CPU Wii U just as powerful as PS3, X360, GPU 1,5 times stronger

then you'd know that they're primarily a software/api artifact -- it's simply the use of shader cores for massive parallel number crunching. you can do it with sm3.0.

Unlike you, obviously, I am not programming into graphics pipelines. I only read stuff like this (via AMD): https://docs.google.com/viewer?a=v&...R7haSO&sig=AHIEtbQwL-8tyNpouFaQInlX-hlhe7rVRA
Where page 17 states "a new programmable shader stage in DX11" right on the top of the page. It says it's available as a "precursor" on SM4.1 hardware as well to prepare for SM 5.0, but nothing about SM3.0
 
that you just troll

I never got that.

He has moments of sincerity. As do I.

His humor is decidedly high brow compared to my own, but it's not all he posts. Just like penile humor isn't all I post.

He's just a fucking master at damning with feint praise.

And I've always gotten a kick out of it. I did not realize he actually worked in the field though. And that gains much kudos from me. Always wanted to myself, but have never been able to get away from Kansas.

edit: also wanted to add. This system is more than enough power for me to work on. Versus the nothing my games are being made on currently.
 
i suppose that the problem will always be not that it isn't necessarily as powerful as PS360, but that the second screen is eating up resources which is going to prevent a lot of games from really reaching the level they should. It's reminds me of how when you turn the 3D on in 3DS, certain games suffer for it often with diminished framerates, no AA, etc.

It wouldn't be a problem if it wasn't for the fact PS4 and Xbox 720 are going to be significantly more powerful than this bar, so Nintendo has to contend with another generation of port-me-downs being more than a little inferior.
 
what illusion, that experience and deductive reasoning might trump heartfelt wishful thinking by earnest non-devs?

I am more of a realist than you think. But you being a developer should certainly put it in the perspective that you know that within a certain tolerable limit that things can be ported to far inferior platforms that have compatible architecture (there are plenty of examples on the PS360). Whether it will happen or not (I side toward not, being a realist) is a different story.

i do not work for nintendo in any capacity, although i have micturated on one of their dumpsters during a long-ass run.

This is the Drinky I miss.
 
i suppose that the problem will always be not that it isn't necessarily as powerful as PS360, but that the second screen is eating up resources which is going to prevent a lot of games from really reaching the level they should. It's reminds me of how when you turn the 3D on in 3DS, certain games suffer for it often with diminished framerates, no AA, etc.

It wouldn't be a problem if it wasn't for the fact PS4 and Xbox 720 are going to be significantly more powerful than this bar, so Nintendo has to contend with another generation of port-me-downs being more than a little inferior.

I guess we'll have to wait and see what happens. I can stand the graphics not being high end, as long as the actual game remains intact.

I guess it'll depend on if Nintendo added tessellation and what not to allow it to do scaled down modern visuals.

If it can't get scaled down versions of the games, then yeah, another Wii repeat.

Was it at least a bit more pleasant experience than trying to find worthwhile gaming in Android tablets?

TEMPLE RUN! I fucking love Temple Run. ;_;
 
Personally I expected stuff to run in 1080p.


Was this posted yet?

Eguchi on Wii U resolution/framerates…

“As far as the resolution and framerates for any of the software goes, it’ll obviously depend on whatever the developer feels is the best way to get the best experience to the player. I can’t personally speak for third-parties and their circumstances, but at Nintendo we have different teams working on different games that take into consideration the resolution… and if they think that by focusing on 720p and a certain framerate to get a certain experience, than that’s ultimately how they make their decisions. It’s worth it to point out that we might consider using 1080p, but, for example, if we want to get 60 fps, at a particular stage of development, it may seem 720p is more realistic.”

