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Controversial GTA Trilogy Definitive Edition Remasters Get Big Update 3 Years After Release

xrnzaaas

Member
The worst thing about this is that the remaster still sold well enough thanks to the GTA brand. Absolute disgrace for a company with infinite money and tons of resources to handle this in-house.
 
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Magic Carpet

Gold Member
The worst thing about this is that the remaster still sold well enough thanks to the GTA brand. Absolute disgrace for a company with infinite money and tons of resources to handle this in-house.
Pokemon keeps selling too. Fanbase is where it's at. No need for quality anymore.
 
Any way for us physical PS4 bros to get a free upgrade to PS5 yet? That's another feature I'd like.
Technically shouldn’t the PS5 Pro Upscaling for PS4 games improve these even further? Not sure I want to be the guinea pig to test it though considering how bad the initial ports were unless it goes on sale.
 

Neon Xenon

Member
"Controversial"? I'd say those Grove Street Games "remasters" were a hell of a lot more than "controversial".

Did I luck out by getting these games when they were still available as PS2 classics on PSN?

I never looked but I heard those got pulled down when they released this uh..."remaster".
If even just to have a downloadable copy of the original GTA Trilogy in some form, yes, it's good to have them.

To give an example, I had forgotten that I had bought the original versions of the games in the GTA Trilogy on Steam at some point. All three are now delisted, but I still get to access them whenever I want. And I could just as easily pirate these games, but I'm happy to have them.
 
This is awesome. San Andreas looks so good with classic lighting and the performance settings look even better than before. The only real hitch is empty places streaming static instead of music audio.

The classic lighting is broken in Vice City (sun global lighting is busted) but the performance mode improvements with regular lighting look great. Best of all, Vice City's driving has been overhauled to have more traction and make high speed turns much less likely to spin out. The license plate number still flickers, but if you focus somewhere else it fades away.

P.S. I can't believe how well these run on Series S. I imagine it is even nicer on other platforms.
 
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Justin9mm

Member
Can we have a patch for RDR2 you shites?

Signed

Everyone

Edit: too harsh to drop the C bomb even though they are
Nope. They are cunts! They are the perfect example of a studio who knows their product is top tier and have no shame in profiting multiple times off the same product because consumers are fucking stupid! It's partially our fault, we keep paying!

Edit: They'll never give that RDR2 patch for free, it's going to be another full priced remaster. Like c'mon they couldn't even bother to remaster RDR, they basically just re-released on PS4 and called it a day.
 
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Kenneth Haight

Gold Member
Did I luck out by getting these games when they were still available as PS2 classics on PSN?

I never looked but I heard those got pulled down when they released this uh..."remaster".
They did, the controls are an absolute abomination though. I have them but couldn’t possibly play them for more than 10-15 minutes. They don’t hold up well gameplay wise.

How did this take a year to fix. Games look so much better now, it’s unbelievable.

RIP Grove Street
 

Davesky

Member
Nice marketing technique here. Finally bother to fix a 3 year old broken game shortly before the release of a new trailer and year prior to hype and release of GTA VI.
 

diffusionx

Gold Member
Never forget.

fSSaU3e.jpeg
JWFhg7Q.jpeg
 

Denton

Member
Few screenshots from the new patch PC version. I really really like these DE versions now. Look great, work awesome with controller, support DLDSR, no hassle with mods.
But, they could still use better LoDs (eliminate NPC and enviro pop-in, dammit!) and better texture quality (Rosa texture pack for SA looks so much better than vanilla!).

1546970-20241113095202-1.jpg


1546970-20241113095232-1.jpg


GTA-VC-DE.jpg


1546970-20241113095356-1.jpg
 

Tunned

Member
Looking good! This gives me a reson to buy the trilogy down the line. They could have added ragdoll physics to all three games, it would have made them feel more fresh
 
The new lighting looks better than classic lighting to me, which essentially looks like a filter over the entire image. The rest of the changes are good.
Even if it is only a filter, it makes objects pop out instead of blending into the background and adds atmosphere.
 

DryvBy

Gold Member
Technically shouldn’t the PS5 Pro Upscaling for PS4 games improve these even further? Not sure I want to be the guinea pig to test it though considering how bad the initial ports were unless it goes on sale.
I installed it (and can confirm no disc upgrade still). I'm going to try it soon.
 

Kadve

Member
I don't like calling this dumpster fire "controversial". That suggests there are people out there who actually like it...
 

Rudius

Member
Saw a few comparisons and the big problems seem all solved now. It's not just the lighting, but acts like rain and sandstorms, animations, water, fog, interactable objects, reflections. They spent some time with it.

If it weren't for the missing songs i'd buy it for the PS5, but as it is PC with mods is the best way to fully fix these games.





