Played just past the first boss last night
Pros
- Nice pacing! Game feels very zippy and to the point!
- Great Combat and I havent even scratched the full depth of it yet
- Love the environment art. Really nice
Cons
- There is distinct lack of... satisfaction to using attacks and abilities in combat. Not enough OOOMPF. It benefits combat speed for sure but you could add some heavier animation and catchy sound effects. Add some razzle dazzle and some bone crunching, screen shakes, slow downs. I dunno
- Text boxes and font. Minor nitpick since im sure minimalism was intentional. Feels cheap though.
- Character portraits. Way to blown up and show the lack of fine details.
Thats all i got for knee jerk first impressions. Cant really comment on characters and story since that opening is just so fast and not really enough to build a write up on.
Im looking forward to diving in for more!
Thanks for the feedback. There's one particular thing I kind of want to talk about, this part:
"- There is distinct lack of... satisfaction to using attacks and abilities in combat. Not enough OOOMPF. It benefits combat speed for sure but you could add some heavier animation and catchy sound effects. Add some razzle dazzle and some bone crunching, screen shakes, slow downs. I dunno"
I agree with you. The game was intended to have enemies that take a hit or a blow from an ability do their hit-frame and white flash, but a huge number of abilities don't seem to cause this, resulting in enemies essentially not even registering that anything happened when taking certain hits other than the white number dropping from them indicating damage.
It's something I find pretty important for the reason you've indicated here, but obviously there are more important bugs that need ironing out before we'll get to this.
Anyway I do thank you for your opinion again.
(edit and I realize you're talking about more than just the hit-frame/white flash in general, but I believe that if this at least were employed across abilities that are a blow or hit, then it would help in this regard immensely. For example, Finn shoots his shotblaster at an enemy and they aren't phased, just the white number drops from them. A big blastershot to the face should cause them to recoil [ie hit frame, white flash])