How the heck am I supposed to fight 4 demons.
@The Take Out Bandit: Really? I found the 3DS buttons and d-pad ultra clicky since I skipped DSi and DSi XL. Going from Lite to a 3DS the difference was huge, and while I have learned to like the clicky buttons on my 3DS I miss the mushy, Wiimote-like d-pad in some DS games.
You guys make it hard as fuck to not buy games at times....art books and music does too.... Amazon hooooooo
@The Take Out Bandit: Really? I found the 3DS buttons and d-pad ultra clicky since I skipped DSi and DSi XL. Going from Lite to a 3DS the difference was huge, and while I have learned to like the clicky buttons on my 3DS I miss the mushy, Wiimote-like d-pad in some DS games.
Also, yay, my order is already in my city, just waiting for customs to charge lots of money.
Yeah, same here. The d-pad on my og 3DS is very clicky, but not in a good way. Compared to the Vita d-pad, which is also clicky, the 3DS d-pad feels very janky to me. One of the few complaints I have about the 3DS.
Maybe it's just me.
I don't play fighting games, or arcade style games on pads/portables; so maybe that's the difference?
Thinking about games I play on PS3/360 with lots of button presses those tend to involve shoulder buttons which are spring loaded and provide resistance / snap.
But seriously?
How great is Kinu Nishimura?! Often imitated, never duplicated. :O
Zozo is wearing panties in the art book. Did that get changed per 6-40-5's observation?
There are a few sketches in here that aren't in the game. I wonder if these were earlier designs of existing characters, or unused characters? Sequel? :3
I agree with this. The Vita's d-pad is so good. The edges of those cylindrical face buttons bothered me at first, but I really like them now, too.Yeah, same here. The d-pad on my og 3DS is very clicky, but not in a good way. Compared to the Vita d-pad, which is also clicky, the 3DS d-pad feels very janky to me. One of the few complaints I have about the 3DS.
The build quality on launch 3DSes was pretty varied from unit to unit. The first one I had (Aqua Blue) was questionably constructed--the buttons (and unit itself) were all squeaky, the hinge didn't make a clicking sound at all (I was told this was "within specifications"), the top/lid was all warped-looking, and the battery cover was bulging out. I replaced it with a Cosmo Black, and it was totally fine (not even any screen scratching/smudging issue). The only problem with it is how different the L and R buttons are--one of them makes a clicking noise, and the other is mushy. Both of them had/have clicky buttons, but I wouldn't be surprised if buttons on some of the units are mushy like the L button on my replacement.
Really considering an XL...lol. I like my Cosmo, but I can't play 3DS games for long periods without getting stabbed by the corner. It's the biggest complaint I have with the system. That, and maybe the screen being a little on the small side. And maybe how smudgy and reflective it is. Oh lawd. Maybe I do want an XL more than I thought.
I agree with this. The Vita's d-pad is so good. The edges of those cylindrical face buttons bothered me at first, but I really like them now, too.
My current 3DS has clicky buttons (not mushy, except for the L button), but they aren't exactly clicky in a good way like you said.
Pow, and now I've wrapped up the campaign with Allegro as well. He's kind of annoying. I don't think I'll ever be using him again.
I just spent 26 minutes fighting Treants with Zozo and only gained one level.
Fuck.
you must go deeper on the missions. If I'm not earning a level a mission, or near that, I keep trying harder ones.
This mission was hard as shit though. I barely scraped by, and like I said, 26 goddamn minutes. The Treants just kept coming and coming, and I could barely do any damage to them at all. It was so boring just poking away at them for what felt like forever. I was sure I'd gain more than one level. Had I known I would have only gained one, I'd have quit and used someone else.
Which mission and what level is Zozo?
Lumbering Hulks, and Zozo is Lv. 14.
I think I'm done with this. Between Juppongi making me want to throw my 3DS into a wall and everything just being so goddamn small that I literally cannot tell what's going on onscreen, I just can't play it anymore. =/
I think Solange had the least dialogue among the 4 mains.
She's so boring anyways.
Maybe you need an XL?
I think I'm done with this. Between Juppongi making me want to throw my 3DS into a wall and everything just being so goddamn small that I literally cannot tell what's going on onscreen, I just can't play it anymore. =/
Posting this for someone else, 8bit4life:
0130-1951-8180 < His friend code, with the request that people add him.
Grind up your level then beast on him.
The most annoying part of the fight with him for me was getting in stabbing range. Outside of that it was amusing watching his foolish attempts to defeat me. >
Also, am I SUPPOSED to be gaining like three levels per stage in Campaign? Makes me feel like I'm quite a bit underleveled.
Beaten campaign with Allegro at level 49. I'm quite convinced I just beat the game with the cheapest character. Mostly just use two moves (down A, and BBBBBBBBBB).
2 3/4 levels per stage is what I averaged with no grinding whatsoever.
Beat the game. Kinda disappointed with the way the main campaign was handled. They could have had unique paths for the 4 characters at least, and branching stuff like Guardian Heroes. Instead it's just one linear quest with a mix of some good stages and bosses and some pretty lame/boring ones. The Bonus Quests seem much more interesting and better designed though, so I'll be checking those out later.
Beat the game. Kinda disappointed with the way the main campaign was handled. They could have had unique paths for the 4 characters at least, and branching stuff like Guardian Heroes. Instead it's just one linear quest with a mix of some good stages and bosses and some pretty lame/boring ones. The Bonus Quests seem much more interesting and better designed though, so I'll be checking those out later.
I really wish they created and balanced some unique character-centric content. It seems like a waste to have all these characters playable and not have any stages designed specifically for them to tackle based on their play styles. Meh.
Yeah maybe they can improve on more stuff in a sequel, but I dunno if it sold well enough to get one...
How did the game sell in Japan? That should probably be what we're more concerned with in terms of an actual sequel.
Not that great. Under 20k in the first week, and I think it fell off the charts after that? At best probably 20-30k in total I'll say.