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CoD Black Ops |OT| Always Bet On Black

Ryck

Member
BigBlue1974 said:
Agreed division.

I've actually joined an "over 30 years old" clan. Nobody is particularly good but we have fun and everyone actually tries to win when we play objective style games.
Ps3 or 360? I just turned 30 and am quite decent.
 

RedSwirl

Junior Member
My framerates for Black Ops on PC are a lot worse than COD4 and Modern Warfare 2 for some reason. Did Treyarch update the engine that much for this game or is this just a badly-optimized COD?

Now I'll admit that what I'm running is only an 8800GT, but in COD4 with detail settings cranked up and 2xAA on my 1440 x 900 monitor I would get between 60 and 90fps in 32-player games. I never got the time to measure on MW2's free weekends but I don't remember seeing that game stutter on my system at all.

In 16-player games on Black Ops with 0xAA, no AF, and no Shadow Warming I'm still only getting 30-50fps. That's about the same framerate I get for Crysis (DX9).
 

kuYuri

Member
Rewrite said:
Hey guys, I have a problem and I need advice. My cousin came over today and brought his copy of Black Ops (PS3) so we could play. He had brought it before many months ago and we managed to successfully play online just fine. However, I load the game and it tells us it needs to do a system update (version 1.06, I believe). So I prompt to start the 39 MB update and it goes to download it...but the problem is that it says it's going to take like 300+ minutes to download the update. Wtf? I search online for fixes, and read to delete the game data/save...I did that...still the same problem. I can play the single player just fine, it just won't download the patch. What gives? I don't even have none of that homebrew stuff installed on my PS3 and my other games can connect/download patches just fine. Any fixes?

See, it's been like 15 minutes now and it's at 4% with 332 Minutes Left to go. :\

Not something that I heard of before, is anything else on the PS3 taking that long to download? Ever tried downloading like a demo or something to see if it affects anything else? Maybe today is just a bad day to download the patch.

RedSwirl said:
My framerates for Black Ops on PC are a lot worse than COD4 and Modern Warfare 2 for some reason. Did Treyarch update the engine that much for this game or is this just a badly-optimized COD?

Now I'll admit that what I'm running is only an 8800GT, but in COD4 with detail settings cranked up and 2xAA on my 1440 x 900 monitor I would get between 60 and 90fps in 32-player games. I never got the time to measure on MW2's free weekends but I don't remember seeing that game stutter on my system at all.

In 16-player games on Black Ops with 0xAA, no AF, and no Shadow Warming I'm still only getting 30-50fps. That's about the same framerate I get for Crysis (DX9).

I don't own the PC version, but it just sounds like the game just wasn't optimized very well. There have been several patches to address the performance issues, none of them have helped you I presume?

It seems that people with Quad Core and high-end video cards seem to be fine at this point. People with weaker machines are probably not so lucky.
 
This is the most fucked up night ever. They need to fix this split screen bullshit. First off all there is this pair of split screeners, each on opposite teams the first one is in a party and he with his ghost camping G11 friends decide to sit in a corner while the other guy decides to boost. They need to fucking fix this dumb ass glitch man
 
spiderman123 said:
This is the most fucked up night ever. They need to fix this split screen bullshit. First off all there is this pair of split screeners, each on opposite teams the first one is in a party and he with his ghost camping G11 friends decide to sit in a corner while the other guy decides to boost. They need to fucking fix this dumb ass glitch man

Did you report him for boosting? If so and it checks out, he'll get reset back to fresh meat level 1.
 

Xux

Member
divisionbyzorro said:
I would just make the standard clip size halfway between the current size and the extended mag size, and give them all 50% more ammo. That would be good enough to make the SMGs viable in my mind. For example, I actually really like the MAC11, but you have to use Scavenger and Extended Mags to make it work. If I could have some more flexibility, I'd integrate the SMGs into my playstyle a lot more.

