"alright guys design meeting for the Arkham Knight endgame, so, how do you follow-up one of the most ambitious storytelling segments ever done in a game, the payoff for three games worth of mythos, the very best of what a video game can be?"
"gee, I dunno, maybe get the player to uh, like, do all the incredibly repetitive and dull side-missions they didn't wanna do in the first place because they're all just a single location full of enemies?" didn't we hire that mass effect 3 guy to design that? just tell him "no fucking buttons" and let him do whatever. He's got a solid track record in that regard.
"you just got promoted to head of pc porting dude, hells yeah, that's cash money right there"