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Cosmic Star Heroine |OT| Alyssa's Chrono Phantasy

Dislike most of the character designs they look like hipsters which you tend to see in a lot of indy games and it looks like they just straight up edited chrono trigger sprites rather than their own from scratch.
 

gdt

Member
The dev responses here are amazing. I'll own the game but I won't be playing for a little bit.

Good luck dudes you deserve it. This game has to be a huge success because it looks and sounds amazing. Can't wait to get to it.
 

Brashnir

Member
It's like a weaker Disarm that lasts the whole battle and it also reduced ailment resistances (it's like a 50% bonus to all ailments you attempt against the enemy).

This reminds me of another thing I really like about this game's combat system.

In so many RPGs, Status effect abilities are only really useful for boss fights, if even then. In CSH, the combination of abilities which are Damage + Status Effect, along with the Hyper system, which makes you want to save the highest-damage attack for your Hyper round, and the rest system which makes you want to get the most out of your abilities before taking a round off, means that inflicting status effects in this game is viable and useful in just about every fight.
 

Zackat

Member
Dislike most of the character designs they look like hipsters which you tend to see in a lot of indy games and it looks like they just straight up edited chrono trigger sprites rather than their own from scratch.

YY4deNm.jpg
 

CEJames

Member
v1.01 (April 12, 2017):
Removed a glitch where Chahn & Dave could appear as NPCs in the Agency HQ after joining your party.
Fixed a possible freeze that sometimes occurs soon after the first lab boss.
Fixed a bug where you could leave Gehenna through the south exit before the Nightshade scenario sequence-breaking the game and leading to major issues later.
Fixed an issue where you could get into an unfinished sidequest that we were planning on releasing later in a free update.

I encountered something strange. At the Zanzaran Mines on the Rhomu World, I was able to go inside and fight quite a few enemies that had descriptions of "Yea, an enemy" or something like that. Most had 2000 or more HP and some had just 100 hp. Killing them only yielded 1 xp & 1 cp. Sometimes the fights would freeze for some reason too resulting in needing to reload a save. Got all the way to the end and found what seems like a unique boss and still gave 1 xp. Is that the unfinished sidequest? Or another sequence-break scenario? There was no dialogue afterwards and I was just able to walk back out.
 

Amir0x

Banned
Dislike most of the character designs they look like hipsters which you tend to see in a lot of indy games and it looks like they just straight up edited chrono trigger sprites rather than their own from scratch.

I mean to try to engage here, what precisely would you say is 'hipster' about the designs? Can you name aspects of the various designs that meet that criteria for you? As to editing Chrono Trigger sprites, that doesn't really merit a response as it is straight up false. Come on bro, criticism is important and I love to hear it but base it on real things :p

Robert, had two minor issues on my super spy run. One is SUPER minor, the other a little less so:

The Sniper ability description is written: "Gunmany. Ignores defense." instead of GUNMANCY, and in New Rhomu during the
Casino Escape I left the casino and then went back in and utilized the "Battle" command. When I did so, the game automatically defeats every enemy I go up against and awards me the XP/Credits. I suspect that's a cheat you don't want staying in there :p
 

Brashnir

Member
I mean to try to engage here, what precisely would you say is 'hipster' about the designs? Can you name aspects of the various designs that meet that criteria for you? As to editing Chrono Trigger sprites, that doesn't really merit a response as it is straight up false. Come on bro, criticism is important and I love to hear it but base it on real things :p

Dave is totally a hipster.
 

Jeffrey

Member
spritework reminds me more of ff6 than chrono trigger lol.


Some very quick thoughts after playing 30min of the pc version.

- Game closes when you change the resolution? New resolution is set after relaunching the game but that is kinda weird behavior.

- No transition animation when opening up the menu is really rpgmakerish lol. Games generally have a quick fade in and out or something.

- combat already looks super enjoyable. Glad the game starts with so many goodies to play with and its not wacking shit with normal attack for the first 5 hours.

- Tutorial reminds you to equip poison, but its already equipped?

- confused by chahn's protective barrier. It mentions 'defends 25% for party' but the Target is self?

- On related note, is there any indicator of what buffs or debuffs are on players/enemies? Not sure if there are some icons on screen that I'm not noticing.

- A bit strange that npcs don't take up physical space, like you can just walk past people lol.




This is worded really weird lol.


vending machine glow is in front of the characters :p



Having a good time so far even with me nitpicking haha!
 