I don't really mind a small magazine as long as the reload time is good (I think they should raise the AK74u's reload time since it's so ridiculously fast compared to the MP5k's and in relation to the 20 round SMGs reload speeds; I also don't think the 100 round capacity is what makes the good LMGs very good) or has a good recoil to make each bullet count (like the Skorpion). I do think the 20 guns should get more magazines to be more along the lines with the 30 round guns so it'd be 20+100 rounds and 30+90.

Even then, though, SMGs are still worse guns despite the smaller hip spread, higher mobility, and faster ADS because of their higher recoil and lower damage at every range. Using them just feels like it boils down to "hope that they're not using a FAMAS and maybe I'll do okay" when you're on top of someone.

divisionbyzorro said:
Regarding the Stoner, it does have a ridiculous DPS. I wouldn't change much about it though, other than give it a slightly longer reload, longer ADS, or wider hipfire circle. Or maybe just a smaller clip size would be enough. I don't really think it's OP as it is though. The FAMAS and AUG just need a lower fire rate.

Those are my thoughts anyway. You're the numbers guy around here though; I trust your opinions on CoD math pretty much implicitly. :)

Yeah, getting rid of the AR like stuff about the Stoner would probably fine though I'd probably raise it's recoil, too, if I'd leave the damage alone.

Looking at the numbers, the lower rate of fire ARs still kill faster up close than the higher rate of fire SMGs. I'd sum up my main issue with the balance as "There are ARs that are better at close range than SMGs."

Here's a good chart if you've missed it:

http://denkirson.proboards.com/index.cgi?board=general&action=display&thread=2097
 
RedSwirl said:
My framerates for Black Ops on PC are a lot worse than COD4 and Modern Warfare 2 for some reason. Did Treyarch update the engine that much for this game or is this just a badly-optimized COD?

Now I'll admit that what I'm running is only an 8800GT, but in COD4 with detail settings cranked up and 2xAA on my 1440 x 900 monitor I would get between 60 and 90fps in 32-player games. I never got the time to measure on MW2's free weekends but I don't remember seeing that game stutter on my system at all.

In 16-player games on Black Ops with 0xAA, no AF, and no Shadow Warming I'm still only getting 30-50fps. That's about the same framerate I get for Crysis (DX9).

People (myself included, i geeked out 1 night to try it) have noticed an insane boost in performance from running the game in Windows XP, were talking a 30-40 FPS increase. I took some shots to show the difference here -

XP -

http://www.abload.de/image.php?img=xp1q74k.jpg
http://www.abload.de/image.php?img=xp2270e.jpg
http://www.abload.de/image.php?img=xp3r7kf.jpg

Win 7 -

http://www.abload.de/image.php?img=win71b7ks.jpg
http://www.abload.de/image.php?img=win72p7h1.jpg
http://www.abload.de/image.php?img=win73f71s.jpg

Stuttered like crazy on both however so it still pissed me off, but there really is something wierd with what Treyarch did to the engine. Black Ops kinda bums me out though as i specifically built my brother a computer before it came out hoping he could play it with solid performance (he played MW2 on a 4550), and all this shit happens :/

Just waiting patch after patch for the thing to be sorted out.
 

Stallion Free

Cock Encumbered
RedSwirl said:
In 16-player games on Black Ops with 0xAA, no AF, and no Shadow Warming I'm still only getting 30-50fps. That's about the same framerate I get for Crysis (DX9).
You should turn down textures one notch and shader warming just helps with the hitching so it should be on for everyone. All it does is add a couple seconds to the map load.
 
spiderman123 said:
This is the most fucked up night ever. They need to fix this split screen bullshit. First off all there is this pair of split screeners, each on opposite teams the first one is in a party and he with his ghost camping G11 friends decide to sit in a corner while the other guy decides to boost. They need to fucking fix this dumb ass glitch man

I cant stand split screeners for other reasons, but report em for boosting.

