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Civilization V Brave New World |OT| More than Content Tourism

Hey Frag, Just out of curiousity, do you play multiplayer at all?

A lot of people seem to be having trouble with the SP game, and I can tell you that getting good at MP is a great way to improve your single player game. A lot of people shy away from MP because of a preconceived notion that you have to dedicate an exorbitant amount of time to a session. Relative to other games this is true, however, most games take around 2 hours. Usually there is a person in a prime position for victory at that point, but if not than the game may go around 4 hours. You gain a much deeper understanding of the game at the MP level since you are playing against thinking humans instead of stupid a.i.s.

Anyways, a lot of people seem to like evaluations of civs and have asked others views about what the "best" ones are so I'll chip in my two cents.

I'm going to divide civs into two types here. Development civs, and war civs. This distinction merely highlights what a civ is optimal for.

Now before I begin, please remember that everything I write is from extensive experience in multiplayer and from a multiplayer point of view. Some things I highlight here may not seem important to the SP player because the a.i. cedes them so easily.

Best developmental civs:
Maya, Spain, and Poland.
Maya:
Maya has both a broken UB and UA. The pyramid gives two faith and two science. Going Liberty and getting a few cities out will give you 8 faith and 8 science a turn early game. This is obscenely powerful. The 8 faith a turn sets you up to meet the requirements for a prophet in about 25 turns by itself. You are guaranteed early pick of a pantheon. The 8 bonus science helps you hit theology particularly fast, letting you get free great people out early. Maya received a stealth buff in BNW in that it now has more options to choose from with its GP selection. Remember that a great engineer is practically a free world wonder of you choice, which could be hagia for an extremely fast tier 2 religion, or chichen, which allows you to chain golden ages easier (Since every GA now procs a limit increase for the next one). I don't want to delve to much into a specific way to play maya since they have tons of options available to them due to the vast amount of great people they have, but they are very strong at outbuilding, well, everyone.

Spain:
Spain is a high variance civ. You want to be able to work at least one natural wonder. Almost any natural wonder you work will be beneficial. If you pick up that early 500 gold bonus, you are purchasing a settler in your cap and you are planting it and buying that tile almost always, no questions asked. When you do this, you are also taking the one with nature pantheon, which gives +4 to natural wonders (which is then doubled to 8). If it's a faith based nat wonder, you're looking at meeting great prophet requirements in 6-8 turns. Production wonder? You can worker spam or go for a less sought after wonder. Tech? Tech lead is always great as it snowballs your empire's capacities. A lot of people have trouble seeing value with spain since people really like enjoying rushing the national college so they don't want to spam out cities. There is a lack of appreciation of how impactful the doubled wonder bonus truly is. This is all assuming you only work one natural wonder. If you get lucky and pick up two, then you're gonna be on fire.

Poland:
One pattern that is very noticeable in MP is that people who are ahead and winning games, almost always have a lead in total cultural policies taken. Poland gets them for free. He simply receives a lot of options for doing this. For one thing, he can pick up consulates in the patronage tree quickly after completing liberty to get the city state resting point at 30 (since you can pledge protection for 10). This means you will eventually be friends with every city state so long as you didn't piss any of them off. Getting collective rule first means you get dibs on any hotly contested land between you and your enemies. Finishing liberty first gets you dibs on whatever world wonder you want, and you can often strip people who are attempting to build it from them, greatly hurting them since they lost a huge hammer investment. Maybe you're playing a continents or islands map. You will get maritime infrastructure up really fast. Essentially, you get everything faster with poland.

War Civs:
Zulu, Germany
This is for BNW. In G&K the correct answer was huns. BNW gave a huge nerf to natural gold production. This makes maintaining an army and not losing gold/sci difficult if you are building the kind of army necessary to kill other humans that actually know how to defend. One thing that should be immediately noted about the civs I posted is that they have reduced unit maintenance. Any other civ that has a gold based war bonus (Songhai) is necessarily a strong war civ, however, the two civs I have chosen both also have great UU's. Pikemen has been part of the competitive meta for the majority of the game's existence. There low cost means you swarm your enemy with them, and that trading with them is completely acceptable. You can trade units 2 to 1 and be at production parity with the enemy. Trading units 2 to 1 is extremely hard for a defender to do when both players are competent. Zulu has the impi which has both ranged attack and melee. This makes combat much easier for you, and much harder for your opponent. You don't receive damage when you use a ranged attack. So you can spam the ranged attacks as necessary on enemy cities, yet still have units ready to melee attack the city. It's essentially being able to do the damage of a pure ranged unit attack, whilst maintaining some meat on the frontline.
 

