Or I could play it tonight and if people choose to watch it or not they can. I will tell you that it is probably the best Kinect game I've ever played as far as functionality and fun factor. I can't imagine it would hurt the title, if anything help it.
Edit: Didn't mean to sound like a dick. Sorry.
Eh, glad you just streamed the first section. It's not about "who wants to see and who doesn't", it's more about the direction of conversation that a product should be allowed before release.
You sounded as if you were going to show everything you could of the previous version, and I just think that'd be more negative than positive, not necessarily to just your watchers, but to the final release product itself. But just a section is no worse than a preview, so not so much a problem.
Well, they've updated the game pre-launch following feedback:
http://news.xbox.com/2013/11/games-crimson-dragon-updates
This sounds good in a way, but I wonder if these are even the issues people have with it? I don't know where the panic about "buying continues" came from; weeks of streaming made it very clear that continues were easy to come by through normal play, and that their only purpose is to allow you to continue from where you died, without losing items. It's not like, say, the JoJo's game, or Tekken Revolution, where you can't advance or play until "charges" or "coins" return.
Why do "series fans" freak out about such a thing anyway? Compared to the dime-a-dozen FPS and Modern "Mature" games, this game probably won't sell anywhere near what it deserved, even if it was the best of all the launch games. "
Oh no, a company might make an extra buck or 2 off an impatient fan! How evil!"
Well, it looks like this is the one launch title that gets critically panned and I'm just not that convinced because I have got quite a bit of pent-up desire to play this for years now. Will hope that their pre-release tweaks address the most serious issues.
I think those changes just sounds like they'll make it easier for players to get into the game, without getting frustrated early on, which may have happened to many impatient, continue-freely, no-effort-to-win game reviewers now-a-days. But that probably won't fix the real issues people seem to have, and that is the fact that it's not an exact PD clone.
People often blame Kinect for these changes, but to me it also sounds like Futatsugi tried to add some modern depth to the game, but people overlook all of that, and just focus on the fact that spinning around the camera might be a little less robotic (no 45 degree shifts, more like leaning into each view), and more loose.
Changes / shifts such as having actual decipherable language, elemental affinities for attacks, selectable wingmen, easy ways to score run, free dragon growth and selection, player profile progression leading to unlocks, and reusing of environments less as separate paths on the same map, but instead as separate stages that reuse the map, all seem like good changes to try and progress PD into something that could be seen as a solid modern downloadable title.
Oh well, hopefully, I get a chance to play for myself, and see how this is tonight! I really never feel like modern reviewers know how to look at games like this. Some of my favorite games end up being things that get mediocre review scores, because were I see something that tries to harken back to days modern big-budget games don't give me, with obvious elements of passion and creativity applied, they just see something antiquated and lower-budget than some comparable western release.