I find whenever a split screen pair is on my team one of the following happens:

1)They both are severely negative and ruin the game
2)One guy has an ok score, and the other guy probably put the controller down and ends up going 1-18.
3)They both have shitty connections

I rarely ever see a split screen pair do good. :/
 

tsigo

Member
Lionheart1827 said:
I cant stand split screeners for other reasons, but report em for boosting.

I find whenever a split screen pair is on my team one of the following happens:

1)They both are severely negative and ruin the game
2)One guy has an ok score, and the other guy probably put the controller down and ends up going 1-18.
3)They both have shitty connections

I rarely ever see a split screen pair do good. :/

Yep, that's all I ever see split-screeners do as well. I love it when they're on the other team, though, cause they almost always stick together and are good for two easy kills from each encounter.
 

eek5

Member
I've seen a pair of split screen dudes both go positive before. It blew my mind. If I have a party of 4 in TDM I don't really mind since the party can usually carry the 2 dead weights and it usually gives us more kills.
 
Today I went back to MW2 after a few months hiatus (not because of Black Ops, mind you. I don't waste my time with Treyarch products). It's amazing how terrible these players still are, especially when no one bothers to shoot down enemy aircraft. "DURR. Maybe this time the Pave Low WON'T kill me." Hahahaha. Suck it down, chumps.

Also, I've noticed that the losers who DO shoot down killstreaks are usually the worst players in the match. Their K:D is usually something around 1.00 or even lower. Probably a correlation. Equipping a Stinger is like broadcasting to the world that you're a terrible player who can't aim worth shit. Take some advice from me and stop the opposing team from earning killstreaks in the first place.
 
I've busted a over 2.5 k/d above and over 20 kills every game and I still lose for the past 11 matches. Anyone wants to party up PLEASE!

edit: nvm I got someone. But if anyone else wishes to join your welcome too
 

eek5

Member
Jack Scofield said:
Today I went back to MW2 after a few months hiatus (not because of Black Ops, mind you. I don't waste my time with Treyarch products). It's amazing how terrible these players still are, especially when no one bothers to shoot down enemy aircraft. "DURR. Maybe this time the Pave Low WON'T kill me." Hahahaha. Suck it down, chumps.

Also, I've noticed that the losers who DO shoot down killstreaks are usually the worst players in the match. Their K:D is usually something around 1.00 or even lower. Probably a correlation. Equipping a Stinger is like broadcasting to the world that you're a terrible player who can't aim worth shit. Take some advice from me and stop the opposing team from earning killstreaks in the first place.
So they are terrible if they do shoot down enemy aircraft and they're terrible if they don't. I guess everyone is just terrible lol
 
Jack Scofield said:
Today I went back to MW2 after a few months hiatus (not because of Black Ops, mind you. I don't waste my time with Treyarch products). It's amazing how terrible these players still are, especially when no one bothers to shoot down enemy aircraft. "DURR. Maybe this time the Pave Low WON'T kill me." Hahahaha. Suck it down, chumps.

Also, I've noticed that the losers who DO shoot down killstreaks are usually the worst players in the match. Their K:D is usually something around 1.00 or even lower. Probably a correlation. Equipping a Stinger is like broadcasting to the world that you're a terrible player who can't aim worth shit. Take some advice from me and stop the opposing team from earning killstreaks in the first place.

And this post belongs in the Black Ops thread...why?
 

aku:jiki

Member
Damn, this Demo match I just played was intense! Just check out the scoreboard:

5459669283_b38afbd343.jpg


That's only 1-2 choppers on each team. Pretty much everyone had around 120-150 encounters!
 
Jack Scofield said:
Today I went back to MW2 after a few months hiatus (not because of Black Ops, mind you. I don't waste my time with Treyarch products). It's amazing how terrible these players still are, especially when no one bothers to shoot down enemy aircraft. "DURR. Maybe this time the Pave Low WON'T kill me." Hahahaha. Suck it down, chumps.

