Some Halloween spookz.
Mango's Marth is Also a Thing of Beauty
Considering my last post and my comments about Marth meta in general, thinking about Mang0 becoming the next Marth god is hilarious.
Most of GAF doesn't seem to like competitive Smash. Even more of GAF doesn't seem to like competitive Melee.
It's kind of fascinating to me how the "new game is out, old game is outdated trash now" mentality is so prevalent here.
The issue seems to come from gaming in general. Almost all series have a "new game is out now you must ditch the old since it's outdated" thought process.
The issue for Melee specifically does seem to be CRT's. As time goes on it will only be harder and harder to find and use them, and I doubt sponsored Nintendo events would continue happening if they ended up playing the game on PC's through Dolphin. So in theory for Melee's survival Melee HD would be the most optimal choice.
Talking about smash online is just so toxic at this point. There's just so much venom directed at melee players these days, it's crazy. People act like melee players are constantly mocking smash 4, when in fact the melee players in the thread haven't said anything negative about 4 or its players. The same often times can't be said of the reverse.
I feel like most people are arguing against a hypothetical elitist boogieman that just isn't there. It's mostly the idea that they're there insulting people and acting snide in the shadows somewhere. Not to say those don't exist, I personally know a few, but I don't think they exist in a greater number than any other sections of the smash community. I know and have met plenty of smash 4/casual elitists as well,
So at what point should I start subjecting myself to tournaments in my region?
This goes for both melee and sm4sh. In either game I would be utterly crushed by anyone remotely competent but all my friends who are good at smash and would be down for more than occasional matches live far away.
I know we got a melee regional in town on 11/21 so i guess that might be a fun way to get utterly devastated for the first time. we also got a steady supply of weeklies for both games, and sometimes monthlies.
So at what point should I start subjecting myself to tournaments in my region?
This goes for both melee and sm4sh. In either game I would be utterly crushed by anyone remotely competent but all my friends who are good at smash and would be down for more than occasional matches live far away.
I know we got a melee regional in town on 11/21 so i guess that might be a fun way to get utterly devastated for the first time. we also got a steady supply of weeklies for both games, and sometimes monthlies.
Go to that and play. Play in tournament, play in friendlies, and have fun.
Going to that is way more beneficial than practicing at home, plus you might get some new ideas and renewed motivation.
As soon as possible as often as possible. Maybe you can get some new buddies to practice with on a regular basis.
Play lots of friendlies. Ideally against someone who is pretty decent and can totally trash you, but gives you some opportunities to learn and can answer questions you might have. But any experience against other players will be beneficial for you.
You're going to go 0-2, don't expect to be on stream for a while unless your streamers just throw anyone on there.
The only people who do "well" at their first tournament are people who practice for months/a year on tech skill and movement and overwhelm other new/bad players. Then they get bopped by the first half-decent person they come across due to a lack of experience against good players.
Learn from the bottom up. Tech like L canceling is something you should drill really hard as early as possible since you don't need to learn when or how to use it. Most tech, like wavedashing, is completely useless unless you know what you are doing with it. That comes with experience against other people, so grinding tech by itself doesn't do you much good.
That doesn't mean don't practice though!
Don't worry about waiting until you're better to wavedash or do other tech, start implementing anything useful as soon as you can. Even if it makes you play worse short term, it's harder to really get the understanding unless you start doing it in actual matches when the pressure is on.I am definitely aware wavedashing is for when i am better, though i must admit I had a lot of fun goofing off with it last night just cause I'd never done it before so it was kind of novel sliding about a little.
I do need to look up some youtube resources to make sure I'm l-cancelling right. I find myself wondering if I'm actually hitting them, distrusting my own eyes and fingers.
I guess I also need to pick a main sooner rather than later. That's how you're best-off, right? commit to a specific one so that learning spacing and shffl timings and such is easiest?
Yeah, I already watched them. Still wind up doubting my own eyes though. I'll give em a rewatch now that I've grabbed the crt and can actually do stuff. Thanks for the Link tip.Don't worry about waiting until you're better to wavedash or do other tech, start implementing anything useful as soon as you can. Even if it makes you play worse short term, it's harder to really get the understanding unless you start doing it in actual matches when the pressure is on.