Deadman

Member
Won a space race game with india. I love their massive cities.

Xcom squad is so overpowered. I was dropping them across an ocean to reinforce my carriers and bombers, ai could do nothing to stop me.
 
Hmmmm interesting. So unhappiness within your civilization will spawn barbarians/"rebels"? It makes sense but maybe my memory if foggy but I don't remember that happening in Civ 5 OG or Civ V GK. It kind of makes sense if your populace if unhappy that their will be rebellions throughout your empire. I certainty don't remember it in Civ 4.

Although the barbarians tend to spawn right near my capitol of Assur, and this is after I conquered Istanbul, Tenochititlan and Copenhagen in a very, very brief period with my siege tanks.

I can understand rebellions in other civs I conquered, then destroyed, but you'd think the original 3 Assyrian cities I founded would be happy with our military prowess.

I'm playing on Prince mode BTW.

Back in G&K, Rebels would only begin to spawn at -20 happiness. BNW changed that threshold to -10 happiness. If you're running -10 happiness right after a conquest spree, then you'll get rebels spawning around your capital.
 

DopeyFish

Not bitter, just unsweetened
Does AI disband units when they are running a negative economy?

I essentially convinced Greece to vote for freedom when they were order (by offering all my strategic resources) then immediately after the vote, I funneled all my money into all of the 16(!!!) city states they were allied with causing an immediate and catastrophic effect to their general population happiness and their economy (went from +100~ to -500)

But I'm not seeing any reduction in their massive army size at all... Is the negative effect strictly technology research reduction? I was hoping it worked like Civ 1 :(
 

Skyzard

Banned
Civ is dominating my time. Still the same game, turn 300, 1850s iirc - 17hours!

My brain is melting but it wants to keep going.
 

Sibylus

Banned
Does AI disband units when they are running a negative economy?

I essentially convinced Greece to vote for freedom when they were order (by offering all my strategic resources) then immediately after the vote, I funneled all my money into all of the 16(!!!) city states they were allied with causing an immediate and catastrophic effect to their general population happiness and their economy (went from +100~ to -500)

But I'm not seeing any reduction in their massive army size at all... Is the negative effect strictly technology research reduction? I was hoping it worked like Civ 1 :(
I think it takes points out of their Science production until it hits zero, and then the game forcibly starts selling units. Correct if wrong.
 
Ugh finally got my Deity victory w/ Indeonsia. Not sure if it is possible to pull that off on a non-water map. It did give me a chance to further practice my Liberty openings medium sized cities, and specialist oriented play in BNW , which is a good thing.

I still think science victory is too strong for players that really know how to game the system properly, I had eight cities and two puppets and still roared through the atomic and information age techs through stockpiling of great scientists. I was 20% above the average on Deity while fighting wars nearly constantly, that shouldn't happen.

One more thing to note-don't let "do I have a lot of cities or not' dictate whether you pick Order or Freedom. A much better question to ask is "am I running a ton of specialists in my cities or am I not?"

Next up Brazil on Deity with that jungle bias start. FML.
 
Ugh finally got my Deity victory w/ Indeonsia. Not sure if it is possible to pull that off on a non-water map. It did give me a chance to further practice my Liberty openings medium sized cities, and specialist oriented play in BNW , which is a good thing.

I still think science victory is too strong for players that really know how to game the system properly, I had eight cities and two puppets and still roared through the atomic and information age techs through stockpiling of great scientists. I was 20% above the average on Deity while fighting wars nearly constantly, that shouldn't happen.