Also, I've noticed that the losers who DO shoot down killstreaks are usually the worst players in the match. Their K:D is usually something around 1.00 or even lower. Probably a correlation. Equipping a Stinger is like broadcasting to the world that you're a terrible player who can't aim worth shit. Take some advice from me and stop the opposing team from earning killstreaks in the first place.

Fancy someone coming into the BO thread, espousing his derision for a game he's yet played, and then having the hide to waffle on about the worst game in the series, MW2. Ridiculous.

Give it a try mate, you'll be pleasantly surprised.
 
There are a few reasons why the thread is dying:

  • It's basically the same game we've seen for the past four years. There's not much left to say!
  • This thread has, at multiple times, devolved into ridiculous personal fights, which has (rightfully) caused people to unsub from the thread.
  • We've also had a greater degree of asinine trolling than the MW2 thread did, which has also caused people to unsub.
  • Not everybody subs; we lost people when we were moved into the Community forum and it took people a while to find us again.
  • There's also an unreasonable amount of Treyarch hate on NeoGAF.

For the record, at this point in the life of the MW2 thread, most of the conversation was people bitching about nuke boosting and care package glitching. :)
 

Stallion Free

Cock Encumbered
I think it's the childish fighting and boring as fuck KDR W/L ratio discussions that go way to in-depth that 99% of people don't care about or find interesting.
 

VALKYRAY

Banned
divisionbyzorro said:
There are a few reasons why the thread is dying:

  • It's basically the same game we've seen for the past four years. There's not much left to say!
  • This thread has, at multiple times, devolved into ridiculous personal fights, which has (rightfully) caused people to unsub from the thread.
  • We've also had a greater degree of asinine trolling than the MW2 thread did, which has also caused people to unsub.
  • Not everybody subs; we lost people when we were moved into the Community forum and it took people a while to find us again.
  • There's also an unreasonable amount of Treyarch hate on NeoGAF.

For the record, at this point in the life of the MW2 thread, most of the conversation was people bitching about nuke boosting and care package glitching. :)
there are reasons behind all that treyarch hate dont you think
 
VALKYRAY said:
there are reasons behind all that treyarch hate dont you think

Not really. WaW was built like a brick shithouse and had the best maps in the series.
BO is the most balanced and hacker-free COD ever, but has netcode issues undoubtedly.

As a rule, I'm more excited about Treyarch COD's than any other because they actually give a toss about the userbase and know how to design a fucking map.

The only reason IW don't cop as much heat is because of the absolute genius of COD4. It had its problems too, but it was unquestionably a masterpiece. The less said about MW2, the better.
 
Stallion Free said:
I think it's the childish fighting and boring as fuck KDR W/L ratio discussions that go way to in-depth that 99% of people don't care about or find interesting.
This is it exactly, I mean some kd discussion is fine but thats all that goes down here anymore.
 
What the heck? I just exited a lobby and my profile actually changed to another players. It was very brief (a little over a minute), but my name, emblem, rank, everything was changed to some other guys. I couldn't even access certain playlists because my level wasn't high enough.

Crazy.
 

Stallion Free

Cock Encumbered
3ur4zn said:
As a rule, I'm more excited about Treyarch COD's than any other because they actually give a toss about the userbase and know how to design a fucking map.
Lol yeah they care about you if you are on 360. Did you see those quotes?

And they have their share of shit maps.
 

VALKYRAY

Banned
3ur4zn said:
Not really. WaW was built like a brick shithouse and had the best maps in the series.
BO is the most balanced and hacker-free COD ever, but has netcode issues undoubtedly.

As a rule, I'm more excited about Treyarch COD's than any other because they actually give a toss about the userbase and know how to design a fucking map.

The only reason IW don't cop as much heat is because of the absolute genius of COD4. It had its problems too, but it was unquestionably a masterpiece. The less said about MW2, the better.
waw was built like brick shithouse? it's because is a copy of COD4. dont even say zombies because everyone knows treyarch stole that idea from left 4 dead.
BO is balanced? you are a blind mofo.
did you forgot about cod3?

official treyarch cock sucker confirmed
 
3ur4zn said:
Not really. WaW was built like a brick shithouse.

