Clair Obscur: Expedition 33 reaches 500k copies sold in a day (UP: 1 million copies in 3 days)

Reporting copies sold in 2025 while also being available on a subscription service?


Sarcastic New Concept GIF by CBS
 
played some of the opening sequence last night and really liked what i experienced even as someone who hates turn based, proper impact in the combat and audio.
 
Wish it was more, but still an amazing number for a new IP from a small dev that's also on Gamepass.
Hopefully this goes on to sell several millions.
 
I think the number will start climbing just through word of mouth.
 
Game has been a blast so far. Enough exploration without feeling empty/pointless, the battle system is a refreshing upgrade/change, the art direction AND MUSIC is fantastic, and the icing on the cake...the game is gorgeous.

Highly recommend!
 
Glad to know it did so well. A true successor to Lost Odyssey, and has already surpassed half a million copies on its first day. The 30 developers of this masterpiece must be popping open a bottle of champagne in celebration.
 
what was the budget for this game

As with most games, we don't know.
But we know the studio is only around 30 people (though they might have used some outsourcing).
And we know the studio was funded in 2020 so the dev time from funding the studio to releasing the game was 5 years.
But we also know the team was much smaller at first, the co-founder has said in interviews that for the first "couple of years" he was the only programmer at the studio (now the programming team has grown to 4 people)


With that info alone we can already assume the budget was waaaaaaaaaaaaaaaaaaaaaaaay lower than your average AAA game.
 
Man sony fanboys must be confused. A game pass game selling well. IconEra is tripping balls now lmao. Good for them. The game is great, though i admit, its def not for everyone
 
Jesus, this game really gets universal praise regardless where I look.

Is it really that good?

Yes, it is. I've been playing since yesterday. Get it, now!
 
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what was the budget for this game

30 people for 5 years, on european salaries. Including rent, hardware, software, there's no way it's over $20m dev cost.
That's assuming it was 30 people day 1, but it sounds like from interviews that for the first couple of years they were really, really small. Depending on how far along they were before scaling up, it could be closer to $10m.
Maybe another $5m on publishing/marketing expenses.

There's a good chance that the half million sales milestone was their exact profitability/break even point. that's about 15m once you take other expenses out of it.
 
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Man sony fanboys must be confused. A game pass game selling well. IconEra is tripping balls now lmao. Good for them. The game is great, though i admit, its def not for everyone
Microsoft strategy with the gamepass is starting to pay dividends 🤑 And amazing value for Xbox Players.
 
First game from a new developer, that's on Gamepass, that's also competing with an Oblivion Remaster shadow drop. And its first day sales is 500k?

Yeah I'd call that a win for sure. Word of mouth is gonna continue to carrying this thing to new milestones.
 
Congrats to the devs! Glad to see the Oblivion shadow-drop didn't hurt them.

Quick question, but would someone who isn't really a fan of turn-based games enjoy this game? I did see that it seems like a hybrid of turn-based with real time elements.
 
Congrats to the devs! Glad to see the Oblivion shadow-drop didn't hurt them.

Quick question, but would someone who isn't really a fan of turn-based games enjoy this game? I did see that it seems like a hybrid of turn-based with real time elements.
I think so. It has light parry and dodge mechanics which allow for really satisfying counter attacks. The combat is a little convoluted, but it's reasonably simple to setup satisfying builds.

Music is brilliant. Story is daft, but holds your attention.

It's worth trying.
 
Fantastic. This game will at the very least win some yearly awards for the soundtrack and voice acting I imagine.

I really hope it sells more or close to final fantasy 16 numbers to tell square Enix to go back to a turn based game that's this engaging for the mainline series.

Gun to head right now id say this is the best turn based rpg combat system ever designed.
 
30 people for 5 years, on european salaries. Including rent, hardware, software, there's no way it's over $20m dev cost.
That's assuming it was 30 people day 1, but it sounds like from interviews that for the first couple of years they were really, really small. Depending on how far along they were before scaling up, it could be closer to $10m.
Maybe another $5m on publishing/marketing expenses.

There's a good chance that the half million sales milestone was their exact profitability/break even point. that's about 15m once you take other expenses out of it.

30 people made this.

Meanwhile FF16 has 17 people credited as "quest design"
And you get quests like "go get dirt"
michael jordan laughing GIF
 
As with most games, we don't know.
But we know the studio is only around 30 people (though they might have used some outsourcing).
And we know the studio was funded in 2020 so the dev time from funding the studio to releasing the game was 5 years.
But we also know the team was much smaller at first, the co-founder has said in interviews that for the first "couple of years" he was the only programmer at the studio (now the programming team has grown to 4 people)


With that info alone we can already assume the budget was waaaaaaaaaaaaaaaaaaaaaaaay lower than your average AAA game.

I'd assume the budget was under $40 Million. $50 million max if you included marketing.
 
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