For L-Cancels, try Link's dair. It looks pretty different l-cancelled vs not. Check out these videos, I think they demo l-cancels in there somewhere.
I feel like it definitely helps to pick one character and learn with it. Playing other characters helps too, if you start to get bored, or need to understand how to fight certain characters. It can also help to have a secondary for certain matchups.
Talking about smash online is just so toxic at this point. There's just so much venom directed at melee players these days, it's crazy. People act like melee players are constantly mocking smash 4, when in fact the melee players in the thread haven't said anything negative about 4 or its players. The same often times can't be said of the reverse.
I feel like most people are arguing against a hypothetical elitist boogieman that just isn't there. It's mostly the idea that they're there insulting people and acting snide in the shadows somewhere. Not to say those don't exist, I personally know a few, but I don't think they exist in a greater number than any other sections of the smash community. I know and have met plenty of smash 4/casual elitists as well,
I have the same problem, but in reverse. If I pick up Brawl or 4, it takes a while for my brain to adjust. It's hard for me to not JC grab, and remember there's no wavedash, and remember how crazy strict dashdances are (well, pivots, whatever S4 DD is). It's tough to switch between games that are so similar but so different. I try to enter every event at stuff so that I get better at quick context switches, but it's difficult. Fun anyway though, so it's whatever. The biggest problem is usually having to stay late for PM or Smash 4.Sometimes I wonder what M2K does to be good at any Smash game he plays.
Tried going back to Melee today, and I needed a solid hour just getting used to the stricter inputs. I was walking everywhere and just standing when I wanted a smash lol. Does anyone else share this experience or am I just a scrub?
Also, how does everyone here feel about Rivals of Aether? I think it's a pretty great game already, my relatives love it despite struggling to bits in regular Smash titles.
I haven't really looked into it deeply. My surface level understanding from seeing bits and pieces here and there is:So what's the story with this Melee Hell drama? All I see on Twitter are responses to it but no idea what originally happened.
Rivals of Aether looks pretty damn cool/solid, but of no fault of it's own I don't think 8 characters would have much staying power in terms of my casual enjoyment of the game. I get non-smash friends to play PM/Melee/other Fighting games all the time and one of the biggest factors in longevity of when those non-fgc friends play is how many characters they can cycle through to keep it fresh. I would personally like around 12 for base game but that said as a small indie push the game is super solid mechanically and has some interesting character ideas.Also, how does everyone here feel about Rivals of Aether? I think it's a pretty great game already, my relatives love it despite struggling to bits in regular Smash titles.
*Looks out the window*However, 20 minutes away from our hotel is a pre Final Boss PM tournament, so my brother and I will be spending our Saturday there.
*Looks out the window*
"Pops stop the car... I HAVE TO SMASH."
One 30 second teaser created more hype for a tournament than I have seen in a LONG time.
Genesis 3 registration update:
Genesis 3 is now the 5th largest Melee tournament and 8th largest Smash tournament overall of all time (passing Apex 2014 Melee), as well as the 10th largest Smash 4 tournament (passing Final Battle)
M2K has said before he has to practice Melee more than other games because of that. He could coast more on other games but if he didn't practice and warm up with Melee he would play poorly and need some time to get back into it.
Melee is definitely harder to play though, it's not just you. It has no input buffer like the later games, and analog inputs are more sensitive I think. I feel like even things like turning around are more strict in Melee than other games.
It's glad to hear others have the same issue lol. I've been focusing on Sm4sh for the most part, but I've started competitively with Melee and my mind can differentiate between what options are available between games.I have the same problem, but in reverse. If I pick up Brawl or 4, it takes a while for my brain to adjust. It's hard for me to not JC grab, and remember there's no wavedash, and remember how crazy strict dashdances are (well, pivots, whatever S4 DD is). It's tough to switch between games that are so similar but so different. I try to enter every event at stuff so that I get better at quick context switches, but it's difficult. Fun anyway though, so it's whatever. The biggest problem is usually having to stay late for PM or Smash 4.
Rivals is great.
