What meltdown exactly?lol. The meltdown is hilarious.
What meltdown exactly?lol. The meltdown is hilarious.
being .5 more strong; I think he actually is using the correct english![]()
Ok, I'm a bit confused- in the rumored spec leak, it seemed like mods and other posters were confirming these were true and that this represented at the very least a clear step up from PS360. So why the sudden pessimism? Is it just because of articles like this? Or because of NSMB U?
Ok, I'm a bit confused- in the rumored spec leak, it seemed like mods and other posters were confirming these were true and that this represented at the very least a clear step up from PS360. So why the sudden pessimism? Is it just because of articles like this? Or because of NSMB U?
Is the "x" factor that what matters the most though? I mean, as you say, the Wii had 88MB RAM and the PS3/Xbox 360 have 512MB RAM. That is a difference of 424MB RAM. But if the PS4/Xbox 720 has twice as much RAM as the WiiU, we can be looking at at least 1GB more RAM. That is alot more than the difference between the Wii and the PS3/Xbox 360.lets try to get some perspective.
the Wii had 88 megs of ram to the 360's 512. a 5.8 times difference.
the Wii had a single core processor rumoured to be clocked at 729 MHz, to the 360's three core multithreaded 3.2 GHz processor. three times the cores, each core running 4.4 times faster.
you are NOT going to see similar differences between the Wii U and the next Xbox or PS4.
Since the games shown at E3 weren't impressive, people are more willing to believe another lowball rumor.Ok, I'm a bit confused- in the rumored spec leak, it seemed like mods and other posters were confirming these were true and that this represented at the very least a clear step up from PS360. So why the sudden pessimism? Is it just because of articles like this? Or because of NSMB U?
Is the "x" factor that what matters the most though? I mean, as you say, the Wii had 88MB RAM and the PS3/Xbox 360 have 512MB RAM. That is a difference of 424MB RAM. But if the PS4/Xbox 720 has twice as much RAM as the WiiU, we can be looking at at least 1GB more RAM. That is alot more than the difference between the Wii and the PS3/Xbox 360.
When you look at how successful the Kinect and entertainment services are for Microsoft, do you really think they're going to break the bank making a powerhouse system when they don't need to?
History repeats itself.So like ca. 2006 era technology (GPU-wise)?
Do you really think MS is willing to wait it out 3 or 4 more years, just because the 360 is selling well now? If anything, the continued selling of the 360 gives them more reason to jump into next-gen, especially to beat Sony to it and reduce the Wii-U's launch advantage.
Well, it would depend on just what a game is doing with that RAM how flexible the situation would be. But the "x" factor is definitely a thing. Consider: the difference between NES and Wii is less than 100 megabytes, for four generations of change. We're not sure yet whether Wii has 1.5 GB or 2 GB of RAM, but that 500 MB difference doesn't mean nearly as much as five times four generations.Is the "x" factor that what matters the most though? I mean, as you say, the Wii had 88MB RAM and the PS3/Xbox 360 have 512MB RAM. That is a difference of 424MB RAM. But if the PS4/Xbox 720 has twice as much RAM as the WiiU, we can be looking at at least 1GB more RAM. That is alot more than the difference between the Wii and the PS3/Xbox 360.
No. I didn't mean theyre going to wait. I mean that they have no reason to make a super powerful 15x more power console when services are more important to them.
http://news.punchjump.com/2012/06/08/e3-wii-u-handles-ps3-xbox-360-ports-with-ease/
That it can handle the tail-end lifespan of PS3, Xbox 360 titles is promising. It is a shame that Nintendo didn't demonstrate what the hardware is really capable of, but it's likely that a third-party will do that with an upcoming title - possibly Aliens: Colonial Marines.
History repeats itself.
Nothing shocking here.
Too bad Nintendo pissed all their money away.
No. I didn't mean theyre going to wait. I mean that they have no reason to make a super powerful 15x more power console when services are more important to them.
Short answer, yes, the "x factor" or ratio of power is what matters. Since we have no idea what the next xbox and playstation will have, hardware-wise, I think speculating on the difference in perceived generational leaps is even further away. But to keep things in perspective, most console generational leaps are by a factor of 10 or more, or an order of magnitude, vs. 2x, 3x, etc. This is because any less than that is not that impressive. If the Wii U is truly only "1.5x" as powerful as a 360 (and I'm not saying that's true), then it should feel like an entire generation old when the next consoles come out - i.e. it will feel as far behind the curve as the Wii did. There's a lot of 'ifs' in there though.
