Is the event ticket still on sale?
Yup, which is strange. The sale should have ended earlier this week.
Does the amount of armor you have left affect the damage you take? Does 50 armor give you the same protection as 100 armor? I just want to know if it's ever worth spending the money to replenish armor at the beginning of a round.
Does the amount of armor you have left affect the damage you take? Does 50 armor give you the same protection as 100 armor? I just want to know if it's ever worth spending the money to replenish armor at the beginning of a round.
What's the deal with the coin? How do you upgrade it?
Still experiencing that big where I can see glimpses of the enemy before they appear. Fucking trippy.
You were playing against low level people because you are new and the game still doesn't know your skill level, you'll be meeting tough opposition soon enough if you keep at it.I was bored yesterday and the server I regularly play on was down so I tried the whole "matchmaking" thing and man, it's like playing against bots.
I think in one game I destroyed the whole enemy team on my own multiple times. Ofc this goes both ways so when I had to spectate some of my team mates plenty of long sighs could be heard from me lol.
You were playing against low level people because you are new and the game still doesn't know your skill level, you'll be meeting tough opposition soon enough if you keep at it.
Can anyone tell me if the PSN version has been updated since the game's release ?
GAMEPLAY
Mag7 - reduced cost to 1800.
Mac10 - increased price to 1050.
XM1014 - reduced damage to 20.
Body parts penetration code will not register headshot damage when penetrating into the neck hitbox through the chest hitbox, only chest damage will be dealt in this case.
MAPS
Updated de_favela to latest version.
Fixed some bugs in de_inferno where the player could get stuck on geometry, fixed some minor bugs (Thanks Wλve!).
MISC
If a player was vote kicked from too many recent competitive games the matchmaking system will assign them a competitive cooldown.
Added sever command line support for -net_port_try 1 to prevent servers from trying to climb ports if the request port was busy.
Fixed a rare grenade physics interaction that could cause grenades to spin in place when thrown at certain kinds of physics props or players.
Adjusted default value of sv_maxusrcmdprocessticks server convar to 16 for community servers with default settings to successfully process all user commands from even lowest tickrate and framerate clients.
When going to overtime players who survived in the last round will start with empty inventory even though teams don't switch sides.
Fixed flashbang number not updating on the hud if you had set "close after buy."
Via csgo_servers, changelog for the update:
Good shit. Wλve has done an EXCELLENT job of posting lots of bugs and problems over on the Steam Forums - he actually had a list of minor problems with Nuke that were addressed by Valve, so this is not the first time they've fixed stuff based on his suggestions.Fixed some bugs in de_inferno where the player could get stuck on geometry, fixed some minor bugs (Thanks Wλve!).
No more setting smoke traps on the hosties, I guess.Fixed a rare grenade physics interaction that could cause grenades to spin in place when thrown at certain kinds of physics props or players.
Aaaw this was fun to do.Fixed a rare grenade physics interaction that could cause grenades to spin in place when thrown at certain kinds of physics props or players.
You were playing against low level people because you are new and the game still doesn't know your skill level, you'll be meeting tough opposition soon enough if you keep at it.
Nah, they all had fairly high ranks, master and up (since it shows you at the end). There's so few people in matchmaking that you still end up with high ranked players.
Ah well maybe you're too good. I'm a below average player with low rank (I hang around the skill icons with 2 or 3 small stars, don't remember what they're called) and I keep matching with people of similar skill level.Nah, they all had fairly high ranks, master and up (since it shows you at the end). There's so few people in matchmaking that you still end up with high ranked players.
I'm so frustrated with myself. I feel awful at this game, compared to my younger days in 1.6. I'm not sure if it's my position, my reflexes, my configuration (sensitivity, rates, etc...), or my hardware. I used to be able to make twitch shots and headshots at a distance no problem, but I can barely hit the broad side of a barn now. I'm ate Master Guardian II rank, but the only thing keeping me there is my knowledge of the game and overall tactics. As far as k/d goes I'm falling well below where I should be.
Bad workmen blaming their tools?
Or age deteriorating ability?
Or lack of practice/change in setup. More perseverance and you'll be back.
I'm still going to blame my netcode! I play with wireless DSL that craps out frequently.
whenever I join a game, I always type these three commands in console:
rate 128000
cl_interp_ratio 1
cl_interp 0
anything else I should be doing?
I suck at this game because I suck at this game. But I still enjoy it.
Back down to Nova 4, hooray.
Don't sell yourself short, it's not Nova 4, it's GOLD NOVA MASTER.
What do those do? I haven't toyed with any console commands since 1.6.
////////////////////////////////////
//Network and Interpolation Settings
rate 80000 // def. 80000 - Maximum Download Bandwidth in byte per second. - DO NOT USE A LOWER VALUE OR A PUPPY DIES!
cl_cmdrate 128 // def. 64 - Maximum Command Packets per second, sending to the Server. DO NOT SET THIS HIGHER THAN YOUR FPS!
cl_updaterate 128 // def. 64 - Maximum number of Update Packets per second, received from the Server. Gets adjusted by the Servers TickRate if TR<cl_updaterate
cl_interp 0 // def. 0 - DO NOT CHANGE THIS OR A KITTY DIES!
cl_interp_ratio 1 // def. 2 - Ratio of interpolation Time. cl_interp_ratio : cl_updaterate = cl_interp -> lerp in ms
Release Notes for 5/10/2013
[ MISC ]
- Fixed an exploit of CTs boosting and picking up hostages through thin floors.
- Restored proper grenade interaction with breakable surfaces.
Hotfix: - Restored proper grenade interaction with breakable surfaces.