One more thing to note-don't let "do I have a lot of cities or not' dictate whether you pick Order or Freedom. A much better question to ask is "am I running a ton of specialists in my cities or am I not?"

Next up Brazil on Deity with that jungle bias start. FML.
I just started a Brazil culture game. I probably won't get Wonder Blocked out of the Chichen Itza and I already nabbed the Partenon. For Great Artists should I always spam golden ages or use the art as well. I could just extract artifacts to fill up those slots instead of using landmarks while focusing on writing and music slots.... Hmm..
 

Aaron

Member
I'm a little confused on how to spread religion past your own borders if the other civs have put any effort into their own. How are you suppose to push your own religion into either a Holy City of another one, or the nearby cities that can have 18/24 or more pressure on them from a Holy City? Do you have to combine a few missionaries to pump up your own religion, then use an inquisitor same turn when yours is the 'majority'?
Great prophets wipe out a city's current religion before adding their own. If you build up your religion enough, you can practically spam these guys.
 

Rentahamster

Rodent Whores
One more thing to note-don't let "do I have a lot of cities or not' dictate whether you pick Order or Freedom. A much better question to ask is "am I running a ton of specialists in my cities or am I not?"

Next up Brazil on Deity with that jungle bias start. FML.

I feel like Freedom in general is just so much more awesome, since I'm always running specialists anyway. Especially if you can snag the Statue of Liberty.
 

xenist

Member
I've resigned myself to going only for the leftovers when it comes to world wonders in difficulties of prince and above. Does the AI make anything other than wonders? For fuck's sake. It's almost comedic. "BAM! Great Lighthouse!" "BAM! Statue of Zeus" "BAM! Pyramids!" "BAM! Chichen Itza!" No wonder they're always broke and I roll over them whenever I try a military attack.
 
I've resigned myself to going only for the leftovers when it comes to world wonders in difficulties of prince and above. Does the AI make anything other than wonders? For fuck's sake. It's almost comedic. "BAM! Great Lighthouse!" "BAM! Statue of Zeus" "BAM! Pyramids!" "BAM! Chichen Itza!" No wonder they're always broke and I roll over them whenever I try a military attack.

Prince I haven't had any issues with. King on the other hand is exactly as you described.
 

Jintor

Member
They tech rush for wonders. Once you get a good production city going though you'll be solid.

I don't get Indonesia. Nothing about them really clicks for me.

They're all about the archipelago maps and completely sucking after the medieval era.

I won one mainly on the strength of it being a small map and the AI being a dismal failure at sea combat
 

Sibylus

Banned
Upped to King, picked Indonesia and chose Shuffle as my map. Rolled a map with two giant continents (fml). Got teamed from two sides, but clawed my way back into the match and recaptured one of the cities I lost. Going to try for a Science victory, though I have my doubts about the feasibility.
 

Shaldome

Member
I'm new to Civ and I have two doubts. Hope someone can help:

1. How do you add to the build queue? For the tech tree, you hold Shift, but it doesn't work for building.

2. How can I expand my religion to other cities?

Maybe a bit late, but since nobody answered:

1. In the city screen you have a check box "Build que" after ticking it you cann add production to the que, as well as moving things up and down the que

2. The best way to spread religion are missionary's and Prophets. They don't need open borders to move into other territories but loose strength if you don't have it. Be advised that the AI can get upset if you convert their city's from their religion to yours.
Other ways to spread religion are trade routes which build pressure in in the target city (and the other way around) and city's with the religion have a pressure them self but only have a certain range.
 

Myomoto

Member
Maybe a bit late, but since nobody answered:

1. In the city screen you have a check box "Build que" after ticking it you cann add production to the que, as well as moving things up and down the que

2. The best way to spread religion are missionary's and Prophets. They don't need open borders to move into other territories but loose strength if you don't have it. Be advised that the AI can get upset if you convert their city's from their religion to yours.
Other ways to spread religion are trade routes which build pressure in in the target city (and the other way around) and city's with the religion have a pressure them self but only have a certain range.

The Grand Temple national wonder works great with religious pressure from trade routes. If you send out out ships/caravans from a city with a Grand Temple their pressure is also doubled.
 

