Clair Obscur Developers Visit Square Enix Office for Exchange of Ideas.

I hope they welcomed them the classic way
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Timing enemy attacks for a perfect parry (and then the meta game of enemies delaying their strike to throw you off) is the worst thing they could have taken from souls games and put in a turn based game of all things. It doesn't add tension or action, it adds annoyance.

The proper way to do reactions in turn based games is the D&D way. You have to anticipate what the enemy might do during YOUR turn. That's what strategy is about. It looks like square soft still doesn't get it.
Like in Mario & Lugi games. I really hate FF15 messy and boring combat, that and the annoying teenagers are the worst things in that otherwise epic game.
I wonder if they want to acquire them. :pie_thinking:
Better them than any western based publisher, or chinese.
 
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Please god no, let Europeans make their own games with actual proper storytelling and let the Japanese stick to their weird as fuck incoherent mess of tentacle porn and anime waifu shite, the two should never mix
 
ATB is a turn-based system and they need to go back to something turn based indeed with no action element such as moving manually around and being limited to less than a handful of meaningful actions.

Their best attempt at an action gameplay is Lightning Returns, in my opinion. It was fantastic. But then, it became less and less interesting. There is barely anything to do in FF XV, you just attack (in rhythm, don't hold the button), do parries, teleport around and use an ally's attack. That's far too limited and repetitive. FF XVI is even less interesting.

Back to the basics.

Yeah LR is seriously underrated. Its combat is actually fantastic. The setup with 3 different loadouts, having 4 moves each works well here. There is elemental weakness and debuffs, there is Just Guard which is required to insta stagger certain enemy types. It runs circles around FFXVI and everyone with a PC or Series Xbox console should at least give it a spin. I had a blast playing it, MUCH better than XV and XVI.
 
My god, the hope that we get a return to roots style Final Fantasy game with turn based combat, immersive world? good characters and interesting plot? No open world action slop with cringey characters?!

Praise the fucking sun! We can hope.
 
I'll expect the next Clair Obscure title to be about a road trip with 4 French blokes, I guess.

And they are constantly talking about Carrefour, and you can even unlock a Carrefour costume for your bros!
Couldn't really think of a french brand that would be the equivalent of Cup Noodles
 
Please god no, let Europeans make their own games with actual proper storytelling and let the Japanese stick to their weird as fuck incoherent mess of tentacle porn and anime waifu shite, the two should never mix
You mean that European game that's heavily inspired by classic Final Fantasy, Dark Souls, Shadow Hearts, Persona 5, Devil May Cry, and more? That "European" game wouldn't exist without copying decades of Japanese made games.
 
Square-Enix already knows how to make great turn-based games with Dragon Quest. They should've just had the DQ team meet with the Final Fantasy team.

I have a question to people who want the next FF to be turn based.

Do you like... want a more fresh take on turn based (aka persona 5, Clair Obscure etc...), or do you actually mean that you want the series to go back to the very classic type of turn based from before, like what Dragon Quest is doing?
Personally I like DQ way more than Persona 5. And FFVI tops everything.
 
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Personally I like DQ way more than Persona 5. And FFVI tops everything.
The game as a whole, or the combat system in particular?

I find combats in DQ way too limited, you can't really do anything besides just basic attacks and maybe a magical spell here and there when needed. It's really barebones and never involves much strategy, which is frustrating to me, it feels too passive. And like in mentionned in one of my post, I really hate how games like DQ forbid you to try doing any fun stuff, can't use buff or debuff, bosses are always immune to everything, so you just always have to use the most basic attacks.

I don't know, I don't understand the point when it's this basic, that's why I had more fun with combats in Persona 5 thanks to all the new systems added to it. The "one more" combo system, the weakness, technical, all the perks, it involves more stuff, you can be more creative, it's a lot more dynamic and fun to me.
I do have other problems with the game though, like how tedious the pacing can be sometimes, it's too long for no reason, I'm not fan of the amount of dialogues, and it's weird how the game in the royal version can become easily broken if you touch any of the DLC stuff, so you constantly have to be careful about not touching anything DLC related if you want to keep some challenge. But, other than that, I find the combat system more fun than most other turn based JRPGs.

Dragon Quest does have its charm, I finished both 8 and 11, but the combats were always a pain to me.
 
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Square-Enix already knows how to make great turn-based games with Dragon Quest. They should've just had the DQ team meet with the Final Fantasy team.

I enjoyed DQ11 overall, but the combat system was pretty meh IMO.
You need to enable the "super strong enemies" option for it to no be ridiculously easy, and even with that it runs into a common issue of turn based combat in which you quickly find a strategy that works and with rare exceptions you can just use the exact same skills in the exact same order in every fight (including bosses) and do just fine. Which becomes very repetitive.

IMO a good turn based combat system has to add elements to counter that:
- Expedition 33 does so with the real time elements of the combat.
- SMT does so with the press turn system and demon fusing, having to constantly adapt to enemy weaknesses and update your party with new demons with different skills
- Chained Echoes does so with the overdrive bar which you constantly have to manage.

DQ11 does sometimes break up the party, forcing you to play with characters that you might not have been using in your main party. But even with that I found the combat quite basic and repetitive.
That said, it was still way better than any FF since like XII.
 
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Make FFXVII with the more vibrant and magical style like Rebirths, FFIX, or the CG scenes in FFIV.

FFVII Rebirth had a amazing art style but game got held back due to being a part 2 game. FFXVII is one full game so shouldn't suffer this problem. FFXVI had a ugly art style and was too linear as a FF game so thats why it failed.
 
It's good that Square Enix can exchange ideas with legendary developers of Expedition 33 and possibly influence them in the development of their next action title.
 
The game as a whole, or the combat system in particular?

I find combats in DQ way too limited, you can't really do anything besides just basic attacks and maybe a magical spell here and there when needed. It's really barebones and never involves much strategy, which is frustrating to me, it feels too passive. And like in mentionned in one of my post, I really hate how games like DQ forbid you to try doing any fun stuff, can't use buff or debuff, bosses are always immune to everything, so you just always have to use the most basic attacks.
To be fair, I thought P5 (and P4)'s combat was pretty solid overall. It's a little overly-reliant on the One More system but it was fun. I had a larger issue with a lot of the story/dialogue stuff in P5.

But I don't think what you're saying about DQ's combat is accurate; buffs and debuffs aren't just feasible, they're pretty much mandatory on the higher difficulties/Draconian Quests. A lot of fights come down to when you decide to Oomph your attack and/or Sap the boss's defense while maintaining your health and dealing consistent damage. Things get more interesting when considering stuff like poisoning the boss to hit with Erik's Persecutter or when to have Sylvando Ladies First one of the female characters.

All that said, the default difficulty in DQ11 is much too easy and I'd recommend everyone play with at least Stronger Monsters on. Otherwise you can indeed mash your way through most fights.

I haven't played Clair Obscur yet but I'd like to try it sometime.

I do think another Square property, Octopath Traveler (II) has an excellent and varied turn-based system as well. I suppose my larger frustration is when people think Square-Enix begins and ends with Final Fantasy. They're a big company with a pretty varied set of RPGs.
 
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On the flip side of the popular opinion here, maybe the E33 guys can learn from Square how to properly lip sync the dialogue
 
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