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Civilization V Brave New World |OT| More than Content Tourism

Sibylus

Banned
I've now played two immortal games where not a single sword was swung or shot was fired in anger. What's happened to the AI aggression?
I take it you were ahead or on equal terms for nigh the entire game? Backstabs still happen, but I find they happen mostly when the AIs see an opening.
 
I take it you were ahead or on equal terms for nigh the entire game? Backstabs still happen, but I find they happen mostly when the AIs see an opening.
Somehow everyone ended up in a giant friendship-ring. I guess nobody wanted the backstap diplo penalty and peace prevailed. All in all, two very weird games.
 

Jintor

Member
So does Great Prophet generation require a temple? Been above 200 faith for a few turns now, but I note it says 'a chance' of great prophet.

Same thing for Great General, do I need a barracks or something?
 

Ventrue

Member
So does Great Prophet generation require a temple? Been above 200 faith for a few turns now, but I note it says 'a chance' of great prophet.

Same thing for Great General, do I need a barracks or something?

Once you reach the threshold, there's a random chance each round they'll spawn.
 

Jintor

Member
Oh fuck you Assyria, backstab me will you? My single composite bowman taught your sorry asses to jack right off. I'm going to dedicate my entire economy to destroying you now.
 

Rentahamster

Rodent Whores
Just tried out a Volunteer Army rush with Brazil on Large Continents, Immortal.

So basically, I teched to Industrial as fast as I could with 3 cities, rush bought 3 factories, got Freedom, then waited until my next social policy for Volunteer Army, so that I get 6 free Foreign Legion troops.

Basically, those are Modern Era units. Sorta like Great War Infantry, except 43 strength instead of 50.

I did it fast enough so that Alexander was still using musketmen when I went over and wiped him off of my continent. Even when he got to upgrade to riflemen ten or so turns later, it was too late to save his capital.

I think I might try it again sometime, and see how early I can get it down. I wonder what civ would be best for this kinda thing.


Oh, and this is Brazil, so those Foreign Legion troops upgrade directly into 70 strength Pracinas when you research Plastics. Unfortunately, I didn't even use them since I won a cultural victory before they got anywhere (turn 290 ish). I was waiting for the International Games to finish, but after two turns, I noticed it was going really slow since I was the only one contributing, so I just nuked the culture leader with a great musician I had hanging around in his territory to get it over with.
 

Cromat

Member
I've now played two immortal games where not a single sword was swung or shot was fired in anger. What's happened to the AI aggression?

They are definitely more peaceful. I'm on Emperor and I've only been attacked if I am clearly being a dick and encroaching on their territory with a massive army.
 

Boss Doggie

all my loli wolf companions are so moe
Well, Spain has been a backstabber.

Seems like if you keep your army score high they won't pull random shit.
 

DSmalls84

Member
Got my first tech victory this weekend and the closer I got to finishing my spaceship the more aggressive the ai got. Alexander spammed 4 citadels on the same city and completely cut off its food tiles.
 

Meteorain

Member
Got my first tech victory this weekend and the closer I got to finishing my spaceship the more aggressive the ai got. Alexander spammed 4 citadels on the same city and completely cut off its food tiles.
You should build the parts of the ship but not attach them until you have all of them and you can put them together all in one go.
 

DSmalls84

Member
You should build the parts of the ship but not attach them until you have all of them and you can put them together all in one go.

Yeah I will definitely do that next time. I mostly stick to diplomacy/culture anyway. Those seem to be the easiest ways to win a game. I find that a standard size game is usually pretty hard to win militarily just because of the amount of units you need and the time it take to send them around the map. I need to try out the mongols though. I played a duel with the Huns and was able to take out the Greeks I played against very quickly.
 

Sibylus

Banned
Any units that bombard (that is, attack without being attacked in the same turn) cannot capture cities. Aircraft cannot capture cities either.
 

Meteorain

Member
Any units that bombard (that is, attack without being attacked in the same turn) cannot capture cities. Aircraft cannot capture cities either.
I would love to park a bomber right on the city like some sort of giant ass whale and be like "mine".
 
Any units that bombard (that is, attack without being attacked in the same turn) cannot capture cities. Aircraft cannot capture cities either.
That's what I thought, so I must be doing something inconsistently. I captured a city with a destroyer last night but later when I tried to a do another it was unresponsive.

Do you need to tell the destroyer to move onto the city or is telling it to attack enough? And can melee naval units inflict damage on coastal cities?
 

Sibylus

Banned
That's what I thought, so I must be doing something inconsistently. I captured a city with a destroyer last night but later when I tried to a do another it was unresponsive.

Do you need to tell the destroyer to move onto the city or is telling it to attack enough? And can melee naval units inflict damage on coastal cities?
Either is sufficient, as a move command onto another civilization's unit or city is interpreted as an attack. And yes, melee naval units can inflict damage onto coastal cities, and there are even promotions that award you gold for conducting those actions.
 

DSmalls84

Member
Either is sufficient, as a move command onto another civilization's unit or city is interpreted as an attack. And yes, melee naval units can inflict damage onto coastal cities, and there are even promotions that award you gold for conducting those actions.