Dislike most of the character designs they look like hipsters which you tend to see in a lot of indy games and it looks like they just straight up edited chrono trigger sprites rather than their own from scratch.

How is this even remotely constructive? This is a complete lack of tact if I ever saw it.
 

speedpop

Has problems recognising girls
Only 4hrs in but I'm digging the aesthetics and the tunes. It's a lovely marriage between a homage to the forefathers of the genre but isn't afraid to push in to avenues that have never been thoroughly explored before beyond a Shadowrun-esque game here or there. I love the simplistic approach to the battle system yet it becomes a bit more in depth with more options and, as it has been mentioned previously in the thread, the player tends to find a use for all abilities that become available which is good to see.

One thing I am enjoying quite a lot is the fact that the story is moving briskly. It's welcome in a time when most story-heavy games these days have an overarching plot that will drag on for the sake of artificial length. The only apt comparison I can make is that sensation when sometimes it feels like you're reading a brilliant short novel when in actual fact you've got a 800 page book in your hands.
 

hongcha

Member
Alright, I just bought this on PS4. I won't be able to play any time soon (just started Persona 5 and I am not too far into BOTW either), but I'm happy to support this game and I look forward to playing it when I have the time freed up. I'm betting the bugs will be ironed out by then and the experience will be optimal.
 

dukeoflegs

Member
I've had an issue happen three different times today where the button prompts never appear in battle and I have to close the game out on ps4. The consistent this is it is Lauren's turn and I have selected retry after dying in a battle (all 3 times). So I've fallen back on saving after ever fight, which gets a little tedious, but I don't want to lose a half hour of play like I did the first time.
 

Chairman Yang

if he talks about books, you better damn well listen
I'm 2 hours in (on the second highest difficulty), and this is excellent so far. The combat system is great, as everyone's been saying; it's packed with clever design decisions like the reusable items and cumulative status effects, takes the right lessons from Chrono Trigger (ie. set enemies on the map), and has some thought applied to its enemy encounters.

I'm also incredibly impressed with the pacing and hope it holds up. This game is terrified to waste my time, and that's a big advantage in a subgenre that usually has severe problems with filler. Plot points come thick and fast, the number of encounters is low to the point where none of them get tedious or samey, and everything feels very snappy interface-wise.

The writing is pretty good. It's not as special as the rest of the game, but it's still better than most JRPGs, and definitely feels very Chrono Trigger-ish. The dialogue is funny, not in a top-tier razor-sharp Portal 2 way, but in a sort of comfortable, warm, inoffensive sort of way. That's totally fine. The story and characters feel pretty cliched so far, but I'll keep playing and see if that changes.

Robert, great work! I'm excited to keep playing, despite being knee-deep in both Persona 4 Golden and Witcher 3.
 

Jeffrey

Member
mmm doing 440ish damage with alyssa's drown against the 2nd 'boss' when in dead mode + hyper mode.

this is so satisfying when everything lines up perfectly lol.
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Only played a bit so far, but I'm impressed with what I've seen. The pacing is airtight, and the game is very aware of what it wants to be in terms of tone. It feels like Lunar in space, with a Trigger-inspired battle system and western characters. Which means that outside of C-tier RPG maker games, it really stands out as unique.

Edit: As a side note, I'd really like to hear the story of how a studio of two guys managed to make a game like this. It seems like a pretty heavy task.
 

Jeffrey

Member
holy shit. probably the most detailed animation in a sprites game of someone getting out of bed and getting dressed.

The sheets even moved!


such a needless detail for a game made by 2 dudes, which makes it really awesome lol.
 

Burt

Member
What's the best skill in the game?

Just kidding, I know.

*Sue activates his kaio-ken aura*

AVEEEEEEENGE MEEEEEEEEEEEEEEEE

*His attack kills the enemy that only had 14 HP left to begin with, leaving the rest of the party confused as to what exactly he meant with his battlecry before he faceplanted in the general vicinity of the enemy and knocked himself unconscious*
 

Lain

Member
Just started playing (Steam version) and I'm liking what I'm seeing so far, though I have a couple technical issues.
Fullscreen gives me jerky motion, really annoying when running and the screen scrolls so I gotta stick to windowed. Windowed is perfect on the motion side but 1280*720 windowed seems to cut out a part of the screen on the lower side for some reason:
 

Brashnir

Member
Just started playing (Steam version) and I'm liking what I'm seeing so far, though I have a couple technical issues.
Fullscreen gives me jerky motion, really annoying when running and the screen scrolls so I gotta stick to windowed. Windowed is perfect on the motion side but 1280*720 windowed seems to cut out a part of the screen on the lower side for some reason:

I strongly recommend using the 1440 x 810 resolution when playing windowed, since it's a perfect 3x pixel scale from the game's internal rendering resolution.
 

