Could a Wind Waker sequel be pulled off on the DS?

Just finished WW on GC tonight for the third time since it was released and that ending just screams for a direct sequel. Since there's already a 'realistic' Zelda in the works for GC, that pretty much kills the chances of any WW sequel on a home console (at least until Revolution is released). And I very much doubt that Nintendo would want to release another cel-shaded game to showcase their new hardware, so how about a Nintendo DS sequel? Are there any technical shortcomings of the DS hardware that would prevent such a sequel?
 
Yes, and I hope they do.

I'm totally digging the new Zelda 2005, but I won't lie by saying I didn't want a Wind Waker 2 very much.
 
I'm sure they can and I hope they do. I felt like I was playing a Saturday morning cartoon throughout Wind Waker. The new Zelda looks really cool also, but what a great throwback to childhood!
 
Deg said:
NO CELL SHADED ZELDA ANYMORE PLEASE

IDAWTP*

I had no problem with the cell shading, in fact, I love cell shaded graphics... I was really hoping for TWW2. I'm happy with the new "mature" Zelda... but I hope one day we will see the return of Celda and Chibi Link :D .


*I Don't Agree With This Post
 
Super Mario 64 DS actually looks pretty good, so I'd like to see what they could do with cel-shading on the DS. A Wind Waker sequel would be ace. Especially since it doesn't require the spot-on control of a Mario game, so the digital pad would suffice.
 
trippingmartian said:
Are there any technical shortcomings of the DS hardware that would prevent such a sequel?
Performance would be the only concern. I think a cel-shaded Zelda would be an excellent fit for the DS.
 
i've played some of the Zelda games, but in no particular order, outside of the first two. Has there been much continuation of the storyline, or is it that there's always been a hero that donned the green garb and was named "Link"?
 
DS is capable of doing cel-shading, and most of TWW's models weren't high poly

I'd say it's doable.
I hope they do it!
 
aoi tsuki said:
i've played some of the Zelda games, but in no particular order, outside of the first two. Has there been much continuation of the storyline, or is it that there's always been a hero that donned the green garb and was named "Link"?
The last three 3D games are pretty much linked, although each is a story in its own. You'll hear endless theorys on how every single game is linked, but nobody including Nintendo really give a toss about it.
 
zelda.jpg

It might turn out alright on DS... but if I had a choice, i'd go against it.
I used to like cel shading, I was amazed when I played Jet Grind Radio for Dreamcast. Now i'm starting to get tired of it.
I don't really mind as long as the game is good. I just think cel shaded Link's face is really ugly and Wind Waker lacked detail. The game had a simplistic look a lot of the time. Too many solid colors!

It also doesn't help with Nintendo's reputation for being kiddy.

edit: The first time I saw the Wind Waker I was dissapointed that they game wouldn't look like the Spaceworld (2001?) tech demo. When I had the chance to play the game on release day, my opinion changed and it turned out better than I thought... but now after seeing screens of the new Zelda, I think i'd rather keep it that way.
 
I suppose so, but I don't see the point. WW's art style was (mostly) beautiful, but it probably can't be realized on such hardware.

I love the WW approach. The environments, characters, enemies, etc were wonderful to look at. The world had a quality all its own, kind of to the same effect as LttP. I hope we get another in that vein on the Revolution or whatever.
 
a Celda 2 or whatever would get me to buy a DS

I would really like the look continued. Realistic Zelda and Toonish Zelda. Why have just one when you can have both?
 
DIrtyWeasal, did your previous name on this board start with a 'Z'?

-edit- On second thought, did it have 'Rhage' in it?
 
With the graphics not that great on the DS I would rather a more cartoony approach to Zelda with a great art style then Nintendo trying to make to realistic.

Personally I would love a top down view with a 3D slant
 
I'm totally down for a WW sequel as well, I guess I'd be ok with it on the DS. I'm really hoping if WW ever did get a sequel they would let you play in areas similar to the underwater Hyrule land. God did that look beautiful, seeing that made me hate sailing around in that boat even more.

I'd much rather prefer it though, if the DS gets an original 3d Zelda title, with it's own unique style.
 
belgurdo said:
Cel Shading wasn't the problem with WW.

if another Cel shaded Link is announced, people here are going to bash Nintendo. So no more cel shading please.

zelda.jpg


urgh. bleh. i dont like chibi link.
 
