Weltall Zero
Member
Honestly, if I was able to do it over again, I would have asked for more money and made a completely different game that would have been smaller in size, scope & ambition. Either that or just given up on game development entirely. I think Cosmic Star Heroine is an excellent game and I'm glad people are enjoying it, but all the years of stress & money problems were too much. And then to have all the launch issues with the Steam version going up late, the PS4 version not getting patched with the pre-release patch, review codes not coming out before launch, etc. And I still don't know if the game's going to sell well enough to pay off development costs, much less support my family while I work on another game or find a better job.
This is absolutely heartbreaking, doubly so since I'm making an Unity game myself so I very painfully relate . I don't know what to say other than you're one of my favorite posters on GAF, that Chrono Trigger and Phantasy Star II and IV are some of my favorite games of all time, and that me and a friend of mine I've shown the game to will buy it as soon as it's released on the EU PSN, and I will continue to spread the word of mouth. If there's anything else I could do for you, don't hesitate to ask.