Eguchi on Nintendo Land’s framerate…

“To be precise, almost all of the attractions will run at 60 fps. There’s just one particular case of an attraction that, playing at the absolute maximum number of players, would take a framerate drop… but by and large, all will run at 60 fps. But for example, in the attraction that does have a framerate drop, we wouldn’t make that concession unless we were sure the experience to the player was still up to our standards.”
http://nintendoeverything.com/91114...vc-resolution-nintendo-land-mostly-at-60-fps/


I think what was important for Nintendo, considering what happened with
the 3DS, was to guarantee enough titles ready for launch.
 
i suppose that the problem will always be not that it isn't necessarily as powerful as PS360, but that the second screen is eating up resources which is going to prevent a lot of games from really reaching the level they should. It's reminds me of how when you turn the 3D on in 3DS, certain games suffer for it often with diminished framerates, no AA, etc.

It wouldn't be a problem if it wasn't for the fact PS4 and Xbox 720 are going to be significantly more powerful than this bar, so Nintendo has to contend with another generation of port-me-downs being more than a little inferior.

Screen usage is supposedly optional, but you would assume they would reduce what needs to be rendered to the second screen when that time comes.
 
Frankly, I think Wii U getting versions of the ground up, PS4/720 new IP stuff is mostly not going to happen, with maybe a few exceptions (Ubisoft perhaps).


Best case scenario, which would still put support above the Wii, is getting non gimped versions of the blockbuster yearly stuff (CoD, Madden). I have no technical or sales knowledge to know if that is likely or not.
 
Best case scenario, which would still put support above the Wii, is getting non gimped versions of the blockbuster yearly stuff (CoD, Madden). I have no technical or sales knowledge to know if that is likely or not.
I think that is incredibly likely because the 360 will be getting that yearly stuff for a long ass time.
 
Screen usage is supposedly optional, but you would assume they would reduce what needs to be rendered to the second screen when that time comes.

Who is "they" and what do you mean "when the time comes"? What do you mean they would reduce what needs to be rendered on screen? You mean, if it hurts the game performance, developers will instead choose to just limit what was on the screen in favor of more faithful ports?

I guess we'll have to wait and see what happens. I can stand the graphics not being high end, as long as the actual game remains intact.

I guess it'll depend on if Nintendo added tessellation and what not to allow it to do scaled down modern visuals.

If it can't get scaled down versions of the games, then yeah, another Wii repeat.


I am less gloomy than others... I think unlike Wii, Wii U will be able to receive (significantly) scaled down versions of PS4/Xbox720 games without being a completely different game, as was often the case on Wii. And I think many devs will opt for this, since they know the Wii U fanbase will be a unique entity that will gobble up those sorts of titles when there are droughts, even if only because there's a SCREEN MAP or some shit.
 
i suppose that the problem will always be not that it isn't necessarily as powerful as PS360, but that the second screen is eating up resources which is going to prevent a lot of games from really reaching the level they should. It's reminds me of how when you turn the 3D on in 3DS, certain games suffer for it often with diminished framerates, no AA, etc.

It wouldn't be a problem if it wasn't for the fact PS4 and Xbox 720 are going to be significantly more powerful than this bar, so Nintendo has to contend with another generation of port-me-downs being more than a little inferior.

I don't think that Nintendo will ever recover mentally from the disaster that was the Gamecube. They're going to continue to feel that they have to have a differentiator from the other consoles to compete since getting into a pure arms race with MS and Sony will do nothing but potentially bankrupt them if the console fails.

I don't really feel that the tablet controller will be the revolution that the Wii remote was in 2006 but Nintendo does seem to understand mainstream gaming better than most of us would like to admit.
TEMPLE RUN! I fucking love Temple Run. ;_;
Is this what I see people playing on the train all the time? I was wondering since it does look fun.
 
It's both terrible and hilarious, if true. Holy crap, that sounds like worse power than I could have ever imagined. 1.5x times GPU and around the same CPU vs. 7 year old hardware. Is this real life? This is exactly the Wii all over again. I don't think consumers are going to flock to it in the same fashion as the tablet isn't as interesting and fresh in terms of new tech as the Wiimote was.