I wouldn't mind. Since when have portable Zelda aesthetically looked anything but teh kiddy anyway?

And it's true, the cel-shading was not one of the negatives of Wind Waker in my opinion, in fact it was one of my positives, I loved the art style.

So I vote yes.
 
I would so be all about a cell shaded Zelda on the NDS. It could probably look pretty cool too, since the poly strain wasn't too hard core on the original title to begin with.
 
I'd rather play an overhead 2.5D zelda on DS. They could pull of the same establizhed artstyle just fine that way. I really doubt the DS is capable of doing cell-shaded 3D.
 
I'm sure the DS could handle cel-shaded characters just fine, but I'm not so sure the environments would be comparable to Wind Waker at all. What would be the point of trying to appear "stylized" in that fashion if the background visuals look like Ocarina? I just don't see the point in applying the Celda look to a 3D Zelda on DS...
 
No way, there is no way Nintendo would make Four Swords for the DS. I can't believe it. I won't believe it. Even though it is already announced.

Back to WW. I am still hoping that, in storyline terms the new LoZ IS a sequel to WW - Just with "Link's grown up now!" graphics.
 
dark10x said:
What would be the point of trying to appear "stylized" in that fashion if the background visuals look like Ocarina?
That mostly comes down to the textures.
 
cybamerc said:
That mostly comes down to the textures.

Not completely, though...

The point is that you would have a lot of simpler looking areas to explore. It wasn't simply the characters or the textures that made Wind Waker a pleasure to look at. They could certainly make a DS game that looks like Wind Waker, but you'd never get the same kind of area detail.

I dunno, if they return to that style, I would like to see it fully utilized once again.
 
dark10x said:
They could certainly make a DS game that looks like Wind Waker, but you'd never get the same kind of area detail.
That's a given but that goes for any style. You can't achieve the same level of detail on the DS as on GC but with the Wind Waker look the lack of texture filtering would be less of an issue.
 
cybamerc said:
That's a given but that goes for any style. You can't achieve the same level of detail on the DS as on GC but with the Wind Waker look the lack of texture filtering would be less of an issue.

I know that's a given, but the point is, I love the style used by Wind Waker and I'd rather have it return in an even more impressive fashion than before. In my eyes, it would be a waste. I still wish they hadn't given into fan pressure with the new GC Zelda title. It was probably smart, though, as most people are thrilled that they have returned to a more "mature" style.
 
I would love another Zelda game with Wind Waker's graphical style. But I want to see it on a console in that case, not DS. Wind Waker looked and played great, haters be damned.
 
The Bookerman said:
I bet a four swords game is already in the works for the ds
A 4 swords game for the DS IS in developement according to Aonuma.

Kiriku said:
would love another Zelda game with Wind Waker's graphical style. But I want to see it on a console in that case, not DS. Wind Waker looked and played great, haters be damned.

funny how WW was a failure according to the general crowd of GAF?
 
^^^Yeah, it's pretty interesting that there is so much praise now for Wind Wakers cel-shading that you would think there never a backlash on the web (or at least on this forum).

I think the DS capable of pulling it of. Environments won't have the detail or WW, but I think the stylization will make it a very easy to ignore it. Plus the framerate should be on par with Wind Waker--that's a huge benefit over the older Zeldas.
 
I loved The Wind Waker through and through. Artstyle, gameplay, sailing, love it all. Personally, I liked The Wind Waker more than Ocarina, but that's just me. I'd love to see another cel-shaded Zelda in the future, and if the DS can pull it off, then I would be a happy man.
 
SantaCruZer said:
funny how WW was a failure according to the general crowd of GAF?

Although I can see how people might be let-down by WW, I wasn't. The experience itself was great, in such a way that I didn't mind the somewhat low difficulty. And I loved the cel-shading used, although the character proportions could've been "corrected" I didn't mind the look. I will admit I was very doubtful about the look and style of the game when it first was presented, I wanted a "mature" Link like "everyone" else. I still want a mature Zelda game though, but I think there's room for both styles. None of the styles is inferior really, but different.

I loved the sailing, the dungeons, the smooth and fluid controls, the overall tropical atmosphere, the story. And the freedom you had in the game felt almost like GTA, how you can fool around doing all kinds of stuff at the numerous small islands. It was such a laidback, great game...at times it was more fun just "being" in the world than making any progress.
 
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