Uiki
Member
Ok, another useless one >_<
No changelog yet?
Seriously, Gabe, ffs.
No changelog yet?
...
Classic Casual? Seriously?
Seriously, Gabe, ffs.
...
Classic Casual? Seriously?
Release notes April 25, 2013
- Shipping Operation Payback
- Operation Payback, is a Classic Casual map group made up of seven top-rated Workshop maps on official servers.
- Allowed players to invite friends to play OP even if they havent purchased
- Added upgradeable challenge coin, viewable in avatar, that progresses from bronze to silver to gold with play
- Radar changes:
- Spectators' radar was replaced with a minimap, allowing for better orientation and action-following without resorting to the overview.
- When playing competitive or with sv_competitive_official_5v5 set, the minimap will show player hotkey values like the overview map does.
- Added convar cl_radar_always_centered ( default 1 ) then when set to 0 makes more efficient use of the radar at the expense of moving the POV away from the center.
- Added 2 options to the radar, allowing players to change the scale and orientation. These are exposed in the Game Settings menu, or directly with the cl_radar_scale ( default 0.7 ) and cl_radar_rotate ( default 1 ) convars, respectively.
- Added convar cl_radar_icon_scale_min ( default 0.6 ) that allows radar icons to be kept large when the scale is reduced.
- Moved the planted bomb icon from below the radar to the timer.
- Fixed radar showing above or below on a player when spectating them from chase.
- CS:GO Player Profile:
- All players can now view other players medals/coins on the in-game Player Profile page.
- Friends can now view your wins and Skill Group on your in-game Player Profile page.
- You can now view a Player's Profile page by hitting Z (the Command Radio Message key) when spectating that player.
- Added a shortcut to view a friend's CS:GO Player Profile page from the main menu friends list.
- Added "Disable Autogenerated DM Spawns?" to info_map_parameters entity that allows mapper to specify that no dm spawns should be autogenerated and will be mapper-placed instead.
- Added more options for map filtering in server browser:
- The default map filter now performs substring matching. (dust will find de_dust2_se, cs_dustyhouse, workshop or fastdl versions of maps, etc.)
- A single slash will search for a prefix in the base map name. (/cs will search for all hostage rescue maps)
- An asterisk will search for a map name suffix. (*_se will search for any map ending in "_se")
- A double slash will search for an exact map name prefix. (///125488374/ will search for the official workshop de_dust2_se. ///official will search for all official workshop non-se maps)
- Added support for official cs_militia map workshop id 133256570 to be played as part of dedicated servers workshop collection mapcycle.
We're going to make Mirage an official map, but we're still working on it.
Update is out, no notes yet.
Release notes April 25, 2013
Shipping “Operation” Payback”
- “Operation Payback, “ is a Classic Casual map group made up of seven top-rated Workshop maps on official servers.
- Allowed players to invite friends to play “OP” even if they haven’t purchased
- Added upgradeable challenge coin, viewable in avatar, that progresses from bronze to silver to gold with play
Radar changes:
- Spectators' radar was replaced with a minimap, allowing for better orientation and action-following without resorting to the overview.
- When playing competitive or with sv_competitive_official_5v5 set, the minimap will show player hotkey values like the overview map does.
- Added convar cl_radar_always_centered ( default 1 ) then when set to 0 makes more efficient use of the radar at the expense of moving the POV away from the center.
- Added 2 options to the radar, allowing players to change the scale and orientation. These are exposed in the Game Settings menu, or directly with the cl_radar_scale ( default 0.7 ) and cl_radar_rotate ( default 1 ) convars, respectively.
- Added convar cl_radar_icon_scale_min ( default 0.6 ) that allows radar icons to be kept large when the scale is reduced.
- Moved the planted bomb icon from below the radar to the timer.
- Fixed radar showing above or below on a player when spectating them from chase.
CS:GO Player Profile:
- All players can now view other players medals/coins on the in-game Player Profile page.
- Friends can now view your wins and Skill Group on your in-game Player Profile page.
- You can now view a Player's Profile page by hitting Z (the Command Radio Message key) when spectating that player.
- Added a shortcut to view a friend's CS:GO Player Profile page from the main menu friends list.
Added "Disable Autogenerated DM Spawns?" to info_map_parameters entity that allows mapper to specify that no dm spawns should be autogenerated and will be mapper-placed instead.
Added more options for map filtering in server browser:
- The default map filter now performs substring matching. (dust will find de_dust2_se, cs_dustyhouse, workshop or fastdl versions of maps, etc.)
- A single slash will search for a prefix in the base map name. (/cs will search for all hostage rescue maps)
- An asterisk will search for a map name suffix. (*_se will search for any map ending in "_se")
- A double slash will search for an exact map name prefix. (///125488374/ will search for the official workshop de_dust2_se. ///official will search for all official workshop non-se maps)
- Added support for official cs_militia map workshop id 133256570 to be played as part of dedicated servers workshop collection mapcycle.
Created a Thread
Not sure how well this will do since it's classic casual and I don't know how many people will care for these coins. I hope it does well though. Maps are the lifeblood of these games and these guys should be getting paid.
cs:go ‏@csgo_dev 10s
I'm hoping this is also being used as a test bed for these popular maps in hope of making the better ones official. No better way to test them out rather than have a bunch of people play them on Valve's server and see which ones work.
