build order" for cities... I just randomly choose buildings right now. It seems I get out-teched by several of the AI civs, and I just lose out in the end. I don't know if I should concentrate on research if I'm only going for Domination?

Would appreciate any help, you guys make it sound like the game is super easy even on Emperor/Immortal!


Well, many of the victories people brag about on the highest difficulty levels are skewed on the player's favor through choice of maps. Archipelago or two island duel maps are significantly easier to win since the AI is twice as horrible fighting at sea as it does on land. It sends wave upon wave of unescorted embarked land units across the sea to get annihilated by your warships. Once the AI loses its entire army before it reaches your shores, it sues for peace giving you a couple of cities on their island as part of the deal. Those cities are then used as a base of operations to disrupt their culture and science victory paths, or to outright conquer whats left of them.
 

Trigger

Member
It seems like everyone in this thread is a Civ master, so I could use some pointers! I'm new to Civ franchise and getting rocked on Prince difficulty (which I understand has the AIs as "equal" rules to human player).

Can anyone give me a few bulletpoints with a foolproof method to beat -- Prince with Domination victory on Large/Huge size maps. That's the style I like to play, I just don't know any strats.

I think part of the problem is I have no idea on "build order" for cities... I just randomly choose buildings right now. It seems I get out-teched by several of the AI civs, and I just lose out in the end. I don't know if I should concentrate on research if I'm only going for Domination?

Would appreciate any help, you guys make it sound like the game is super easy even on Emperor/Immortal!

Heh, the AI ain't ever equal. It's a cheating bastard one might say.
 

Niahak

Member
Can anyone give me a few bulletpoints with a foolproof method to beat -- Prince with Domination victory on Large/Huge size maps. That's the style I like to play, I just don't know any strats.

I think part of the problem is I have no idea on "build order" for cities... I just randomly choose buildings right now. It seems I get out-teched by several of the AI civs, and I just lose out in the end. I don't know if I should concentrate on research if I'm only going for Domination?

I can't give you great strats for early Domination especially not on that size map - I usually wait until Medieval or Industrial era for Domination if I go that route at all.

To get ahead in the tech race, I typically go:
  • Tradition as first culture, going +food in capital as early as possible
  • Try to rush Hanging Gardens for the food bonuses
  • Caravans back from 2nd/3rd city to capital for food
  • Get National College in capital as early as possible by having a library in every city + building the college
Don't build extra cities so fast that it takes forever to get National College. It's worth it to wait. I typically just have 3-4 cities before I find a likely target and start attacking.

/edit: This works pretty much all the time on King and some of the time on Emperor. It should be really effective on Prince.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Prolonged wars in the new expansion are too detrimental in terms of happiness and makes everything go to shit unless you swiftly crush someone.

Science Vic is always the safest option whilst maintaining a good standing army for defence. You always need to tech anyway, and being defensive is easier than attacking

I was thinking more along the lines of turn 100 battering ram and horse archer spam courtesy of Atilla, followed by snowballing expansion.
 
Grrrr

Playing as Brazil on Continents

3 other civs on the continent I spawned on (India, Maya, Assyria)

I decide I want to try for a cultural victory so I settle a few cities, do things early on that won't piss anyone else off

I notice that the Mayans are expanding right into my territory but no big deal, the Assyrians are also close by but I can live with that too

Out of nowhere Assyria declares war and marches on one of my cities, I only have a couple catapaults, a few warriors and an composite bowman......oh shit.....luckily Sidon is gifting me units and Assyria's attack force of swordsman and archers isn't really a big deal

So I beat Assyria back, that must have been all their forces as they offer me peace + a few luxuries, open borders, iron and gold.........so I take it

Then I see that the Mayan's borders are really starting to encroach on mine and I'm going to be stuck with limited resources so I upgrade my warriors to swordsmen march on the Mayans, completely taking them out as they didn't have much of an army

India and Assyria then denounce me =/

Then Assyria goes and captures 2 city-states, one that I was allies with :(

Should have wiped Assyria off the map when I had a chance! Those siege towers seem pretty strong now

I've been playing too much :(
 

Enco

Member
Guys it would be much appreciated if you could vote for Civ on the steam sales!

