Is there a way to change the Congress host?
It switches in a couple hundred years if you've got enough delegates.
Is there a way to change the Congress host?
Is there a way to change the Congress host?
You can always vote for someone than yourself too, since for me the AI always votes for themselves. For instance in one game I voted for Sweden since they had the 2nd most delegates and our combined votes overthrew Alexander.It switches in a couple hundred years if you've got enough delegates.
Fucking Barbarians
This game need an escort command for your non-military units especially cargo ships .
You can always vote for someone than yourself too, since for me the AI always votes for themselves. For instance in one game I voted for Sweden since they had the 2nd most delegates and our combined votes overthrew Alexander.
I tried to take the council away from the Shoshone by adding my 3 delegates to the Egyptian's 4 but still everyone else voted for themselves. Egypt and the Shoshone tied with 7 each and they kept it. I wish diplomacy could have been more granular. But I guess I'm gonna have EU4 for such things.
Yeah you can actually, although I found that out afterwards.i THINK you can trade those votes, with a diplomat in the trade partner's capital.
It switches in a couple hundred years if you've got enough delegates.
Eliminate the current host or wait for the next era to begin.
World Congress with Alexander as an opponent fucking sucks.
then again i did hit industrial era techs in 1645 (dead)
Did they change Aztec's ability now? Since the "kill for culture" is ingrained in Honor.
Honor grants culture for barbarians killed, and gold for killing units from other civs when you complete the tree.Did they change Aztec's ability now? Since the "kill for culture" is ingrained in Honor.
Kill for culture has been in honor forever. You just get double the culture so it's really nice.
Honor grants culture for barbarians killed, and gold for killing units from other civs when you complete the tree.
edit: Doing some hard rethinking about some of my play today. I need to start stealing workers from the AI AND from a city state, it would help my builds greatly to do so.
it really doesn't matter-they can build a new one in like 1-2 turns and they all have double work rate on higher difficulty levels. That's what makes Deity starts so "unfair"-they get up to high population levels blisteringly quick since they are always working developed tiles and get Civil Service on like turn 55.
edit: Doing some hard rethinking about some of my play today. I need to start stealing workers from the AI AND from a city state, it would help my builds greatly to do so.
My main motivation for stealing another civ's worker on Immortal or Deity isn't really for my usage, but to deny them the early worker. Those cheating bastards.
Honor's pretty bad for domination, to be honest. Better to just crap out some cities with Liberty and make a clump of smaller but productive cities to churn out units if you're looking to wage war.
The Aztecs, due to the cumulative power of their UB (Floating Gardens) are generally better off as a Tradition opener. You want to stack that growth % as much as you can with them and build immense cities. You can go scout->jag as your first two builds in capital to get some culture from the barbs just fine.
edit: Doing some hard rethinking about some of my play today. I need to start stealing workers from the AI AND from a city state, it would help my builds greatly to do so.
research labs before 1900
I like Honour for domination, but only when you're able to buy lots of policies. If anything, I think it got better with BNW and it's great for Poland and Germany, for instance.Oxford'ing Plastic REALLY speeds this up btw if you are trying to turbo out science.
I really dislike Honor and have honestly never played a G&K on 7/8 where there were not better choices to spend policy points, even for Militaristic civs. What it comes down to is that melee units are not what you build attack forces out of , ranged units are. And ranged units are uber on defense.
The AI can throw away melee units to trade with your units but you cannot do that on higher Civ difficulties.
research labs before 1900
I agressively expanded and teched in a beeline to national college. Im using the sShoshone. I have great library and Oxford as well. I have religion set up o give me science from conversion. It helps that Im playing continents, dominated my only local rivals the byzantines, and Im playing on prince. I couldnt recreate this on king or immortal.how do you guys do that that fast?
Also, Honor is probably the only policy that makes Autocracy a viable choice IMO, but maybe it's because I like to play as Bismarck even if I know he's on the weak side.
If you steal a worker, do you still pay the 4gold/turn upkeep?
I agressively expanded and teched in a beeline to national college. Im using the sShoshone. I have great library and Oxford as well. I have religion set up o give me science from conversion. It helps that Im playing continents, dominated my only local rivals the byzantines, and Im playing on prince. I couldnt recreate this on king or immortal.
Late game, yes, you pay that much. I tend to delete all but a couple of workers after the railroads are built out.
this is what i don't do. i set the Parthenon based on my surrounding terrain.
in my latest game byzantine is my neighbor, she was spamming me with her missionaries. had to declare war, kept it up until Dynamite. that sweet artillery and it's 3 tile range.
One small thing as well, if you build a railroad over the road, does it cancel the 1gold per turn for the road or it stacks?
I guess if you remove the road first it takes longer and it gets rid of improvement tiles too.
Interesting, I used to play with Tradition/Commerce/Autocracy. Now with the ideologies and influence, Autocracy looks the weakest to me, even though I'm still using it. It has some pretty shitty tenets, and most leaders seem biased towards Order and Freedom. The discontent has a heavy price, and Autocracy has nothing to help against influence.Autocracy is plenty viable via a Liberty/Commerce/Autocracy or Tradition/Commerce/Autocracy pattern (assuming land, and not water, maps, where Exploration or Patronage might be better). You don't need the gold from Honor for Autocracy if you supplement it with better policies elsewhere (and it's not hard to find better policies) and use puppet cash to snowball, annexing the good cities. The tree is just too focused on melee units. Only if you literally plan on going full war constantly the minute you get a sufficient mass of composite bows does it pay off via range/logistics upgrades for your archers.
Maybe honor is better at slower game speeds than normal, but I don't play at those speeds due to the amount of time it takes to finish a game.
I picked Goddess of Love for my pantheon cause I was expecting huge ass cities, but if I was smarter I would have gone with Sacred Path. I guess its time to give out terrain based faith.this is what i don't do. i set the Parthenon based on my surrounding terrain.
in my latest game byzantine is my neighbor, she was spamming me with her missionaries. had to declare war, kept it up until Dynamite. that sweet artillery and it's 3 tile range.
I guess its time to give out terrain based faith.
Interesting, I used to play with Tradition/Commerce/Autocracy. Now with the ideologies and influence, Autocracy looks the weakest to me, even though I'm still using it. It has some pretty shitty tenets, and most leaders seem biased towards Order and Freedom. The discontent has a heavy price, and Autocracy has nothing to help against influence.
So I just got this and it's so addictive. I feel like I'm playing too randomly with my turns and choosing what to research/produce etc. Is there any sort of strategy that'll help me grasp the mechanics and I guess "streamline" my approach to the game whilst I get used to it?
Also, when is it a good time to go to war with an opposing Civ? Thanks for any advice.
Usually this is the thing to go to since your religion is much easier to establish and become dominant the earlier you get it started. That accumulated faith also help in the late game as well once you can buy great people with it.
Should I be razing, puppeting or annexing cities? And is there a way to see what wonders a city has?