DSmalls84

Member
I started playing a game with China yesterday and I'm going for a domination victory. What policies should I pursue and how should I interact with City States? My main issue early in the game is I picked the Freedom policy and my happiness is low. Should I try to take a few City-States for their luxury resources and then move on to other Civs? Or should I focus on taking out other Civs and buy off the CS to increase happiness?

Edit: I'm at about turn 112 and was able to get 4 cities and the Great Library by turn 100 with about 6 UUs
 

Dylan

Member
This has probably been mentioned already but the animation when a plane attacks a submarine is hilariously bugged. For some reason the animation will repeat about 7 times, which is funny enough, but it's also clear that there is some algorithm that forces the "head" of each unit to face the "head" of the attacking unit, which results in the submarine spinning around in a circle to keep up with the circling bomber.

The game I'm currently playing is super heavy on air/sea combat, so I have to sit through this ridiculous animation a bunch of times per turn. Gah!
 

Skyzard

Banned
How did you manage to get 17 hours out of 300 turns?

Might be to do with my slow laptop and it being my first game still :)

28 hours, 350 turns.


It might also be due to having fell asleep with civ running on the laptop twice in a row now lol. I'm surprised when I wake up and find the laptop uncrushed...pretty dangerous game.

Also learnt a few valuable lessons in not propping up other civs if they have a pretty leader. Spent half the game bringing her unappreciative ass back down to size.
 
Incredibly proud of myself today. Playing Japan, on hard. Early game, before 0 AD. I spawn near China and Polynesia. Both are friendly. I'm expanding hard, and aggressively pushing towards culture. I have a grand total of three military units across four cities, and as I found my fifth city, Polynesia takes issue with my expansion. I apologize and everything seems ok.

Two turns later, China pops up and declares war on me. There's clearly a pact, as the others follow suit immediately. I've thankfully got a gold surplus and two cities with extremely strong production, so I crank out units while the enemy is already within my borders. China hit me with about 10 units at my nearest border, but I push them back. Weirdly Polynesia are barely attacking me - there's 3 units mulling around and bombarding a city, so at this point I split 2 units off my army and send them that way, confident I can take them out.

I decide to push the advantage with my remaining 3 units. I build a catapult and push up on China, who only has two cities - their capital and one expansion. The expansion falls in 3 turns. I march on the capital, killing another 3 units on the way. I churn out two more reinforcements and send one to the Polynesian front and one to Beijing.

Of course, China then asks for peace. I don't give it to them. I knock them out of the game. Polynesia is so afraid of me turning my now sizable army on them that they actually give me one of their three cities for peace.

Rarely has a game made me feel as satisfied or as much of a genius as this. Every single military move and attack was a nail-biter. Very happy. Now to see what lies beyond this continent...
 
I started playing a game with China yesterday and I'm going for a domination victory. What policies should I pursue and how should I interact with City States?

I would recommend going full with Tradition into the left side of Honor timed for your first war with your unique unit (for the XP boost). Then start working down the right side of Commerce before you get to your finisher ideology. I would finish up with Order if you have a larger number of cities already and plan on doing a lot of annexing, or Autocracy if you plan on mostly being a puppet empire.

My main issue early in the game is I picked the Freedom policy and my happiness is low. Should I try to take a few City-States for their luxury resources and then move on to other Civs? Or should I focus on taking out other Civs and buy off the CS to increase happiness?

Edit: I'm at about turn 112 and was able to get 4 cities and the Great Library by turn 100 with about 6 UUs

With those times you did the right thing (as China) and went for Machinery before Civil Service or Education. You WILL need to double back ASAP to get Civil Service and Education up-they are the most important two techs of the post-expansion period, and ensure that you have your National College up soon if it isn't already established.

Complete city state quests for influence and trade the AI players for luxuries to fix your happiness issues. You will have to build colosseums in your cities as well. Don't conquer city states unless you have a very specific and good reason for doing so. They are worth so much more autonomous and allied with you than they are as puppets.
 

f0rk

Member
Finished my game as England with domination victory in just 250 turns, Ships of the Line are pretty OP on an island map when rushed out.
 