Rivals of Aether looks pretty damn cool/solid, but of no fault of it's own I don't think 8 characters would have much staying power in terms of my casual enjoyment of the game. I get non-smash friends to play PM/Melee/other Fighting games all the time and one of the biggest factors in longevity of when those non-fgc friends play is how many characters they can cycle through to keep it fresh. I would personally like around 12 for base game but that said as a small indie push the game is super solid mechanically and has some interesting character ideas.
I must have missed this. Link?
Best option is to try to get in attack range and react power shield when you see getup attack, this means if he tries to roll you can still have the option to move either way. That said, you can bait it by going near their and jumping away aerial/full jumping into fast fall punish, or dash dance grab. Remember that if you're chasing the tech, once dash becomes run you can crouch to reset you to neutral for immediate action or wavedash if you need more dodge mobility. One thing Lucky does is he chases the knockdown on the ground, runs at him to force an option (for example getup attack) then wavedashes straight down to stop running movement and I believe that also gives you less landing lag but don't quote me on that.Get up attacks are just, urgh. What's the best option against those? Just holding down to cc the hit? Not having much luck trying to shield grab it.
Wow, that's awesome.
Apparently for Project M netplay crowd, Dolphin updates have finally set up that SD card workaround for netplay so we don't have to rebuild a new iso every time. Now every update just means updating your virtual SD card, and with this get most of the missing content from before like alt stages and free easier customization for music and other content.
Best option is to try to get in attack range and react power shield when you see getup attack, this means if he tries to roll you can still have the option to move either way. That said, you can bait it by going near their and jumping away aerial/full jumping into fast fall punish, or dash dance grab. Remember that if you're chasing the tech, once dash becomes run you can crouch to reset you to neutral for immediate action or wavedash if you need more dodge mobility. One thing Lucky does is he chases the knockdown on the ground, runs at him to force an option (for example getup attack) then wavedashes straight down to stop running movement and I believe that also gives you less landing lag but don't quote me on that.
That's pretty much what I was going to suggest. Shielding the get up attack on reaction is the best way to cover it, but of course it's very hard. I can't really do it, so I have to try to bait the get up attack or at least recognize when people are likely to do it.Power shield grab is what I was trying to do but I haven't done a single time successfully.
Wavedashing is something I've only recently started implementing into my play so it's not something that comes to mind, but I guess it does open up some doors here. Can wavedash back on the no tech to avoid the get up attack and then punish, but I still need to get better at recognizing the little tech star. That also opens up the issue of giving them an opportunity to roll away on a notech since I'll be increasing the distance between myself and the opponent. Alternatively, there is also the option of just shielding on top of them on the no tech. If they attack or normal get up you shield grab, if they roll you wavedash OOS and dash to follow and grab.
Got me thinking better, at least.
That's pretty much what I was going to suggest. Shielding the get up attack on reaction is the best way to cover it, but of course it's very hard. I can't really do it, so I have to try to bait the get up attack or at least recognize when people are likely to do it.
When you're near someone and not shielding, especially if you do anything besides standing, waiting to shield, people get antsy and really want to do that get up attack. Likewise, if you stand there and shield, they'll usually pick one of their other 3 options of course. Or, they'll try to do the attack right when they think you'll drop shield. Try to explore around the timings of the decision points, see what you can do to manipulate them to one action or other.
But also, keep in mind that going for a follow-up isn't always the best. Sometimes the true combo is grab or attack, into taking stage. If your opponent is DIing away and teching away, they might end up relatively close to the corner. If you hang out just a bit outside of their space, they don't have a lot of room to maneuver. You can take advantage of that. Sometimes that's a lot better than trying to extend a combo with followups that won't quite reach for sure.
Yeah, it's hard to hold for sure. I have a lot of trouble with that too. I'll gain a good position and then lose it super easy.Getting stage control doesn't do much right now because I just lose it instantly. That and neutral are probably the things I need to work on most but with my limited opportunities to play against other people it's hard.
Both games peaked at just over 70k.Curious if anyone got the peak viewer numbers for TBH5?
Genesis 3 is going to be good. So good
Both games peaked at just over 70k.
I came to smash from traditional fighters, but I've kinda fallen off of them in the past year or so (waiting for the SFV hype). Does Smash consistently beat FGC in stream and tournament entry numbers? I don't think I've seen FGC stuff climb that high outside of EVO.