ha ha, it's sm4.1.
ha ha, computer shaders.
ha ha, it's sm4.1.
you mean compute shaders? do you even know what those are?
I should have said launched. That's more likely given they'll probably be announced next E3.lol, Nintendo won't even have made 15-20 million WiiU's before the next consoles have launch dates.
Oh my goodness no. It would grow in orders of magnitude.the debate will disappear if Nintendo released full specs for their processors. Bu
sorry, autocorrect
Yes
then you'd know that they're primarily a software/api artifact -- it's simply the use of shader cores for massive parallel number crunching. you can do it with sm3.0.
then you'd know that they're primarily a software/api artifact -- it's simply the use of shader cores for massive parallel number crunching. you can do it with sm3.0.
Unlike you, obviously, I am not programming into graphics pipelines. I only read stuff like this (via AMD): https://docs.google.com/viewer?a=v&...R7haSO&sig=AHIEtbQwL-8tyNpouFaQInlX-hlhe7rVRA
Where page 17 states "a new programmable shader stage in DX11" right on the top of the page.
what illusion, that experience and deductive reasoning might trump heartfelt wishful thinking by earnest non-devs?
SO, you have access to the Wii U specs or not? :O
that you just troll
what illusion, that experience and deductive reasoning might trump heartfelt wishful thinking by earnest non-devs?
i do not work for nintendo in any capacity, although i have micturated on one of their dumpsters during a long-ass run.
Was it at least a bit more pleasant experience than trying to find worthwhile gaming in Android tablets?i do not work for nintendo in any capacity, although i have micturated on one of their dumpsters during a long-ass run.
No.didn't Wii games suffer similar performance hits from having to calculate motion control ?
i suppose that the problem will always be not that it isn't necessarily as powerful as PS360, but that the second screen is eating up resources which is going to prevent a lot of games from really reaching the level they should. It's reminds me of how when you turn the 3D on in 3DS, certain games suffer for it often with diminished framerates, no AA, etc.
It wouldn't be a problem if it wasn't for the fact PS4 and Xbox 720 are going to be significantly more powerful than this bar, so Nintendo has to contend with another generation of port-me-downs being more than a little inferior.
Was it at least a bit more pleasant experience than trying to find worthwhile gaming in Android tablets?
Personally I expected stuff to run in 1080p.
http://nintendoeverything.com/91114...vc-resolution-nintendo-land-mostly-at-60-fps/Eguchi on Wii U resolution/framerates
As far as the resolution and framerates for any of the software goes, itll obviously depend on whatever the developer feels is the best way to get the best experience to the player. I cant personally speak for third-parties and their circumstances, but at Nintendo we have different teams working on different games that take into consideration the resolution and if they think that by focusing on 720p and a certain framerate to get a certain experience, than thats ultimately how they make their decisions. Its worth it to point out that we might consider using 1080p, but, for example, if we want to get 60 fps, at a particular stage of development, it may seem 720p is more realistic.
Eguchi on Nintendo Lands framerate
To be precise, almost all of the attractions will run at 60 fps. Theres just one particular case of an attraction that, playing at the absolute maximum number of players, would take a framerate drop but by and large, all will run at 60 fps. But for example, in the attraction that does have a framerate drop, we wouldnt make that concession unless we were sure the experience to the player was still up to our standards.
i suppose that the problem will always be not that it isn't necessarily as powerful as PS360, but that the second screen is eating up resources which is going to prevent a lot of games from really reaching the level they should. It's reminds me of how when you turn the 3D on in 3DS, certain games suffer for it often with diminished framerates, no AA, etc.
It wouldn't be a problem if it wasn't for the fact PS4 and Xbox 720 are going to be significantly more powerful than this bar, so Nintendo has to contend with another generation of port-me-downs being more than a little inferior.
disappointing about the CPU....its 2012!!!! 4C/4T should have been affordable....that tablet must be costing some.
And I've always gotten a kick out of it.