Not hard to craft a competent game when all you do is re-skin the hard work of your predecessors.

BO is the most balanced and hacker-free COD ever, but has netcode issues undoubtedly.

Good intentions don't excuse poor results. It doesn't matter how great their game is if the online functionality is crap. What makes it even worse is that all previous CODs never had this problem; Treyarch seemed to conjure it up out of thin air for Black Ops.

As a rule, I'm more excited about Treyarch COD's than any other because they actually give a toss about the userbase and know how to design a fucking map.

Unless you're playing on the PS3 or PC.

The only reason IW don't cop as much heat is because of the absolute genius of COD4. It had its problems too, but it was unquestionably a masterpiece. The less said about MW2, the better.

I can't hate IW for attempting to change up the COD formula, even if the results weren't spectacular. If it weren't for MW2, I honestly think Black Ops would still have three locked killstreak rewards, no titles, emblems, or anything else IW introduced in MW2. The series would be even MORE stagnant than it is now.

The revisionist love for WaW and Treyarch in general is hilarious.
 
I can only speak from my experiences. I never played CoD3, and I've only played CoD on 360. W@W was fantastic, and Black Ops generally plays quite smoothly for me. In fact, Black Ops is easily my favorite in the series so far. As such, I find Treyarch to be a perfectly competent development studio. Yeah, I get that they kinda shit the bed with the PC version, at least at launch, but let's not forgot which studio decided to shit directly on their PC fans with MW2 (the whole dedicated server fiasco).

(And holding CoD3 against Treyarch is simply ignorant; the fact that the game even exists is something of a miracle given the ridiculously short dev time the studio had to make that game. Basically, blame Kotick, not Vahn.)

To be honest, I still feel like CoD4 was "lightning in a bottle." Both studios have been trying desperately to repeat that level of genius ever since 2007, and neither of them have gotten back to that point. W@W was, essentially, a CoD4 mod. MW2 was an entertaining game, yet horribly unbalanced to the point of being broken (and it was a ridiculous glitch-fest too, in case you forgot). I think Black Ops has come the closest; it's taken the best ideas from MW2, W@W, and CoD4, and it's introduced a few new ideas of its own.

tl;dr: The way I see it:
Infinity Ward is still riding on the wave of good feelings from CoD4, but is trending downwards.
Treyarch is still riding on the wave of shit from CoD3, but is trending upwards.
 
This thread sucks because of people like VALKYRAY, who do nothing but troll and play Infinity Ward fanboy at the slightest hint of unhappiness someone has with this game. This thread would be infinitely better if there was a way to remove him from it.
 

VALKYRAY

Banned
AnEternalEnigma said:
This thread sucks because of people like VALKYRAY, who do nothing but troll and play Infinity Ward fanboy at the slightest hint of unhappiness someone has with this game. This thread would be infinitely better if there was a way to remove him from it.
and what is your contribution to this thread?
i talk about the developer and the game, then you attack me in person.
you are the real troll here.
 

aku:jiki

Member
divisionbyzorro said:
(and it was a ridiculous glitch-fest too, in case you forgot)
It really isn't. There were the javelin and the care package glitches and those were awful times, to be sure, but it was temporary and nothing like it remains. Black Ops has glitches in every little thing - from napalm fire to climbing ladders to picking up weapons. It has no big, game-breaking glitches, but it has such a neverending list of little glitches that the overall experience is just annoying to me.

Napalm fire, climbing ladders, picking up weapons, switching weapons, chopper gunner, laggy dogs... So many annoying little glitches in Black Ops. I'm going to make a list some day!