So there are ships that melee and can cap cities? I usually dominate the land and don't produce many naval or air units.
 
Either is sufficient, as a move command onto another civilization's unit or city is interpreted as an attack. And yes, melee naval units can inflict damage onto coastal cities, and there are even promotions that award you gold for conducting those actions.
Well I can say with certainty the game was not letting me do that last night. AT one point I had two destroyers right next to a coastal city that was on a one-tile sized island and it wouldn't let me do jack.

I do find the game gets a little buggy late game. Not reminding you to issue orders to units, telling you to issue orders to units that you told to stay on guard til they saw enemies (none are there), etc.
 

GungHo

Single-handedly caused Exxon-Mobil to sue FOX, start World War 3
So do you guys use random personalities? I almost never see anyone use it, yet it seems like it would increase the freshness of each game.
No. It tends to be "random" in the respect of "everyone is Gandhi" rather than "it's so nice that Atilla isn't a rampaging dick this time".
 

Myomoto

Member
So there are ships that melee and can cap cities? I usually dominate the land and don't produce many naval or air units.

Starting with G&K 'melee' ships (trireme, caravel, privateer, iron clad, etc.) can capture coastal cities. It's super awesome, and in general I feel a lot easier to capture cities using your navy since your frigates/battleships can absolutely pummel the shit out of a city at range before you send in the 'melee' ship to capture.
 
Completed my second game this weekend, some design choices bother me.

First, the ability to completely cut-off ocean routes is absurd. I'm fine with countries being able to expand 2-3 tiles offshore, but after that it ridiculous. IRL we have international waters because its prohibitive to patrol all that water. I mean, if geography means you get to control a small passage I'm cool with that, but two empires splitting control of an ocean so no other ones can travel is absurd.

Second, I'm a little surprised that you can share intrigue gathered by a spy, but if someone approaches you about attacking another country you can't share that info?

One thing I desperately wanted to do this weekend was have, let's say, Egypt proposition attacking the Iroquois, decline, and then make a defensive pact with the Iroquois so I could wipe Egypt off the map when they declared.

You should also be able to help influence wars by proxy. The Celts were a weak state next to me but when they got attacked I didn't want to get involved. They should let you gift them units like you can to city states under attack. I'm fine if there's a diplomatic hit for that.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
I'm new to this, but can someone explain to me what melee units are allowed to attack or capture cities from the water?

Both land and naval units are allowed to attack/capture a coastal city. If you're trying to take a coastal city, but you don't want to bring melee naval units (cause let's face it they suck), you can always embark one of your land melee units. Beware though, they are drastically weakened over the water and you'll want to bring the city down to 1 HP before moving them in.
 

Sibylus

Banned
Open borders treaties are your friend for passing through chokepoints.

So there are ships that melee and can cap cities? I usually dominate the land and don't produce many naval or air units.
Yes, they were first introduced with Gods and Kings.

Well I can say with certainty the game was not letting me do that last night. AT one point I had two destroyers right next to a coastal city that was on a one-tile sized island and it wouldn't let me do jack.

I do find the game gets a little buggy late game. Not reminding you to issue orders to units, telling you to issue orders to units that you told to stay on guard til they saw enemies (none are there), etc.
They only get one attack action per turn, so fighting enemy ships precludes capping cities. Further, the city has to be low enough for a capture to take place.
 
Amazing how angry this game can make me against idiot ai. Fucking Darius

Dude can run away with games pretty hard, and generally doesn't expand like the plague to worthless cities, keeping him lean and mean. Huge capacity to wonder whore or hog all the city states.

Dealing with an aggressive warmonger in your games as one or two of the top slots is so much worse though.
 
Both land and naval units are allowed to attack/capture a coastal city. If you're trying to take a coastal city, but you don't want to bring melee naval units (cause let's face it they suck), you can always embark one of your land melee units. Beware though, they are drastically weakened over the water and you'll want to bring the city down to 1 HP before moving them in.
Right. Now that I think about it, I've had some inconsistent experiences with trying to get embarked units to take a city from the water. I know I fell back to putting them on land first this weekend.


Open borders treaties are your friend for passing through chokepoints.
Right, but that doesn't change the absurdity of the situation to me.


They only get one attack action per turn, so fighting enemy ships precludes capping cities. Further, the city has to be low enough for a capture to take place.
In this case there were no enemy naval units around and they had not exhausted their actions for the turn.

Edit: Can naval melee units only capture? (i.e., they can't help take down a cities defenses)
 

Jintor

Member
Whelp. Sandwiched in between Darius, Oda and Atilla, each of them with massive armies on their borders and me with 2 archers and a warrior. Nope.gif
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Edit: Can naval melee units only capture? (i.e., they can't help take down a cities defenses)

Melee naval units can attack other naval units and attack a city to weaken its defenses as well. They can do all the things land melee units do except they need to stay in the water.
 
oda ruins everything, he's a total dick. Atilla's pretty awful to deal with early too.

Darius is kind of a bro like Ashurbanipal IMO. Maybe for me that's the case , I just really enjoy my Darius games as he offers to a near perfect blend of huge economy and "burst" warmongering potential.
 