Knurek

Member
Here are all the patch notes so far (Steam version):

v1.03 (this one will be going up very soon)
Framerate capped at 60 (testing to see if this fixes the party following lag bug)

Not that I mind, but I just received that patch (1.2 MB download), and the gameplay still runs at 140 fps for me. :)
(Please make the framerate lock an option, higher framerates make the game look so awesome I'm willing to live with the 'lag bug')
 

speedpop

Has problems recognising girls
What's the best skill in the game?

Just kidding, I know.

*Sue activates his kaio-ken aura*

AVEEEEEEENGE MEEEEEEEEEEEEEEEE

*His attack kills the enemy that only had 14 HP left to begin with, leaving the rest of the party confused as to what exactly he meant with his battlecry before he faceplanted in the general vicinity of the enemy and knocked himself unconscious*

This is completely correct. The masculinity of it all broke the man-scale.
 

Brashnir

Member
Not that I mind, but I just received that patch (1.2 MB download), and the gameplay still runs at 140 fps for me. :)
(Please make the framerate lock an option, higher framerates make the game look so awesome I'm willing to live with the 'lag bug')

Same. The framerate cap is not being applied for me either.
 

HyperDuckSW

Neo Member
thanks, it worked! It was an humble bundle pre-order, and i just had the code on it

Great! I'll pass this info on to the devs since I think lots of folk are probably having similar issues.

OST is giving me some serious Sonic 2 vibes.

I feel like I need to go and listen to sonic 2 to see where you're coming from on this, surprisingly I never played it :( any early sonic ref though is a compliment in my books so thank you!

It's going to be a while before I get a chance to play this but congrats to the dev team! This looks like a fantastic product and I hope it does well :)



Which song is the boss battle theme? Overall, I agree though, this is a great OST from what I'm listening to so far <3

Also I like the cover (I assume there is no physical version):

a0014599006_16.jpg

I believe that would be Critical Juncture. Which is the standard boss battle theme! Amanda Appiarius did the amazing art! She is incredible. We ARE doing physical releases, Vinyl and CD, and currently making some handmade limited edition mixtapes, only ten of them. Just a special fun thing to celebrate this whole soundtrack in our own way.
 

dukeoflegs

Member
I've had an issue happen three different times today where the button prompts never appear in battle and I have to close the game out on ps4. The consistent this is it is Lauren's turn and I have selected retry after dying in a battle (all 3 times). So I've fallen back on saving after ever fight, which gets a little tedious, but I don't want to lose a half hour of play like I did the first time.

:( happened again. Thought I was doing good on saving after fights...guess I wasn't lost 20minutes this time.
Love the game, but damn this bug sucks.
Been playing all day I think it's time for a rest and bed.
 
I don't think they're planning on releasing on GOG. None of their previous games are there. And for what it's worth, this game seems to be able to launch independent of Steam, so it technically doesn't have DRM.

We're going to release on GOG, we're in the process of all of that.
Thanks for the responses, and great to hear that it's coming to GOG! Hope it's not a long process (I vaguely recall the Grim Dawn team having some pains with it), will be happy to pick this up once it's out there.
 

Morrigan Stark

Arrogant Smirk
Should I pay those NPCs in Gehenna the gold they ask me, I wonder...

Loved that Bloodborne reference, btw xD

Dislike most of the character designs they look like hipsters which you tend to see in a lot of indy games and it looks like they just straight up edited chrono trigger sprites rather than their own from scratch.
What is this shit.... only Dave looks "hipster" and that's intentional, as for your comment on the sprite work, it's not only false (if anything it reminds me of FF6), but really goddamn insulting to the guy who spent years making them and animating them. Just... ugh.
 

Cerium

Member
Waiting on the Switch version, but I'll definitely help push it when it drops. There's a gaping RPG shaped hole in the Switch lineup right now and I think this will do really well there.
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
That
half-Japanese half-English song was...

I cringed.

Then I liked it.

Then I wondered why it was in two languages.

Then I couldn't decide what to think about it.