By the way, I read the first 2-3 pages + the last page. What made the thread 27 pages long? Was there a meltdown in there somewhere? Any kinda summary would be appreciated, thanks.

You should have either read some of the other pages or asked for a summary before posting those comments. I don't think people will exactly be inclined to summarise the thread for you when you've already made it clear that you enjoy anything negative you hear about WiiU. Seriously, how can negative claims about something be hilarious, did Nintendo run over your cat or something?..
 
Who is "they" and what do you mean "when the time comes"? What do you mean they would reduce what needs to be rendered on screen? You mean, if it hurts the game performance, developers will instead choose to just limit what was on the screen in favor of more faithful ports?

Sorry. I spoke like that based on the context of what I was responding to. But yes it would seem that when it comes to down ports from PS4/Xbox 3, devs would reduce what is rendered to the second screen to increase the power to the main screen.
 
I think that is incredibly likely because the 360 will be getting that yearly stuff for a long ass time.

Well, that could still be a problem once PS4/720 really ramps up. I am saying best case scenario is Wii U is included in the "next gen" development of those yearly franchises. Not looking as good, but looking generally like the same game and having the same features.
 
Well, that could still be a problem once PS4/720 really ramps up. I am saying best case scenario is Wii U is included in the "next gen" development of those yearly franchises. Not looking as good, but looking generally like the same game and having the same features.
I was talking about worst case scenario and since the 360 will get Madden and COD type games for the rest of the decade, then WiiU should always be guaranteed to get a quality version(if not the 720/PS4 version). It won't be a "Wii" scenario.
 
Well, that could still be a problem once PS4/720 really ramps up. I am saying best case scenario is Wii U is included in the "next gen" development of those yearly franchises. Not looking as good, but looking generally like the same game and having the same features.

I would say the most likely scenario will be lead development on PCDurangorbis, followed by relatively half-assed downports to the Wii U/PS360 - which is still a better third party situation than the Wii.

E.g. people have mentioned things like dedicated audio processor - but will third parties bother using it for their multiplats for example?
 
i do not work for nintendo in any capacity, although i have micturated on one of their dumpsters during a long-ass run.

Was this the dumpster before or after the boost in dumping power in January? Let's say the original Dumpsters were V1's and the one from this year is V5. You drained the tadpole on which variant?
 
As counter to all the negativity. I've been playing some mighty impressive looking iOS games. For comparison the iPad 3 GPU is 38GFLOPS, the Wii U GPU is rumoured 400GFLOPs. Shadowgun on the iPad 3 runs at 2048x1536 with 4x MSAA according to the developers. That's well above the HD resolutions WiiU will be rendering at. So I would expect Wii U games running at 720p to be 60fps with FXAA as a bare minimum. Simple games like Mario Bros (without AI & physics) should be running at 1080p with ease.

Shadowgun isn't even the best looking iOS game by a stretch.

Shadowgun-01.jpg


Shadowgun-02.jpg
 
Drinky Crow said:
i don't know the PRECISE model of the gpu in the wii u since it has some minor alterations to the die at nintendo's behest, but i SUSPECT it is between the 4670M and the 4850M. that is a good "1.5x" the perf of xenos. (always assume nintendo's cheapass-ness.)
Just comparing the specs of these and Xenos on Wikipedia, that seems like it should be a bigger difference, unless notably downclocked. Just grabbing some of the things listed for all of them:

Shaders, texture mapping units, render output units
Xenos: 48, 16, 8
4670M: 320, 32, 8
4850M: 800, 40, 16

MHz
Xenos: 500
4670M: 675
4850M: 500

Gpixels/second, Gtexels/second
Xenos: 4, 8
4670M: 5.4, 21.6
4850M: 8, 20

GFLOPs
Xenos: 240
4670M: 432
4850M: 800
 
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