Why would I pay to play casual classic.
I mean, why would I play classic casual when I could play competitive. Casual is such clusterfuck.
I mean, why would I play classic casual when I could play competitive. Casual is such clusterfuck.
Yep, those rules and player count are garbage. This is very disappointing.I mean, why would I play classic casual when I could play competitive. Casual is such clusterfuck.
- Reduced cl_radar_scale minimum from 0.4 to 0.25.
- Fixed a problem where workshop maps included in Operation Payback weren't playable on community servers without Operation Payback Pass.
- Fixed a problem where Operation Payback banner could sometimes show up over friends in Play With Friends lobby.
- Added an explanation to Operation Payback Pass to indicate that Operation Payback is a mapgroup for Classic Casual mode.
Anyone else experiencing the same thing? Either the player is leaning or the whole world is askew.
Speaking of weird stuff with the game, has anyone ever played Inferno and had a corpse appear out of thin air, right in front of them? Like, a player is killed on the other side of the map, and suddenly their corpse appears and ragdolls in front of you.
Yeah, this happens to me every once in a while. Can only remember it happening when an enemy is killed by a team mate.
Has anyone ever suddenly seen an enemy player appear for a tenth of a second before disappearing in a spot? This is usually followed by the player actually coming around the corner where the model appears. Weird bug I experience every once in a while (a little more often than a player being morphed in front of me when dying). Maybe once every 10-15 matches or something. It's convenient when it happens, as it kind of works like a sloppy wallhack, but still, it's a pretty bullshit bug. Anyone else ever had it happen?
happens ALL the time (once every 3-5 matches)
Yeah, this happens to me every once in a while. Can only remember it happening when an enemy is killed by a team mate.
Has anyone ever suddenly seen an enemy player appear for a tenth of a second before disappearing in a spot? This is usually followed by the player actually coming around the corner where the model appears. Weird bug I experience every once in a while (a little more often than a player being morphed in front of me when dying). Maybe once every 10-15 matches or something. It's convenient when it happens, as it kind of works like a sloppy wallhack, but still, it's a pretty bullshit bug. Anyone else ever had it happen?
Yeah, I think it only happens to the Terrorist models.
Pretty certain it happened to a ct in one of the matches I played last night.
Maybe it's map related? I get it a lot only on inferno and dust 2.
Some pretty jarring news coming out of the ESEA world. Apparently lpkane/jaguar snuck bitcoin mining into the client and were utilizing people's GPUs to mine.
lpkane explanation part 1 - http://play.esea.net/index.php?s=forums&d=topic&id=492134
lpkane explanation part 2 - http://play.esea.net/index.php?s=forums&d=topic&id=492152
original thread where it was discovered - http://play.esea.net/index.php?s=forums&d=topic&id=492102
I really don't know how to feel about this. It's a huge violation of the ToS and customers trust... but I'd kinda sorta be down for something like this if it went towards helping the community. I did have some instability last week. Windows explorer kept crashing while I was playing ESEA pugs. I also found the amount of updates with no real.. update to be kind of strange.
Man oh man.
[ GAMEPLAY ]
-Tweaked weapons
DEAGLE: Reduced inaccuracy.
Mag-7: Increased cycletime. Increased cost.
XM-1014: Increased ArmorRatio. Increased cycletime.
UMP-45: Reduced price. Reduced recoil angle variance.
Mac-10: Increased maxspeed. Reduced price.
-Classic Competitive now allows 2 flashbangs and 4 grenades total.
-Implemented bodygroups penetration for maximum damage, now shooting through arms at the enemies head will apply headshot damage, or shooting through arms at the stomach will apply stomach damage multiplier.
-Removed aimpunch resulting from getting shot in the arms or legs.
-Auto switch when dropping a weapon (or after throwing a grenade) avoids weapons with 0 bullets in the clip.
-Reduced environment fog when scoped with a weapon.
[ MAPS ]
-CS_Militia: Fixed collision in CT spawn, added radar names
-CS_Assault: Added radar names
-CS_Museum: Fixed and updated radar and overview scales.
-DE_Library: Fixed bug where some clients would crash on bomb explosion.
-DE_Favela: Fixed bug were a prop was causing server lag, other gameplay tweaks
-DE_Seaside: Fixed bug were players would get stuck near Terrorist spawn.
[ MISC ]
-Weapon inventory HUD now displays the number of grenades held of a single type.
-Fixed a sound bug that resulted in ghost footsteps when taking over bots.
-Fixed player money getting set to the wrong value if the player took over a bot in competitive and survived to the end of the round.
-Added a server convar "sv_maxusrcmdprocessticks" to limit maximum number of user commands backlog, defaulting at 3; observed player speed by others will now always be within max movement speed even when user is cheating, experiencing high packet loss or exteremely low fps.
-Vote kick will record user's SteamID in the banlist and remove user from ongoing competitive match even if the user disconnected from game server before required number of votes have been collected.
-Spectating Operation Payback games via GOTV is now allowed without Operation Payback pass.
-Fixed crash on exit.