I think that is incredibly likely because the 360 will be getting that yearly stuff for a long ass time.Best case scenario, which would still put support above the Wii, is getting non gimped versions of the blockbuster yearly stuff (CoD, Madden). I have no technical or sales knowledge to know if that is likely or not.
Screen usage is supposedly optional, but you would assume they would reduce what needs to be rendered to the second screen when that time comes.
I guess we'll have to wait and see what happens. I can stand the graphics not being high end, as long as the actual game remains intact.
I guess it'll depend on if Nintendo added tessellation and what not to allow it to do scaled down modern visuals.
If it can't get scaled down versions of the games, then yeah, another Wii repeat.
i suppose that the problem will always be not that it isn't necessarily as powerful as PS360, but that the second screen is eating up resources which is going to prevent a lot of games from really reaching the level they should. It's reminds me of how when you turn the 3D on in 3DS, certain games suffer for it often with diminished framerates, no AA, etc.
It wouldn't be a problem if it wasn't for the fact PS4 and Xbox 720 are going to be significantly more powerful than this bar, so Nintendo has to contend with another generation of port-me-downs being more than a little inferior.
Is this what I see people playing on the train all the time? I was wondering since it does look fun.TEMPLE RUN! I fucking love Temple Run. ;_;
It's both terrible and hilarious, if true. Holy crap, that sounds like worse power than I could have ever imagined. 1.5x times GPU and around the same CPU vs. 7 year old hardware. Is this real life? This is exactly the Wii all over again. I don't think consumers are going to flock to it in the same fashion as the tablet isn't as interesting and fresh in terms of new tech as the Wiimote was.
By the way, I read the first 2-3 pages + the last page. What made the thread 27 pages long? Was there a meltdown in there somewhere? Any kinda summary would be appreciated, thanks.
Who is "they" and what do you mean "when the time comes"? What do you mean they would reduce what needs to be rendered on screen? You mean, if it hurts the game performance, developers will instead choose to just limit what was on the screen in favor of more faithful ports?
But... Screen maps are awesome!And I think many devs will opt for this, since they know the Wii U fanbase will be a unique entity that will gobble up those sorts of titles when there are droughts, even if only because there's a SCREEN MAP or some shit.
But... Screen maps are awesome!![]()
I think that is incredibly likely because the 360 will be getting that yearly stuff for a long ass time.
A screen map is barely using resources. Just a few sprites layered on top of each other.
I was talking about worst case scenario and since the 360 will get Madden and COD type games for the rest of the decade, then WiiU should always be guaranteed to get a quality version(if not the 720/PS4 version). It won't be a "Wii" scenario.Well, that could still be a problem once PS4/720 really ramps up. I am saying best case scenario is Wii U is included in the "next gen" development of those yearly franchises. Not looking as good, but looking generally like the same game and having the same features.
Well, that could still be a problem once PS4/720 really ramps up. I am saying best case scenario is Wii U is included in the "next gen" development of those yearly franchises. Not looking as good, but looking generally like the same game and having the same features.
Unless you do it how Just Cause 2 did it.
I don't remember anything special about JC2's map
It was completely 3-dimensional.
Fixed perspective, but yeah.It was?! I never noticed
i do not work for nintendo in any capacity, although i have micturated on one of their dumpsters during a long-ass run.
ha ha, it's sm4.1.
why don't you just read the r700 specifications, instead? http://www.amd.com/us/products/desktop/graphics/ati-radeon-hd-4000/hd-4770/Pages/hd-4770.aspx
Was this posted yet?
http://nintendoeverything.com/91114...vc-resolution-nintendo-land-mostly-at-60-fps/
I think what was important for Nintendo, considering what happened with
the 3DS, was to guarantee enough titles ready for launch.
Just comparing the specs of these and Xenos on Wikipedia, that seems like it should be a bigger difference, unless notably downclocked. Just grabbing some of the things listed for all of them:Drinky Crow said:i don't know the PRECISE model of the gpu in the wii u since it has some minor alterations to the die at nintendo's behest, but i SUSPECT it is between the 4670M and the 4850M. that is a good "1.5x" the perf of xenos. (always assume nintendo's cheapass-ness.)