Jintor

Member
Every time I'd settle in for a round of barbarian killing Darius would waltz in after I'd murdered everyone and was licking my wounds and would settle in the exact spot I had previously picked out in my head

I hate him
 

Boss Doggie

all my loli wolf companions are so moe
Apparently Great Musicians can't go through other civ territory unless you have Open Borders, yet other Great people can. wtf

Every time I'd settle in for a round of barbarian killing Darius would waltz in after I'd murdered everyone and was licking my wounds and would settle in the exact spot I had previously picked out in my head

I hate him

AI in a nutshell. They like to steal your glory.
 
Every time I'd settle in for a round of barbarian killing Darius would waltz in after I'd murdered everyone and was licking my wounds and would settle in the exact spot I had previously picked out in my head

I hate him

You have military units out there near those spots right? Just kill the escort and steal the settler. You always need more workers early anyway!

edit: not being passive against the AI spamming units and taking your land is one of the big "step up your game" things you can do. Stopping aggressive settling is a really important thing to get under control when everyone is cramped for space.
 

Sibylus

Banned
Right. Now that I think about it, I've had some inconsistent experiences with trying to get embarked units to take a city from the water. I know I fell back to putting them on land first this weekend.

Right, but that doesn't change the absurdity of the situation to me.

In this case there were no enemy naval units around and they had not exhausted their actions for the turn.

Edit: Can naval melee units only capture? (i.e., they can't help take down a cities defenses)
What map size are you playing on, out of curiosity? Borders blocking oceans have only really troubled me on smaller maps, or in the ancient eras when my ships can't venture into deeper water.

Almost sounds like your mouse contacts might be wearing out, how are you typically moving units around?
 
Melee naval units can attack other naval units and attack a city to weaken its defenses as well. They can do all the things land melee units do except they need to stay in the water.
Thanks. Well, again, it could be user error, but since I have almost no problems with land units, and no problems meleeing naval units, something seems to be up with my game.
 

Sibylus

Banned
Apparently Great Musicians can't go through other civ territory unless you have Open Borders, yet other Great people can. wtf
Great Musicians' culture bombing directly contributes to the culture victory, so it makes sense. All else failing, culture bomb a friend and settle for a portion bleeding out into the wider world.
 

Boss Doggie

all my loli wolf companions are so moe
Great Musicians' culture bombing directly contributes to the culture victory, so it makes sense. All else failing, culture bomb a friend and settle for a portion bleeding out into the wider world.

Well, Tourism Bombing :p

Culture Bombing's been taken by Great General since GaK.

I just find it weird really. I mean, religion spreading feels more annoying than tourism warfare.
 
So in my last four deity games I have not built a single amphitheater, much less a opera house or museum. I still built the writer's guild and artist guild up ASAP as the generated GP have huge benefits to my game, but overall between the Oracle (which is cheap and easy to beat the AI to, even while spamming out a composite bow rush) , the World's Fair, and pledge to protect+consulate abuse my policy rate is just fine all game.

I think they nerfed base culture on these buildings too much.
 
What map size are you playing on, out of curiosity? Borders blocking oceans have only really troubled me on smaller maps, or in the ancient eras when my ships can't venture into deeper water.
This particular match was on Standard, I believe. Didn't really affect things til late (1900s).


Almost sounds like your mouse contacts might be wearing out, how are you typically moving units around?
Or wireless interference.

Honestly, the instances I'm having trouble are so specific I find it hard to believe its not the game.


G&K on Mac, FYI.
 

Sibylus

Banned
Well, Tourism Bombing :p

Culture Bombing's been taken by Great General since GaK.

I just find it weird really. I mean, religion spreading feels more annoying than tourism warfare.
I more or less use them interchangeably, being that you wind up converting a large chunk of your culture to Tourism by the lategame.

And while it's the same ability, what Great Generals do isn't really a culture bomb. More of a brazen putsch, if you ask me!
 

InertiaXr

Member
What's up with the AI spreading religion? Do they get big bonuses to the 'pressure' by closeby cities or something? I'm playing on Emperor. There is only 3 cities nearby one of mine that are majority Catholicism, and yet my city has 30 pressure on it which sure isn't 3 cities x 6 pressure each...I've only played less than 10 games of civ5 since GnK and now BNW came out, but I'm not understanding at all how to spreading my religion, I usually just say forget it.
 
I *might* stream/youtube a game soon. What to pick? These are all randomly generated options. Will play Deity or Immortal depending on power level of the Civ/map type. Continents or Pangaea, standard speed.

Maya
Siam (no Wat abuse)
Inca
Iroquois
Netherlands

what to pick?

What's up with the AI spreading religion? Do they get big bonuses to the 'pressure' by closeby cities or something? I'm playing on Emperor. There is only 3 cities nearby one of mine that are majority Catholicism, and yet my city has 30 pressure on it which sure isn't 3 cities x 6 pressure each...I've only played less than 10 games of civ5 since GnK and now BNW came out, but I'm not understanding at all how to spreading my religion, I usually just say forget it.

Check trade routes into that city or the religion's enhancer beliefs
 
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