Finished my game as England with domination victory in just 250 turns, Ships of the Line are pretty OP on an island map when rushed out.

Yeah on islands this is nearly unbeatable. That unit is a monster on those maps.

How do you resolve this problem of "my starting point is so unsatisfying RESTART GAME"

I am a bit sympathetic to this because Deity doesn't play fair with poor starts. My solution is that I have just a few VERY basic mulligan rules for restarts, namely:

- no food, no sale (seafood counts fine of course). If you slap me in a place where I have no granary resources and just plantations on plains tiles, reroll.
- No two unique luxuries in my capital = reroll (this happens rarely and is hugely annoying)
- I find Skill Dorado in my first 25 turns = reroll ( getting a "free" settler this early usually breaks the game)

Anything else I play out. I'm still a huge fan of river starts even after BNW changes due to the faster food w/ Civil Service without having to ass around for a Lighthouse (since you need a granary in capital anyway so you can feed your new cities). Also, gardens in capital is a thing.
 
I'm a little confused on how to spread religion past your own borders if the other civs have put any effort into their own. How are you suppose to push your own religion into either a Holy City of another one, or the nearby cities that can have 18/24 or more pressure on them from a Holy City? Do you have to combine a few missionaries to pump up your own religion, then use an inquisitor same turn when yours is the 'majority'?

Prophets.
 
I don't get Indonesia. Nothing about them really clicks for me.

When the game came out, I had this weird obsession with indonesia. I just thought they were really cool so I played them in a lot of my multiplayer games. For one thing, it's nearly impossible to pull off their UA. You will almost never find 3 worthwhile cities that aren't on the continent you started on in a reasonable amount of time. One thing I did notice however is that they are actually quite a good pangaea/continent civ. This rather surprising conclusion comes from two main things. The first is the Candi UB. This building is actually a lot stronger than it appears. On the land based maps you will likely have influences from other religions. You will generally be getting at least 6 faith per Candi and usually more. This high religion yield synergizes great with holy warriors. You can purchase a ton of kris swordsman, filter out all the bad promos, keep the good ones (and they are good promos, heroism is free great general effect, another gives +1 move, another insane defense and health recovery. Having an army of these guys and upgrading them is quite strong.

Granted I don't think they are top tier, but I just want to point out that the intuitive conclusion many reach (they are an aquatic civ) is actually wrong, in spite of the developers efforts to make them one. They are most optimal on land.
 

xenist

Member
After a big ass war I managed to break out of South America. China, who controlled the entire North America save for two city states, is now completely cut off from the Atlantic and has one city left on the Pacific. But man, are cities a bitch to take over. Shanghai, my next target, is only approachable by sea and two narrow routes, one of which is completely open to armies coming out of Beijing. So I need three armies to attack it if I don't want the situation to turn into a meat grinder. Thankfully I fully control the ocean, otherwise taking over Shanghai would have been prohibitively expensive. If not outright impossible.
 
Goddamn, why is Gandhi always such a warmongering asshole. I had a nice game going, was attempting a diplomatic victory, everyone was super friendly with everyone else, except Greece who we all ganged up on. Eventually Egypt, through luck, managed to capture their 2 biggest cities despite the Iroquois doing most of the attacking, that sprung them ahead of India in score, and, apparently unwilling to accept this, India wages war against me. I had almost no units to protect myself but I did have over 6000 in the bank, so I was able to hold them off for a while, but then all the city-states declared was on me, and Eygpt was the final straw on camels back. I depleted my entire treasury, but it wasn't enough. As my empire started to crumble I gifted my last cities to the Iroquois and Siam who stayed with me the whole time.
 

DSmalls84

Member
I would recommend going full with Tradition into the left side of Honor timed for your first war with your unique unit (for the XP boost). Then start working down the right side of Commerce before you get to your finisher ideology. I would finish up with Order if you have a larger number of cities already and plan on doing a lot of annexing, or Autocracy if you plan on mostly being a puppet empire.