 
I have been playing an emulated version of San Andreas on my PC through PCX2. I have the game set to 4K upscaling and have been using a 60fps patch. The game still looks absolutely fine and Rockstars attention to detail is still seen even way back when. It's been a joy to go through the game with such clarity and higher frames. That's all this game needs imo. Maybe the draw distance could be better but I accept it because I know I'm playing an old game.
If a low latency SD OLED monitor existed you could just play GTA and every other PS2 game via PS2 with a HDD.
Bringing a modern SD display to market would be the most disruptive thing to happen to gaming in a while.
DF doing side-by-side PS5 @4k vs PS2 @SD and 20 year old PS2 GTA "just looks better".

I also agree a simply res/fps bump to the PS2 originals would have been much cheaper for them and better for the fans as it would have retained the artstyle.
I'd be more interested to see what GTA San Andreas remade for PS2 now would look like.
All Sony has to do is add EE+GS combo chips to a PS5 and reopen PS2 as a digital-only platform.
Rockstar has 8.5GB of DVD space and PS2 GTA SA's ISO is only 4.5GB.
The second PS2 version of SA has destructible fire hydrants and it seems likely that Rockstar might have other things that they would've liked to have done.
The whole lineup of Rockstar's PS2 games could be reworked to add some things without taking away from what makes the games great, DualSense being the most obvious upgrade.
 
If a low latency SD OLED monitor existed you could just play GTA and every other PS2 game via PS2 with a HDD.
Bringing a modern SD display to market would be the most disruptive thing to happen to gaming in a while.
DF doing side-by-side PS5 @4k vs PS2 @SD and 20 year old PS2 GTA "just looks better".


I'd be more interested to see what GTA San Andreas remade for PS2 now would look like.
All Sony has to do is add EE+GS combo chips to a PS5 and reopen PS2 as a digital-only platform.
Rockstar has 8.5GB of DVD space and PS2 GTA SA's ISO is only 4.5GB.
The second PS2 version of SA has destructible fire hydrants and it seems likely that Rockstar might have other things that they would've liked to have done.
The whole lineup of Rockstar's PS2 games could be reworked to add some things without taking away from what makes the games great, DualSense being the most obvious upgrade.
You can emulate the CRT phosphor mask on 4K HDR screens, making all 240p / 480p games look amazing. I have never seen PS2 games look so sharp and detailed at native resolution, not even on my real SD CRT. The thing is standard CRT SD TV blurs the image too much, to the point you can barely read anything in the san andreas minimap. CRT phosphor masks on OLED HDR screen will look more comparable to PVM / CRT monitors, so you get sharper image without pixelation. If you however really want that extra SD CRT blur you can still get a similar result by tweaking the CRT phosphor mask settings.

You need HDR to emulate the CRT mask correctly, because SDR does not allow you to have a CRT phosphor mask at 100% opacity (and as a results colors and gamma will always look wrong).

Here's comparison.


But I dont recommend playing GTA SA on the PS2 / emulator. Aiming feels laggy and car driving in this version sucks because you can't use pressure sensitive buttons on emulator. PC version with "Definitive Edition" Mod Pack includes full gamepad support (with triggers to adjust braking power when cornering) and other elements from the PS2 and Xbox versions of the game making it a truly definitive version. The only problem is that Rockstar has started to take this mod pack down, so it's hard to find at the moment.
 
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You can emulate the CRT phosphor mask on 4K HDR screens, making all 240p / 480p games look amazing. I have never seen PS2 games look so sharp and detailed at native resolution, not even on my real SD CRT.
Sony needs to make an ultra low latency OLED TV/montior that works with the PS2 at its native resolution and obsoletes the CRT once and for all.
They can call it PS2vision (or something that's clever and proprietary) without going into specifics about resolution.
All people care about is that it's the best possible display for PS2, period.
Could be added to 4k OLEDs as a mode and sold as smaller TVs and monitors aimed at gamers who aren't interested in 4k.
Then Sony can add PS2 HW to a PS5 and start selling us new PS2 games that work with DualSense.
 

Kerotan

Member
I said earlier this update isn't anything significant but after watching the video showing the changes it's actually quite a good update and I like the way you can choose the lighting not forced to pick the new one.

First patch done by R* there might even be more. I guess they can rename it the definitive definitive edition now.
 
Having played the patched version, I must say that they are moving in the right direction, but this trilogy still needs some work. The character models still look ugly (like sims characters or dolls for children). I wish character models in this "remaster" would look more like this:

sddefault-2.jpg


Important effects such as coronas (around car lights or lanterns) are also missing. Coronas in the original GTA games was as important as the color grading / orange atmosphere.

3.jpg



3-3.jpg


2.jpg


2-2.jpg


1.jpg


1-1.jpg


There's also something wrong with the car driving in this remaster. It does not feel the same as in the original GTA games, so overal I still prefer playing the original versions with project reborn mod pack.
 
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tusharngf

Member
i still remember playing this on friend's ps2 because i was stupid enough to buy an xbox first back then. Later i realized most games are coming to ps2 damn.
 

Denton

Member
this trilogy still needs some work.
I agree with your criticisms. Driving physics is not as good and driving cameras are not as good.
Missing trash (newspapers) on the ground, and generally the city looks too clean.
Texture quality still sucks in many places compared to fanmade mods.
I really hope they will keep working on it.
 
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