To me, it's completely unavoidable that MW2 has the far smoother gameplay experience. It has a few things that some people can't tolerate (the tubing and sniping, duh), but those few things being bad don't mean that the controls and the smooth framerate and things like that are bad. Because they're completely fucking awesome.
 

aku:jiki

Member
Xux said:
I dunno if it's what he means but the hitbox is way bigger than the flame and can go through walls and stuff.
That is what I mean. They're just completely broken in every possible way. Killstreaks overall are kind-of bad in this game.

Dogs are pretty bad too, I mean... I never understood it in WaW and I don't understand it now - why do the dogs need to be host-controlled? Why can't my local copy of the game generate some local, completely lag free, dogs for me to combat with? What the fuck is it supposed to matter if other players see the exact same dogs as me? So stupid.

Oh! I'm also really getting annoyed by how, when you're in the Chopper Gunner, there are corners where it's impossible to aim no matter what - when you're over it, you're not allowed to position the gun toward there and when you're not, there are houses in the way. Normally, that would be fine and it would be fair if those corners existed as a place to hide from the death from above...if they weren't fucking spawn points! So unfair!
 
aku:jiki said:
It really isn't. There were the javelin and the care package glitches and those were awful times, to be sure, but it was temporary and nothing like it remains. Black Ops has glitches in every little thing - from napalm fire to climbing ladders to picking up weapons. It has no big, game-breaking glitches, but it has such a neverending list of little glitches that the overall experience is just annoying to me.

Napalm fire, climbing ladders, picking up weapons, switching weapons, chopper gunner, laggy dogs... So many annoying little glitches in Black Ops. I'm going to make a list some day!

To me, it's completely unavoidable that MW2 has the far smoother gameplay experience. It has a few things that some people can't tolerate (the tubing and sniping, duh), but those few things being bad don't mean that the controls and the smooth framerate and things like that are bad. Because they're completely fucking awesome.

You're totally glossing over MW2s glitches. That game was literally unplayable for weeks at a time! How many times did they promise that they'd fixed care packages?

In terms of existing bugs in Black Ops, the only two that really bother me are invisible napalm fire and the double airstrike sound glitch. Weapons swapping/switching has never been a problem to me, and I can count the times I've even seen enemy dogs on my hands, so I can't really speak to seeing laggy dogs. Id agree that the ladders could be stickier, but I've adjusted at this point. I almost wonder if they were deliberately screwing with trickshotters here (ladder jumps were really popular in the community at one point).

And regarding the Chopper Gunner; isn't the limited path of the CG the only thing that keeps it from being better than the Gunship? I'm pretty sure the weird pathing is a balance decision; if you want a chopper that kicks serious ass all around the map, use the Gunship. The CG is almost too powerful at 9 kils as it is; the ease of shooting down air support and weird pathing is the only thing keeping it in check.

At it's best; at the highest peaks of gameplay, MW2 was indeed better than Black Ops. But even at its worst, Black Ops has never made me nearly as frustrated at MW2 did, and on average, my experience with BO has been infinitely more enoyable than MW2 was when I quit playing it. I guess I'm saying that my memories of my time with MW2 is overshadowed by glitches and exploits; of course, only time will tell how I remember Black Ops a year from now...
 

aku:jiki

Member
divisionbyzorro said:
You're totally glossing over MW2s glitches. That game was literally unplayable for weeks at a time! How many times did they promise that they'd fixed care packages?
I am not; I'm speaking as someone who never stopped playing MW2 (obsessively, GAF would say) and reflecting back on it. Yes, the care package "era" was fucking awful, but it was a year ago and nothing like it has popped up since. I can't agree that something that happened in february 2010 should bother me in february 2011.