Wanting a friend to pick up the expansion pack for more multiplayer action.
 

Zeroth

Member
Well, many of the victories people brag about on the highest difficulty levels are skewed on the player's favor through choice of maps. Archipelago or two island duel maps are significantly easier to win since the AI is twice as horrible fighting at sea as it does on land. It sends wave upon wave of unescorted embarked land units across the sea to get annihilated by your warships. Once the AI loses its entire army before it reaches your shores, it sues for peace giving you a couple of cities on their island as part of the deal. Those cities are then used as a base of operations to disrupt their culture and science victory paths, or to outright conquer whats left of them.

Hey, that's how I won one of my first games!

:(
 

Vespene

Member
Grrrr

Playing as Brazil on Continents

---

India and Assyria then denounce me =/

Then Assyria goes and captures 2 city-states, one that I was allies with :(

Should have wiped Assyria off the map when I had a chance! Those siege towers seem pretty strong now

I've been playing too much :(

Once you stop looking at the AI's actions through the prism of human logic, you can start predicting its patterns (kinda like real world politics...)

Early on the AI just looks at your military score and city defense level. Newer cities tend to have lower hit points than older ones, so the AI combines your military score with your lowest ranking city and decides if it would be possible to conquer.

This also depends on the personality. Shaka for example is a ruthless warmonger. Almost every game I've had with him he's had NO allies, denounces everyone and becomes a fascist at the modern era. If you are seeking a peaceful route, it would be wise to take out leaders like this early on, or rig wars between other civs and them to keep them contained. If the Zulus are not sharing my border, I tend to keep them around and use them as war fodder: every time a civ is getting strong, I give a few gold to the Zulus who are more than happy to go to war with just about anyone, keeping my hands clean.

If you opted for random personalities during setup, it is still pretty easy to tell who's insane. Whichever civs denounce everyone and have no allies. They don't even ally with other insane civs!
 

traveler

Not Wario
Wow, tourism is totally useless for ideologies at Immortal. (Was starting to see it at emperor too) The A.I. just have too much happiness and, despite having higher tourism and founding my ideology first- not even sure if that's worth anything- I'm getting some unhappiness from citizens wanting to convert. Guess I'll pick Order in the future so as to better align with the rest instead of making the choice based on strat. :/
 
Well, many of the victories people brag about on the highest difficulty levels are skewed on the player's favor through choice of maps.

A lot-I would say the large majority of advanced players-play on legit maps with random Civs and don't cheese naval warfare. High level play isn't about winning, it's about challenge and pushing your knowledge of game mechanics and strategies to their limit, things that cheesing wins doesn't provide.
 

Meier

Member
I have been burned so many times in recent years on Civ in terms of spent money versus future deals. I will wait until I can get this for $10 or something. I get so disappointed every time the Gold Edition of Civ 5 goes on sale for next to nothing knowing I bought a bunch of individual DLC and Gods and Kings separately.
 

traveler

Not Wario
Maybe you're getting out-tourismed?

Germany was 2 points higher for a handful of turns, yeah, but I exceeded everyone else by a good margin. Furthermore, they used a concert on me. I amped up tourism later and reduced the unhappiness problems I was having, but, even with civil resistance in several civs and revolutionary wave in one nation, none of the other countries ever felt the need to convert to Freedom at any point in the game thanks to their extra happiness. I'm thinking it would still be better to simply pick the ideology most likely to have other converts in higher difficulties just to avoid the diplomatic issues and preempt any unhappiness concerns.
 

KePoW

Banned
Well, many of the victories people brag about on the highest difficulty levels are skewed on the player's favor through choice of maps. Archipelago or two island duel maps are significantly easier to win since the AI is twice as horrible fighting at sea as it does on land. It sends wave upon wave of unescorted embarked land units across the sea to get annihilated by your warships. Once the AI loses its entire army before it reaches your shores, it sues for peace giving you a couple of cities on their island as part of the deal. Those cities are then used as a base of operations to disrupt their culture and science victory paths, or to outright conquer whats left of them.

Ok yeah, I don't really consider Duels or Small maps to be real games, because of the reasons you gave. That's why I only play Large/Huge haha

I can't give you great strats for early Domination especially not on that size map - I usually wait until Medieval or Industrial era for Domination if I go that route at all.