But surely you can fit more stuff into i.e 1GB more RAM compared to 424MB of RAM? (this is just an example of one thing though, but assuming that there is a similar situation with the CPU and GPU as well). Going from 1 to 2 is a 100%, or a 2x, increase, but so is going from 1 million to 2 million, yet the latter is a huge increase compared to going from 1 to 2.Well, it would depend on just what a game is doing with that RAM how flexible the situation would be. But the "x" factor is definitely a thing. Consider: the difference between NES and Wii is less than 100 megabytes, for four generations of change. We're not sure yet whether Wii has 1.5 GB or 2 GB of RAM, but that 500 MB difference doesn't mean nearly as much as five times four generations.
And who is suggesting they create a super powerful 15x more power console? Where is this notion coming where they have to break the bank and put in ridiculous specs in order to create a full generational leap?
I'd like to know two things from the techheads (like wsippel). Do you -really- think ps4/720 games will be easily portable? Or will it be an expensive hassle?
And do you think with the tech in Wii U Nintendo is making a huge profit per console sold? As in, is Nintendo using very crappy cheap parts to make profit, or do we get decent tech for a decent price? (which is likely 250-300)
PC gaming in general is saying that. If it cannot match a $500+ GPU, then its old tech.
Not sure if your being sarcastic. The rsx was based off an 18 month gpu when the ps3 was released.
To be fair, there were probably much talk about the hardware stuff in the early PS3 and Xbox 360 days as well, so i think things can easly get mixed up.FyreWulff is obviously confused.
"Off the shelf" means any stuff that is already made. In this case, a "off the shelf GPU" would be buying a GPU that is already completely designed. This is usually much cheaper than having to buy and pay for a custom made GPU.Any off the shelf ? You mean ? (Sorry, not native english speaker)
Partially sarcastic.
The reason most people want a significant jump in console tech is so the gap between Console's and PC's narrows more. More and more games, especially at E3, get shown off on PC's first, so its understandable that Console gamers want to get closer to that ideal without the trappings linked to PC's.
I'd like to know two things from the techheads (like wsippel). Do you -really- think ps4/720 games will be easily portable? Or will it be an expensive hassle?
And do you think with the tech in Wii U Nintendo is making a huge profit per console sold? As in, is Nintendo using very crappy cheap parts to make profit, or do we get decent tech for a decent price? (which is likely 250-300)
And do you think with the tech in Wii U Nintendo is making a huge profit per console sold? As in, is Nintendo using very crappy cheap parts to make profit, or do we get decent tech for a decent price? (which is likely 250-300)
Banned Drinky Crow said:the gpu supports a directx 10.1 feature set.
I just read that the CPU in the Wii U uses 3 Wii CPU cores which is also a higher clocked Gamecube CPU.
so we can really measure this console in Gamecubes duct taped together increments?
There's no sudden pessimism.Ok, I'm a bit confused- in the rumored spec leak, it seemed like mods and other posters were confirming these were true and that this represented at the very least a clear step up from PS360. So why the sudden pessimism? Is it just because of articles like this? Or because of NSMB U?
the delusion in this thread is strong.
at the start of the next generation, there may be some room for facile comparison between a few above-average wii u offerings and mid-development up-ports to the durango/ps4, just as many 360/ps3 games looked like upscaled ps2/xbox offerings in the early days.
Sounds good to me.the delusion in this thread is strong.
at the start of the next generation, there may be some room for facile comparison between a few above-average wii u offerings and mid-development up-ports to the durango/ps4, just as many 360/ps3 games looked like upscaled ps2/xbox offerings in the early days.
however, as time passes, and as sdks, processes, patterns, and tools are refined, the wii u will get grossly outpaced for not just visuals, but by technical implementation and execution overall -- meaning fewer and fewer credible downports. it will be a relic by the time the proper next-gen machines hit their stride.
hardware-wise, it is essentially a 360+ -- the cpu is family up from the 360's ppc, and the gpu is from a later iteration of the amd r-series architecture that spawned xenos. both cpu and gpu are low-power consumption parts. i don't know the PRECISE model of the gpu in the wii u since it's has some alterations to the die at nintendo's behest, but i SUSPECT it is between the 4670M and the 4850M. that is a good "1.5x" the perf of xenos. (always assume nintendo's cheapass-ness.)
at the END of the wii u's life, presuming it lives as long as the 360, it will have what amounts to more polished 360 visuals -- in 2017/2018.