With those times you did the right thing (as China) and went for Machinery before Civil Service or Education. You WILL need to double back ASAP to get Civil Service and Education up-they are the most important two techs of the post-expansion period, and ensure that you have your National College up soon if it isn't already established.

Complete city state quests for influence and trade the AI players for luxuries to fix your happiness issues. You will have to build colosseums in your cities as well. Don't conquer city states unless you have a very specific and good reason for doing so. They are worth so much more autonomous and allied with you than they are as puppets.

Yeah I already have education researched, I just need to hit the university req to build the College. So I almost always use Commerce but is Tradition pretty much always preferable to Freedom? I was under the impression for a domination game Freedom would be better because it would allow for more rapid expansion with less unhappy citizens.
 
Yeah I already have education researched, I just need to hit the university req to build the College. So I almost always use Commerce but is Tradition pretty much always preferable to Freedom? I was under the impression for a domination game Freedom would be better because it would allow for more rapid expansion with less unhappy citizens.

By Freedom I assume you mean Liberty, which is the opener focused on expansion via territory and tiles instead of off raw population

I don't think either one is better or worse than the other. It really depends on your terrain and placement with rival Civs. Sometimes the Civ itself makes the choice easier between Liberty and Tradition, but when that's not a factor I find it comes down to two real things

- food: avilability in starting area: low food starts are almost always better off with a liberty instead of tradtion opener-you will never get the kind of innate food surplus that tradition really wants out of its capitol, so you're better off trying to focus on making your other spots you settle good. Vice versa is also true-if you have a ton of food you should go balls to the wall to make a megacapitol city.

- luxury distribution - you really want your first few cities to all have both a extra luxury copy and a new luxury you don't have. If this isn't the case expanding out a lot isn't a good idea-you will slam up against happiness so quickly that you can't get your cities to productive size beforehand (and they can't grow while unhappy)

What it should not come down to is the presence of other AIs. If you're worried about a nearby AI taking a prime spot, build an archer and take your warrior and archer up near his borders. If you see a settler, Declare War on sight.
 

GungHo

Single-handedly caused Exxon-Mobil to sue FOX, start World War 3
Playing my first game of Civ and I have no idea what I should be doing or if I'm doing well. There's just so much going on. Ugh.

You're not supposed to. Civ is a game where you are supposed to fail repeatedly to learn anything. Like a flight simulator.
 
Yeah if you are just getting started, play on an easier setting and don't stress about things. Just build cool stuff and take note of the tooltips and numbers you see and what they represent.

On future playthroughs, try to build and develop things to influence those numbers (beakers per turn, food surpluses in cities, happiness, culture, etc.) to go up.
 

DSmalls84

Member
By Freedom I assume you mean Liberty, which is the opener focused on expansion via territory and tiles instead of off raw population

I don't think either one is better or worse than the other. It really depends on your terrain and placement with rival Civs. Sometimes the Civ itself makes the choice easier between Liberty and Tradition, but when that's not a factor I find it comes down to two real things

- food: avilability in starting area: low food starts are almost always better off with a liberty instead of tradtion opener-you will never get the kind of innate food surplus that tradition really wants out of its capitol, so you're better off trying to focus on making your other spots you settle good. Vice versa is also true-if you have a ton of food you should go balls to the wall to make a megacapitol city.

- luxury distribution - you really want your first few cities to all have both a extra luxury copy and a new luxury you don't have. If this isn't the case expanding out a lot isn't a good idea-you will slam up against happiness so quickly that you can't get your cities to productive size beforehand (and they can't grow while unhappy)

What it should not come down to is the presence of other AIs. If you're worried about a nearby AI taking a prime spot, build an archer and take your warrior and archer up near his borders. If you see a settler, Declare War on sight.

Yeah I was talking about Liberty. Hmm I'm starting to think Domination is going to be much more difficult to pull off than a Diplo/Science/Culture win. Between unit maintanence and the cost of buying off CS influence it seems like it could be pretty easy to get bottlenecked by gold. With 4 cities my happiness rating fluctuates between -1-1 and I have a fair amount of my own luxury resources connected. I guess I will probably try to get some CS support before I go on the warpath or I will probably risk getting outpaced in Tech by the ai. Thanks for the input though, there are so many layers to this game.
 