I love this game so far. There are some flaws (the pacing is too fast at times, and the line-to-line dialogue sometimes has grammatical errors or lays on the cheese a bit too much) but the overall idea the game is presenting is fantastic.
 

VandalD

Member
Ex-API, huh? Don't trust ya.
I'm enjoying the references. Sort of expected a name entry window to pop up after that.
 

SarusGray

Member
Wow I'm really glad I didn't wait for the vita version. Yeah there are some bugs but this game is really something special. My boyfriend also loves it!
 

Lain

Member
I strongly recommend using the 1440 x 810 resolution when playing windowed, since it's a perfect 3x pixel scale from the game's internal rendering resolution.

Guess I'll go with that one.

I have a question. I have just started out, and Alyssa has a reinforced rod (stats +3), Chemist as shield (cunning +5) and her base accessory stealth Satchel (cunning +3).
I notice that the cunning bonus from the accessory doesn't work (she stays at 28 cunning with or without the accessory) with the shield equipped. Is it right to take it to mean that only the highest specific bonus matters, instead of both the cunning bonuses being added?
 

Burt

Member
Guess I'll go with that one.

I have a question. I have just started out, and Alyssa has a reinforced rod (stats +3), Chemist as shield (cunning +5) and her base accessory stealth Satchel (cunning +3).
I notice that the cunning bonus from the accessory doesn't work (she stays at 28 cunning with or without the accessory) with the shield equipped. Is it right to take it to mean that only the highest specific bonus matters, instead of both the cunning bonuses being added?
I do believe that for stats, only the highest bonus applies. But, I'm not as sure for other sorts of buffs like Water Up. I know that you can stack buffs in combat - Inspire and other +damage related skills, can stack multiple times, along with this like Program Up and Hyper Up, but I don't know how similar equipment bonuses interact with eqch other and transfer into combat.
 

zakujanai

Member
Let me tell you ALL the PC games I've purchased in the past... 5 years:

1. Breath of Death VII
2. Cthulhu Saves the World
3. VVVVVV
4. Trails in the Sky SC


... so yeah, I'm NOT a PC gamer by any standards. But seeing how I've already enjoyed 2 of their games, this seems like a no brainer. I think I'll go at it this weekend!

You bought SC but not FC?? I presume you at least played FC on PSP, going straight into SC is utter madness.

Slightly more on topic, was it ever explained why they just delayed the EU PS4 release by a week rather than fixing it like they did in the NA store?
 

HyperDuckSW

Neo Member
You bought SC but not FC?? I presume you at least played FC on PSP, going straight into SC is utter madness.

Slightly more on topic, was it ever explained why they just delayed the EU PS4 release by a week rather than fixing it like they did in the NA store?

I imagine Robert will elaborate on that when he gets the time.
 

CEJames

Member
Guess I'll go with that one.

I have a question. I have just started out, and Alyssa has a reinforced rod (stats +3), Chemist as shield (cunning +5) and her base accessory stealth Satchel (cunning +3).
I notice that the cunning bonus from the accessory doesn't work (she stays at 28 cunning with or without the accessory) with the shield equipped. Is it right to take it to mean that only the highest specific bonus matters, instead of both the cunning bonuses being added?

I don't believe equipment bonuses stack at all. Tried going with a weapon that boosted Dave's hackitude by +3 and a accessory that also boosted his hackitude by +3.
Hackitude at 54 trying to get it to 60 but only went to 57. So it didn't count both +3's.
 

Amir0x

Banned
goddamn this shit is crazy in some spots on Super Spy. Bravo Robert for doing this sans any grinding. I can see it's achievable, but man in certain locations you need to thread the needle to do it. I'm trying though! lol
 

Toth

Member
Is there anyway to smooth the graphics out on the PS4? On my TV, the sprite graphics look very pixelated as if they were blown up from a lower resolution.
 

kubev

Member
Dislike most of the character designs they look like hipsters which you tend to see in a lot of indy games and it looks like they just straight up edited chrono trigger sprites rather than their own from scratch.

I do see some resemblance (Lucca from Chrono Trigger, Locke from Final Fantasy VI, for example), but they're different enough that I don't think they're just edited sprites. If anything, they just look like they're inspired by the sprites from other games.

By the way, I was just looking at Locke's sprite through an image search to make sure I wasn't mistaken, and I was just reminded of the weird character cameos in Secret of Evermore. Those were pretty awesome.
 
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