Also, I have to maintain that a few weeks of glitches is nothing compared to a game being constantly broken. Sure, MW2 has had problems but at least it works when it works - Black Ops can't even claim to that. It simply never works!

divisionbyzorr said:
And regarding the Chopper Gunner; isn't the limited path of the CG the only thing that keeps it from being better than the Gunship? I'm pretty sure the weird pathing is a balance decision; if you want a chopper that kicks serious ass all around the map, use the Gunship. The CG is almost too powerful at 9 kils as it is; the ease of shooting down air support and weird pathing is the only thing keeping it in check.
Yes, but I'm talking about specific situations. On Havana and in Demolition, and there's at least one other map that I can't remember which (Jungle maybe?), where there is a spawn point that's impossible to aim at. But guys on the ground can easily aim a Strela at me. Shouldn't be possible, and indeed, I do see that corner - I'm just not allowed to aim at it. It's a fuck-up by Treyarch, not a balance decision.

Yes, that means it's only in Demolition and "I can play something else if I want to get kills with my Chopper Gunner blah blah blah" - why the fuck should I have to? It's my favorite mode and the features offered in the marketing should work as well in that mode as in your favorite mode. (Not directed at you, dvb, I just know somebody's gonna pull that bullshit argument.)

divisionbyzorro said:
But even at its worst, Black Ops has never made me nearly as frustrated at MW2 did, and on average, my experience with BO has been infinitely more enoyable than MW2 was when I quit playing it.
Here's an argument I can't believe you're being blind to; you played MW2 a hell of a lot more than you're playing BO. In this thread alone, you've made multiple posts detailing how you're suffering CoD fatigue and hardly play this game, yet at this point in the MW2 thread, you were still happily tube-whoring your way to those 10 nukes.

Maybe you just haven't played BO as much as you played MW2, and thus haven't spotted all the problems in BO.
 
aku:jiki said:
I am not; I'm speaking as someone who never stopped playing MW2 (obsessively, GAF would say) and reflecting back on it. Yes, the care package "era" was fucking awful, but it was a year ago and nothing like it has popped up since. I can't agree that something that happened in february 2010 should bother me in february 2011.

Also, I have to maintain that a few weeks of glitches is nothing compared to a game being constantly broken. Sure, MW2 has had problems but at least it works when it works - Black Ops can't even claim to that. It simply never works!

Saying that Black Ops never works is something of an exaggeration. Sure, there are glitches that haven't yet been fixed and are annoying to deal with, but so did MW2. As I recall, Pave Lows never worked properly for as long as I played the game, and I was still having Stingers randomly miss Harriers when I quit. Of course, I've played MW2 for maybe a couple of hours since last spring, so I can't really speak too much to what the game plays like now; maybe it is all sunshine and rainbows as far as glitches are concerned. But I can only form my opinions based on my own personal experiences.

And of course, my original point was about the relative development abilities of Infinity Ward and Treyarch, and pointing out that neither studio is immune to game-crippling bugs and glitches. Which is very true.

aku:jiki said:
Yes, but I'm talking about specific situations. On Havana and in Demolition, and there's at least one other map that I can't remember which (Jungle maybe?), where there is a spawn point that's impossible to aim at. But guys on the ground can easily aim a Strela at me. Shouldn't be possible, and indeed, I do see that corner - I'm just not allowed to aim at it. It's a fuck-up by Treyarch, not a balance decision.

I know exactly what you're talking about; Havana and Array both have spots where, if the chopper is hovering around them, you simply can't pull the gun far enough downward to shoot them because the chopper is too close. I guess it just never got under my skin though; I always appreciated that the CG had some sort of weakness.

aku:jiki said:
Here's an argument I can't believe you're being blind to; you played MW2 a hell of a lot more than you're playing BO. In this thread alone, you've made multiple posts detailing how you're suffering CoD fatigue and hardly play this game, yet at this point in the MW2 thread, you were still happily tube-whoring your way to those 10 nukes.

Maybe you just haven't played BO as much as you played MW2, and thus haven't spotted all the problems in BO.