To get ahead in the tech race, I typically go:
  • Tradition as first culture, going +food in capital as early as possible
  • Try to rush Hanging Gardens for the food bonuses
  • Caravans back from 2nd/3rd city to capital for food
  • Get National College in capital as early as possible by having a library in every city + building the college
Don't build extra cities so fast that it takes forever to get National College. It's worth it to wait. I typically just have 3-4 cities before I find a likely target and start attacking.

/edit: This works pretty much all the time on King and some of the time on Emperor. It should be really effective on Prince.

Thanks a bunch for these tips! Those are the kinds of suggestions I was looking for, will definitely try it out.

And I don't mean I'm always trying to win Domination early. I just mean that's the only victory type I go for, but it can be at any time.
 

-tetsuo-

Unlimited Capacity
Feels good to get back into a Civ game. I got V when it came out but never really palyed it. Skipped G&K so when I jumped in here I had to learn the Civ V mechanics, G&K and BNW at the same time. Third game in, probably close to finishing what is likely to be a diplomatic victory for my Venice on the largest map with the most AI and city state opponents. Getting nuts right now, AI taking like 2 minutes to process turns lol. Next game gonna try immortal, slowly creeping to that Diety game as I learn the mechanics and slowly kill myself throguh lack of sleep.
 

Soler

Banned
Grrrr

Playing as Brazil on Continents

3 other civs on the continent I spawned on (India, Maya, Assyria)

I decide I want to try for a cultural victory so I settle a few cities, do things early on that won't piss anyone else off

I notice that the Mayans are expanding right into my territory but no big deal, the Assyrians are also close by but I can live with that too

Out of nowhere Assyria declares war and marches on one of my cities, I only have a couple catapaults, a few warriors and an composite bowman......oh shit.....luckily Sidon is gifting me units and Assyria's attack force of swordsman and archers isn't really a big deal

So I beat Assyria back, that must have been all their forces as they offer me peace + a few luxuries, open borders, iron and gold.........so I take it

Then I see that the Mayan's borders are really starting to encroach on mine and I'm going to be stuck with limited resources so I upgrade my warriors to swordsmen march on the Mayans, completely taking them out as they didn't have much of an army

India and Assyria then denounce me =/

Then Assyria goes and captures 2 city-states, one that I was allies with :(

Should have wiped Assyria off the map when I had a chance! Those siege towers seem pretty strong now

I've been playing too much :(
If you we're going for culture anyway
Why the catapults?
 

piratethingy

Self professed bad raider
I love reading everyone's Civ stories at work (instead of working?)! Keep it up!

I've not had quite as much time as I'd prefer this week to play, but what I've gotten in to so far has been awesome.

Question for all of your Civ fanatics out there: how do you keep from chronically restarting games? I just enjoy the early game/exploring so much, I find myself wanting to start a new game around medieval age. It's not even that I don't enjoy the mid - game, I'll just see a civ doing something that I want to try right away. So many ways to play!
 
Question for all of your Civ fanatics out there: how do you keep from chronically restarting games? I just enjoy the early game/exploring so much, I find myself wanting to start a new game around medieval age. It's not even that I don't enjoy the mid - game, I'll just see a civ doing something that I want to try right away. So many ways to play!

I go after achievements. I've finished matches I might have otherwise quit just so I could get the achievement for winning a game with that leader.
 
Question for all of your Civ fanatics out there: how do you keep from chronically restarting games? I just enjoy the early game/exploring so much, I find myself wanting to start a new game around medieval age. It's not even that I don't enjoy the mid - game, I'll just see a civ doing something that I want to try right away. So many ways to play!

I mentioned it before, but I'm in the same boat as you. This Venice game will be - literally - the first game of Civ that I've seen through to the finish.

I've probably started a few hundred. I agree that the exploring is the best part. I love wandering around the map and going "Oh, that civ is there? That'll be interesting." or "Oooh, that area looks awesome, I'm going to try to colonize it."

Once that mystery is gone, I restart. Not so much because I'm not interested in the current game, but just because I want to get back to the exploration asap.

I don't think there's anything wrong with it, though. Play your way!
 
Top Bottom