By 2018 we'll all be gaming in the Cloud with our Wii U Gamepads.the delusion in this thread is strong.
at the start of the next generation, there may be some room for facile comparison between a few above-average wii u offerings and mid-development up-ports to the durango/ps4, just as many 360/ps3 games looked like upscaled ps2/xbox offerings in the early days.
however, as time passes, and as sdks, processes, patterns, and tools are refined, the wii u will get grossly outpaced for not just visuals, but by technical implementation and execution overall -- meaning fewer and fewer credible downports. it will be a relic by the time the proper next-gen machines hit their stride.
hardware-wise, it is essentially a 360+ -- the cpu is family up from the 360's ppc, and the gpu is from a later iteration of the amd r-series architecture that spawned xenos. both cpu and gpu are low-power consumption parts. i don't know the PRECISE model of the gpu in the wii u since it's has some alterations to the die at nintendo's behest, but i SUSPECT it is between the 4670M and the 4850M. that is a good "1.5x" the perf of xenos. (always assume nintendo's cheapass-ness.)
at the END of the wii u's life, presuming it lives as long as the 360, it will have what amounts to more polished 360 visuals -- in 2017/2018.
the delusion in this thread is strong.
at the start of the next generation, there may be some room for facile comparison between a few above-average wii u offerings and mid-development up-ports to the durango/ps4, just as many 360/ps3 games looked like upscaled ps2/xbox offerings in the early days.
however, as time passes, and as sdks, processes, patterns, and tools are refined, the wii u will get grossly outpaced for not just visuals, but by technical implementation and execution overall -- meaning fewer and fewer credible downports. it will be a relic by the time the proper next-gen machines hit their stride.
hardware-wise, it is essentially a 360+ -- the cpu is family up from the 360's ppc, and the gpu is from a later iteration of the amd r-series architecture that spawned xenos. both cpu and gpu are low-power consumption parts. i don't know the PRECISE model of the gpu in the wii u since it's has some alterations to the die at nintendo's behest, but i SUSPECT it is between the 4670M and the 4850M. that is a good "1.5x" the perf of xenos. (always assume nintendo's cheapass-ness.)
at the END of the wii u's life, presuming it lives as long as the 360, it will have what amounts to more polished 360 visuals -- in 2017/2018.
Drinky, you know as well as others that ports are the responsibility of the publisher. If the market isn't htere for them, there won't be any. If there is, then the publisher will make it happen. There is a similar gulf between hardware required to make Witcher 2 look amazing on my PC at maximum setting (and BF3 and others) and yet there are ports for consoles that are orders of magnitude weaker. Why? Because there is a flourishing market there to support most of these ports. The pubs/devs made it happen. Whether that happens for Wii U has yet to be seen.
I personally doubt it will happen, but it's not like it's completely impossible. Even from Microsoft's console.
I suppose this is possible. Engines these days are pretty flexible.
But Nintendo had better make good use of it's year head start.
I suppose this is possible. Engines these days are pretty flexible.
But Nintendo had better make good use of it's year head start.
If NSMBWU still has appeal they could very easily have 15-20 million owners before either system from Sony or MS has a firm launch date.
Right now I don't see the differences being that stark on pure output.*shrug*. the wii was a gamecube+. you aren't going to REALLY see what the next gen of hardware is capable of until next year, and i KNOW you're going to be surprised.
Both the Wiimote and Upad are worthless chunks of plastic without the software to prove their worth.It's so hard to predict. With the right marketing the tablet controller could be such a huge hit. Or not.
*shrug*. the wii was a gamecube+. you aren't going to REALLY see what the next gen of hardware is capable of until next year, and i KNOW you're going to be surprised. the new aaa ips for the next-gen are NOT going to be designed with the wii u architecture in mind.
Except its not going to get multi plats, at least not the AAAs. Its going to be this Gen all over again. If those ps4 specs are even remotely close, you can assume the next box will be ballpark with it, its not going to see jack. Like said, you just have to look at this Gen to see that.
I think the problem is that they're releasing a similar game (with a similar name) on 3DS just months earlier, that could be too much milking the market. But of course if they throw it all out there and manage to get a really strong first year things could be completely different, not that I'm expecting it.
Yeah, the two NSMBs at the same time don't make any sense to me either.
The Wii U one makes the 3ds one look like shit to the point that the 3ds one now has to rely on the coin gimmick to get anywhere.
i can't think of a single current pc game that isn't DESIGNED with much lower-end hardware in mind than what your performance pc can ACTUALLY do. (in fact, the baseline playable spec for most pc games is probably very similar to a wii u). most current games are designed with a DX9 feature set and pipeline in mind.
If NSMBWU still has appeal they could very easily have 15-20 million owners before either system from Sony or MS has a firm launch date.
Apparently.the delusion in this thread is strong.