Yes, you're right - I loved tube-whoring for a while. But I got sick of it. I was actually pretty terrible at MW2, all things considered, and I had given myself the goal of collecting all of the killstreak reward emblems. So I tube-whored my way to ten nukes, earned the rest of the rewards "legitimately," and once I reached that goal (plus a few other emblems like the 8-bit Price), I started playing the game for the sake of playing the game. At that point, without a false motivation to push me through, I started seeing more and more of the flaws. Emblem collection actually motivated me to play that game a lot more than I otherwise would have; once that ran out, the only thing left was to try to actually get better at the game. And in that phase, I started hating everything about the game. I left feeling like I had tricked myself into playing a bad game just to collect pointless shiny objects.

You're right about the CoD fatigue though; I just don't attribute that to being the fault of Black Ops. That's the fault of being given slight variations on the same game for four years in a row now. If you ate pizza every day for dinner, it wouldn't matter if the pizza kept getting better and better - eventually you just want a hamburger!

...okay, that was a stupid analogy, but you get the point. :)
 

aku:jiki

Member
divisionbyzorro said:
Saying that Black Ops never works is something of an exaggeration.
Actually, I don't think it is. When you boil the situation down, what are the most vital aspects of a CoD game? Is it the hit detection, movement smoothness and so on, or is it the fact that PaveLows don't count toward your killstreak, people can get multiple care packages or the fact that the Intervention has too much aim assist? Of course it's the former(s), nobody would argue against that.

And on that level, I can't escape the fact that when I shoot people in MW2, they die. If the match lags, it'll lag in a "fair" way - meaning as long as my aim is true and his is off, I will get the kill because even if there was a time difference, I still hit and he still missed. I just get the kill in 1 second rather than instantly. In Black Ops, that seems to never happen. All the bloody time, people fly around corners and blast me like their FAMAS was a shotgun.

divisionbyzorro said:
I always appreciated that the CG had some sort of weakness.
Like you already posted yourself; it already does! The fact that it moves in a predictable circle and the low altitude (meaning lots of obstacles in the way of targets) are two huge tweaks, and they're enough. It's not fair that the g uys on the ground get an invincibility area - if I know a dude is trying to take me down and I'm better at piloting the CG than he is at taking it down, I should get him.

All he needs to do is mad dash it for the closest house, tac-insert inside and prepare the Strela before moving up to a window and locking on. Taking out a chopper is extremely easy if you figure this tactic out - the chopper gunner shouldn't be pre-punished because people are too stupid to.

divisionbyzorro said:
You're right about the CoD fatigue though; I just don't attribute that to being the fault of Black Ops.
Oh, me neither! I'm just saying that the math alone makes sense - you've spent less time on this, so you've noticed less flaws. I can't agree that means that the game, objectively speaking, has less flaws though...
 
aku:jiki said:
Actually, I don't think it is.

No, it really is.

When you boil the situation down, what are the most vital aspects of a CoD game? Is it the hit detection, movement smoothness and so on, or is it the fact that PaveLows don't count toward your killstreak, people can get multiple care packages or the fact that the Intervention has too much aim assist? Of course it's the former(s), nobody would argue against that.

Yeah, but you're completely exaggerating the impact of BO's flaws. It doesn't 'break the game' like MW2's exploits and glitches did.

Oh, me neither! I'm just saying that the math alone makes sense - you've spent less time on this, so you've noticed less flaws. I can't agree that means that the game, objectively speaking, has less flaws though...

I've put 27 days into WaW and I'd laugh hysterically at anyone who denied to my face that WaW isn't the most solidly built COD game ever made, irrespective of the COD4 'reskin' barb... So, let's agree it's subjective and move on?
 

Stallion Free

Cock Encumbered
I'm pretty sure the hit boxes are fucked on any killstreak dropped from a plane. I have been killed whilst deep inside buildings far away from any visual of the killstreak yet I have still been killed.
 

aku:jiki

Member
Stallion Free said:
I'm pretty sure the hit boxes are fucked on any killstreak dropped from a plane. I have been killed whilst deep inside buildings far away from any visual of the killstreak yet I have still been killed.
Yeah, Rolling Thunder has the same issues for sure. (Except the "hey the flames are over THERE, not HERE!" thing, obviously.)
 
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