I'm kind of shocked by how much war dramatically impacts your economy in BNW. If you neglect to pay attention to your city state relationships (if you're just friends and who their ally is) or the locations of your trade-routes (potentially hostile city-states or enemy civs), your economy can grind to a stand-still the moment war is declared. That's one thing I've noticed in my current play-through with Polynesia, there's been a lot less conflict than I normally see but I'm unsure if it's the newly tuned A.I. taking economy into consideration, if it's just this particular game or what. Looking forward to successive playthroughs on higher difficulties to see if this holds true.

I'm also interested to see how the world congress is shaped in matches where the A.I. will have greater advantages. I founded the world congress and have pretty much maintained an iron grip on it throughout the entirety of my current game. I've enjoyed manipulating the world congress to gain allies and enemies. I was basically given a free pass to wipe out my two nearest cultural competitors (leaving them both with 1 tiny island city) without any repercussions. The world thinks I'm a nice guy ( I run half of it now), a bastion of culture and learning, they love my pop music and buy my blue jeans.
 
Yeah I was talking about Liberty. Hmm I'm starting to think Domination is going to be much more difficult to pull off than a Diplo/Science/Culture win. Between unit maintanence and the cost of buying off CS influence it seems like it could be pretty easy to get bottlenecked by gold. With 4 cities my happiness rating fluctuates between -1-1 and I have a fair amount of my own luxury resources connected. I guess I will probably try to get some CS support before I go on the warpath or I will probably risk getting outpaced in Tech by the ai. Thanks for the input though, there are so many layers to this game.

Puppeted cities can supply tremendous amounts of gold. Even the shittiest five pop city with a captured market and bank (commonplace midgame) brings in as much raw cash as a endgame international trade route. If you go ahead and finish Commerce for the happiness bonuses, all the trading posts you built to ensure that the puppeted city didn't grow (and thus create more unhappiness) bring in even more gold.

It's one of the reasons why when waging warfare from late classical onward that economics is such a clutch tech. All those trading posts and luxury tiles bringing in more gold = big deal.

Also don't forge to sell off excess strategic and luxury resources as you conquer. It helps a lot with the cost of waging war as well.

For reference, in my Deity Spain game over the weekend in which I warmongered the world from Classical era onward, I had +800 gpt while embargoed from any international trade.
 

DSmalls84

Member
Puppeted cities can supply tremendous amounts of gold. Even the shittiest five pop city with a captured market and bank (commonplace midgame) brings in as much raw cash as a endgame international trade route. If you go ahead and finish Commerce for the happiness bonuses, all the trading posts you built to ensure that the puppeted city didn't grow (and thus create more unhappiness) bring in even more gold.

It's one of the reasons why when waging warfare from late classical onward that economics is such a clutch tech. All those trading posts and luxury tiles bringing in more gold = big deal.

Also don't forge to sell off excess strategic and luxury resources as you conquer. It helps a lot with the cost of waging war as well.

For reference, in my Deity Spain game over the weekend in which I warmongered the world from Classical era onward, I had +800 gpt while embargoed from any international trade.

How does selling luxury resources effect your happiness rating? Does it lower for every unit you sell or does it only lower when you sell the last unit of each resource you have?
 
How does selling luxury resources effect your happiness rating? Does it lower for every unit you sell or does it only lower when you sell the last unit of each resource you have?

You get happiness for the first copy of a luxury you own. After that they do nothing, so it is in your interest to sell all but one copy (and acquire no more than one copy for ones you do not have access to via controlled tiles).
 

InertiaXr

Member
How does selling luxury resources effect your happiness rating? Does it lower for every unit you sell or does it only lower when you sell the last unit of each resource you have?

Yes. Having 1 tile of gold with a mine on it counts the same as having 5 tiles of it mined in terms of your happiness. That's why multiple copies of the same luxury are useful early game, you can sell one off for basically 'free money' because you still get the tile bonuses from it even when you sell it, and have another copy for the happiness boost.
 
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