Agreed. The word of mouth has been insanely positive. That's money in the bank.I think the number will start climbing just through word of mouth.
What does Turok have to do with this game?Glad to see it succeeding despite the shadow of Oblivion.
Can't wait to dig in myself.
Keep in mind that it will be 70% on PS5, 29% on PC, and 1% on Xbox. The math works out perfectly.That's impossible: its on gamepass it must be players according to microsoft.
And being free on gamepassGlad to see it succeeding despite the shadow of Oblivion.
Take notes Square Enix. Turn Based is king.
what was the budget for this game
Is a Win win situation.That's impossible: its on gamepass it must be players according to microsoft.
Agree… Imagine what FF7 remake could have beenJust goes to show the power of a passionate team making a quality game, selling it at a fair price, to a market that's been underserved for years.
what was the budget for this game
Microsoft strategy with the gamepass is starting to pay dividendsMan sony fanboys must be confused. A game pass game selling well. IconEra is tripping balls now lmao. Good for them. The game is great, though i admit, its def not for everyone
I think so. It has light parry and dodge mechanics which allow for really satisfying counter attacks. The combat is a little convoluted, but it's reasonably simple to setup satisfying builds.Congrats to the devs! Glad to see the Oblivion shadow-drop didn't hurt them.
Quick question, but would someone who isn't really a fan of turn-based games enjoy this game? I did see that it seems like a hybrid of turn-based with real time elements.
It's available on PS. Do you think it sold well on Xbox?Man sony fanboys must be confused. A game pass game selling well. IconEra is tripping balls now lmao. Good for them. The game is great, though i admit, its def not for everyone
30 people for 5 years, on european salaries. Including rent, hardware, software, there's no way it's over $20m dev cost.
That's assuming it was 30 people day 1, but it sounds like from interviews that for the first couple of years they were really, really small. Depending on how far along they were before scaling up, it could be closer to $10m.
Maybe another $5m on publishing/marketing expenses.
There's a good chance that the half million sales milestone was their exact profitability/break even point. that's about 15m once you take other expenses out of it.
That's impossible: its on gamepass it must be players according to microsoft.
Why i would buy a game if is available on Gamepass? Maybe for the second run i going to buy it, to support the devs. But not everybody is going to do the same…It's available on PS. Do you think it sold well on Xbox?
As with most games, we don't know.
But we know the studio is only around 30 people (though they might have used some outsourcing).
And we know the studio was funded in 2020 so the dev time from funding the studio to releasing the game was 5 years.
But we also know the team was much smaller at first, the co-founder has said in interviews that for the first "couple of years" he was the only programmer at the studio (now the programming team has grown to 4 people)
With that info alone we can already assume the budget was waaaaaaaaaaaaaaaaaaaaaaaay lower than your average AAA game.