Highly contradictory statement buddy.All you have to do is make a good, original game that holds the core values and identity of the franchise.
It's really not that difficult, no turn based needed but Square Enix can't even do that.
Not really considering they made at least 6 of them in the past.Highly contradictory statement buddy.
Guillaume: "What if you made the next Final Fantasy turn-based?"
Square Enix:
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Failing is part of learning, but you don't have to necessarily fail yourself to get knowledge and wisdom. So "what not to become" can be immensely helpful?I know why Square wants this, but what do the French get out of this other than an example of what not to become?
Good Turn base gameplay was a big part of the "core and identify" that made FF famous . .. saying that they have to respect the core and identity of the classic games but not turn based gameplay is the definition of contradiction, afterall we are talking about a game therefore nothing is more important than the gameplay.Not really considering they made at least 6 of them in the past.
The problem is they are chasing trends and wanting a "global audience" and a "casual audience"
Good Turn base gameplay was a big part of the "core and identify" that made FF famous . .. saying that they have to respect the core and identity of the classic games but not turn based gameplay is the definition of contradiction, afterall we are talking about a game therefore nothing is more important than the gameplay.
Nobody was hyping up FFVI trough FFXII saying "wow this games are trully awsome despite having turn based"
You are basically doing the same thing as Square Enix ... trying to find core and identity and ignoring the huge big turn based elephant in the room screaming "look at me"
ATB isn't turn based. FF 10 is like the only final fantasy turn based game they have made in 30 years. So he isn't contradicting himself.Highly contradictory statement buddy.
Good Turn base gameplay was a big part of the "core and identify" that made FF famous . .. saying that they have to respect the core and identity of the classic games but not turn based gameplay is the definition of contradiction, afterall we are talking about a game therefore nothing is more important than the gameplay.
Nobody was hyping up FFVI trough FFXII saying "wow this games are trully awsome despite having turn based"
You are basically doing the same thing as Square Enix ... trying to find core and identity and ignoring the huge big turn based elephant in the room screaming "look at me"
I agree that the gameplay is not the only problem... but it is a problem.. they really lost their identity with the series.. problem is part of that identity is in turn based gameplay, and this will never change in my eyes and in many fans. Dissociating this identity from the classic gameplay is not something valid imhoIt's not the turn based combat that's the biggest problem with the series right now in my opinion. It's the fact that the characters are boring shit and the world building/world itself is uninteresting and uninspired. FF15 and FF16 both have characters that are wooden, uninteresting, boring, with generic personalities that feel like something out of a bad shonen manga that gets canceled after the first volume. And when you're exploring these worlds, the npc's are all lifeless and generic and there's just 0 world building going on in any of the towns or the world itself.
Final fantasy used to be about the party you explored with, the cities you visited and the great backstories for each character you'd get in each city/town, the great lore with some games featuring different in game languages and cultures, and the high fantasy vibes that made everything feel unique and lived in. Nowadays final fantasy is just generic/boring and they've tried to make edgy characters that are bland with almost no interesting/redeeming qualities about them. Even the designs of the characters/world is crap in the newer final fantasty games. It's just shit truthfully and i could rant forever but i'll stop lol.
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And people that dont like TB games keeps ignoring the elephant in the room as usual.![]()
Ppl really dont ge the core values of FF series.....
I agree that the gameplay is not the only problem... but it is a problem.. they really lost their identity with the series.. problem is part of that identity is in turn based gameplay, and this will never change in my eyes and in many fans. Dissociating this identity from the classic gameplay is not something valid imho
FF success was built on this formula, once they changed their series lost progressive relevance and its being getting worse and worse, I understand not liking classic TB systems, what I dont understand its why trying to deny that is part of what made the series success and since its absence its been downhill... SE tried to change the formula in search of wider audience, and in their trend chasing they lost all its identity imhoI have a question to people who want the next FF to be turn based.
Do you like... want a more fresh take on turn based (aka persona 5, Clair Obscure etc...), or do you actually mean that you want the series to go back to the very classic type of turn based from before, like what Dragon Quest is doing?
Because I always found this type of old school turn based a chore to play, it's super boring, it doesn't even involve strategy, it's just... that you're clicking on a menu to do actions instead of doing them in real time, but it's really not strategic or fun at all.
I played several several turn based FF, I also finished two dragon quest games, and it was always just awful to me, compared to something like Persona 5 (or western turn based like Baldur's Gate 3 or Midnight Suns, but that's very different) where I do find fun there.
I'm really surprised if people really want the gameplay from old FFs to be back.
I'm not completely against the idea of something turn based-ish related, but it must really not be like it was before, and I think that's something a LOT of people who want old FF to be back, don't realize.
People say that Expedition 33 or Baldur's Gate 3 are proof that turn based still has an audience, but these turn based involve a lot more thing than the classic jrpg turn base. If tomorrow Square Enix release something with FF X gameplay (or even any of the old ATB ones) I'm really not sure people will praise its combats.
Yup he's convinced that the core values is turn based. When only one game was turn based.![]()
Ppl really dont ge the core values of FF series.....
Yup he's convinced that the core values is turn based. When only one game was turn based.
I don't think that what you described (loss of success) is related to the combats, but to many other factors.FF success was built on this formula, once they changed their series lost progressive relevance and its being getting worse and worse, I understand not liking classic TB systems, what I dont understand its why trying to deny that is part of what made the series success and since its absence its been downhill... SE tried to change the formula in search of wider audience, and in their trend chasing they lost all its identity imho
For me its like saying.. I wished xbox made a Halo third person side scroller, because I hate FPS games...
FF doesn't need turn based, but it does need good games. The next one could be turn based and the game might still be bad. What excuse will be pulled then?Good Turn base gameplay was a big part of the "core and identify" that made FF famous . .. saying that they have to respect the core and identity of the classic games but not turn based gameplay is the definition of contradiction, afterall we are talking about a game therefore nothing is more important than the gameplay.
Nobody was hyping up FFVI trough FFXII saying "wow this games are trully awsome despite having turn based"
You are basically doing the same thing as Square Enix ... trying to find core and identity and ignoring the huge big turn based elephant in the room screaming "look at me"
Dude I platinuned E33 2 times ( PS5 and Xbox ), Im playing Metaphor right now, TB was never a "core" value of FF games and to be fair back in the day RPG was the genre of choice cause It was easier to deliver story telling, world building and characters development the true core values of all FF games.And people that dont like TB games keeps ignoring the elephant in the room as usual.
the weird thing is that they CAN and have. Octopath 2 is considered to be excellent.All you have to do is make a good, original game that holds the core values and identity of the franchise.
It's really not that difficult, no turn based needed but Square Enix can't even do that.
"Semantics"![]()
You came into this thread only to argue semantics to seem clever?
The problem is that Japan dont understand that their audience are now adults, back in the 80/90s most of us were kids, so the edge teenager lord with spike hair and big swords was amazing to us, but now we are 30/40yo farts, 90% of JRPG fan base has grown old and the games still doing the same Edge teenager lord with spiked hair and big swords and thats why E33 is a sucess, is a JRPG for adults, with beliveble characters, great writing and amazing story.You can't blame Square for trying to appeal to a newer audience, however, that newer audience doesn't appear to be interested in JRPGs.
Whilst I loved the FF7 remakes, I would have preferred them to have remained turn-based, as would most I'd imagine. I do play them in the auto combat mode, which is okay, but takes away some of the tactical approach.
I do wonder if the remakes would have been more popular if the combat was the same as the original? Or has genuine interest in FF waned?