Yep..dont even know what that is and dont care until release day.Spoil the whole damn game why dont you. Damn. Not watching, Day 1 regardless, love what this team has done making each game its own unique experience.
Goddamn I love Fawlty Towers and I'm American.Another Ebay purchase.
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And only 20 days left.The game looks fire.
A mandatory download to play a game on a physical disc release.Goddamn I love Fawlty Towers and I'm American.
Its where you are going when you pop your clogs if you don't be a good boy........
I still fail to see why they have to make those games so goddamn colorful
ID have invented a new Ludicrous tier of graphics according to the video lol.
Thats exactly what I thought of, maybe the demons all start shooting plaid lol.
Doom 2016 was a weird one, it came at a time where people straight up did not want arena shooters, and even for those who did it had some features that soured them on the game too. it's not a "pure" arena shooter but it's still the best one released in the last decade IMOI meant more of the newer ones, but I didn't play OG Doom online either to be fair.
More of a Quake man myself back in the day.
I'm also not a fan of the big open maps for a Doom game, but we'll see what they do with them.
you don't understand what doom is truly all about then. And I am glad all the stupid ass glory kills are gone now.
you don't understand what doom is truly all about then. And I am glad all the stupid ass glory kills are gone now.
I see what you both mean. I hope that there's some more corridor and building portions of the game then they have shown in the footage. The difference feels like is because is ALL of it seems to be in the open with very few and far between corridor style maps.I've played hundreds of hours of Doom 1 and 2. Doesn't look like the same type of map structure to me, but we'll see for sure when the game is released.
you don't understand what doom is truly all about then. And I am glad all the stupid ass glory kills are gone now.
Yeah that's it. I don't mind open section and there were many in the past, but this seems to be mostly if not all open sections without the intricate and almost labyrinthian closed spaces of the past. Of course we don't know the entire map structure for sure, but this is at least what the developers have chosen to share a few weeks before release.I see what you both mean. I hope that there's some more corridor and building portions of the game then they have shown in the footage. The difference feels like is because is ALL of it seems to be in the open with very few and far between corridor style maps.
you don't understand what doom is truly all about then. And I am glad all the stupid ass glory kills are gone now.
Yeah I feel ya man, I'm likely getting this on PC though.A mandatory download to play a game on a physical disc release.
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Every time I see this game it looks better and better, honestly this is gonna be amazing.
The more I see of this game the more skeptical I am.
Bingo, I couldn't think what it reminded me of but the thumbnail image in the OP looks like Croata's End boss room.It looks a lot more like The Hive environments we see in the Destiny games than anything featured in Q1 or its expansions.
They returned to their roots to dig them out and plant something else in it's place. I'm not noticing a big difference in how the game plays between the easier difficulty and nightmare. Color coding enemy projectiles and the seeming lack of feedback from bullets from your gun outside of melee attacks lacks impact.Ah yes, suburbs, truly the peak of DOOM level design.
It's fine to like the new game, but I don't buy this "return to roots" thing they are trying to sell here. DOOM was always about tight maze-like level design, and a bunch of shitty levels in the middle section of DOOM II doesn't change that.
Not only that, it's like the Firemace from Heretic!In the video Hugo says that the Reaver Chainshot projectile is a Chaos Sphere. That might be the first explicit reference to Hexen we've seen.
Yeah the slow pace and color coding make it look more like Simon's Says than DOOM, that's for sure. Game looked awesome on the reveal trailer, but once they started showing actual gameplay my hype went from 100 to 0. I loved how in the previous game a single Imp could persecute you through the whole map and fuck you up if you dozzed off for a second or two, which doesn't seem to be the case here anymore.They returned to their roots to dig them out and plant something else in it's place. I'm not noticing a big difference in how the game plays between the easier difficulty and nightmare. Color coding enemy projectiles and the seeming lack of feedback from bullets from your gun outside of melee attacks lacks impact.
Yeah that sucks. Even in games like Serious Sam or Painkiller the lowest tier enemies can be a threat, which doesn't seem to be the case here. I get the presence of those was a necessity in the previous game since they were basically walking ammo piñatas, but here they seem to be there to increase the power fantasy and nothing else.It has more of that MMO jank that's become so common and you can see that you have your weak trash enemies and the only thing threatening is boss type enemies with cooldown management.
Love how Hugo sounds like a child when describing the weapons and saying their names. It's clear that this dude enjoys his job like no one else.
I'll pick up DDA when it's on a deep sale. At the end of the day it isn't a Doom 3 type game and I prefer those.Yeah the slow pace and color coding make it look more like Simon's Says than DOOM, that's for sure. Game looked awesome on the reveal trailer, but once they started showing actual gameplay my hype went from 100 to 0. I loved how in the previous game a single Imp could persecute you through the whole map and fuck you up if you dozzed off for a second or two, which doesn't seem to be the case here anymore.
I guess the game could be fun, I'm not discarding it yet, but it's so far away from what I loved about 16 and Eternal that I'm not sure anymore.
Yeah that sucks. Even in games like Serious Sam or Painkiller the lowest tier enemies can be a threat, which doesn't seem to be the case here. I get the presence of those was a necessity in the previous game since they were basically walking ammo piñatas, but here they seem to be there to increase the power fantasy and nothing else.
Oh that's a given, it can't be, haha. Arena shooter or bust!Just don't make it a BR or an extraction shooter trend chase.
Most of the sales will come from Playstation.Why is this trailer not on Xbox channel? Lol
A video from the game's director dedicated to "Sonyland," it seems they're putting a lot of care into the promotion on PS5.
ID engine pushes the boundaries everytime and the FPS while doing so is second to none, I question Halo or any Microsoft titles using UE when ID exists in house.ID have invented a new Ludicrous tier of graphics according to the video lol.