I never wanted to discuss starfield. We have been through it before. thats why i asked you to ignore starfield and just compared other bethesda games to linear sony action adventure games.
if you dislike discussing bethesda games, you can pick something like Mass Effect or Dragons Age. These games have party systems that are governed by the CPU. These games have far more elaborate questlines and NPC interactions than your average Sony game. I am not saying whether or not these RPG systems are next gen, im simply saying they are more elaborate than taction adventure games. Thats like the most basic thing every gamer can agree on. RPGs > Action Adventure games when it comes to systems.
i will have to play Dragons Dogma 2 to see whats so CPU heavy but from the previews, it seems all four NPCs are present at all times which means the CPU has to keep track of their moveset, their abilities and handle them fighting these bosses alongside you. its clearly more advanced than the AI in uncharted and tlou2. there was that one scene with you opening a dam to flood the water taking out the ogre. that kind of dynamic stuff is simply not something you see in action adventure games. Is it more advanced than prior gen RPGs? Not sure, but clearly more advanced than basic ass action adventure games.
Any time i see these party systems, im reminded of Bungie refusing to update Destiny on mid gen consoles when pretty much every other shooter used the extra GPU power to run at much more smoother 60 fps. Their reasoning was that the 6 player raids were simply too much for the meager CPU upgrade. So while the 2-4x GPU power was there, the CPU power was simply not there. Mass Effect Andromeda also launched on the Pro on day 1 and never patched in the 60 fps mode.
Lmao, you clearly haven't played dogma 1 because the companion IA was beyond retarded, and if having a team of 3 mongoloids is the reason for 30 fps, then god save us all...
Them knowing stuff about locations and enemies was a switch on or off based on the fact that they already did that mission, if they did they know what to do, if not they are retarded as usual, it is not organic IA being smart, just a switch.
They were so badly designed that they picked negative traits by just playing normally, you call for help, negative trait, you tell them to follow you to not get massacred, negative traits, you fucking pick stuff from the ground in a damn rpg? negative traits, the system was original but undercooked and annoying as hell.
The scene with the water is a simple enviromental trap placed in a specific place of the map, it's the fucking same as horizon 1 having traps with trees that you can make roll on enemies, you can do the same in mhw in 2018 with the rathalos nest water trap and it wasn't impressive back then neither (and water rendering looks like shit in dogma2).
Giant monster roaming a part of the map in a setpiece with scripted destruction is also nothing new in the slightest, and the enviromental destruction seems even more limited than horizon during normal gameplay, i haven't seen anyone breaking small and medium rocks, small and medium trees, small and medium wood structures etc, and enemies don't have all the detachable parts that have their own physics when detached from the body (at best you can cut a tail that disappear)
and they are probably not gonna have the robot ecosystem of horizon where enemies interact with the world and each other to heal the planet, they are just gonna be like every other open world when they just stand there waiting for you, i know people like to shit on horizon for being aseptic or untouchable or super fake, but you can notice a lot of shit going on if you stop hating for a second, it wasn't anything mind blowing of course, but already better than anything inside starfield and probably dogma 2 aswell.
Dogma 2 hasn't showed a single piece of tech that was not possible on a ps3, so maybe they are keeping all these incredible features hided for some stupid reasons, or this is just another case of japanese devs being japanese devs.