Even though they were completely pointless for the majority of the game time. The grapple melee kills in breakpoint were vicious and cool.
One unusually good thing that game did at launch (I'd say overall it's a good game now, but initially it had it's issues)
Ghost Recon Breakpoint is another perfect example of a completely botched product filled to the brim with misguided design principles and poor understanding of the target audience.
They have this decades old and very well known IP called Tom Clancy's Ghost Recon based around squad-based tactical mil-sim, and what do they do? Remove the squad, add survival elements and crafting, add gear score and loot tiers, randomized loot, health bars, raid bosses, enemy level system and GaaS seasonal release nonsense. Unbelievable fumble.
Absolutely baffling how they let this happen. To their credit Ubi tried to course correct after the huge backlash and basically reworked the entire game improving it in many ways, but it's still not really an actual good game. Imagine if all those extra resources were spent on making a better game from the start.
Ubi management is killing their business chasing trends and fads while oblivious to what makes their games click with consumers.
Extremely frustrating to see them squander and tarnish very potent IP's like Splinter Cell, Watchdogs, Ghost Recon, Assassin's Creed, Prince of Persia, Division...